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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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This carride is awful. Watching a stream where the guy is on that car ride scene. so fucking awful.

That was one of the segments where I feel the direction absolutely failed.
Skull Face dialogue is good, but Venom just stays there, staring blankly, and sometimes, looking to his side like "What will I have for dinner today?"
 
So I've S-ranked every mission except 45, should I just remove the butterfly emblem and get it over with or does anyone have any suggestions for mission tasks or side objectives Quiet would be useful for?
 
PSY・S;178639856 said:
I forgot about the first encounter with Sahelanthropus. Was that even a boss fight? I was told to run away so I just hopped in a chopper.

You can't fight it, have to run.

This carride is awful. Watching a stream where the guy is on that car ride scene. so fucking awful.

I burst out laughing when the song played. And then kept going. And then it went from funny to sad. What a terrible scene.
 
Fulton...cannon?
I need to use D-Walker more apparently.

It's got like 8 shots its kind of a bust. It might have infinite ammo with a bandanna, but I haven't bothered to check. D-Walker in general is a neat idea, but he's only really useful in three or four situations. I think if you could give him two weapons instead of the arm I'd actually use him, but as it stands he's little more than a gimmick.
 
Wow, this is the most disappointed I've ever been with a game I've anticipated for so long. Fucking garbage.

Yep, this is a new record for me as well. I steeled myself to a point, though, because I had a bad feeling there'd be little story and terrible bosses. But still.
 
That was one of the segments where I feel the direction absolutely failed.
Skull Face dialogue is good, but Venom just stays there, staring blankly, and sometimes, looking to his side like "What will I have for dinner today?"

I'll say it again, just my opinion, but a major reason that scene failed is because we had no reason to care about Skull Face or what he was saying.


If he would have been developed more beforehand, it would have worked. Minus that weird song moment, of course.
 
Thanks for helping me with my business quiz, Skull Face.

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Ok, so the fact that you could avoid the encounter or evade him excludes it from being a boss encounter, right? And this is baring in mind there's a lot of nuance to battle, such as using the reservoir, water tanks, water pistol, driving him off a cliff, or even extracting him to win the fight.

If that's the case, then the fight with The End in MGS3 also falls into the same murky classification. As you could entirely skip the fight be killing him before when he's harmless, or simply just the internal clock ahead to beat him with time.

MGS has always been strange with their bosses, and I don't see how The Man on Fire is somehow too strange or not up to standards. It's a set-piece moment. which is what the series' bosses are known for.

The thing with The Man on Fire encounter is you have Miller or Ocelot (whoever) chirping in your ear to "distract him and call in a chopper". No one is telling you to shut off the console and move the clock ahead by a week when you fight The End.

MGSV, in it's 50+ hours worth of gameplay, has a grand total of three different kinds of boss fights:

- Sniper duel (Quiet and the female Skulls).
- Run around shooting rockets and waiting for supply drops (Sahelanthropus, the Skulls when your helicopter goes down, Mission 45).
- Run away (First two encounters with the Skulls, first encounter with Sahelanthropus, The Man on Fire).
 
You can't fight it, have to run.



I burst out laughing when the song played. And then kept going. And then it went from funny to sad. What a terrible scene.

I had summoned a sand storm to get past the last two guards in that infiltration mission, and the sand storm (not sure if it was intended) stayed on for the whole ride, making it super weird.

Thankfully it went away when we got to the destination.
 
Sahelanthropus is over rated. I didn't hate the fight, but it was pretty much shoot until it dies. You could hit its weak points for slightly more damage and it could reel, but it wasn't really needed. Also beat 50 version where I did rely on it as he can one shot you.

Crying Wolf shits all over Quiet as a sniper battle, and The End was better than both anyway.

The End demonstrated how fucking advanced MGS3 was.

Footprints and noise would really matter, I felt the noise in the Quiet fight wasn't as crucial. You would hear her humming anyway, she was never completely out of your view.

I remember battling The End, and wanted to hold him up (this is also something thats not possible in the Quiet fight?). I had his tracks on my goggles... but it started to rain! I had to change my plan on the fly. It was brilliant. I hated OG MGS3 because of the camera not working well w/o radar and the thick jungle setting, but HD/Sub is the best MG game in existence.
 
He and Skullface are arguably the only real villains in the series. Every other villain thinks they're doing the right thing for the world or in the war between Zero and Big Boss. Skullface and Volgin just wanted to kill a bunch of people, make money and cease power.



In an ideal MGSV, Volgin would have grabbed V's crotch and realised it wasn't Big Boss.

Nah, there's still plenty of evil characters, thankfully. Mantis. He just enjoyed killing people. Fatman. He just wanted to blow up Big Shell and make his name known in history books as the greatest bomber that ever lived (he also killed the only person in his life that gave a shit about him just because). Vamp. He just seemed to enjoy fighting with no clear morals and in MGS2 just seems to want revenge on the world. Vulcan Raven. Wasn't that evil, I guess, but just enjoyed fighting for the sake of it.

I'd also argue that Liquid is still straight up evil too. Just as evil as the likes of Skull Face and Volgin, who even in their own madness believe they have good reason to do what they are doing, but deep down just enjoy making others suffer. Also, Huey is pretty much a clear cut evil dick too.
 
I feel like a year from now, people will start viewing the game a bit more positively once the negativity has died down. Right now, it's tough talking about the game in earnest when people just want to use hyperbole. You guys are bumming me out.
 
PSY・S;178636853 said:
Naked Snake already felt like a silent protagonist to me MGS3. I remember him speaking a lot less than Solid and Raiden, or at least not having anything interesting to say.

Might be worth replaying then because off the top of my head:

- Flirts constantly with Para Medic
- Quickly outs himself as a gun nut
- Easily conveys his friendship with the Major and worship off The Boss
- Takes a young Ocelot down a couple of pegs with a dressing down speech
- Has long conversations with Eva about relatioships, nationlism and his own personality

And all this not even counting such classic conversations as his fear of vampires, his obsession with card board boxes, his explanation of cqc techniques and his dislike of pop culture.

He's actually quite the chatter box
 
It's got like 8 shots its kind of a bust. It might have infinite ammo with a Bandanna, but I haven't bother to check. D-Walker in general is a neat idea, but he's only really useful in three or four situation.

Definitely not against Metal Gear,
The part where it jumps right about you and Mantis pops out
1. D-Walker can't aim high enough to hit Mantis in time.
2. You can't hop off in time.
 
I feel like a year from now, people will start viewing the game a bit more positively once the negativity has died down. Right now, it's tough talking about the game in earnest when people just want to use hyperbole. You guys are bumming me out.

Quite the opposite. MGS V will always be remembered as fun, but as time goes on more will realize just how bad the story is.
 
how many of you actually outsniped quiet in mission 40 and didn't use some lame cheese tactic

I did? I actually never used D Walker for any mission and finished all 50 thinking I would be rewarded....curse you Kojima. I did it all with my hands, my myself, just like Big Medic Ahab Boss would have ;_;
 
- Run around shooting rockets and waiting for supply drops (Sahelanthropus, the Skulls when your helicopter goes down, Mission 45).

Forgot about this too. That's not seriously a boss fight is it? I just continued on my way to the house and I never saw a sniper and never got shot.

Good lord this game.
 
Wow, this is the most disappointed I've ever been with a game I've anticipated for so long. Fucking garbage.

This hasn't been a great year for series finales. This and Batman both perfected their moment to moment gameplay but dropped the ball with everything else.

I actually Gamefly'd this because I figured Kojima would do some bullshit and I feel pretty validated. The game doesn't even have replay value because they permanently removed my favorite buddy. The idea of running through the prologue a 3rd time makes me want to run into oncoming traffic.
 
The thing with The Man on Fire encounter is you have Miller or Ocelot (whoever) chirping in your ear to "distract him and call in a chopper". No one is telling you to shut off the console and move the clock ahead by a week when you fight The End.

MGSV, in it's 50+ hours worth of gameplay, has a grand total of three different kinds of boss fights:

- Sniper duel (Quiet and the female Skulls).
- Run around shooting rockets and waiting for supply drops (Sahelanthropus, the Skulls when your helicopter goes down, Mission 45).
- Run away (First two encounters with the Skulls, first encounter with Sahelanthropus, The Man on Fire).

The boss fights in these games are really pathetic. MGS3 was quite simply KojiPro working at their absolute peak, all downhill since then.
 
Yeah, in the cutscenes, the horn grows and shrinks for the purpose of dramatic effect. But if you play the game this way, the horn grows and stays that way.

Other than that, I don't know why you'd do it. Of course, some fans believe it will unlock some hidden mission or something, but you know...



Edit: I'm pulling this from another forum. In case anyone else is interested in growing their horn.

1- Normal Snake: starting level; basic appearance of Venom Snake.

2- Horn Snake: it has a longer horn than Normal Snake (http://imgur.com/EbBrNdP). In order to increase your Demon Level to 2 for the first time, you must accumulate 20,000 Demon Points.

3- Demon Snake: it has the longest horn and Snake is always covered in blood (http://imgur.com/RwjC9lQ). In order to increase your Demon Level to 3 for the first time, you must accumulate 50,000 Demon Points.



I had no idea, man.

Tying the horn to a hidden gameplay mechanic was fucking dumb. The most plausible theory I'd heard beforehand was that it would get bigger as you progressed, when in reality it's actually being slowly pushed out of BB's skull, culminating in it being removed in the ending, explaining why he doesn't have the horn by the time of MG1.
 
It's got like 8 shots its kind of a bust. It might have infinite ammo with a Bandanna, but I haven't bother to check. D-Walker in general is a neat idea, but he's only really useful in three or four situation.

D-Walker doesn't get infinite ammo with the bandana. I tried.

He fucking sucks when it comes to combat anyways. I waited so long to get his fully upgraded missiles, and I shot like 7 them on a tank in Back Up, Back Down Extreme and they didn't even start smoking :lol

I was also hyped for the ballista, thinking it would be like the Fulton Launcher in PW, but it ended up being some shitty knock-off with just 8 bullets that restricts your rank to an A for some reason.

I also don't get why the different functions for his head don't overlap. Disappointing buddy all around. At least he's fast ;_;
 
how many of you actually outsniped quiet in mission 40 and didn't use some lame cheese tactic

I did


Actually made the fight a lot more intense. The exception being that it ended hilariously as my last shot at her was when she was bathing in the waterfall after a sandstorm.
 
D-Walker doesn't get infinite ammo with the bandana. I tried.

He fucking sucks when it comes to combat anyways. I waited so long to get his fully upgraded missiles, and I shot like 7 them on a tank in Back Up, Back Down Extreme and they didn't even start smoking :lol

I was also hyped for the ballista, thinking it would be like the Fulton Launcher in PW, but it ended up being some shitty knock-off with just 8 bullets that restricts your rank to an A for some reason.

I also don't get why the different functions for his head don't overlap. Disappointing buddy all around. At least he's fast ;_;

He's good for annihilating the skulls on extreme Metallic Archaea at least.
 
I feel like a year from now, people will start viewing the game a bit more positively once the negativity has died down. Right now, it's tough talking about the game in earnest when people just want to use hyperbole. You guys are bumming me out.
I feel like it's going to be forgotten or disliked even more next year.
 
D-Walker doesn't get infinite ammo with the bandana. I tried.

He fucking sucks when it comes to combat anyways. I waited so long to get his fully upgraded missiles, and I shot like 7 them on a tank in Back Up, Back Down Extreme and they didn't even start smoking :lol

missles? lol. slice them.
 
So for all you peeps with the LE PS4, how does it feel when you look at it and remember that you were lied to? That the red is a cyborg hand of a fraud?
 
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