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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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To me it'll be the only MGS I won't replay. The padding makes me not want to replay it. 7-12 hour game is the sweet spot for replaying games for me. Not 50+ hour of fillers.

Yeah, I'm going for 100%, but I'm not sure I'll make it. Either way, once I'm done I don't see myself ever playing it again. The gameplay is great, but I've had my fill. The "story" is just something I have no desire to experience again. There's just not enough to bring me back.
 
Damn, my favorite boss rush game that isn't Shadow of the Colossus is probably one of the Uncharted games.

Kojima was so inspired by Uncharted 1 he just had to capture that amazing boss fight energy.

When I think of great video game bosses, first we have the classics. Bowser, of course, all the great Mega Man fights, the unforgettable encounters with Dracula and Death.

Then we've got the modern classics like the Cobras, outsmarting their patterns in these tightly crafted zones. We've got the Colossi, building on these ideas of unique pattern recognition against abnormally great odds.

Then way above all that shit we have the Skulls. Holding L2 and R2 for a few minutes while occasionally dodging. Whoa, I was floored.
 
Well I guess we play these games for different reasons, that's fine. But snake Eater/subsistence is godlike. You're trippin breh.

Didn't say it was bad, I just liked it a bit less than the others :P. It also doesn't help that I basically went into all of them fresh except for 3 since it was spoiled by fans who just looove talking about it lol
 
People could argue for 1,2,3,4 or V being the greatest. There is no GOAT consensus.
MGS1 is the only argument I'd take for a benchmark game. It has just the right balance of story and gameplay, campiness and seriousness, and fourth wall breaking tomfoolery to set a critera for the other games.

Whether one likes the story, gameplay, characters, setting, etc. as much as the others is totally up to the individual, though.
 
This game will be held up as proof that games are more than just gameplay. Seriouly though this game has literally LITERALLY the best gameplay I have ever played, but it falls so short in terms of story pacing and characters it makes it a lesser game. this really could have been the best game ever if the story and characters were there.

100% agreed, especially when it comes to Metal Gear. For me the MGS games have always had really great gameplay, for their time, heck even PW was a fun handheld game. And MGS4 was the one that "modernized" the series. But all of those games, unlike TPP, had really great stories (some definitely more than others) and great characters which were always a lot more memorable to me than just the gameplay.

Now the real question is what's the greatest MGS game, it's really difficult choosing between 1, 2 or 3, all could be considered GOAT.

It's really hard to pick between these three. I'll always give credit to MGS2 for doing something completely ballsy and unique.
 
MGS3 is still king.

MGSV lacks bosses, even PW has more bosses to fight.

Basically I agree, I want more DLC for this.
 
Even though I think Hayter sucks, MGS3 is the best MGS game imo.

4 and V have better "gameplay" but 4 doesn't have enough of it and V has too much repeating shit.

2 used to be my favourite but after 3/4/PW and now V, 2 feels unplayable to me because of no CQC.

Also for the next person that shit talks Code Talker...

6e9UGjf.jpg
 
Not sure what the argument is though. There are cheesy ways to defeat most bosses in the game but i don't think it makes them not bosses.



On your way to Emmerich and encounter one sniper = boss.

On your way to Code Talker and encounter 4 snipers = not boss.

Kay (._. )

Personally, I define a boss by how the fight and the enemy is presented. It's kinda like when other games have a really tough enemy as a boss, but later in the game (once leveled up), that same enemy is now a normal mob. That's how I feel about Quiet in relation to the skulls. I totally understand your point of view, it's just not how I personally define bosses.
 
Yeah, I'm going for 100%, but I'm not sure I'll make it. Either way, once I'm done I don't see myself ever playing it again. The gameplay is great, but I've had my fill. The "story" is just something I have no desire to experience again. There's just not enough to bring me back.

I also feel like there is nothing special to find. The older games had tons of little hidden codec conversations and Easter eggs involving taking photos or using certain items in certain places. There seems to be a lot less of that in V from my experience. A few little things sure, but no funny hidden dialogues or anything.

Unless you get a kick out of hearing Ocelot describe the communications box or a Soviet soldier for the 1000th time.

"That's a Soviet soldier....(talking)....Morbid cynicism but it gets results. That's humanity for you."
 
You guys remember when Miller was the life of the party?

Remember when Miller was the best character in the franchise?

Remember how Miller used to try to impress Cecile but fall flat on his face every at attempt?

Ahh I miss that miller ;__;7
 
Personally, I define a boss by how the fight and the enemy is presented. It's kinda like when other games have a really tough enemy as a boss, but later in the game (once leveled up), that same enemy is now a normal mob. That's how I feel about Quiet in relation to the skulls. I totally understand your point of view, it's just not how I personally define bosses.

I think at minimum, most people would define boss fights as having some sort of unique engagement.

Skulls fights are just tanky soldiers who occasionally do some sort of rock attack - basically a reskinned grenade.
 
I still hold mgs1 in high esteem, but mgs3 had amazing boss fights. But it was a turning point because the ridiculous nature of the bosses themselves. I remember reading the leaked mgs3 documents and saying "lol fake". But it wasn't fake, Kojima went full potato with the characters. The climax was amazing.


I rank mgs1 and 3 about the same. Mgs1 might have the edge. Relative to everything else when it dropped in 98, there was nothing else like it. I love the tone of mgs1 and 2 the most.
 
Skulls are definitely mid-bosses, but they remind me of the Beauty and the Beast unit with less callback amalgamations and no backstories or themes. Just techno things. I do like that evading them has a bit of a callback to not fighting The End at all.

Eli was a boss. Volgin and Mantis at the Devil's House was a boss to me, but with an unorthodox hit and run solution. The water gun actually having some potential there instead of just a troll could have been nice.

I think a teaser fight with Skullface in the horrific Devil's House would have been good there. Winding in and out of labyrinthine curtains and bodies, while he's getting the drop on you with that potent sawed off shotgun, amidst an inferno... with some cool mechanics ideas and easter egg exploits. Something a bit like a Vulcan Raven or Laughing Octpus house of horror. That would have been gold imo.

Gotta give it props for what little is there, though... barring maybe the Rex vs Ray kaiju fight in MGS4 (which I always loved and think ppl overlook or underrate), Sahelanthropus is the craziest straight up Metal Gear battle the series has ever had imo.
 
You guys remember when Miller was the life of the party?

Remember when Miller was the best character in the franchise?

Remember how Miller used to try to impress Cecile but fall flat on his face every at attempt?

Ahh I miss that miller ;__;7

Yep, they really did a number on him. Ocelot is the more reasonable guy this time around
and likes them tortures.
 
Skulls weren't bosses at all to me. Got in my tank, shot them a few times and continued onward. Their cutscene literally consisted of them dropping in from the sky like Power Rangers and... yeah that's all. The first encounter was pretty cool with them summoning their weapons but I think you're supposed to avoid them.

If anything they were basically a shittier version of the FROGS from MGS4, in that they weren't actual bosses, particularly the part when Old Snake is with RAT Patrol.
 
Sahelanthropus is the craziest straight up Metal Gear battle the series has ever had imo.

Sahelanthropus was so easy though. I got it within an inch of its health bar on my first try and I wasn't even sure which part I was shooting was dealing the most damage for most of the battle.
 
Skulls weren't bosses at all to me. Got in my tank, shot them a few times and continued onward. Their cutscene literally consisted of them dropping in from the sky like Power Rangers and... yeah that's all. The first encounter was pretty cool with them summoning their weapons but I think you're supposed to avoid them.

If anything they were basically a shittier version of the FROGS from MGS4, in that they weren't actual bosses, particularly the part when Old Snake is with RAT Patrol.

If this invalidates them from being bosses then MGSV has none.
 
Skulls snipers was pretty good, but dude, I did that mission on Extreme, took a Battle Suit, hid behind the exact same rock at the start, took out all 4, used a Decoy to get them to expose their laser sight so I could track them.

It stunk. Just like the Quiet boss on Extreme, cause I did the exact same shit there except I didn't even need a Decoy cause she makes so much noise when she runs. Directional Mic + Tracking = sniped in the head ezpk.

I took a tank into the Quiet boss on Extreme and got an S Rank.

\_(ツ)_/¯
 
Now the real question is what's the greatest MGS game, it's really difficult choosing between 1, 2 or 3, all could be considered GOAT.

I think from a gameplay standpoint I like either MGS2 or 3 the best. I really enjoy the faster, more arcadey stealth of MGS1 and 2, and I think 2 greatly improves it. No needing to slow to a crawl when you get close to enemies because of footstep sounds, or dealing with camo or menu management. But 3 adds a wealth of new tools and options such as CQC and new items like using rotten food and such. And both have lots of different challenges and setpieces (2 improves greatly once you add the Subsistence edition's stealth challenges to the mix).

1 is good fun, but I think the number of options and the controls in general just aren't as great. 4 has great gameplay but not enough areas to use them in. V has the best overall control and gameplay in the series, but the level design is too simplistic and repetitive.
 
This game will be held up as proof that games are more than just gameplay. Seriouly though this game has literally LITERALLY the best gameplay I have ever played, but it falls so short in terms of story pacing and characters it makes it a lesser game. this really could have been the best game ever if the story and characters were there.
I don't know about that. To me, it's proof that cutscene-based narratives are just window dressing and should be judged separately from the game part when discussing the artistic merit of a video game.
I would not be able to enjoy this game if there was no way for me to completely separate its disastrous, repulsive story/characters from its remarkable gameplay.

While a good story would be nice to have, it would always exist at the side, in its own mode, and there's no story good enough that could make a game playable if its gameplay was as bad and unfinished as MGSV's story.
 
Yeah, replayed mission 42, and is probably the best place to grind materials.

The containers around have from 400 to 7500 materials, good stuff.

Beating the skulls was a little difficult without Quiet, but D Walker was very helpful.
 
S ranking Extreme Quiet took a few tries. I would say it's a nice amount of difficulty. Definitely more tense than Sniper Wolf. Not as good as The End or Crying Wolf.
 
I really missed having a Rogues gallery of bosses.

like, a real one.

Was really expecting the Man on Fire to be a full boss fight instead of a puzzle segment. It was okay though.
 
Some weapons have a round conversion, like one of the later tranq gun upgrades can convert to live rounds and a double barrel can convert to non lethal slugs. How do I switch?

Also whenever I use a tank I have fultoned it has no ammo, why?
 
Before release I was wondering where the boss characters are. They were shown off at least a year before release in the case of MGS2 and MGS3. MGS4 had a full trailer (read: excerpted cutscene) to showcase them.
 
If this invalidates them from being bosses then MGSV has none.

My point was it didn't feel like a "boss fight", it wasn't even a fight at all to be honest. Traditional MGS boss fights are actual events in the game and they all have their own stories attached to it. Skulls felt like the FROGS to me who weren't bosses either.
 
Skulls weren't bosses at all to me. Got in my tank, shot them a few times and continued onward. Their cutscene literally consisted of them dropping in from the sky and... yeah that's all. The first encounter was pretty cool with them summoning their weapons but I think you're supposed to avoid them.

If anything they were basically a shittier version of the FROGS from MGS4, in that they weren't actual bosses, particularly the part when Old Snake is with RAT Patrol.

The funny thing is that the first part of what you wrote reminded me how I had a ton of trouble intercepting, distracting, and extracting the escort tanks in "Traitor's Caravan", so I just decided "fuck it I'll go Nuclear on them" since I'd spent like an hour on this. So I dropped in with a tank and demolished them, but when I approached, the Skulls emerged. And the center of the camera's attention, the leader skull, jumped right into a hill, clipping through it entirely, and continuing its dramatic post landing stance.

It kind of threw me off that they hadn't accounted for that possibility, and it kind of ruined the gravitas of that moment. It was a good indicator of how they eventually appear though, at the beginning of the game the skulls are damn near terrifying, and you want to avoid conflict as much as possible. The first encounter, as contrived as the reasoning to first players to turn around is, it provided a very tense situation.

At first I thought their weapons were FAMAS' and was excited that we were getting all this weird phantom future tech like that and Sahelanthropus. I thought for sure the game would have some actual psychic prediction story point to explain this, like Sahel was developed based on not just Granin's research but Psycho Kiddo's visions of the future. The best way to capitalize would be to eventually bring in primitive Gekko enemies now that I think about it, something completely foreign to the characters, but enhancing the mystery nicely. Though I hadn't thought of it at the time.

But yeah, the Skulls could really have been a really amazing boss unit, but since they don't have any characterization or even squad leaders that distinguish between the horde, they are just kind of another wasted story element. I thought it was also strange how they never explained why Skulls were like Cyborgs but Quiet wasn't, and why they seemed like more "complete" Skulls, except I guess Skullface let Quiet look less like a corpse to get Venom's trust.
 
Skull Unit dudes/dudettes aren't bosses now? :( I had fun fighting them.

I really just feel like that is stretching it. It can be argued that several of those encounters are boss fights, but just the fact that it is a point of contention shows how weak the design itself is.

I mean you could use the same thing to say that the Elevator fight in MGS1 is a boss fight. However, there isn't any need for anyone to argue that because there are so many other stand-out fights to discuss.
If there were more bosses in a the normal MGS style, it wouldn't even be a point of contention. Everyone would be calling them a mid-boss IMO.

Even if you do include them, they fall apart if you hold them up to the same standards as other MGS bosses. Especially if you are looking beyond just the gameplay and at the themes and characterizations.
 
The funny thing is that the first part of what you wrote reminded me how I had a ton of trouble intercepting, distracting, and extracting the escort tanks in "Traitor's Caravan", so I just decided "fuck it I'll go Nuclear on them" since I'd spent like an hour on this. So I dropped in with a tank and demolished them, but when I approached, the Skulls emerged. And the center of the camera's attention, the leader skull, jumped right into a hill, clipping through it entirely, and continuing its dramatic post landing stance.

It kind of threw me off that they hadn't accounted for that possibility, and it kind of ruined the gravitas of that moment. It was a good indicator of how they eventually appear though, at the beginning of the game the skulls are damn near terrifying, and you want to avoid conflict as much as possible. The first encounter, as contrived as the reasoning to first players to turn around is, it provided a very tense situation.

At first I thought their weapons were FAMAS' and was excited that we were getting all this weird phantom future tech like that and Sahelanthropus. I thought for sure the game would have some actual psychic prediction story point to explain this, like Sahel was developed based on not just Granin's research but Psycho Kiddo's visions of the future. The best way to capitalize would be to eventually bring in primitive Gekko enemies now that I think about it, something completely foreign to the characters, but enhancing the mystery nicely. Though I hadn't though of it at the time.

But yeah, the Skulls could really have been a really amazing boss unit, but since they don't have any characterization or even squad leaders that distinguish between the horde, they are just kind of another wasted story element. I thought it was also strange how they never explained why Skulls were like Cyborgs but Quiet wasn't, and why they seemed like more "complete" Skulls, except I guess Skullface let Quiet look less like a corpse to get Venom's trust.

Lmao, yeah the clipping in this game can be really bad at times.

And yes you're right about that, if they had any characterization at all it would have helped a lot, especially if they bothered to distinguish them. They all pretty much looked the same and do the same exact things because they're all just cyber-zombies. I know an Outer Haven FROG when I see one, you ain't tricking me Kojima.

Tengus, Ocelot Unit, FROGS = Supervisors

Skulls = Managers

Quiet, Sahelanthropus = Bosses

Okay I'll go with this.
 
I don't really see how people liked the Sahelanthropus fight so much. I haven't tried it on Extreme yet, but it felt really boring and repetitive to me.

It was the least tense Metal Gear fight I have had in this series. Possibly because you are usually stuck in a tight space with little room to maneuver.

I didn't really find the attack patterns to be very interesting either.

I know it is probably not a popular opinion, but my favorite fight in the series is the Rex vs. Ray fight in MGS4 especially on higher difficulties.

Mechanically it isn't anything crazy but I liked the attack patterns Ray had and the spectacle of the fight was awesome.
 
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