• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

Status
Not open for further replies.
That's the trouble with most games that promises that you play the bad guy, like Overlord. You're still doing good and fight worse guys. Few games are brave enough to have truly evil player characters and even less get it right.

I think recent games like The Last of Us and Batman: Arkham Knight do a good job of presenting their protagonists as morally dubious; it's easy to leave those games not liking their respective main characters, and they didn't even have to go overboard to do it.

One or two instances of Big Boss doing something that earns him credibility as a demon, even if just in the eyes of others, would have been good. There's a psychological element with Mantis that was largely ignored; you could have a typical Skulls unit boss fight be revealed at some point to be Big Boss shooting at apparitions in his mind, and innocents in reality. And even if it isn't intentional that kind of blood on someone's hands can stain them for life.
 
Listening to Elegia on my walk today and it made me feel a bit ticked off with the direction MGSV went.

Every trailer for this game mislead us, and not in a MGS2 way but in a "the story won't happen the way you think it will" way.

Snake, in each trailer, was already a mad-man.

We saw him:

  • Probably shoot child soldiers (which turned out to be shooting a bucket)
  • Shoot his own men (true)
  • Have one of his men stab him (true but it wasn't a story related incident, which would've been awesome if it was)
  • Collapse in rage at least twice, presumably after huge losses (Africa and MB) (MB funerals)
  • Have conflict with Miller

and more I can't remember.

The funny thing is, the game delivered on most of this but in a very half-baked way.

The story, while there, is like an unfinished book that really needs proper structuring and editing.

Each character suffered because of it too IMO, in that there was so much jumping around that proper character development wasn't possible.

It's as if Kojima was rushed and was forced to put lots of the story into the tapes. I like the idea of the tapes, in that you can play them while roaming around but I just feel it was a bit of a last minute job putting so much in there.

Having said that, the story that is there is great and the ending is as good in my opinion. It's just that much the game felt like a rush job.

I dunno, this might not even make sense. I'm still trying to put together how I feel about the game lol



Posting for new page :)
 
Listening to Elegia on my walk today and it made me feel a bit ticked off with the direction MGSV went.

Every trailer for this game mislead us, and not in a MGS2 way but in a "the story won't happen the way you think it will" way.

Snake, in each trailer, was already a mad-man.

We saw him:

  • Probably shoot child soldiers (which turned out to be shooting a bucket)
  • Shoot his own men (true)
  • Have one of his men stab him (true but it wasn't a story related incident, which would've been awesome if it was)
  • Collapse in rage at least twice, presumably after huge losses (Africa and MB) (MB funerals)
  • Have conflict with Miller

and more I can't remember.

The funny thing is, the game delivered on most of this but in a very half-baked way.

The story, while there, is like an unfinished book that really needs proper structuring and editing.

Each character suffered because of it too IMO, in that there was so much jumping around that proper character development wasn't possible.

It's as if Kojima was rushed and was forced to put lots of the story into the tapes. I like the idea of the tapes, in that you can play them while roaming around but I just feel it was a bit of a last minute job putting so much in there.

Having said that, the story that is there is great and the ending is as good in my opinion. It's just that much the game felt like a rush job.

I dunno, this might not even make sense. I'm still trying to put together how I feel about the game lol

The impression I got was that Kojima had a more elaborate and poignant story in mind but was interrupted during the development process by Konami saying "dude, we gotta rush that shit out by September, hurry and wrap it it up!" after he was just done finishing Chapter 1 and a few cutscenes from Chapter 2, resulting in the lacking 2nd half of the game and the cutting of whatever else Kojima's original vision of the game may have contained like Mission 51 (and probably at least a Chapter 3 if he intended to properly bridge the time gap until MG1).
 
The impression I got was that Kojima had a more elaborate and poignant story in mind but was interrupted during the development process by Konami saying "dude, we gotta rush that shit out by September, hurry and wrap it it up!" after he was just done finishing Chapter 1 and a few cutscenes from Chapter 2, resulting in the lacking 2nd half of the game and the cutting of whatever else Kojima's original vision of the game may have contained like Mission 51 (and probably at least a Chapter 3 if he intended to properly bridge the time gap until MG1).
Given how he was made to leave Konami and the whole struggle with Kojima Pro they wanted much earlier and he kept crushing deadlines for one reason or the other.
 
Posting for new page :)

Yeah, I find it a little annoying also. Not even so much that we didn't see Big Boss doing bad things, but that Kojima knew that's what people were waiting for, because that's what he teased in all of the trailers.

It's misdirection in a way that makes me feel nothing positive. I didn't even comprehend that the scene of Big Boss maybe shooting child soldiers was revealed to be him shooting a bucket until you mentioned it, but yeah, that's what he does. It's like ... why? Why give us nothing of that ilk and have it actually happen. The worst thing Big Boss does is torture a mass murderer by inflicting wounds equivalent to the wounds that mass murder had dealt out. That's only barely not heroic.

The story was just a miss. It's not well implemented into the game (instances that move the narrative forward are few and far between, and most occur in the second half of Chapter 1, and without any real structure or pacing in Chapter 2). It doesn't conclude well ('I guess you've been in Chapter 2 long enough ... here's the ending'). Elements of it are unfinished. It's a damn shame.
 
Given how he was made to leave Konami and the whole struggle with Kojima Pro they wanted much earlier and he kept crushing deadlines for one reason or the other.

I've stated earlier. ZOE 3, PT, Rising and Silent Hills. He probably was their last Golden Goose, and they were cutting him up to see if there was more gold in there.
 
So...If there are two big bosses and the real big boss is one the who goes and creates outer heaven and gets defeated by Solid Snake... what the hell then happens to punished snake and mother base?
 
The impression I got was that Kojima had a more elaborate and poignant story in mind but was interrupted during the development process by Konami saying "dude, we gotta rush that shit out by September, hurry and wrap it it up!" after he was just done finishing Chapter 1 and a few cutscenes from Chapter 2, resulting in the lacking 2nd half of the game and the cutting of whatever else Kojima's original vision of the game may have contained like Mission 51 (and probably at least a Chapter 3 if he intended to properly bridge the time gap until MG1).

I think this too. Unfortunately we'll never get to see his vision realised. :(

Yeah, I find it a little annoying also. Not even so much that we didn't see Big Boss doing bad things, but that Kojima knew that's what people were waiting for, because that's what he teased in all of the trailers.

It's misdirection in a way that makes me feel nothing positive. I didn't even comprehend that the scene of Big Boss maybe shooting child soldiers was revealed to be him shooting a bucket until you mentioned it, but yeah, that's what he does. It's like ... why? Why give us nothing of that ilk and have it actually happen. The worst thing Big Boss does is torture a mass murderer by inflicting wounds equivalent to the wounds that mass murder had dealt out. That's only barely not heroic.

The story was just a miss. It's not well implemented into the game (instances that move the narrative forward are few and far between, and most occur in the second half of Chapter 1, and without any real structure or pacing in Chapter 2). It doesn't conclude well ('I guess you've been in Chapter 2 long enough ... here's the ending'). Elements of it are unfinished. It's a damn shame.


The bucket thing was clever when I was playing through it but thinking about it, it was a cheap way of getting our attention in the trailers.

I feel Big Boss was very lukewarm in this game, but I hope that wasn't Kojima's intention.
I mean, the final scene in PW with NORAD had more emotion than a lot of the scenes in this game, sad to say.

I hope he had a lot more planned and by the files that were datamined, I think he did. If not, then the whole rushed Chapter 2 thing was just shoddy.

Outside of that, I don't know why they left out so many of Snake's lines. They were recorded, Kiefer was paid (a lot I assume) so why not use them?


Confusing as hell.
 
If Kojima's full vision was realised and the game had all the content it originally intended to have, and let's just say it contained at least 3 chapters with as many as 5, when do we think it would have released?
 
If Kojima's full vision was realised and the game had all the content it originally intended to have, and let's just say it contained at least 3 chapters with as many as 5, when do we think it would have released?

Next summer/autumn IMO, which would've been fine by me.
 
If Kojima's full vision was realised and the game had all the content it originally intended to have, and let's just say it contained at least 3 chapters with as many as 5, when do we think it would have released?

Considering the obscene amount of polish required for a game like this, having another full-size map would've pushed the release back at least another year.

And after 5 years and 80 million dollars I can't even totally blame Konami for pushing the red button, but it is unfortunate that we'll never get to see Kojima's complete vision for MGSV. I suppose as always his ambition greatly exceeds his grasp.
 
Even if Kojima had been given as long as he'd needed, it still would have left us with Mute Snake, which will never sit well with me.

We still would have gotten that arkward car ride with Skull Face. I still would have been staring at my monitor in frustration time and time again after yet another cutscene when our character did nothing. Some of the games problems can be notched down to being released before it was ready, some problems such as minimalist cutscenes, characters who don't really do anything interesting, lack of story arcs etc, are just narrative and script choices made a long time ago.
 
Considering the obscene amount of polish required for a game like this, having another full-size map would've pushed the release back at least another year.

And after 5 years and 80 million dollars I can't even totally blame Konami for pushing the red button, but it is unfortunate that we'll never get to see Kojima's complete vision for MGSV. I suppose as always his ambition greatly exceeds his grasp.

I totally get this. He was so close.

He finished MGS1, 2, 3, 4, PW with the same ambition/reality problems though :(

Even if Kojima had been given as long as he'd needed, it still would have left us with Mute Snake, which will never sit well with me.

We still would have gotten that arkward car ride with Skull Face. I still would have been staring at my monitor in frustration time and time again after yet another cutscene when our character did nothing. Some of the games problems can be notched down to being released before it was ready, some problems such as minimalist cutscenes, characters who don't really do anything interesting, are just narrative and script choices made a long time ago.

Yeah, that's mind boggling too. He had the lines recorded.....
 
BROTHERS
Screenshot-Original.png
 
Considering the obscene amount of polish required for a game like this, having another full-size map would've pushed the release back at least another year.

And after 5 years and 80 million dollars I can't even totally blame Konami for pushing the red button, but it is unfortunate that we'll never get to see Kojima's complete vision for MGSV. I suppose as always his ambition greatly exceeds his grasp.

Even for only three chapters with about the same amount of cutscenes as Chapter 1, only one extra year would be very optimistic with the cost rising exponentially considering you would have to get actors back into the studio.
 
Listening to Elegia on my walk today and it made me feel a bit ticked off with the direction MGSV went.

Every trailer for this game mislead us, and not in a MGS2 way but in a "the story won't happen the way you think it will" way.

Snake, in each trailer, was already a mad-man.

We saw him:

  • Probably shoot child soldiers (which turned out to be shooting a bucket)
  • Shoot his own men (true)

    [*]Have one of his men stab him (true but it wasn't a story related incident, which would've been awesome if it was)
  • Collapse in rage at least twice, presumably after huge losses (Africa and MB) (MB funerals)
  • Have conflict with Miller

and more I can't remember.

The funny thing is, the game delivered on most of this but in a very half-baked way.

The story, while there, is like an unfinished book that really needs proper structuring and editing.

Each character suffered because of it too IMO, in that there was so much jumping around that proper character development wasn't possible.

It's as if Kojima was rushed and was forced to put lots of the story into the tapes. I like the idea of the tapes, in that you can play them while roaming around but I just feel it was a bit of a last minute job putting so much in there.

Having said that, the story that is there is great and the ending is as good in my opinion. It's just that much the game felt like a rush job.

I dunno, this might not even make sense. I'm still trying to put together how I feel about the game lol

I saw this scene in the trailer, but not in the game. I thought it was cut, when does that happen? I want to see it, youtube link please.
 
I saw this scene in the trailer, but not in the game. I thought it was cut, when does that happen? I want to see it, youtube link please.

You trigger the scene by making your GMP go into the red and then return to the ACC - I think at that stage you're called back to MB.
 
I saw this scene in the trailer, but not in the game. I thought it was cut, when does that happen? I want to see it, youtube link please.

That's kinda my point too. It's a nice little extra but with the way the trailers showed it, it was as if it was a story point, as if Diamond Dogs were starting to get unruly.

I developed a theory that they were getting majorly pissed (maybe because of quiet, or mantis control, who knows) and tried to mutiny, with BB being forced to take them out. Later on he shoots some of his comrades point blank because of a failed mutiny attempt.

Cue the dramatic hallway scene with him collapsing on the floor.
 
This was off-putting in general and really bugged me at the start. In retrospect, I wish they just didn't have a character creation thing in general. Really disrupted the flow of the intro to me. Should have just stayed with that GZ model.

lol Irrc this is how reactions to MGS2 were too. I remember being so mad waiting the entire game wondering when I would get to play as Snake again. When the credits rolled I was just in neutral and mindfucked at what just happened. Its not pointless. All in all, Its essentially the same meta-theme of MGS2 about living up to that "hero's" footsteps.

Can you please explain to me (without saying LOL it's teh same bro) how:

Playing as Snake for 2 hours, then playing as Raiden for the rest of the game, seeing Snake as Pliskin, working with Snake, having Snake formulate a plan with you and Otacon, and having Snake and Otacon have the greatest handshake of all time, compares to

Having it revealed to you at the end of the game that you were a decoy/double for Big Boss to go and start Zanzibar Land, and then have the game end?

Hint: one has an entire plot and narrative built up around it with actual character and plot development. The other one "just happens". k go.
 
MGSV would've been good for a literal season pass. Just end the game with a bigger chapter 1 and tease the next chapter and sell it with the season 2 pass and add more seasons with main missions, side-ops and such and such over time. Actually the whole game could've been worked in one chapter 1 with the exception of truth of course. That would br enough content to justify 50/60 dollar and deliver more content via season pass.
 
Posting for new page :)

I don't think that there's a problem with Kojima misleading us in trailers, I think that's great, hell it's a shame that the twist was way too telegraphed with all those trailers, and it's a shame that wasn't a misdirection too.

The problem with the game is that it was clearly stitched together to make the release date and thus the pacing and the structure is all off.

I'm still not sure why are people so adamant about seeing BB become some bad guy. To me it's obvious that with MGS 3 and MGS 4, Kojima was pretty much retconing MG 1 and 2 Big boss, and turning him from a villain into a misunderstood character.

Kind of like The Red Hood in the Batman series, a more extreme version of the hero that in his zeal occasionally does a bad thing.
 
That's kinda my point too. It's a nice little extra but with the way the trailers showed it, it was as if it was a story point, as if Diamond Dogs were starting to get unruly.

I developed a theory that they were getting majorly pissed (maybe because of quiet, or mantis control, who knows) and tried to mutiny, with BB being forced to take them out. Later on he shoots some of his comrades point blank because of a failed mutiny attempt.

Cue the dramatic hallway scene with him collapsing on the floor.

To tell you the truth, when I watched the trailer, I only thought he was training with the men and showing a fearless side to him, because he is Big Boss.

Edit: Similar to Ocelot's "pretty good" scene with motherbase soldiers. I have never imagined or thought about it like you.
 
To tell you the truth, when I watched the trailer, I only thought he was training with the men and showing a fearless side to him, because he is Big Boss.

Edit: Similar to Ocelot's "pretty good" scene with motherbase soldiers. I have never imagined or thought about it like you.

Then you didn't look close enough. The other Soldiers clearly try to hold them back as if they want to stop their fight.
 
I don't think that there's a problem with Kojima misleading us in trailers, I think that's great, hell it's a shame that the twist was way too telegraphed with all those trailers, and it's a shame that wasn't a misdirection too.

The problem with the game is that it was clearly stitched together to make the release date and thus the pacing and the structure is all off.

I'm still not sure why are people so adamant about seeing BB become some bad guy. To me it's obvious that with MGS 3 and MGS 4, Kojima was pretty much retconing MG 1 and 2 Big boss, and turning him from a villain into a misunderstood character.

Kind of like The Red Hood in the Batman series, a more extreme version of the hero that in his zeal occasionally does a bad thing.

Good point :)

Though with the trailers and marketing (BB soaked in blood with a tail and a huge horn sticking out of his head), it teases to us that BB is about to become a bad guy.

Maybe misunderstood, but he was definitely shown as evil in a lot of the marketing.



To tell you the truth, when I watched the trailer, I only thought he was training with the men and showing a fearless side to him, because he is Big Boss.

Of course, it was BB trying to de-escalate the situation in my eyes too.

I was just thinking of the soldiers fighting, and thinking it was because Diamond Dogs were getting out of control. For what reason I didn't know.
 
Then you didn't look close enough. The other Soldiers clearly try to hold them back as if they want to stop their fight.

No, it seems that you looked or imagined too much. In the trailer it also shows you Ocelot and the men training and shooting, then in the game you watch Ocelot give the soldiers an advice to forget about Hollywood and the way a true soldier should shoot with a pistol.

Venom scene is the same for me, from the trailer I have imagined that he is training with the men, nothing more and nothing less. He is like "This is how you should stab an enemy, and don't hesitate to try it on me because I'm Big Boss.", showing a fearless side to him.
 
No, it seems that you looked or imagined too much. In the trailer it also shows you Ocelot and the men training and shooting, then in the game you watch Ocelot give the soldiers an advice to forget about Hollywood and the way a true soldier should shoot with a pistol.

Venom scene is the same for me, from the trailer I have imagined that he is training with the men, nothing more and nothing less. He is like "This is how you should stab an enemy, and don't hesitate to try it on me because I'm Big Boss.", showing a fearless side to him.

No, they're clearly trying to hold those guys and they free themselves.

https://youtu.be/2nZKDcA6dP4

2:27
 
Are some levels capped until you upgrade your base? My R&D level has been stuck at 39 for ages. Manually sorting through the guys,saluting the boys nothing seems to push it over.
 
The main takeaway from this is that a lot of people have made up their own version of what MGSV was supposed to be prior to launch. In retrospect the footage in the trailers are completely out of context, but create a certain story, and ironically enough every new trailer only enforces that story. A story that never existed.

Now that the game didn't deliver the story people themselves created in their own minds and came to expect, they consider the story garbage and Kojima a hack.

I too, of course, am guilty of this. I had high expectations because I too expected the story to go down a certain path based on the trailers I've seen. So the disappointment in MGSV's story is ultimately largely my own fault. Once you let go your own assumptions of what MGSV was supposed to be, you will notice that the disappointment will also go.
 
I think the easiest way to boil this game down is just by seeing that it has zero heart in it besides maybe a single moment and cassette or 2.
Same for the soundtrack, a few good tracks but feels completely separate and unrecognizable from every game before it.
It just feels so average and sterile.

Even outside direct story stuff I thought 4 had moments where the little things just really sold that game overall.
for example wasn't really needed and was such a minor thing but actually ended up being one of my favorite scenes.
 
The main takeaway from this is that a lot of people have made up their own version of what MGSV was supposed to be prior to launch. In retrospect the footage in the trailers are completely out of context, but create a certain story, and ironically enough every new trailer only enforces that story. A story that never existed.

Now that the game didn't deliver the story people themselves created in their own minds and came to expect, they consider the story garbage and Kojima a hack.

I too, of course, am guilty of this. I had high expectations because I too expected the story to go down a certain path based on the trailers I've seen. So the disappointment in MGSV's story is ultimately largely my own fault. Once you let go your own assumptions of what MGSV was supposed to be, you will notice that the disappointment will also go.

Plus a lot of GAF spoiled the game for themselves b4 it released. The spoiler thread had over a million views before 9/1. I was glad I stayed away from it. I also envy all those people who managed to be a a full blackout since 2012. They probably had the best experience out of anyone.
 
The main takeaway from this is that a lot of people have made up their own version of what MGSV was supposed to be prior to launch. In retrospect the footage in the trailers are completely out of context, but create a certain story, and ironically enough every new trailer only enforces that story. A story that never existed.

Now that the game didn't deliver the story people themselves created in their own minds and came to expect, they consider the story garbage and Kojima a hack.

I too, of course, am guilty of this. I had high expectations because I too expected the story to go down a certain path based on the trailers I've seen. So the disappointment in MGSV's story is ultimately largely my own fault. Once you let go your own assumptions of what MGSV was supposed to be, you will notice that the disappointment will also go.

Once you let go of any expectations of the story it's harder to be disappointed in the story, sure.

If Just Cause 3 has a crap story I won't mind, because I'm not expecting anything. If The Last of Us 2 has badly written characters it would bother me, because I have an expectation.

There is an expectation of MGSV's story that was perpetuated by Kojima himself. Any disappointment in it is warranted. It isn't that the story is different to what people expected, or what it is "supposed to be", but that it is worse. It is mostly non-existent in the first half of Chapter 1. It is sporadic and messy throughout Chapter 2.

I would have loved to have been pleasantly surprised by Kojima and Co. tying up loose ends in a spectacular manner. I would have been a lot warmer to the twist if it was executed with any care, rather than delivered to the player like the end of a limp magic trick, and done so in a manner devoid of build-up or pacing.

The execution is to blame, not the expectation.

After you beat him in the village (first encounter in the abandoned ship)? Why I don't remember this? Weird haha.

You probably didn't get it. if you don't beat him with CQC you don't get the scene.
 
I'm actually kind of glad that I got spoiled on this game early. It allowed me to temper my expectations a bit.
I don't entirely hate it like some others here either. There are parts I hate but there's also bits of classic mgs that I love. It's very mixed.

I really don't think the reason for the games problems are so cut and dry either. New engine, new open world challenges for the team...They were probably in over their heads a bit. Combined with over spending, internal fighting, and suits breathing down their necks, it's a miracle we even got what we did.

If anything, I'm just sad that the final Kojima Productions MGS has a story like this. I know they're capable of so much more but it is what is.

I'm still going to dump 150 hours into this when all is said and done. It's so good to play.
 
I just wanted to hop in since I finished the game... And god, I wanted SO HARD for it to not turn out that way.

Just do away with the twist, incorporate the chapter 2 stuff + Eli's cut content into chapter for one big story, with less filler mission and an epilogue going into MG1 ending territory and fucking voila. How could it be so difficult?

Sorry, you probably read this 10000 times for the past two weeks but I needed to vent. I am so fucking disappointed with this game, that I otherwise played with great enjoyment for 80 hours making the disappointment that much worse >_>
 
Just do away with the twist, incorporate the chapter 2 stuff + Eli's cut content into chapter for one big story, with less filler mission and an epilogue going into MG1 ending territory and fucking voila. How could it be so difficult?

Given the sort of structure MGSV had, they should really have not made it about the twist at all, and just focused on episodic character stories. The way they concluded the Quiet story was great, so if they did that for all the charcters (Eli, Code Talker, Ocelot, Miller) and if they didn't drop the ball with how shit the Huey storyline was, it would have been much better. End the game after everyone leaves, with a sense of "allies come and go, but Big Boss will always remain in Outer Heaven" and roll the credits.
 
I wish people would stop saying "This is like MGS2 where you'll praise the game's twist in a few years" when it's nothing like MGS2.

I absolutely agree with you on this.

I think just from my own gut feeling, the major difference is that after finishing MGS2 I felt confused and mixed up, sure, but I also felt like I had just played something really special that I just didn't fully understand yet. After finishing MGSV, I just fett like the game could have been so special but there are just too many missing pieces and pacing isues, and that in time it will only get worse as people learn what it could have been.
 
Given the sort of structure MGSV had, they should really have not made it about the twist at all, and just focused on episodic character stories. The way they concluded the Quiet story was great, so if they did that for all the charcters (Eli, Code Talker, Ocelot, Miller) and if they didn't drop the ball with how shit the Huey storyline was, it would have been much better. End the game after everyone leaves, with a sense of "allies come and go, but Big Boss will always remain in Outer Heaven" and roll the credits.
I don't know, I hate Huey, but that is intended. He felt like the only real character in this game. He was a dipshit who tried pushing responsiblity away from him were clumsily, but he felt real. Quiet's story was a bit weakened by the random fanservice teams. I would've rather seen some cute scences were she and Boss try to learn to communicate or have a nice cup of tea together.
 
Status
Not open for further replies.
Top Bottom