That's the trouble with most games that promises that you play the bad guy, like Overlord. You're still doing good and fight worse guys. Few games are brave enough to have truly evil player characters and even less get it right.
Listening to Elegia on my walk today and it made me feel a bit ticked off with the direction MGSV went.
Every trailer for this game mislead us, and not in a MGS2 way but in a "the story won't happen the way you think it will" way.
Snake, in each trailer, was already a mad-man.
We saw him:
- Probably shoot child soldiers (which turned out to be shooting a bucket)
- Shoot his own men (true)
- Have one of his men stab him (true but it wasn't a story related incident, which would've been awesome if it was)
- Collapse in rage at least twice, presumably after huge losses (Africa and MB) (MB funerals)
- Have conflict with Miller
and more I can't remember.
The funny thing is, the game delivered on most of this but in a very half-baked way.
The story, while there, is like an unfinished book that really needs proper structuring and editing.
Each character suffered because of it too IMO, in that there was so much jumping around that proper character development wasn't possible.
It's as if Kojima was rushed and was forced to put lots of the story into the tapes. I like the idea of the tapes, in that you can play them while roaming around but I just feel it was a bit of a last minute job putting so much in there.
Having said that, the story that is there is great and the ending is as good in my opinion. It's just that much the game felt like a rush job.
I dunno, this might not even make sense. I'm still trying to put together how I feel about the game lol
Listening to Elegia on my walk today and it made me feel a bit ticked off with the direction MGSV went.
Every trailer for this game mislead us, and not in a MGS2 way but in a "the story won't happen the way you think it will" way.
Snake, in each trailer, was already a mad-man.
We saw him:
- Probably shoot child soldiers (which turned out to be shooting a bucket)
- Shoot his own men (true)
- Have one of his men stab him (true but it wasn't a story related incident, which would've been awesome if it was)
- Collapse in rage at least twice, presumably after huge losses (Africa and MB) (MB funerals)
- Have conflict with Miller
and more I can't remember.
The funny thing is, the game delivered on most of this but in a very half-baked way.
The story, while there, is like an unfinished book that really needs proper structuring and editing.
Each character suffered because of it too IMO, in that there was so much jumping around that proper character development wasn't possible.
It's as if Kojima was rushed and was forced to put lots of the story into the tapes. I like the idea of the tapes, in that you can play them while roaming around but I just feel it was a bit of a last minute job putting so much in there.
Having said that, the story that is there is great and the ending is as good in my opinion. It's just that much the game felt like a rush job.
I dunno, this might not even make sense. I'm still trying to put together how I feel about the game lol
Given how he was made to leave Konami and the whole struggle with Kojima Pro they wanted much earlier and he kept crushing deadlines for one reason or the other.The impression I got was that Kojima had a more elaborate and poignant story in mind but was interrupted during the development process by Konami saying "dude, we gotta rush that shit out by September, hurry and wrap it it up!" after he was just done finishing Chapter 1 and a few cutscenes from Chapter 2, resulting in the lacking 2nd half of the game and the cutting of whatever else Kojima's original vision of the game may have contained like Mission 51 (and probably at least a Chapter 3 if he intended to properly bridge the time gap until MG1).
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You can still unlock it. It unlocked for me and I haven't played the final quote mission yetSo I prevented Quiet from dying with the Butterfly emblem.
Is it impossible for me to get Mission 46 now?
Given how he was made to leave Konami and the whole struggle with Kojima Pro they wanted much earlier and he kept crushing deadlines for one reason or the other.
The impression I got was that Kojima had a more elaborate and poignant story in mind but was interrupted during the development process by Konami saying "dude, we gotta rush that shit out by September, hurry and wrap it it up!" after he was just done finishing Chapter 1 and a few cutscenes from Chapter 2, resulting in the lacking 2nd half of the game and the cutting of whatever else Kojima's original vision of the game may have contained like Mission 51 (and probably at least a Chapter 3 if he intended to properly bridge the time gap until MG1).
Yeah, I find it a little annoying also. Not even so much that we didn't see Big Boss doing bad things, but that Kojima knew that's what people were waiting for, because that's what he teased in all of the trailers.
It's misdirection in a way that makes me feel nothing positive. I didn't even comprehend that the scene of Big Boss maybe shooting child soldiers was revealed to be him shooting a bucket until you mentioned it, but yeah, that's what he does. It's like ... why? Why give us nothing of that ilk and have it actually happen. The worst thing Big Boss does is torture a mass murderer by inflicting wounds equivalent to the wounds that mass murder had dealt out. That's only barely not heroic.
The story was just a miss. It's not well implemented into the game (instances that move the narrative forward are few and far between, and most occur in the second half of Chapter 1, and without any real structure or pacing in Chapter 2). It doesn't conclude well ('I guess you've been in Chapter 2 long enough ... here's the ending'). Elements of it are unfinished. It's a damn shame.
If Kojima's full vision was realised and the game had all the content it originally intended to have, and let's just say it contained at least 3 chapters with as many as 5, when do we think it would have released?
If Kojima's full vision was realised and the game had all the content it originally intended to have, and let's just say it contained at least 3 chapters with as many as 5, when do we think it would have released?
Considering the obscene amount of polish required for a game like this, having another full-size map would've pushed the release back at least another year.
And after 5 years and 80 million dollars I can't even totally blame Konami for pushing the red button, but it is unfortunate that we'll never get to see Kojima's complete vision for MGSV. I suppose as always his ambition greatly exceeds his grasp.
Even if Kojima had been given as long as he'd needed, it still would have left us with Mute Snake, which will never sit well with me.
We still would have gotten that arkward car ride with Skull Face. I still would have been staring at my monitor in frustration time and time again after yet another cutscene when our character did nothing. Some of the games problems can be notched down to being released before it was ready, some problems such as minimalist cutscenes, characters who don't really do anything interesting, are just narrative and script choices made a long time ago.
Considering the obscene amount of polish required for a game like this, having another full-size map would've pushed the release back at least another year.
And after 5 years and 80 million dollars I can't even totally blame Konami for pushing the red button, but it is unfortunate that we'll never get to see Kojima's complete vision for MGSV. I suppose as always his ambition greatly exceeds his grasp.
Listening to Elegia on my walk today and it made me feel a bit ticked off with the direction MGSV went.
Every trailer for this game mislead us, and not in a MGS2 way but in a "the story won't happen the way you think it will" way.
Snake, in each trailer, was already a mad-man.
We saw him:
- Probably shoot child soldiers (which turned out to be shooting a bucket)
- Shoot his own men (true)
[*]Have one of his men stab him (true but it wasn't a story related incident, which would've been awesome if it was)
- Collapse in rage at least twice, presumably after huge losses (Africa and MB) (MB funerals)
- Have conflict with Miller
and more I can't remember.
The funny thing is, the game delivered on most of this but in a very half-baked way.
The story, while there, is like an unfinished book that really needs proper structuring and editing.
Each character suffered because of it too IMO, in that there was so much jumping around that proper character development wasn't possible.
It's as if Kojima was rushed and was forced to put lots of the story into the tapes. I like the idea of the tapes, in that you can play them while roaming around but I just feel it was a bit of a last minute job putting so much in there.
Having said that, the story that is there is great and the ending is as good in my opinion. It's just that much the game felt like a rush job.
I dunno, this might not even make sense. I'm still trying to put together how I feel about the game lol
I saw this scene in the trailer, but not in the game. I thought it was cut, when does that happen? I want to see it, youtube link please.
I saw this scene in the trailer, but not in the game. I thought it was cut, when does that happen? I want to see it, youtube link please.
This was off-putting in general and really bugged me at the start. In retrospect, I wish they just didn't have a character creation thing in general. Really disrupted the flow of the intro to me. Should have just stayed with that GZ model.
lol Irrc this is how reactions to MGS2 were too. I remember being so mad waiting the entire game wondering when I would get to play as Snake again. When the credits rolled I was just in neutral and mindfucked at what just happened. Its not pointless. All in all, Its essentially the same meta-theme of MGS2 about living up to that "hero's" footsteps.
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That's kinda my point too. It's a nice little extra but with the way the trailers showed it, it was as if it was a story point, as if Diamond Dogs were starting to get unruly.
I developed a theory that they were getting majorly pissed (maybe because of quiet, or mantis control, who knows) and tried to mutiny, with BB being forced to take them out. Later on he shoots some of his comrades point blank because of a failed mutiny attempt.
Cue the dramatic hallway scene with him collapsing on the floor.
To tell you the truth, when I watched the trailer, I only thought he was training with the men and showing a fearless side to him, because he is Big Boss.
Edit: Similar to Ocelot's "pretty good" scene with motherbase soldiers. I have never imagined or thought about it like you.
I don't think that there's a problem with Kojima misleading us in trailers, I think that's great, hell it's a shame that the twist was way too telegraphed with all those trailers, and it's a shame that wasn't a misdirection too.
The problem with the game is that it was clearly stitched together to make the release date and thus the pacing and the structure is all off.
I'm still not sure why are people so adamant about seeing BB become some bad guy. To me it's obvious that with MGS 3 and MGS 4, Kojima was pretty much retconing MG 1 and 2 Big boss, and turning him from a villain into a misunderstood character.
Kind of like The Red Hood in the Batman series, a more extreme version of the hero that in his zeal occasionally does a bad thing.
To tell you the truth, when I watched the trailer, I only thought he was training with the men and showing a fearless side to him, because he is Big Boss.
Then you didn't look close enough. The other Soldiers clearly try to hold them back as if they want to stop their fight.
No, it seems that you looked or imagined too much. In the trailer it also shows you Ocelot and the men training and shooting, then in the game you watch Ocelot give the soldiers an advice to forget about Hollywood and the way a true soldier should shoot with a pistol.
Venom scene is the same for me, from the trailer I have imagined that he is training with the men, nothing more and nothing less. He is like "This is how you should stab an enemy, and don't hesitate to try it on me because I'm Big Boss.", showing a fearless side to him.
for example wasn't really needed and was such a minor thing but actually ended up being one of my favorite scenes.
BROTHERS
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No, they're clearly trying to hold those guys and they free themselves.
https://youtu.be/2nZKDcA6dP4
2:27
wait, is that your avatar? how do you unlock that?
Ok, I understand what you mean. But this is how I have imagined it, as I didn't see the scene in the game I thought maybe they are different scenes, not one. but Eli's scene at 2:47 isn't in the game, right?
The main takeaway from this is that a lot of people have made up their own version of what MGSV was supposed to be prior to launch. In retrospect the footage in the trailers are completely out of context, but create a certain story, and ironically enough every new trailer only enforces that story. A story that never existed.
Now that the game didn't deliver the story people themselves created in their own minds and came to expect, they consider the story garbage and Kojima a hack.
I too, of course, am guilty of this. I had high expectations because I too expected the story to go down a certain path based on the trailers I've seen. So the disappointment in MGSV's story is ultimately largely my own fault. Once you let go your own assumptions of what MGSV was supposed to be, you will notice that the disappointment will also go.
Yes, Eli's scene is in the game, after you beat him that cutscene triggers.
The main takeaway from this is that a lot of people have made up their own version of what MGSV was supposed to be prior to launch. In retrospect the footage in the trailers are completely out of context, but create a certain story, and ironically enough every new trailer only enforces that story. A story that never existed.
Now that the game didn't deliver the story people themselves created in their own minds and came to expect, they consider the story garbage and Kojima a hack.
I too, of course, am guilty of this. I had high expectations because I too expected the story to go down a certain path based on the trailers I've seen. So the disappointment in MGSV's story is ultimately largely my own fault. Once you let go your own assumptions of what MGSV was supposed to be, you will notice that the disappointment will also go.
After you beat him in the village (first encounter in the abandoned ship)? Why I don't remember this? Weird haha.
You probably didn't get it. if you don't beat him with CQC you don't get the scene.
I did the important side op in motherbase, is that it?
No, when you meet him first in the ship you fight him and I got this cutscene, beating him with CQC.
Just do away with the twist, incorporate the chapter 2 stuff + Eli's cut content into chapter for one big story, with less filler mission and an epilogue going into MG1 ending territory and fucking voila. How could it be so difficult?
I wish people would stop saying "This is like MGS2 where you'll praise the game's twist in a few years" when it's nothing like MGS2.
I don't know, I hate Huey, but that is intended. He felt like the only real character in this game. He was a dipshit who tried pushing responsiblity away from him were clumsily, but he felt real. Quiet's story was a bit weakened by the random fanservice teams. I would've rather seen some cute scences were she and Boss try to learn to communicate or have a nice cup of tea together.Given the sort of structure MGSV had, they should really have not made it about the twist at all, and just focused on episodic character stories. The way they concluded the Quiet story was great, so if they did that for all the charcters (Eli, Code Talker, Ocelot, Miller) and if they didn't drop the ball with how shit the Huey storyline was, it would have been much better. End the game after everyone leaves, with a sense of "allies come and go, but Big Boss will always remain in Outer Heaven" and roll the credits.