Well capcom recognizes that her vskill is really difficult to use, good to see them try to buff it. I hope they buff her overhead too.
I hope they give her hazenshuu back.
Well capcom recognizes that her vskill is really difficult to use, good to see them try to buff it. I hope they buff her overhead too.
I just don't get why her vskill is a vskill over a special.
To me the issue is that it doesn't play to her strengths at all, and does nothing to cover up any weaknesses.
To me the issue is that it doesn't play to her strengths at all, and does nothing to cover up any weaknesses.
Ever played blazblue? Think fatal counters.Is there a crush counter detailed list or video, still dont undeestand it.
The problem with it is it's equally floaty and doesn't really go over fireballs well, which is allegedly what it's supposed to do. The only thing I can think of it being good for is moving her forward while she keeps a charge for a fireball.It kinda does tho, the idea is that her VSkill is a kind of short-jump to make up for her floaty standart jump.
It kinda does tho, the idea is that her VSkill is a kind of short-jump to make up for her floaty standart jump.
It does have a hitbox on the way up. f HK can also be used to blow up throw tech and is probably a better option in that scenario.Does her V-Skill hit on the way up? If that's the case you can just use it to beat throw techs for a full combo and build your v-gauge. How punishable is it on block?
Does her V-Skill hit on the way up? If that's the case you can just use it to beat throw techs for a full combo and build your v-gauge. How punishable is it on block?
To do what exactly though? You don't really wanna be in their face, and even for that purpose it's still damn slow. It's kinda crappy to use to go over projectiles and she already has a c.mp to kinda deal with that anyways.
It does have a hitbox on the way up. f HK can also be used to blow up throw tech and is probably a better option in that scenario.
Yikes nvm then.Yes, extremely punishable.
What trailer is that?
And yea I know Cammy is more popular , but how does that affect me? If I am not a fan of either character. I dont care about the tons of fans she has. Birdie,Mika,Karin and Nash are less popular but their Reveals were 10x more hype than Cammy ever was.And, if you think Vega is anywhere near Cammy in terms of popularity you're out of touch. Cammy got nearly twice as many votes as he did.
I never said the current version of the move was perfect, or even good, but the basic idea behind it makes sense, and is indeed supposed to cover up one of her weaknesses.To do what exactly though? You don't really wanna be in their face, and even for that purpose it's still damn slow. She already has a low profile c.mp, so using it to go over projectiles isn't really needed.
How can Capcom make it useful then?
I hope they give her hazenshuu back.
Yeah I'll be honest I cannot seem to adapt to Chun without it. I used it a LOT.
Don't really see much of a point in Hazanshu for SFV Chun. She has her V-Skill to hop fireballs and still has Senenshu on top
Alright, I get what you're saying while I agree that no whiff, air parries and OS's are all advantages of the SFIII parry, I think it's justified due to the execution. Yes, even the OS's to an extent. The lack of accessibility and risk taking makes it reasonable imo.
But the way I feel is that while the button input is a bonus for amateurs, experienced players can easily grow to manipulate that tool. In the video I was looking at outside of no air parry and whiff animation, it's still a powerful defense mechanism that's accessible and exclusive to Ryu.
Basically my problem is I see it as a powerful defense mechanism that's exclusive. Since the purpose of the parry is to nullify an attack. Meaning those with good reads will be rewarded.
Like I'm not comparing the two styles, just find it as a bad decision to make that kind of mechanic exclusive.
To hop over fireballs with vskill you need to have a great reaction and be far away from it.
In this case, you cannot punish since the vskill is too slow.
The only situation I managed to punish was when I activated the vskill before the fireball animation even started.
How can Capcom make it useful then?
How can Capcom make it useful then?
Game looks faster to me in the latest footage. Also, I think air blocking would be fun in this system, but maybe I'm just reading too much into it.
Sabin last night on his stream "I want to play either Dhalsim or Karin"
FChamp today "I have a good feeling that Dhalsim will be in the game"
hmm.
Remember all the times FChamp trolled about Marvel 3 patch "feelings". He doesn't know jack.Sabin last night on his stream "I want to play either Dhalsim or Karin"
FChamp today "I have a good feeling that Dhalsim will be in the game"
hmm.
hmm.
In alpha 3 theyre hidden characters and you have to like have it on karin for 5 seconds then hold left on random or aomething.![]()
I have no idea where Juli and Juni are either.
Sabin last night on his stream "I want to play either Dhalsim or Karin"
FChamp today "I have a good feeling that Dhalsim will be in the game"
hmm.
So SFIII parries can instantly be cancelled into something, they have no whiff animation, they can't be counter hit, they can be done in the air, they can be option selected. All things that make them way stronger than the SFV parry. The issues that you bring up about the SFV parry is that they're 2 buttons and you don't have to worry about lows. The only time that is ever a bonus is if it's amateur using Ryu. Even then with the miss animation then're going to get punished way harder for misusing a parry compared to SFIII.
The potential of abuse of the SFV parry is waaaaay lower than SF3. All you get is a fancy block that charges your v-trigger that you can get punished for using incorrectly.
I'm pretty sure that you you actually DO have to press down + parry buttons in order to parry low attacks, as there's an actual animation to doing it and just the same, the parry still works as its always been intended to with allowing you to strike back immediately after the parry. The whiff animation part is a good thing overall, just as there's been throw whiff animations in most fighters in modern fighting games.
Sabin last night on his stream "I want to play either Dhalsim or Karin"
FChamp today "I have a good feeling that Dhalsim will be in the game"
hmm.
I doubt someone like FChamp has insider info.
I'm pretty sure that you you actually DO have to press down + parry buttons in order to parry low attacks, as there's an actual animation to doing it and just the same, the parry still works as its always been intended to with allowing you to strike back immediately after the parry. The whiff animation part is a good thing overall, just as there's been throw whiff animations in most fighters in modern fighting games.
I haven't heard a single person say you have to press down to parry low, even after the Beta. Has there been a change in a recent build?
Any character would benefit from one. Chun-LI has a very floaty jump with no way to alter her jump arc so I can't imagine she won't benefit from it.Well think first we should ask ourselves if she even needs an alternate jump.