I noticed that with Effects on High the water becomes very blurry and the quality of the thrown items arc is reduced as well.
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Good find.
I actually like the "high" quality throwing arc better lol. I dig those hard squares
Extra High Effects also causes drops by about 5fps whenever I dive due to the dust effects.
Yeah every time dust kicks up my framerate tanks, so I just leave that shit on high.
Good find.
I actually like the "high" quality throwing arc better lol. I dig those hard squares
Yeah every time dust kicks up my framerate tanks, so I just leave that shit on high.
Yeah every time dust kicks up my framerate tanks, so I just leave that shit on high.
It would appear high uses lower resolution alpha across the board.. interesting.
I remember getting a lot of drops in Ground Zeroes whenever the chopper was on the ground kicking up dust. Good thing they gave us an option to tone it down in TPP, because that doesn't happen now.
Have a ps4 and a pc with an newer i5 16gb ram and r9 280x anyone know which platform would be better for me?
I would like to show my brother TPP from the start like the way I first booted the game, but I am afraid that if I mess around with steam saves and it's folders I will not be able to bring it back like the way it was :-/.
So if anyone has a solution, I would greatly appreciate it.
Save game data location Link[edit]
System Location
Windows <Steam-folder>\userdata\<user-id>\311340\remote\
Have a ps4 and a pc with an newer i5 16gb ram and r9 280x anyone know which platform would be better for me?
I have a 280X. If you intend to go for 60fps, you won't really be able to set the graphics that much ahead of the PS4,
That isn't exactly true. The PC version defaults to having SSR on surfaces and a number of other things the PS4 version does not even have even if one does not consider the AF and LOD (which are both pretty huge). Even just on high you are already exceeding the PC version in AO and shadows in addition to the AF and LOD.
I have not experienced any hackers in FOB yet...
311340 isnt the phantom pains save folder 287700 is
At least thats how it worked for me
EDIT: on second thought you have to back up 311340 and 287700 in order to clear the save from the game. If you remove only one you get a corrupt save and it reverts to a back up save; while if you remove the other nothing changes
I was having a fun time going through the game at a solid 60 fps through out on extra high everything and then it gets toand the performance tanked to like 3 fps for that one scene. what.Huey testing out his new battlebot with its railgun
There's SSR on the characters on PS4. .
On chracters? That doesn't make sense. You must be thinking of SSS (sub surface scattering)
SSR is only on the PS4 it is only in certain scenes. The hospital andare the only ones.huey's lab
Yes, I misunderstood you.
There's a minimal amount of screen space reflections on MGSV anyway, compared to Ground Zeroes. Some people actually think it's bugged.
This particular jungle area behind a certain mansion in the Africa map is the most demanding area in the entire game, and (devoid instances of Extra High Effects dust clouds) it's really the only time my 980 Ti hasn't been able to maintain 60+ FPS @1440p; even @1080p my GPU is hitting 90% usage.
Images below are maxed out settings w/HBAO+ enabled...
1080p
1440p
Not complaining, just surprised to see it reach Crysis 3 levels of sustained GPU usage in this particular area @1080p, when I'm only averaging 40-60% everywhere else at the same res with a 60 FPS cap.
Do you have HBAO+ enabled? People been suspecting things.
It is not bugged. Just a lower res implementation that the one in GZ (the game has less glossy surfaces than GZ for ovious reasons).
Do you have HBAO+ enabled? People been suspecting things.
i'm trying to install a mod but everytime I try to repack chunk1 the QAR tool crashes. any help?
I have a performance question concerning Ground Zeroes. I couldn't find that games' performance thread so I'll try here. So again, my question is about Ground Zeroes
Do any other people have trouble with G-sync and Ground Zeroes? I have G-sync turned on, but it doesn't really seem like it's working the way it should be. I use DSR and have capped the game at 45 fps but there is still is some judder when I rotate the camera. No screen tearing though, as far as I can tell. G-sync works fine in other games btw.
So do other people experience this too? A quick google search showed other people are experiencing trouble with G-sync too, but I couldn't find any solution. My hope is that it's a known issue and the fix is somewhere buried in this topic and someone still remembers it. It would be greatly appreciated!
I'd like to see a mod that allows you to always have the horse along with your typical buddy.
I'd like a mod that binds Venom's speed to the mouse wheel. Nothing yet on the Nexus. Hopefully someone can figure that out.
I have a performance question concerning Ground Zeroes. I couldn't find that games' performance thread so I'll try here. So again, my question is about Ground Zeroes
Do any other people have trouble with G-sync and Ground Zeroes? I have G-sync turned on, but it doesn't really seem like it's working the way it should be. I use DSR and have capped the game at 45 fps but there is still is some judder when I rotate the camera. No screen tearing though, as far as I can tell. G-sync works fine in other games btw.
So do other people experience this too? A quick google search showed other people are experiencing trouble with G-sync too, but I couldn't find any solution. My hope is that it's a known issue and the fix is somewhere buried in this topic and someone still remembers it. It would be greatly appreciated!
Experienced the same, I thought it had to do with the lightning effects (had HBAO+ on and effects on High for the record)Have some strange slowdown in cutscene where Huey finish, hbao+ off, all setting on max.Battle Gear
I also experienced annoying judder when using DSR + Gsync on GZ (first and only game where I noticed this). Works fine in TPP though.I have a performance question concerning Ground Zeroes. I couldn't find that games' performance thread so I'll try here. So again, my question is about Ground Zeroes
Do any other people have trouble with G-sync and Ground Zeroes? I have G-sync turned on, but it doesn't really seem like it's working the way it should be. I use DSR and have capped the game at 45 fps but there is still is some judder when I rotate the camera. No screen tearing though, as far as I can tell. G-sync works fine in other games btw.
So do other people experience this too? A quick google search showed other people are experiencing trouble with G-sync too, but I couldn't find any solution. My hope is that it's a known issue and the fix is somewhere buried in this topic and someone still remembers it. It would be greatly appreciated!
I played through Ground Zeros on my Gsync monitor about a week before TPP release without issues. I dunno. Why are you capping the game?
Works fine for me, are you sure the game is in proper full screen? This game has a weird thing where it'll sometimes revert to borderless full screen but will imply that it is in exclusive full screen in the graphics options. Only alt-tabbing in a certain way will get it back to proper full screen for me.
Try alt-tabbing in and out a few times, alternatively, enable G-Sync for windowed mode in the nvidia control panel (if you haven't already). Also, yeah, why are you capping the game at 45fps? You're on a G-Sync monitor, let it run wild![]()
I also experienced annoying judder when using DSR + Gsync on GZ (first and only game where I noticed this). Works fine in TPP though.
Splinter Cell Chaos Theory nailed "analogue" movement speeds with KB&M and I'm not sure why every stealth game doesn't just copy that idea.
OT, I remember reading someone saying you should un-cap TPP's framerate in-game with mods, and then cap it @ 60 using nvidia settings for TPP, is that still a thing I should do?
Well in the menu it says "Fullscreen".... But I didnt't know the graphics screen can fool you sometimes! I'll try ALT-tabbing, see what that does. And I cap my framerate, because even with G-sync I still prefer a constant overall framerate than having it fluctuate wildy between framerate value X and Y. It's just personal preference I guess. Anything above 45 fps is too "fluid" for me anyway. I've never liked it, on any monitor I've owned.
I had the same thing for half that cutscene and the entire cutscene where you extract code talker. I thought it was that my video card was overheating but everything before and after that ran perfectly fine. It's weirdHave some strange slowdown in cutscene where Huey finish, hbao+ off, all setting on max.Battle Gear