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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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utterly ridiculous. that was the entire appeal of ground zeroes post main op. It was the reason it was replayable for 100 hours on it's own. It's the reason I keep going back to each metal gear solid game and have beaten them all many times. the more you know the mission area the more fun the infiltration becomes.

Good for you, I hated that about GZ. If I want to have fun, I replay the mission and try something new, but during my first playthrough I want to be challenged and I do NOT want to know how to move and where soldiers are placed, I want the feeling I had the first time I sneaked in that location, you know, that excitement you get because you're afraid to be spotted at any time and you don't know where to hide if shit goes down.
 
Something I like about the jeep scene is all the activity you see going on in the background. It really feels like an army is mobilizing and moving toward base camp. Trucks, tanks, helicopters circling overhead. Granted, you have to move around the camera to see them.
 
Good for you, I hated that about GZ. If I want to have fun, I replay the mission and try something new, but during my first playthrough I want to be challenged and I do NOT want to know how to move and where soldiers are placed, I want the feeling I had the first time I sneaked in that location, you know, that excitement you get because you're afraid to be spotted at any time and you don't know where to hide if shit goes down.

even if this is true.......mgsv has far more locations to explore than any other metal gear game. so really....you got to experience that feeling many more times than you did in any other metal gear game before it. like.....what are you even complaining about now?
 
it was easier for me than other metal gear games....but the difficulty is completely adaptable on so many different levels. I mean...there has never been a metal gear game that has this level of flexible difficulty. you can literally play without any of those things you listed. and if you're looking for a challenge, you should.
Right. Everything is up to the player.
You want a story? Grind it out.
You want a challenge? Adjust the sliders.
You want you "epic" metal gear moments? Pop is a cassette tape and go for it.
Everything is up to you, but what's given to us is a game that makes it very easy even at the highest difficulty. S ranks? No problem, just don't take too long. Fox Hound emblem? Hey you got it... For this mission.
 
Yeah but the Jeep Ride.

Major lols to the people defending this in the comments.

Yeah this was definitely the weirdest part of the game for me. I don't know what the hell they were thinking on this one.

They should have just let Skully finish the last few lines and then cut away to them arriving.
 
Right. Everything is up to the player.
You want a story? Grind it out.
You want a challenge? Adjust the sliders.
You want you "epic" metal gear moments? Pop is a cassette tape and go for it.
Everything is up to you, but what's given to us is a game that makes it very easy even at the highest difficulty. S ranks? No problem, just don't take too long. Fox Hound emblem? Hey you got it... For this mission.

hahaha ok, sure. I'd like to see you s rank every missions perfect stealth with all the markers off, no reflex, no supply drops or buddies, etc. I mean, you can probably just claim that you've done it and if you did, fine. You're a gaming god. congratulations, I wish I could be that skilled.
 
Agree to disagree.
Reflex mode
Buddies that tell you where enemies are
Rejuvenated life bar
A buddy that helps you neutralize enemies
Boss battles you can completely avoid
An Intel platform that lets you know enemies are around
You start off with a full metal jacket every time you start a mission
Supply drops
No need to look for rations
Marking
You can run away from the hot zone and start again
Fire support

... Yea... It's not a fact.

Soliton Pacman
Enemies that can't hear you and just barely see you

MGS1 in particular can be played very recklessly in a way that simply won't cut it in any of the later installments. The hardest parts of the game are resisting Ocelot's torture and the fight against Rex. The latter is probably harder than anything you encounter in MGSV, but it's just one boss fight. When it comes to the moment to moment stealth mechanics, navigating through the environments and avoiding detection, MGSV is a lot more demanding.
 
What I always find funny about Metal Gear cutscenes is why people always attempt to use small arms fire on a Metal Gear. During the whooooo?! cutscene you have a bunch of dudes firing their assault rifles at Sahelanthropus and it just deflects off it. In MGS2 a bunch of marines fire their assault rifles at RAY. One of em even tries to shoot it with a pistol. And I applaud the one marine for using his grenade launcher mount. But why are they wasting bullets and making themselves huge targets? When you see a tank you don't try to shoot at it with bullets. Why would you do it against a big ass robot?
For an interesting take on this, watch some Let's Plays of the prologue and notice how many players shoot the Man on Fire with the Uzi during the scene before he's hit with an ambulance, even though it's well established at that point that he's not hurt by bullets.

I've watched like 10 people play through it and only one person other than myself didn't shoot at all. Let them watch a cutscene and they'll remark how stupid these people are, shooting uselessly - give them a gun and a target and exert some pressure (like, say, making them feel helpless while a big fucking Human Torch comes waltzing their way) and they'll fall into the same "trap".

Not saying you did, just pointing it out. :D
 
hahaha ok, sure. I'd like to see you s rank every missions perfect stealth with all the markers off, no reflex, no supply drops or buddies, etc. I mean, you can probably just claim that you've done it and if you did, fine. You're a gaming god. congratulations, I wish I could be that skilled.
You are that skilled... You find MGS3 and 4 easier games. Only a skilled player would think that.
 
I probably died more in any other MGS game than MGSV. I could just be better now or the game could be easier.

I think on the whole it's easier, with occasional spikes from bad design (Mission 45).
 
Agree to disagree.
Reflex mode (Optional)
Buddies that tell you where enemies are (Optional)
Rejuvenated life bar (It's been this way since MGS3 but I get your point)
A buddy that helps you neutralize enemies (Optional)
Boss battles you can completely avoid (You can avoid The End)
An Intel platform that lets you know enemies are around (They don't specify the exact location like the buddies)
You start off with a full metal jacket every time you start a mission (What? You mean the chopper?)
Supply drops (Optional)
No need to look for rations (You could beat prior MGS games without rations)
Marking (Optional)
You can run away from the hot zone and start again (Since MG1 you could do this but MGSV handled it the best where you have to let 24 hrs of in game time pass for the enemy to resume a normal state)
Fire support (Optional)

... Yea... It's not a fact.

I have never played with reflex mode nor triggered it in the 1st mission when I 1st played the game. The easy mode options can be turned off. This is how this version of MGSV handles difficulty settings.
 
Yeah this was definitely the weirdest part of the game for me. I don't know what the hell they were thinking on this one.

They should have just let Skully finish the last few lines and then cut away to them arriving.

They were thinking "Kyle Cooper gave us a $20 intro that barely used Sins of the Father, we have to use that song somewhere".
 
Venom breaking the mirror at the end, does that imply he cursed his fate that was sealed by Big Boss, or? I'm dumb.

I'm probably off base but that scene reminded me of Breaking Bad. The action itself isn't original for movies but the themes surrounding the game and Breaking Bad are somewhat similar so I feel like Kojima just used it from Breaking Bad. I also got the same feeling when Kaz and Venom spare Skull Face. Kaz says a very similar line to what Jesse Pinkman from Breaking Bad says in its finale. Also Kojima loves Breaking Bad.
 
The level design is pretty brilliant in how you can take your sweet time scouting from afar but there will still be enemies you don't anticipate behind blind spots, etc. I generally find that there are twice as many troops as I can mark from outside, as well as extra pathways and hiding spots you can't see from the outside. I think the level design strikes a good balance between the player figuring them out from afar but still running into unexpected moments during infiltration. And there's such incredible variety. Like the one place in Africa with the boardwalks and tiki torches over the swamp, or the mining quarry and caves, or the mansion nestled in a two-pronged river valley. Just a strong sense of place with so many ways things can play out.
 
I have never played with reflex mode nor triggered it in the 1st mission when I 1st played the game. The easy mode options can be turned off. This is how this version of MGSV handles difficulty settings.
Awesome... Those options aren't awarded to the player in previous installments. It makes the game easier for casual players.
You guys are very insecure, because I never said these are bad things. I said, and stand by, MGSV is a lot easier than the other games except Peacewalker.
 
even if this is true.......mgsv has far more locations to explore than any other metal gear game. so really....you got to experience that feeling many more times than you did in any other metal gear game before it. like.....what are you even complaining about now?

What? Not even for a second, playing any of the past MGS, I knew where I was going and where enemies were placed. It was a constant challenge and a damn good feeling, an average of 20 hours of "look around, move carefully". Now, I didn't do the math and I don't know how many locations there are in MGSV compared to the others but I tell you, they could be more than double and they still feel not enough for what the game hopes to offer with all main and side missions. It's a matter of balance, if you liked to 100% GZ then you'll be fine.. I'm not. I don't think it's funny to sneak in a base you know everything about if not for the sake of playing around like I do in GTA.
 
There's a couple factors at work here that make MGSV appear easier than previous games. Some do make it easier compared to the harsh fail states of previous games, but mostly, they just make the game better.

easier:
- reflex mode
- regenerating health

better:
- more approaches in terms of equipment
- more approaches in terms of environment
- a standardised, modern control scheme copied from other third person games
 
Yeah but the Jeep Ride.

Major lols to the people defending this in the comments.

Its incredible how much I just...don't give a single solitary fuck about a single thing happening in this scene. Skullface has like 10 minutes of screentime in this 30 hours it takes to get here, he made zero impression on me, he has zero menace or presence over the narrative, no connection to me and my character like most of the other MGS antagonists. And he could he, because my character is a blank cipher(lol) who just stares at things and does what he's told.

So he just talks and talks and talks nonsense and its just...nothing. He could be talking about putting on banana peels on his feet for slippers and it wouldn't elicit a reaction. Kojima truly connected us to Snake, what a genius.

To me that's like MGS5 storytelling in microcosm. Weird, abstract, incomplete, non-characters talking about shit you don't care about, with a showy one-take style of cutscene that draws attention to how artificial it is(this is a LONG jeep ride) and further takes you out of the moment. And then a nonsense song choice just because.
 
There's a couple factors at work here that make MGSV appear easier than previous games. Some do make it easier compared to the harsh fail states of previous games, but mostly, they just make the game better.

easier:
- reflex mode
- regenerating health

better:
- more approaches in terms of equipment
- more approaches in terms of environment
- a standardised, modern control scheme copied from other third person games
Regardless it's easier. Just for the fact that older games limit you whereas modern games have become better in allowing the player less restriction in controls and camera. It's a good thing. But it doesn't change the fact that this is the first Metal Gear to cater to the casual fan (successfully).
 
The Reflex mode is a compromise they had to do unless you want to obsessively scan every single area with so many sightlines with vague determination for how far they can see you. So now you can just walk up to guards right in the face and get no alerts with ease.
 
I think the game justifies reflex mode, even though some think it's just stylistic easy mode stuff.

The alternative to reflex mode is restarting from the last checkpoint frequently.

If you aren't crawling around 90% of the time you can get seen in bullshit ways.
 
For an interesting take on this, watch some Let's Plays of the prologue and notice how many players shoot the Man on Fire with the Uzi during the scene before he's hit with an ambulance, even though it's well established at that point that he's not hurt by bullets.

I've watched like 10 people play through it and only one person other than myself didn't shoot at all. Let them watch a cutscene and they'll remark how stupid these people are, shooting uselessly - give them a gun and a target and exert some pressure (like, say, making them feel helpless while a big fucking Human Torch comes waltzing their way) and they'll fall into the same "trap".

Not saying you did, just pointing it out. :D

I didn't shoot either. Thought maybe there was some environmental thing I had to shoot. But I'd compare the Venom moment to Tom Hanks at the end of Saving Private Ryan. He was immobilized and had no choice but to either die or die fighting.

The XOF guys aren't wrong to assume that maybe bullets will kill the Man on Fire cause he's a man afterall. Much like how people think that one of their bullets should at least hit Gray Fox or Vamp or Fortune. But Metal Gears are military hardware like tanks. There is nothing deceptive about them. They are what they appear to be. Giant hulking armored robots. Soldiers should know that guns don't do anything to them and make a tactical retreat to some cover.

At the end of the day, red shirts are gonna be red shirts and do stupid stuff.
 
Regardless it's easier. Just for the fact that older games limit you whereas modern games have become better in allowing the player less restriction in controls and camera. It's a good thing. But it doesn't change the fact that this is the first Metal Gear to cater to the casual fan (successfully).

Because we need smarter AI, but we rarely get something actually challenging.
It's again about balance, the more power you give to the player, the smarter the AI has to be. That, or you make enemies cheat, but it's a ugly decision.

Also there's like no reason NOT to deploy at night for less visibility every single mission

I did that at first, then I started to select to deploy as soon as possible.
 
I cannot get the exiled cut scene to play. All tapes are listened to. I finished the quarantine.
You talking about Quiet? You need to have maxed your bond with her, and you can't be wearing the butterfly emblem.

EDIT: Oh, you mean Huey. Keep doing side ops after Kaz calls you about his suspicions. He'll then call you back after a side op and the cutscene will start automatically.
 
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I found a phantom, two of them actually.
 
You talking about Quiet? You need to have maxed your bond with her, and you can't be wearing the butterfly emblem.

EDIT: Oh, you mean Huey. Keep doing side ops after Kaz calls you about his suspicions. He'll then call you back after a side op and the cutscene will start automatically.

I did 2 side ops and he hasn't called yet. In the recording he said there would be a trial.
 
I think MGSV would have been even more fun without the fulton. If you actually had to drive a jeep into a transport helicopter you'd call, if you actually had to free prisoners and help them get out to a transport, that kind of stuff, it would have been better. Imagine all the things that can happen if you actually need to help those prisoners get weapons, as you sneak out of the cells you take a guard down, one of the prisoners gets a weapon, and so on. Once you're outside, since you got to get to a chopper way out of this location to avoid it being spotted and shot down, you and your buddies now need to hijack a transport, maybe one will drive a truck, disguised as a soldier, while everyone else hides in the truck.

That's just one of so many possibilities. You could rescue someone on your horse, get chased with him shooting at the pursuers while you control the horse. You could bring D-Walker to forcefully make your way into an area to help people escape, etc.

You'd be stealing or recruiting people less often, but it would really complement the open world nature of the game much better.
That didn't work in Portable Ops, where you wasting time dragging people to capture them.
 
it was easier for me than other metal gear games....but the difficulty is completely adaptable on so many different levels. I mean...there has never been a metal gear game that has this level of flexible difficulty. you can literally play without any of those things you listed. and if you're looking for a challenge, you should.

You can also very easily cripple yourself on older Metal Gears, once again bringing the difficulty back up.

MGS V is the second easiest Metal Gear, behind only Peace Walker.
 
The only cassette tape you need for Afghanistan.

Hovering around 60% completion after completing the story proper. Have had a great time with it though have to agree with the ending. Not only is leaving a metal gear in the hands of Liquid weird, putting the cut content on the making of that people paid extra bucks for is kinda shitty.

I don't believe in any of the theories regarding continuation but I can see how someone might be drafting up 5,000 word essay about how Kojima wanted to artificially recreate Half-Life fans existential sorrow.
 
I wouldn't say that MGSV is easy, but rather that the open-world mechanics of the game inherently allow for more options per given scenario compared to previous MGS games. Everything from smoke grenades to novelty items all work. Not only that, but the player isn't penalized (that is, hopelessly overrun) for pursuing lethal options, which is something I never understood about the previous games.

The difficulty of the game is directly related to how the player wants to pursue it.
 
Something I like about the jeep scene is all the activity you see going on in the background. It really feels like an army is mobilizing and moving toward base camp. Trucks, tanks, helicopters circling overhead. Granted, you have to move around the camera to see them.
The jeep scene would have been great if it weren't shot the way it was. Traditional cutscene was the way to go for that.

As it is... yeah, its awkwardness has been commented on enough already
 
Oh I forgot to ask! Yesterday when I finished the game, after finishing it I came back to MB and a cutscene from Code Talker that seemed like the parasites were telling him what was going on MB.

But he said "Eyes on Miller," I suppose there nothing more to it than that cutscene, right?
 
Not a chance. You can literally drive through most missions, ignoring alerts and gunfire, and get S ranks in MGS V.

2 is definitely the hardest though.

Most missions don't require you driving. So did you drive straight to Kaz? Or straight to the Honey Bee? Or straight through Quiet? Or straight through the last Skulls battle?

Please stop the hyperbole. And the funny thing is I've literally ran through levels in 3 & 4 just to see if there were any repercussions and I could literally do that everywhere outside of boss fights.
 
MGSV is definitely the easiest mainline MGS to date, there were like 3 points in the game I got stuck at and died/failed a couple of times. The second Skullforce encounter with honeybee, the man on fire 'boss' fight and the last Quiet mission with those tanks.

All the other missions were good/okay difficulty-wise, but not really challenging and I was really surprised through out the campaign over how I consistently got A and S ranks on the first playthrough on most missions.
 
I really must say. I think the gameplay and visuals were the best I've seen in a MGS game. It's probably been the best looking, best game of 2015 for me. However saying that, I think the story is the worst I've experienced in a MGS game. I really loved MGS, MGS3, and MGS4. I thought MGS2 was good but not great.

This game, virtually has no story in my view. It seems unfinished. I appreciate the story in the tapes especially at the end with Zero and the Patriots and the retcon of the original MG ending. I think they should have done better and actually focus more on Big Boss and his story. Actually, they did sort of pull another Raiden on us didn't they? Son of a...
 
You can also very easily cripple yourself on older Metal Gears, once again bringing the difficulty back up.

MGS V is the second easiest Metal Gear, behind only Peace Walker.

Not a chance. You can literally drive through most missions, ignoring alerts and gunfire, and get S ranks in MGS V.

2 is definitely the hardest though.

Yup. Though 2 on EE is amazing. I wish all the missions in V had a EE equivalent.

edit: wait, read that wrong. V is easiest of them all.
Yep
 
mgs1 is by far the easiest game in the series

guards don't even have an investigate/caution state so you can just shoulder throw your way to the boss battles
 
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