Halo 5 sales in the UK [Excludes digital sales]

Halo Wars, Spartan Assault, Spartan Strike, & Anniversary are irrelevant, all of them probably sold <5 million combined, so that leaves ~45 million between Halo 1, 2, 4, Reach, & MCC, we know that MCC sold <5 million, & that 1 & 2 sold <10 million, so Reach very likely sold ~10 million as well.
1 & 2 over 14.5m combined.
3 & ODST over 14.5m combined.
MCC < 5m

That give us close to 35m.

I'm sure Reach and 4 did at least 8-9m (10m is not out of question but not a lot over that)... that leaves about 10m for 1 Anniversary, Wars and mobile games... I can see these mobiles game with 2m each and War with 1m.

To be fair the only game MS said it crossed 10 million is Halo 3... everything else is speculation.
 
We are a group of 6 friends and for the first time we all bought a digital copy. Not only with Halo but with all the games, many people in my friends list moved to digital games with Xbox One.

Great, we're going back to more of these posts.
 
I keep thinking I'm in an NPD thread. Then I realise how epic the next NPD thread may be.

Im not sure GAFs gonna be able to take Halo 5, Tomb Raider, CoD, Battlefront and Fallout 4 against a backdrop of Xbox trailing PlayStation in US and UK: the servers or the members.

October / November NPD will be insane this year no doubt
 
For sure PS4 dominance this generation plays a part. There is no way it does't. I also think launching so close to Black Ops 3, Fallout 4, and Battlefront was a huge error but that's just my opinion.
Yes, so considering these factors why is everyone so surprised? If they announce 2 million tomorrow, I think those are pretty solid numbers considering.
Though Halo 3's 3 million was 24 hours, not 7 days. What were the 7 days numbers?

So what about Halo 2 sales? Unless you are arguing the PS2 wasn't the console to own that gen.

Halo 2 came hot off Halo 1, which was universally acclaimed, Halo 4 wasn't like that. And there was 3 years in between with no Halos.

What PS4 has to do with this? Halo 5 isn't on PS4 and XBO is outselling 360 launch aligned.

This core demographics that he's talking about must've shrunk since some of the people went on to PS4 and can no longer purchase Halo 5? I'm not saying everyone who would've upgraded to XBO that instead upgraded to PS4 would've bough Halo 5 and would've been a core demographic for Halo, but there is a correlation, I think.
 
Yes, so considering these factors why is everyone so surprised? If they announce 2 million tomorrow, I think those are pretty solid numbers considering.
Though Halo 3's 3 million was 24 hours, not 7 days. What were the 7 days numbers?

A 50% drop for Halo game over game is nothing short of staggering.
 
1 & 2 over 14.5m combined.
3 & ODST over 14.5m combined.
MCC < 5m

That give us close to 35m.

I'm sure Reach and 4 did at least 8-9m (10m is not out of question but not a lot over that)... that leaves about 10m for 1 Anniversary, Wars and mobile games... I can see these mobiles game with 2m each and War with 1m.

To be fair the only game MS said it crossed 10 million is Halo 3... everything else is speculation.

The only way the numbers make sense is if you have Halo 3+ODST = 20+M.
 
I keep thinking I'm in an NPD thread. Then I realise how epic the next NPD thread may be.

Im not sure GAFs gonna be able to take Halo 5, Tomb Raider, CoD, Battlefront and Fallout 4 against a backdrop of Xbox trailing PlayStation in US and UK: the servers or the members.

Well only Halo 5 will be on Octobers NPD next week but that coupled with potentially PS4 winning the month, will be big enough alone to see plenty of meltdowns.

I think, as long as MS don't cut the price, the PS4 can't be stopped this Xmas. But if TR flops or its sales are low there's going to be 4th July size fireworks for that alone.
 
Wars and mobile games... I can see these mobiles game with 2m each and War with 1m.
.

Halo Wars should have cleared 1 million by a pretty decent amount since it hit that number by March 19th 2009 which was only a few weeks after launch. Very well could be over 2 million total.

So you saying we moved away from "interesting" months to insane ones?

Well yeah October, November, and December are all pretty crazy NPD months due to the large releases and ramping up of the holidays.
 
1 & 2 over 14.5m combined.
3 & ODST over 14.5m combined.
MCC < 5m

That give us close to 35m.

I'm sure Reach and 4 did at least 8-9m (10m is not out of question but not a lot over that)... that leaves about 10m for 1 Anniversary, Wars and mobile games... I can see these mobiles game with 2m each and War with 1m.

To be fair the only game MS said it crossed 10 million is Halo 3... everything else is speculation.

I guess it's hard to get accurate estimates, maybe the mobile games & spinoffs did better than expected.
 
Yes, so considering these factors why is everyone so surprised? If they announce 2 million tomorrow, I think those are pretty solid numbers considering.
Though Halo 3's 3 million was 24 hours, not 7 days. What were the 7 days numbers?



Halo 2 came hot off Halo 1, which was universally acclaimed, Halo 4 wasn't like that. And there was 3 years in between with no Halos.



This core demographics that he's talking about must've shrunk since some of the people went on to PS4 and can no longer purchase Halo 5? I'm not saying everyone who would've upgraded to XBO that instead upgraded to PS4 would've bough Halo 5 and would've been a core demographic for Halo, but there is a correlation, I think.

The A.K. Principle
"Happy families are all alike; every unhappy family is unhappy in its own way."

There always many reasons for failure, an accurate accounting of such reasons does not change the failure.
 
The people buying Halo at launch are mostly the same people yes, is exactly what I'm saying. The people that take the time to walk in on launch week and buy the game are mostly the same dedicated crowd, which had some growth up until Halo 4 where it has dropped from since then.

Hmm, ok then... that seems rather unlikely to me without resulting in the figure continuously rising due to new fans being created that should then be part of that crowd for the next entry. This is kinda how it would have got from whatever CE's numbers were to Halo 3's numbers. From there a stall seems like you'd be losing your core base, and that number would probably be better represented by the types of entries that would sell to the core, but have limited draw outside of that realm (for example ODST).. that's the sort of figure I would expect to better represent the number of players that would be purchasing the game early into the next cycle. Basically the core fanbase would have been impacted likely around Reach's time, and would be bolstered by more casual purchases making up the numbers due to the large install base. Then the generation switches... you lose most of those guys... and end up where we are today.
 
October / November NPD will be insane this year no doubt

It has the potential to be Titanfall NPD: The Sequel.
Yup it's going to be intense. I guess the release of MS's flagship exclusive in the current climate was bound to result in huge discussion.

Next up sales splits by platform for the big three of CoD, Battlefront and Fallout then the aftermath of Tomb Raider when we see if the deal was worth it or a really, really bad move by SE.

Then a bit of a rest before Uncharted hits...
 
We are a group of 6 friends and for the first time we all bought a digital copy. Not only with Halo but with all the games, many people in my friends list moved to digital games with Xbox One.

I'm starting to think there's one guy making this post with different accounts.
 
The people buying Halo at launch are mostly the same people yes, is exactly what I'm saying. The people that take the time to walk in on launch week and buy the game are mostly the same dedicated crowd, which had some growth up until Halo 4 where it has dropped from since then.



I think we all agree with that. This is mostly about sales performance. Install base wasn't the main reason the game didn't perform similar to past titles. Its other factors.

It's not just the same people.

The reason H2 likely outsold H:CE at launch is because the core fans were buying it and new people...

The reason H3 outsold H2 at launch is because the core fans AND even more new people bought it at launch.

The larger the installed base, the larger the potential for a new crowd to offset any departures from the core crowd... The core had already started losing interest before H4 launched...

No one is saying installed base is the only factor. But it's a major part of the reason Halo's launch numbers are where they were, consistently. You are marginalizing the number of xbox 360 owners who would buy the game at launch, simply because they had the console, but wouldn't buy the console for Halo.

It was the constant influx of new halo players that allowed it to consistently launch with those numbers.

And there's no reason MS should have ever expected Halo5 to bring in H3 amounts of new comers (which is the ONLY WAY H5 could have possible launched at 300,000).
 
I don't think its about the series becoming niche, I think its more about Halo 5 being a disappointment.

I think stuff like this (launch sales) are less likely to be due to that specific entry being a disappointment, rather than prior entries being a disappointment. Like Sonic Generations wasn't exactly a disappointment... but had to contend with the preconceptions that a Sonic game would be. Reach followed by 4, followed by a busted MCC are far more likely to be factors, than a game that those that haven't bought it, also likely haven't played is.
 
This is bad. Really bad. Only Naughty Dog can save the Sci-Fi genre now

On serious note: was to be expected. I know many fans thought that Halo would be again a huge success for MS but not with another 3 juggernauts so close to each other. People are probably saving their hard earned money for BLOPS3, Fallout 4 and Battlefront this year.
 
Fixed for you.

Hahaha

Black Friday just around the corner. No reason to get one yet.

Black Friday in the UK? Or are you speaking in general?

This is bad. Really bad. Only Naughty Dog can save the Sci-Fi genre now

On serious note: was to be expected. I know many fans thought that Halo would be again a huge success for MS but not with another 3 juggernauts so close to each other. People are probably saving their hard earned money for BLOPS3, Fallout 4 and Battlefront this year.

Drools at the thought of "Savage Starlight". (I am keeping the dream alive!)
 
In a very loose sense. There's generally better deals when it's not Black Friday because that's when people are mostly looking for bargains, so retailers don't cut as much off.

I don't actually know anything beyond that we (claim to) do them. I'm not much of a bargain hunter. :)
 
I think stuff like this (launch sales) are less likely to be due to that specific entry being a disappointment, rather than prior entries being a disappointment. Like Sonic Generations wasn't exactly a disappointment... but had to contend with the preconceptions that a Sonic game would be. Reach followed by 4, followed by a busted MCC are far more likely to be factors, than a game that those that haven't bought it, also likely haven't played is.

Completely agree. This is an effect you see in pretty much every medium.

A poor entry in a film franchise will almost always see the next entry perform worse even if it's better. Same with a music album or a TV show. There are exceptions but normally if a franchise entry upsets the apple-cart the next entry pays the price.

Halo 4 MP community drop off and objectively poor online experience initially with MCC have to have an effect IMHO. They are know factors and either would reasonably be expected to impact Halo 5.

Add to that Halo 5 had an air of uncertainty around it up to launch (Do you play as MC enough or not? Who's this new character on the cover and in the trailers? Have they got online fixed?) and a dip in launch spike isn't that mysterious.

The question is what will the launch be in US (which is probably the main question for this particular franchise)? US market has seen the XB1 remain by far (in ratio) the closest to PS4 and is where the franchise sees the bulk of its sales. The dip there may not be as big as the estimated dip in UK or it might be more in line with it.

Seems clear in UK (and for sure Europe I'd imagine) Halo 5 is going to have a softer launch than MS would probably want given past launches. The big picture though won't be in until a decent view of both US launch and initial legs is gained.
 
In your opinion, which is fine and all but most people here (and everywhere else going by these numbers) would disagree.

Hmm?... Most people here don't think it feels like Halo you say?... That's an interesting observation.

I'm also not sure how you go about qualifying this opinion with all the people that don't own it... maybe they don't own it precisely because it does feel like Halo, and they're not Halo guys anymore. If being "not Halo" caused low sales, then what did they buy? Or did they just stop gaming altogether?
 
I think stuff like this (launch sales) are less likely to be due to that specific entry being a disappointment, rather than prior entries being a disappointment. Like Sonic Generations wasn't exactly a disappointment... but had to contend with the preconceptions that a Sonic game would be. Reach followed by 4, followed by a busted MCC are far more likely to be factors, than a game that those that haven't bought it, also likely haven't played is.

Completely agree. This is an effect you see in pretty much every medium.

A poor entry in a film franchise will almost always see the next entry perform worse even if it's better. Same with a music album or a TV show. There are exceptions but normally if a franchise entry upsets the apple-cart the next entry pays the price.

Halo 4 MP community drop off and objectively poor online experience initially with MCC have to have an effect IMHO. They are know factors and either would reasonably be expected to impact Halo 5.

Add to that Halo 5 had an air of uncertainty around it up to launch (Do you play as MC enough or not? Who's this new character on the cover and in the trailers? Have they got online fixed?) and a dip in launch spike isn't that mysterious.

The question is what will the launch be in US (which is probably the main question for this particular franchise)? US market has seen the XB1 remain by far (in ratio) the closest to PS4 and is where the franchise sees the bulk of its sales. The dip there may not be as big as the estimated dip in UK or it might be more in line with it.

Seems clear in UK (and for sure Europe I'd imagine) Halo 5 is going to have a softer launch than MS would probably want given past launches. The big picture though won't be in until a decent view of both US launch and initial legs is gained.
But some here don't give a shit about variables such as these.
They just want to make it seem so much worse than it is lol. I wonder if those same people disliked math in school :P.
 
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