Fallout 4 PC Ultra screenshots

LMAO!

PC Ultra


2015-11-02_00004.jpg


PS4

Fallout4_20151031144856.png


Looks "way better" indeed!

why do you insist on using console screenshots where there are elements obscuring visibility beyond the short distance?


shadowsg4qe4.png
 
Rösti;184027379 said:
Here's what I would like to see:

A lossless 4K/8K screenshot

Gamebryo/Creation Engine supports without problems resolutions up to 8192x8192 so this shouldn't be a problem.
Honestly, what I'd like to see is a "screenshot" of the .ini file ;)

The settings which have a graphical UI are usually just scratching the surface in Bethesda games.
 
Are the shadows softer based on the distance between the object casting the shadow & the surface the shadow is being cast on similar to Nvidia PCSS, or is that just bad filtering?

That's just filtering / low resolution shadows. Which I actually prefer. "Crisp" shadows from trees just don't happen, even on the sunniest of days.
 
That's just filtering / low resolution shadows. Which I actually prefer. "Crisp" shadows from trees just don't happen, even on the sunniest of days.
PCSS (or another technique implementing the same physical effect) is still much preferable to an artificial change in filtering depending on the shadow caster.

I don't really see any PCSS happening in these shots though.
 
Uh? Nothing going on the map, except thousands and thousands of objects in screen at all times, and every object can be destroyed: houses can be demolished, grass and bushes can be flatten down, every tree of the gigantic forests can be toppled, every fence or wall destroyed. And the AI look in real time all that and use them to calculate lines of vision, pathfinding, where to take cover, etc, without any script or trigger.
No physics? More than Fallout or Skyrim, that's for sure! You need physics to have wheeled and tracked vehicles, boats, choppers, parachuting from air...

Arma 2 and 3 both have pretty amazing maps overall, considering they're so small in relative to AAA studios.
And while a lot of (misunderstanding) people complain about bad optimization, it's doing cool stuff no other games do and they're doing everything to develop the engine further, even adding DX12 as a free update soon with the expansion.

 
PCSS (or another technique implementing the same physical effect) is still much preferable to an artificial change in filtering depending on the shadow caster.

I don't really see any PCSS happening in these shots though.


I can't be sure but I think some kind of contact hardening shadows is enabled because the differences between the high branches shadows and dog or base trunk shadow filtering. But it doesn't affect the barrier shadow :S

 
This question was asked earlier, but to my knowledge, never answered:

Where did these screenshots come from?

Why are we not asking for a source? Why was the most important screenshot omitted: namely, the screenshot of the graphics settings page? To me, if you post PC screenshots of an unreleased game without showing the page for the graphics settings then you immediately lose cred.

We demand answers.
 
I can't be sure but I think some kind of contact hardening shadows is enabled because the differences between the high branches shadows and dog or base trunk shadow filtering.

I thought so at first, but looking at the pictures in the OP there are a few places where contact hardening should be obvious (e.g. poles) but there doesn't seem to be any.

They might simply filter tree shadows differently from other shadows (though that would be a bit silly).
 
This question was asked earlier, but to my knowledge, never answered:

Where did these screenshots come from?

Why are we not asking for a source? Why was the most important screenshot omitted: namely, the screenshot of the graphics settings page? To me, if you post PC screenshots of an unreleased game without showing the page for the graphics settings then you immediately lose cred.

We demand answers.

eh

we only have to wait a week and its not like the base art assets are going to change much

we are pretty much seeing what we are getting
 
This question was asked earlier, but to my knowledge, never answered:

Where did these screenshots come from?

Why are we not asking for a source? Why was the most important screenshot omitted: namely, the screenshot of the graphics settings page? To me, if you post PC screenshots of an unreleased game without showing the page for the graphics settings then you immediately lose cred.

We demand answers.

Review copy.
The graphics settings have been posted.
 
I think they made the bare minimum amount of improvements as would be financially worthwhile, meaning they prioritized making things just good enough to sell.

It's the reality of the business model they follow when only putting out a large scale openworld game every few years.

I commend their ambition and scope as they make some of the most interactive and largest open world games, however I don't give them a free pass on their missteps like other Bethesda fans do.

I don't justify their poor graphical fidelity and poor animations by saying that it's balanced out because the shitty looking world has a lot to interact with.

I want a Fallout 4 that looks good and has interactivity and there's no technical reason that shouldn't be possible in 2015. At this point in time it shouldn't be graphics or gameplay, we have capable enough hardware to deliver much better visuals than Fallout 4 is achieving.

And just because all games have diehard fans that encourage stagnation doesn't make it OK to do so as well.

If they all knocked that off then we would all get better games as a result. Which is not to say experimenting with a game until it's so different it may as well be a spin off instead of a mainline marketed title, I mean making necessary technical improvements rather than small marginal ones.

Fans of sports games regularly get marginally improved games that have issues that go unadressed for several iterations, so they know how annoying it can be, and not to justify that, but it highlights how much it sucks when it happens in a series that only comes out every few years like Fallout.

I guess I should clarify I don't mean homogenization in that it takes elements from other popular games but that they keep the core game play as simple and acessible as possible rather than advancing it with additional options or abilities out of fear of alienating their target audience that buys all Bethesda games day 0.
Define bare minimum, completely changing the rendering pipeline, animation overhauls, much better character models, even these three things sound simple typed out but take a shit ton of work. Gameplay also seems to have received a ton of overhauls in responsiveness and looks like a competent shooter compared to past titles, movement seems much better, xp and skill systems have changed, etc. these things aren't marginal improvements, that's an overhaul. It's not a graphics or gameplay situation if the graphics aren't as terrible as enthusiasts would have you believe, at least not imho.
 
2015 and you still have to close the game when you want to adjust the graphic options. Nice.

At least I assume there are no settings in game just like in F3, NV and Skyrim.
 
eh

we only have to wait a week and its not like the base art assets are going to change much

we are pretty much seeing what we are getting

That hardly answers the question!

If we're going to debate about the screenshots like this... some people are even going so far as saying Bethesda has 'reached its peak' and needs a shakeup... then, for the love of Pete Hines, we should at least be told where these screenshots came from.

It's amazing that nobody's even asking. We need to be more skeptical.
 
I can't believe people are saying this looks good or even fine.
Look at those textures. Good grief. That's pretty damn poor texture detail.
The trees look pretty bad too.
 
*me reading first post and looking at the screen shots* That's a little underwhelming but not too bad I guess.

*sees the first page is full of huge praise below that*

o_O Am... am I seeing the same things as everyone else? Textures especially are pretty blurry on those buildings and those aren't even in the distance.

I can't believe people are saying this looks good or even fine.
Look at those textures. Good grief. That's pretty damn poor texture detail.
The trees look pretty bad too. As does the draw distance.

Thank god I'm not alone!
 
That hardly answers the question!

If we're going to debate about the screenshots like this... some people are even going so far as saying Bethesda has 'reached its peak' and needs a shakeup... then, for the love of Pete Hines, we should at least be told where these screenshots came from.

It's amazing that nobody's even asking. We need to be more skeptical.

There is a topic on Gaf with tons of footage

Its time to hit that acceptance stage bro. And while PC players will see a bump its clearly not going to be a night and day difference

Not until modders step in anyways
 
That hardly answers the question!

If we're going to debate about the screenshots like this... some people are even going so far as saying Bethesda has 'reached its peak' and needs a shakeup... then, for the love of Pete Hines, we should at least be told where these screenshots came from.

It's amazing that nobody's even asking. We need to be more skeptical.

You're absolutely right, they could have come from anywhere. It could be a Fallout 3 mod for all we know.

(‾◡◝)
 
I will say the thing I'm hella impressed with is the way the in game PipBoy screen looks. That looks really cool. I'm a huge sucker for CRT style grainy screens done solid in games. Same goes for the sound design on that thing.
 
Very disappointing from the perspective of graphics fidelity, and definitely not the sort of effort that I can reward with a $60 purchase.

Maybe Fallout 5 in 2022, on PS5/Xbone 2, will have some HD assets.

I'll wait for mods and a price drop.
 
why do you insist on using console screenshots where there are elements obscuring visibility beyond the short distance?


shadowsg4qe4.png

The pic I'm comparing is more relevant than your huge ass panorama shot, I'm comparing the trees and foliage in the background from a similar distance. The other screens seem to have been taken down.

Yeah they look almost the same which is a bit shocking really. I expected more from the PC max settings. Mods can't come soon enough

ENB is going to make it look really good.
 
Fallout 4 just isn't going to set any graphics highmarks, that's not it's bag...Why post ultra high PC screenshots when it doesn't matter?
 
Very disappointing from the perspective of graphics fidelity, and definitely not the sort of effort that I can reward with a $60 purchase.

Maybe Fallout 5 in 2022, on PS5/Xbone 2, will have some HD assets.

I'll wait for mods and a price drop.
Wait you purchase things based off of how much effort they put into the graphics? O.o
 
Yeah they look almost the same which is a bit shocking really. I expected more from the PC max settings. Mods can't come soon enough

It's probably not maxed settings. Ultra may not have all the sliders maxed. I think this was the case with their other games.
Plus it's not using any downsampling.

But ultimately it is dissapointing me. Those textures are pretty bad. Very washed out. Some are of a detail level I'd expect on a PS3 or X360 game.
 
It's probably not maxed settings. Ultra may not have all the sliders maxed. I think this was the case with their other games.
Plus it's not using any downsampling.

But ultimately it is dissapointing me. Those textures are pretty bad. Very washed out. Some are of a detail level I'd expect on a PS3 or X360 game.

yeah

no amount of settings are going to magically make the base assets of higher quality

That takes a competent artist.... like say a modder for instance
 
There is a topic on Gaf with tons of footage

Its time to hit that acceptance stage bro. And while PC players will see a bump its clearly not going to be a night and day difference

Not until modders step in anyways

Acceptance?

What made you think I don't like the look of these screenshots? I'm delighted with these screenshots.

Two things:

1) Fallout 4 is much better looking than Fallout 3. And 2) I never expected this game to be on the cutting edge, graphically.

I just wanted to know who provided the screenshots. Still don't see an answer for that. Review copy. Okay, whose review copy???
 
looks about expected, and by that I mean bad, moreso with those requirements

some screens are alright, but the engine just looks terrible in motion. dem bethesda animations
 
Acceptance?

What made you think I don't like the look of these screenshots? I'm delighted with these screenshots.

Two things:

1) Fallout 4 is much better looking than Fallout 3. And 2) I never expected this game to be on the cutting edge, graphically.

I just wanted to know who provided the screenshots. Still don't see an answer for that. Review copy. Okay, whose review copy???

There is NDA for review copies. It wouldn't wise to publicly announce it.
 
Baffling to me how many people think this looks "bad". Sure, it's not up there with the best of 'em but come on... It looks decent enough. Are you sure it will hamper your enjoyment of the game?

I just hope it runs buttery smooth.

I'm more worried after reading that they ditched weapon degradation and the karma system. And that there will be no hardcore mode (to be expected because it was Obsidian that introduced it in NV.)
 
I'd much rather them focus more time on the story and optional questlines than work on an air conditioner texture

Unless bethesda suddenly became an indie developer i don't think that those who make models and textures are the same who write story and quests :P
 
Every interview has said the team split up immediately after Fallout 3, some focused on Fallout 3 DLC, Skyrim, and Fallout 4... So, 7 years ago, not fast at all.

I'd say production only started after Skyrim. Bethesda Games Studios isn't particularly large.
 
Acceptance?

What made you think I don't like the look of these screenshots? I'm delighted with these screenshots.

Two things:

1) Fallout 4 is much better looking than Fallout 3. And 2) I never expected this game to be on the cutting edge, graphically.

I just wanted to know who provided the screenshots. Still don't see an answer for that. Review copy. Okay, whose review copy???
Evilore himself split these shots off into their own thread due to him being convinced they were genuine. I would hope that's enough for most people.

Take my word for it, I wouldn't post something like this if I wasn't 100% sure of their veracity. I've been on GAF for a long time and regularly post in tech related threads, I don't want to mislead anyone.
 
I think they made the bare minimum amount of improvements as would be financially worthwhile, meaning they prioritized making things just good enough to sell.

It's the reality of the business model they follow when only putting out a large scale openworld game every few years.

I commend their ambition and scope as they make some of the most interactive and largest open world games, however I don't give them a free pass on their missteps like other Bethesda fans do.

I don't justify their poor graphical fidelity and poor animations by saying that it's balanced out because the shitty looking world has a lot to interact with.

I want a Fallout 4 that looks good and has interactivity and there's no technical reason that shouldn't be possible in 2015. At this point in time it shouldn't be graphics or gameplay, we have capable enough hardware to deliver much better visuals than Fallout 4 is achieving.

And just because all games have diehard fans that encourage stagnation doesn't make it OK to do so as well.

If they all knocked that off then we would all get better games as a result. Which is not to say experimenting with a game until it's so different it may as well be a spin off instead of a mainline marketed title, I mean making necessary technical improvements rather than small marginal ones.

Fans of sports games regularly get marginally improved games that have issues that go unadressed for several iterations, so they know how annoying it can be, and not to justify that, but it highlights how much it sucks when it happens in a series that only comes out every few years like Fallout.

I guess I should clarify I don't mean homogenization in that it takes elements from other popular games but that they keep the core game play as simple and acessible as possible rather than advancing it with additional options or abilities out of fear of alienating their target audience that buys all Bethesda games day 0.

So you played the game? I have a few questions if you did.
 
Yeah the minimum specs surprise me

What is eating all the resources?
The complexity.

As someone who's dabbled a bit into modding and with a development background (not a progammer/tech dude, though), I can't help but cringe (and be a bit disappointed) at the straight comparisons to Witcher 3 or GTA V for example. The data structure, modding and "freedom" over tons of individual objects and NPC's comes at a cost. The game (like most games really) isn't really a fit for a straight comparison to pretty much any other game. Whether you care about the fact that the world has much more (and more importantly the potential to have) dynamically placed, individual objects makes the graphical aspects a ton harder to optimize as there's so much less room for predetermined optimization. Just the amount of potential draw calls is probably a lot higher than Witcher 3, or the amount of gameobjects the main thread has to process, potentially slowing down the rendering thread.

Now, that is by no means to say that things couldn't be better or that they are even good. Nor do I believe the engine might be quite up to snuff these days (though I also want to say that I realize that starting the whole tool chain from scratch might simply be a bit too much to ask for). I personally feel the graphics are quite fine given what the underlying tech is doing, even if the texture work, material properties, AO, image quality, shadows do let the overall composure down. But I also really don't enjoy the hyperbolic, shit-throwing these threads tend to end up, especially without any consideration for the realities and the underlying technology.
 
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