LMAO!
PC Ultra
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PS4
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Looks "way better" indeed!
why do you insist on using console screenshots where there are elements obscuring visibility beyond the short distance?

LMAO!
PC Ultra
![]()
PS4
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Looks "way better" indeed!
Honestly, what I'd like to see is a "screenshot" of the .ini fileRösti;184027379 said:Here's what I would like to see:
A lossless 4K/8K screenshot
Gamebryo/Creation Engine supports without problems resolutions up to 8192x8192 so this shouldn't be a problem.
Are the shadows softer based on the distance between the object casting the shadow & the surface the shadow is being cast on similar to Nvidia PCSS, or is that just bad filtering?
PCSS (or another technique implementing the same physical effect) is still much preferable to an artificial change in filtering depending on the shadow caster.That's just filtering / low resolution shadows. Which I actually prefer. "Crisp" shadows from trees just don't happen, even on the sunniest of days.
Uh? Nothing going on the map, except thousands and thousands of objects in screen at all times, and every object can be destroyed: houses can be demolished, grass and bushes can be flatten down, every tree of the gigantic forests can be toppled, every fence or wall destroyed. And the AI look in real time all that and use them to calculate lines of vision, pathfinding, where to take cover, etc, without any script or trigger.
No physics? More than Fallout or Skyrim, that's for sure! You need physics to have wheeled and tracked vehicles, boats, choppers, parachuting from air...
PCSS (or another technique implementing the same physical effect) is still much preferable to an artificial change in filtering depending on the shadow caster.
I don't really see any PCSS happening in these shots though.
I can't be sure but I think some kind of contact hardening shadows is enabled because the differences between the high branches shadows and dog or base trunk shadow filtering.
This question was asked earlier, but to my knowledge, never answered:
Where did these screenshots come from?
Why are we not asking for a source? Why was the most important screenshot omitted: namely, the screenshot of the graphics settings page? To me, if you post PC screenshots of an unreleased game without showing the page for the graphics settings then you immediately lose cred.
We demand answers.
This question was asked earlier, but to my knowledge, never answered:
Where did these screenshots come from?
Why are we not asking for a source? Why was the most important screenshot omitted: namely, the screenshot of the graphics settings page? To me, if you post PC screenshots of an unreleased game without showing the page for the graphics settings then you immediately lose cred.
We demand answers.
Define bare minimum, completely changing the rendering pipeline, animation overhauls, much better character models, even these three things sound simple typed out but take a shit ton of work. Gameplay also seems to have received a ton of overhauls in responsiveness and looks like a competent shooter compared to past titles, movement seems much better, xp and skill systems have changed, etc. these things aren't marginal improvements, that's an overhaul. It's not a graphics or gameplay situation if the graphics aren't as terrible as enthusiasts would have you believe, at least not imho.I think they made the bare minimum amount of improvements as would be financially worthwhile, meaning they prioritized making things just good enough to sell.
It's the reality of the business model they follow when only putting out a large scale openworld game every few years.
I commend their ambition and scope as they make some of the most interactive and largest open world games, however I don't give them a free pass on their missteps like other Bethesda fans do.
I don't justify their poor graphical fidelity and poor animations by saying that it's balanced out because the shitty looking world has a lot to interact with.
I want a Fallout 4 that looks good and has interactivity and there's no technical reason that shouldn't be possible in 2015. At this point in time it shouldn't be graphics or gameplay, we have capable enough hardware to deliver much better visuals than Fallout 4 is achieving.
And just because all games have diehard fans that encourage stagnation doesn't make it OK to do so as well.
If they all knocked that off then we would all get better games as a result. Which is not to say experimenting with a game until it's so different it may as well be a spin off instead of a mainline marketed title, I mean making necessary technical improvements rather than small marginal ones.
Fans of sports games regularly get marginally improved games that have issues that go unadressed for several iterations, so they know how annoying it can be, and not to justify that, but it highlights how much it sucks when it happens in a series that only comes out every few years like Fallout.
I guess I should clarify I don't mean homogenization in that it takes elements from other popular games but that they keep the core game play as simple and acessible as possible rather than advancing it with additional options or abilities out of fear of alienating their target audience that buys all Bethesda games day 0.
Why was the most important screenshot omitted: namely, the screenshot of the graphics settings page? To me, if you post PC screenshots of an unreleased game without showing the page for the graphics settings then you immediately lose cred.
We demand answers.
eh
we only have to wait a week and its not like the base art assets are going to change much
we are pretty much seeing what we are getting
Posted a few times already
I can't believe people are saying this looks good or even fine.
Look at those textures. Good grief. That's pretty damn poor texture detail.
The trees look pretty bad too. As does the draw distance.
That hardly answers the question!
If we're going to debate about the screenshots like this... some people are even going so far as saying Bethesda has 'reached its peak' and needs a shakeup... then, for the love of Pete Hines, we should at least be told where these screenshots came from.
It's amazing that nobody's even asking. We need to be more skeptical.
That hardly answers the question!
If we're going to debate about the screenshots like this... some people are even going so far as saying Bethesda has 'reached its peak' and needs a shakeup... then, for the love of Pete Hines, we should at least be told where these screenshots came from.
It's amazing that nobody's even asking. We need to be more skeptical.
Any news on 21:9 support? I never thought the release of Fallout 4 would be this quiet with a week to go.
Yeah they look almost the same which is a bit shocking really. I expected more from the PC max settings. Mods can't come soon enough
why do you insist on using console screenshots where there are elements obscuring visibility beyond the short distance?
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Yeah they look almost the same which is a bit shocking really. I expected more from the PC max settings. Mods can't come soon enough
Wait you purchase things based off of how much effort they put into the graphics?Very disappointing from the perspective of graphics fidelity, and definitely not the sort of effort that I can reward with a $60 purchase.
Maybe Fallout 5 in 2022, on PS5/Xbone 2, will have some HD assets.
I'll wait for mods and a price drop.
Yeah they look almost the same which is a bit shocking really. I expected more from the PC max settings. Mods can't come soon enough
It's probably not maxed settings. Ultra may not have all the sliders maxed. I think this was the case with their other games.
Plus it's not using any downsampling.
But ultimately it is dissapointing me. Those textures are pretty bad. Very washed out. Some are of a detail level I'd expect on a PS3 or X360 game.
Fallout 4 just isn't going to set any graphics highmarks, that's not it's bag...Why post ultra high PC screenshots when it doesn't matter?
There is a topic on Gaf with tons of footage
Its time to hit that acceptance stage bro. And while PC players will see a bump its clearly not going to be a night and day difference
Not until modders step in anyways
looks about expected, and by that I mean bad, moreso with those requirements
some screens are alright, but the engine just looks terrible in motion. dem bethesda animations
I just wanted to know who provided the screenshots. Still don't see an answer for that. Review copy. Okay, whose review copy???
Acceptance?
What made you think I don't like the look of these screenshots? I'm delighted with these screenshots.
Two things:
1) Fallout 4 is much better looking than Fallout 3. And 2) I never expected this game to be on the cutting edge, graphically.
I just wanted to know who provided the screenshots. Still don't see an answer for that. Review copy. Okay, whose review copy???
Yeah the minimum specs surprise me
What is eating all the resources?
well given the apparently fast development (do we know when they started?) I just doubt it's well optimized and it'll probably eat up shit needlessly
well given the apparently fast development (do we know when they started?)
I'd much rather them focus more time on the story and optional questlines than work on an air conditioner texture
Every interview has said the team split up immediately after Fallout 3, some focused on Fallout 3 DLC, Skyrim, and Fallout 4... So, 7 years ago, not fast at all.
Evilore himself split these shots off into their own thread due to him being convinced they were genuine. I would hope that's enough for most people.Acceptance?
What made you think I don't like the look of these screenshots? I'm delighted with these screenshots.
Two things:
1) Fallout 4 is much better looking than Fallout 3. And 2) I never expected this game to be on the cutting edge, graphically.
I just wanted to know who provided the screenshots. Still don't see an answer for that. Review copy. Okay, whose review copy???
well given the apparently fast development (do we know when they started?) I just doubt it's well optimized and it'll probably eat up shit needlessly
I think they made the bare minimum amount of improvements as would be financially worthwhile, meaning they prioritized making things just good enough to sell.
It's the reality of the business model they follow when only putting out a large scale openworld game every few years.
I commend their ambition and scope as they make some of the most interactive and largest open world games, however I don't give them a free pass on their missteps like other Bethesda fans do.
I don't justify their poor graphical fidelity and poor animations by saying that it's balanced out because the shitty looking world has a lot to interact with.
I want a Fallout 4 that looks good and has interactivity and there's no technical reason that shouldn't be possible in 2015. At this point in time it shouldn't be graphics or gameplay, we have capable enough hardware to deliver much better visuals than Fallout 4 is achieving.
And just because all games have diehard fans that encourage stagnation doesn't make it OK to do so as well.
If they all knocked that off then we would all get better games as a result. Which is not to say experimenting with a game until it's so different it may as well be a spin off instead of a mainline marketed title, I mean making necessary technical improvements rather than small marginal ones.
Fans of sports games regularly get marginally improved games that have issues that go unadressed for several iterations, so they know how annoying it can be, and not to justify that, but it highlights how much it sucks when it happens in a series that only comes out every few years like Fallout.
I guess I should clarify I don't mean homogenization in that it takes elements from other popular games but that they keep the core game play as simple and acessible as possible rather than advancing it with additional options or abilities out of fear of alienating their target audience that buys all Bethesda games day 0.
Every interview has said the team split up immediately after Fallout 3, some focused on Fallout 3 DLC, Skyrim, and Fallout 4... So, 7 years ago, not fast at all.
Right after Fallout 3. Todd said this in the E3 showcase I think.
The complexity.Yeah the minimum specs surprise me
What is eating all the resources?