Fallout 4 |OT| Atom Bomb Baby

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Opinions, man. They are TONS of fun. I spent 22 hours doing settlements and will put a ton of more time into it.

So much whining. (not specifically you, that thread)

I got sidetracked for 3 hours the other night making a house in Sanctuary... and I HATE sandbox games like Minecraft et al.

For some reason though building a rickety shack in the middle of a nuclear wasteland and putting a comic book rack in it was super fucking fun.
 
They way your stuck trying to place objects kills the settlement building. If I had a sky view I think I might have fun. Can't imagine how much time some of those in the pics took.
 
Opinions, man. They are TONS of fun. I spent 22 hours doing settlements and will put a ton of more time into it.

So much whining. (not specifically you, that thread)

I've spent a few hours fine tuning a couple settlements, but I eventually give up because there's no real pay off in doing so besides your own self satisfaction. Which is cool for some people, but I eventually get the feeling I'm wasting my time when there's still so much more of the game I've yet to see and do.

So I think it's a somewhat worthwhile complaint about the whole system. They really over do it with the settlement system. I think there's way too many of them and when it comes down to it there's not a whole lot there mechanically in game.
 
For some reason though building a rickety shack in the middle of a nuclear wasteland and putting a comic book rack in it was super fucking fun.

Planting crops is super satisfying. Thinking of how the raiders across the way are super butthurt about how good my people have it is fun.

As soon as I find my desired secluded settlement, I'll move from Red Rocket and construct my master fortress.
 
How do I get Piper's sidequest if she has one? She had followed me around so long that she was able to fall for my character by me doing some minute men quests and picking some locks.
 
Base building is way too fucking addictive. This happens to me with all games like this. I spent more time making armor and weapons in ESO than actually doing quests. I'm spending more time tweaking Sanctuary than exploring in Fallout 4.
 
oh awesome, when you upgrade your various armor pieces, the look actually changes (like weapons)
 
Re: Museum of Witchcraft quest

I'm doing this quest where i'm supposed to enter a Museum of Witchcraft, but the problem is that there's this Savage Deathclaw in the museum roaming around spreading terror and fear. I get beaten to a pulp almost instantaneously by this beast. Does anybody have any tips for defeating this monstrosity. Even the Fat Man doesn't do the trick. I've tried frag mining the entire place but i still can't manage to kill it. I'm level 19. Would the Power Armour do the trick?
 
Please tell me I'm not the only one doing this everytime Shaun is mentioned XD
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Looking back.. If i knew the baby name going to be shaun i would have named my dude Ethan Mars instead of Hodor Snow.
 
Anyone else finding this pretty dull? I think The Witcher 3 was so good that other open world games like this seem less enjoyable.
 
Opinions, man. They are TONS of fun. I spent 22 hours doing settlements and will put a ton of more time into it.

So much whining. (not specifically you, that thread)

What the hell people want a direct reason to build settlements? They want a direct reward out of it? What is here a fine, it's just a side feature. You can grow at town build a community trade with the characters that come in, build stores etc. Sometimes you get to run in and help the settlers fend off enemies. You can also find and unlock new objects to build by getting magazines. The hell do people mean you get nothing out of it? It's Fallout with a side of Animal Crossing.
 
I gave up base building. Between the terrible ui, the terrible perspective that is not great for placing objects, and most of all the fucking snapping of objects not to mention flat land, it was a chore I really tried to like but just said fuck it. The settlement ui bugging out in the pipboy and saying you are lacking something when you aren't, or not always getting warnings your settlement is under attack or the stupid useless triangle with the exclamation mark on things like happiness but never telling you what to do to get it higher drove me to hate it.
 
Anyone else finding this pretty dull? I think The Witcher 3 was so good that other open world games like this seem less enjoyable.

Kinda the opposite for me. I was only able to play Witcher in bursts till I finished. I cannot put this game down....at work and just want to go home and play.
 
Anyone else finding this pretty dull? I think The Witcher 3 was so good that other open world games like this seem less enjoyable.

Complete opposite for me. I lasted maybe 10 hours into the Witcher and was completely bored. I have put well over 20 hours into Fallout so far and I can't wait to get home.
 
Anyone else finding this pretty dull? I think The Witcher 3 was so good that other open world games like this seem less enjoyable.

Man I am certainly not finding it Dull. Put more hours into this game in the first week of release than any other game in recent memory (Pillars of Eternity might still be more actually).

Haven't played Witcher 3 yet though... the Witcher games previously were both a bit too grimdark and boring for me to invest more than a few hours into playing them, but I've heard Witcher 3 is better.
 
Re: Museum of Witchcraft quest

I'm doing this quest where i'm supposed to enter a Museum of Witchcraft, but the problem is that there's this Savage Deathclaw in the museum roaming around spreading terror and fear. I get beaten to a pulp almost instantaneously by this beast. Does anybody have any tips for defeating this monstrosity. Even the Fat Man doesn't do the trick. I've tried frag mining the entire place but i still can't manage to kill it. I'm level 19. Would the Power Armour do the trick?

Sneak around the area until your find an egg, the game will let you know what you can do from there. i recommend this instead of killing it.
 
Anyone else finding this pretty dull? I think The Witcher 3 was so good that other open world games like this seem less enjoyable.
Not yet.. Once i become OP which is bound to happen in any bethesda game then i think i will.

Though i wish i would rather be playing TES 6 instead of this.
 
Anyone else finding this pretty dull? I think The Witcher 3 was so good that other open world games like this seem less enjoyable.

I find it moreish rather than exciting, though there are exceptions when the quest lines get a bit crazy, I feel like most of what I do in this game is hunt for the good content. Though the dynamics of the sandbox do definitely have some value as well.

Witcher 3 felt like I was reading a great book, just wanted to keep going and hearing more, this is more like eating a can of pringles, it's mostly compulsion making me continue rather than actually loving what's happening.
 
question about The Molecular Level quest

no details but it says its optional to ask for any of the factions help... what if I dont ask any of them for help? will that not make me hostile with them or how does it work?

edit: yay more Witcher 3 talk, quickly becoming the most overrated game I remember hearing about on Gaf (and thats coming from someone who has (had? not sure yet) it as my GOTY) >_>

never undersood this highlander "there can only be one" mentality with videogames
 
also, unrelated: Why do people think lockpicking and hacking is useless? How would you get into master locks and terminals without it? I dont understand. CAn someone explain?

you probably only need one through the game, most probably hacking, as many important doors/safes can be opened through a nearby terminal


that said, the real problem is the perk system and the apparel

in fo3 and nv, you could slowly build up either skill, by putting one or two points in one level, or maybe ten in the next, but in fo4, you are forced to take one of four perks after a level up, which is the fo3 equivalent of putting 25 points into lockpicking in one sitting. Which you will do from time to time, but not 4 times in a row. Also, the magazines helped you raise your skill points slowly without committing a level up to them (only in fo3, in nv magazines worked differently I think)

besides, in fo3 you get off vault 101 probably carrying clothes that add +5 to hacking and/or lockpicking, so realistically, you only need 5 points less than the cut off points, so the limits become 20 points for a novice lock, 45 for a expert lock, 70 for an advanced lock and 95 for a master lock, as long as you endure a little clothes change here and there. A good strategy is raising each skill to 20, and then once you get enough magazines to get it to 26, start raising all the way to 45. Or you can do it slowly, five points per level will maximize a skill at level 20

again, fo4 demands you commit 25 (equivalent) points at once to lockpicking or hacking, and what's worse, you cannot put them all on your four first levels, you gotta wait until level 41 (I think) to master each skill. fo3 and nv let you maximize lockpicking by level 5 if you so desired

and there are no clothes (I think) that raise lockpicking or hacking. mostly cause they would have to raise either skill by a whole perk level (or 25 of the old points) to have any impact, so they'd break the game

all this means that bethesda had to design the game considering that most people will put one or two perks on lockpicking or hacking, and never sealing critical quest content behind those skill checks (which, again, can only be attained by 40> level. edit: I am told you can max out these skills by level 18 and 21, but still)

and it impacts in gameplay experience, since the player is only ever so-so rewarded for those skills
 
Anyone else finding this pretty dull? I think The Witcher 3 was so good that other open world games like this seem less enjoyable.

Opposite for me. After playing many hours of Fallout 4, as much as I enjoyed Witcher 3 at the time, it now seems kinda dull in comparison.

On the Settlement issue I've also had a great time with it. I love customizing shit in games, for me this kind of stuff is its own reward. Gives a sense of ownership of these settlements that you just wouldn't get otherwise.
 
question about The Molecular Level quest

no details but it says its optional to ask for any of the factions help... what if I dont ask any of them for help? will that not make me hostile with them or how does it work?

You can miss out on trophies but none will become hostile if you chose the other, you can still do their quest lines. Pretty sure you have to ask for help or you can't build it.
 
The way I play my character is funny IMO.

Mostly she's happy to help anyone, Lets try to make the world a better place. Nice and helpful with a slight sarcastic streak.


Then an NPC asks something like "What are you going to do about your missing baby?"

and I have her reply with something like "Kill everyone who gets in my way."

I will get to you someday Shaun, and I will make them pay but right now I need to go find this little girls cat. And mod this gun. Etc.
 
and there are no clothes (I think) that raise lockpicking or hacking. mostly cause they would have to raise either skill by a whole perk level (or 25 of the old points) to have any impact, so they'd break the game

all this means that bethesda had to design the game considering that most people will put one or two perks on lockpicking or hacking, and never sealing critical quest content behind those skill checks (which, again, can only be attained by 40> level)

You can have Master level on both by level 18 in Lock Picking and level 21 in Science. The >40 level perks to those are just boosts to the ability like never breaking bobby pins, etc.
 
You can miss out on trophies but none will become hostile if you chose the other, you can still do their quest lines. Pretty sure you have to ask for help or you can't build it.

Do you know if this is the mission where you have to branch out towards a faction?

I'm trying to find a point in my saves where the story is right in the middle, so I can replay each side from there and get all the faction achievements instead of starting completely over.
 
I find it moreish rather than exciting, though there are exceptions when the quest lines get a bit crazy, I feel like most of what I do in this game is hunt for the good content. Though the dynamics of the sandbox do definitely have some value as well.

Witcher 3 felt like I was reading a great book, just wanted to keep going and hearing more, this is more like eating a can of pringles, it's mostly compulsion making me continue rather than actually loving what's happening.

I felt like that with Fallout 3 and New Vegas, but I just can't seem to get into this.

Maybe I'm a bit fatigued on the whole open world thing.
 
I^m like 60hrs in now. Still have not finished the main story. But this game just gets better and better. It already topped the other 3d fallout games for me.

Suprisingly deeper than the other games too despite the streamlined conversation system. It just has so many things going on.
 
You can have Master level on both by level 21 in Lock Picking and level 25 in Science. The >40 level perks to those are just boosts to the ability like never breaking bobby pins, etc.

which is useless because you will have more bobby pins than youll ever use, and you can back out of terminals before they lock. alot of the top perks are like that, thats why I like the perk system, you dont have to go all in

like the weight carry STR perk, you only really want 2 points in it, after that its pointless
 
Anyone else finding this pretty dull? I think The Witcher 3 was so good that other open world games like this seem less enjoyable.

Definitely the opposite. After not really getting that into Witcher 3, took Fallout 4 to make me realize what makes an open world fun again.
 
So my first town has like 12 or 13 people living in it but I don't see the new people, I ring the bell and not everyone shows up. So does this mean that the population becomes figurative at a certain point and the game only holds a certain amount of people in the town who are shown?
 
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