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Andy Bogard Confirmed for KoF XIV

My first KOF was XIII. Seeing this and the other video media for this game... I just can't stop shaking my head.

What a horrible thing.
 
Kof 94 actually looks pretty good.

It uses color well, but looks a bit grainy, with more visible pixelation in a way that later games overcame pretty well. In its day, its cast and the way it merged FF and AoF gameplay was its strong point. FF and AoF looked better than it did.
 
All the effort they put into the last KOF art style and they want to abandon it for this again?

Didn't that Maximum Impact game teach them the lessons?

Did they forget those lessons?

This is sad to me.

I will now go back to watching Jessica Jones.
 
All the effort they put into the last KOF art style and they want to abandon it for this again?

Didn't that Maximum Impact game teach them the lessons?

Did they forget those lessons?

This is sad to me.

I will now go back to watching Jessica Jones.
Of course they learned their lesson, which is why they are staying away from that artstyle that set them back several years.

KoFXII's development was hell.
 
I feel bad, it's like they're trying but it's just not hitting the mark. I really wish this wasn't 3D. None of the 3D stuff has ever looked comparable to anything else at the moment. It's such an awesome series too.

In motion it doesn't look bad, but I guess that's because you're too busy focusing on other things going on onscreen.
 
All the effort they put into the last KOF art style and they want to abandon it for this again?

Didn't that Maximum Impact game teach them the lessons?

Did they forget those lessons?

This is sad to me.

I will now go back to watching Jessica Jones.

If anything I'd say they're applying what they learnt from XII and XIII.

XII: People care more about the character roster size than how good the game looks and animates.

XIII: The art style for this game is just too financially unviable which meant a lot of cutting corners for it
 
First, the trailer:

HAHAHAHAHAAHA - That was bad, I really feel for SNK. I do hope their parent company tries to keep them afloat, they have a lot of good IPs that could fit in with 8th gen.


I've have noticed that a lot of companies are really jumping into that Sony PS4 and VR dream machine.
 
The thing that I find most hilarious about all this?

It was already getting harder to "defend" why SNK/P's games looked the way they did by the turn of the century. By the time KOFXI came out almost ten years ago, it was just more so. I remember so many arguments on various message boards where a number were decrying why KOF "looks like shit compared to GGXX", let alone those who adhered to SF3 as the "gold standard every 2D fighter should strive for". (And of course, for people who were actually playing the damn games, it wasn't so much of an issue.)

Now, as 2015 comes to a close, we're seeing the same thing all over again with XIV being compared to XRD and SF5. Truly, the more things change...
 
The thing that I find most hilarious about all this?

It was already getting harder to "defend" why SNK/P's games looked the way they did by the turn of the century. By the time KOFXI came out almost ten years ago, it was just more so. I remember so many arguments on various message boards where a number were decrying why KOF "looks like shit compared to GGXX", let alone those who adhered to SF3 as the "gold standard every 2D fighter should strive for". (And of course, for people who were actually playing the damn games, it wasn't so much of an issue.)

Now, as 2015 comes to a close, we're seeing the same thing all over again with XIV being compared to XRD and SF5. Truly, the more things change...

Seriously

Literally the only games where KoF didn't sacrifice looks in the name of roster size in a long time have been XII and XIII. I love the look of those games, but let's be honest, it was not the best decision for the company.
 
There's clearly improvements in the graphics with each trailer. Now we can actually see textures on things like Iori's coat.

--

I'm convinced people calling this PS1 graphics are blatantly shit posting.

not really. they are comparing it to 90s cg. snk has always been behind the curve in regards to tech but they could usually get away with that solely based on aesthetics and characters just looking plain cool. they don't even have that going here.
 
Having a game look like this is not going to help the company.

Going to get blasted in reviews off the visuals alone. Bad publicity or just flat out being dismissed by potential consumers is not what SNK needs as they try to stay alive.
 
The most important thing is whether or not they've sorted out their netcode. If it's as bad as XIII then this game is really doomed.
 
I hate that we have to diagram sentences to figure out what "exclusive" means when it's used this way.

JK...I love diagramming sentences.

Still confusing, though.
 
Having a game look like this is not going to help the company.

Going to get blasted in reviews off the visuals alone. Bad publicity or just flat out being dismissed by potential consumers is not what SNK needs as they try to stay alive.


What game has ever helped the company financially that was not the MI series, MS Defense, or pachinkos past 2000? The company has been a float for years and now it is likely that their ips are moving beyond gaming for Asia. It is foolish at this point to think SNK cares that much about new consumers.
 
The thing that I find most hilarious about all this?

It was already getting harder to "defend" why SNK/P's games looked the way they did by the turn of the century. By the time KOFXI came out almost ten years ago, it was just more so. I remember so many arguments on various message boards where a number were decrying why KOF "looks like shit compared to GGXX", let alone those who adhered to SF3 as the "gold standard every 2D fighter should strive for". (And of course, for people who were actually playing the damn games, it wasn't so much of an issue.)

Now, as 2015 comes to a close, we're seeing the same thing all over again with XIV being compared to XRD and SF5. Truly, the more things change...

I don't get it.
I always assumed fighting games aren't that different from any other videogames genre. There is the 'community', and there is a relatively large number of other players who buy and enjoy them just like any other videogame. Does it make any sense? I don't know if it's correct to call them 'casual players', as I only want to make a distinction between them and those who would play SF even if Ryu and Ken were stickmen, moving over a white background.

One thing that never seems to change is how the former try to diminish the latter, and how silly they are to complain about the same stuff that most people would complain about, in other videogame categories (graphics in fighting games, frame rate in racing games, single player contents in FPS...).

Personally, I don't see anything wrong/weird in gamers complaining (not shitposting) about graphics/artstyle/design, while talking about a fighting game.
 
You play in Steam? I have troubles finding matches and they can be really laggy. Where are you from?

Yup, I'm in Ontario, Canada.

I'm guessing XIV will be released on console first and then arcade/PC versions will follow, like what they did with the console version of XIII.
 
Personally, I don't see anything wrong/weird in gamers complaining (not shitposting) about graphics/artstyle/design of a fighting game.
There's nothing wrong about it, but this is like the 4th KoFXIV thread and that's all people want to talk about. It's annoying having to waddle through the same posts over and over and over again and it's not changing anytime soon.

We heard the first 30 times, game looks bad they should have stuck with 2D, we get it.
 
There's nothing wrong about it, but this is like the 4th KoFXIV thread and that's all people want to talk about. It's annoying having to waddle through the same posts over and over and over again and it's not changing anytime soon.

We heard the first 30 times, game looks bad they should have stuck with 2D, we get it.

People are glad it looks like ass, this is them celebrating.
 
There's nothing wrong about it, but this is like the 4th KoFXIV thread and that's all people want to talk about. It's annoying having to waddle through the same posts over and over and over again and it's not changing anytime soon.

We heard the first 30 times, game looks bad they should have stuck with 2D, we get it.

Yea, I agree. It's like people don't look at past King of fighter games and see that they are never about how pretty they look. It's about the diversity in character's moves, and the combo's that make King of Fighters fun to play.

I never play king of fighters because it's pleasing to the eye.
 
There's nothing wrong about it, but this is like the 4th KoFXIV thread and that's all people want to talk about. It's annoying having to waddle through the same posts over and over and over again and it's not changing anytime soon.

We heard the first 30 times, game looks bad they should have stuck with 2D, we get it.

Not much else to talk about until they have actual gameplay videos.
 
I think it was a good point that this game doesn't look that different than an Ultimate MVC3, or even something like Tatsunoko VS Capcom. It's kinda par-the-course for games that focus on Roster Number over a smaller, more concentrated cast.

I'm constantly conscious of the fact that most of what I loved from KOF Orochi Saga and onwards work was a product of it's technically pretty stagnant sprite style. Characters didn't change look much (save for Athena and new characters), and even when they did, it wa a handful of characters per game. So they made up for reusing SO much work by adding layers of fresh stuff on top of it. New Intros, new moves, etc.

Unfortunately, while this was somewhat of a solution for the transition for XII to XIII, you could already see signs that it wasn't sustainable. The new cast of XIII already had much stylistic different to those of XII. For example, Kula's sprite was more of an Higher-Def version of her old spritework, compared to people like Mai, Yuri, and Athena, which had more of Nona's signature style to them.

Now we're back to much more common-looking, easier-to manufacture character silhouettes and designs (similar to those of older KoFs), and a graphic style that (so far) could probably be carried on by a much wider range of talent than the art of the last game.

Everything has a "easily creatable" feel to it so far, even the backgrounds. They're all pretty much arena's with all the 3D elements far away from the "action" stage, which means they could later implement dynamic camera angles (say for Desperations or Victory poses) without having to wonder if suddenly you'd see a part that looks bad from a certain angle.

Honestly, as much as I dislike it (I'll miss my Apple-bottom Athena, "Moeblob Goofball" Yuri and "Really can survive nukes" Ikari's), this is probably the right way to start making a game that even has a chance to overtake the 2k2UMs and 98UMFE's. This series needs it's roster numbers, huge movesets, and ability to at least do SOMETHING no other major fighting series currently can offer: a roster comfortably above 20 before the 3rd revision. The only other game to really try that so far this gen is what... MKX? And even with all the money WB has, MK has always had pretty simple-silhouette character models, with a few outliers here and there, just like this does so far.
 
What game has ever helped the company financially that was not the MI series, MS Defense, or pachinkos past 2000? The company has been a float for years and now it is likely that their ips are moving beyond gaming for Asia. It is foolish at this point to think SNK cares that much about new consumers.

The MI series didn't help either. Notice that they stopped making MI and went back to traditional KOF. Actually, I don't think anything they've done has been good from them since the mid 90's. They were hurting back in 1998 and 1999 and even after Playmore's acquisition.
 
The MI series didn't help either. Notice that they stopped making MI and went back to traditional KOF.

"Went back"? MI never replaced traditional KoF. Also pretty sure that the MI games stopping was more because of Falcoon leaving than it not doing well.
 
I think it was a good point that this game doesn't look that different than an Ultimate MVC3, or even something like Tatsunoko VS Capcom. It's kinda par-the-course for games that focus on Roster Number over a smaller, more concentrated cast.

i disagree with this assertion. i especially dont think the animation is comparable to either of those titles atm.
 
"Went back"? MI never replaced traditional KoF. Also pretty sure that the MI games stopping was more because of Falcoon leaving than it not doing well.
I always took MI not being continued because SNK knew that MI couldn't compete with the graphics needed to move from PS2 to PS3/360.
 
Yea, I agree. It's like people don't look at past King of fighter games and see that they are never about how pretty they look.

Wait, what? Part of KOF's charm and draw has ALWAYS been about how detailed and impressive and gorgeous its sprite-based visuals were in comparison to other sprite-based 2D fighters in the market at the same time.

Like, seriously, visuals were one of the main points of attraction for those who became SNK / Neo Geo fans.
 
Why'd you have to fuck up KoF SNK? WHYYYYYYYYYYY?

It's muh favorite ;-;

If it's your favorite, why are you so focused on the graphics? KoF only recently had decent sprite art. For years it was rehashed over and over.

The animations are on point, despite the hitstun. There's a video floating around of comparisons between the movelist in this game and the previous games.

What is this nonsense? Part of KOF's charm and draw has ALWAYS been about how detailed and impressive and gorgeous its sprite-based visuals were in comparison to other sprite-based 2D fighters in the market at the same time.

Like, seriously, visuals were one of the main points of attraction for those who became SNK / Neo Geo fans.

No, no it hasn't. People complained for years that the game looked too similar between entries. Some of you are coming in hot after two games.
 
No , no it hasn't. People complained for years that the game looked too similar between entries. Some of you are coming in hot after two games.

I've been playing KOF since '94 first showed up in my local arcade, and SNK fighters since SNK fighters existed. I completely disagree with you, at least from every component of the fanbase I've been in / around / known.
 
If it's your favorite, why are you so focused on the graphics? KoF only recently had decent sprite art. For years it was rehashed over and over.

The animations are on point, despite the hitstun. There's a video floating around of comparisons between the movelist in this game and the previous games.

96' and 98' had really good sprite art though.

It stagnated through 00' and 02' sure but since it's been great, art direction has been on point since Maximum Impact hit, IMO.

I just think the assets look janky and broken, I'll buy into it being alright when I actually have a controller in my hand. But this is a pathetic effort to step into 3D with the series.

I've been playing KOF since '94 first showed up in my local arcade, and SNK fighters since SNK fighters existed. I completely disagree with you, at least from every component of the fanbase I've been in / around / known.

I always found the art comparable to Street Fighter A2
 
So suddenly, KoF's spritework is bad and the series always looked bad, and this is a return to form, and people should accept this, and now SNK doesn't want new players, they're catering to a dwindling fanbase by making it exclusive on console with no arcade release?

is that really what people are saying?

I think some people might be conflating looking bad with repeatedly using the same sprites. With little to no changes.
 
I think it was a good point that this game doesn't look that different than an Ultimate MVC3, or even something like Tatsunoko VS Capcom. It's kinda par-the-course for games that focus on Roster Number over a smaller, more concentrated cast.

Despite how low-poly it is, I actually think TVC running in the Dolphin emulator is more pleasant to look at compared to what I've seen of KOF14. For some reason It also happened to have the best looking 3D Ryu until SFV.

795YtWy.jpg
 
I didn't hear serious complaints about KOF graphics until KoF XI, but that was the game where SNK claimed they drew new 'HD' sprites and they were running on Nesica cabs af the time.

When the games were running on MVS cabs, people were fine with the graphics. They were more annoyed with the striker system introduced in '99, and the overall kusoge feeling that was 2001.
 
KOF's sprite work and animation was always excellent imo.

Even KOFXI, the last numbered KOF to use the old sprites, introduced extremely well animated characters in Oswald, Momoko and Shion.

The old sprites may not have been as gorgeous as the one's in XII/XIII but they most definitely had a charm of their own.
 
Seems like folks have forgotten what it was like to see 320x224 sprites doubled in size (with maybe a shitty filter applied) and placed against 640x480 or better backgrounds. It ain't pretty.
 
I've been playing KOF since '94 first showed up in my local arcade, and SNK fighters since SNK fighters existed. I completely disagree with you, at least from every component of the fanbase I've been in / around / known.

I'm talking broad appeal. It's easy for local people to fall in love with those sprites if they aren't thrown other games. Not that it's a bad thing either way, but constant forum conversations, locals, and general discussions across the board complained about the reused assets.

You have a point with SNK fighters like Last Blade and later, Garou. Just KoF hasn't been a point of entry graphically for a while. But this is all from memory, so I could definitely be wrong.

96' and 98' had really good sprite art though.

It stagnated through 00' and 02' sure but since it's been great, art direction has been on point since Maximum Impact hit, IMO.

I just think the assets look janky and broken, I'll buy into it being alright when I actually have a controller in my hand. But this is a pathetic effort to step into 3D with the series.

I always found the art comparable to Street Fighter A2

I'd say 03 was hit or miss. Ash and Duo were great, though.

So suddenly, KoF's spritework is bad and the series always looked bad, and this is a return to form, and people should accept this, and now SNK doesn't want new players, they're catering to a dwindling fanbase by making it exclusive on console with no arcade release?

is that really what people are saying?

I think some people might be conflating looking bad with repeatedly using the same sprites. With little to no changes.

Not saying people should or shouldn't accept this. I just don't believe that it was an entry point for newcomers as much as other elements were.

But I do think I am mixing up repetitious usage with bad.

In any case, it's fine to talk about the graphics, just not letting it dominate the conversation is key. SNK would do well to serve us some gameplay features and news on that.
 
I just hope Kensou doesn't suck this time. He seems to trade between decent and being bottom tier. With only 2000 and XI near the top.
 
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