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Oculus Rift available for preorder for $599.99, shipping in March

Man this I way out of my range. I am guessing around 800 CAD with ya and shit? Probably.
 
Let's say the PSVR will be $350 you still need a $350 PS4 to use it, so we are $700.00 before taxes. Yet you think "Sony, help us all" with that cost of entry it is not going to be niche as well?

You also have to remember, that the tech in the OC is far superior to the PSVR. The PSVR will be the "cheap/low end/entry level" VR experience in my opinion. While still "neat" it will not be near the level of performance of the OC in both quality and features/experience.

The GTX 970 or above required for Rift costs more than the PS4. I don't this is a case where the superior tech will win. It's all about economy. That's assuming the whole VR thing does not fall on its face out the gate.
 
Well, that's not unexpected and probably justified given the tech components in that thing.

Still, I was only marginally interested in VR in the first place and there is no way I'm buying one of these, not even for half the price. See you after 2020, VR. Or maybe we have better AR solutions by then which I would prefer.
 
Anyone know what games and experiences are expected to launch alongside this? With it shipping in March it seems a bit strange to have not much info around what is coming out.
 
I would have chosen something other than $599 if only because that price point is hilariously toxic in the gaming community thanks to the PS3 launch debacle.

Like, I'd have gone to $589 and eaten the cost just to avoid it.
 
Release date now May for pre orders. Early adopters stepping in. We'll see how this sells after the initial rush is done.

I would have pre ordered if the touch controllers were thrown in and shipped when ready. I have no use for another XB1 controller.
 
Let's say the PSVR will be $350 you still need a $350 PS4 to use it, so we are $700.00 before taxes. Yet you think "Sony, help us all" with that cost of entry it is not going to be niche as well?

You also have to remember, that the tech in the OC is far superior to the PSVR. The PSVR will be the "cheap/low end/entry level" VR experience in my opinion. While still "neat" it will not be near the level of performance of the OC in both quality and features/experience.

There are already 36 million people, closer to 40 when it comes out, that has the ps4. How many people you think has a computer that can support the rift, and have 600 dollars lying around to buy it?

PS VR will still be niche, but it has every chance of being the device that breaks into the mainstream. Oculus need to convince casuals that the experience is worth 600 dollars, and after they do that they need to get lucky that these consumers have a computer that can run it.

For finantial success for now, plug annd play experience and lower price point trumps technical superiority any time of day.
 
As I predicted in the previous thread.

Same. I predicted 549.99 to 599.99 and was leaning heavily on 599.99. Not surprised or shocked to be honest. Still have not hit the order button however. I may a bit later today, not in a real hurry and don't need it day 1.
 
I don't know what people were expecting.

It comes with a xbox one pad, and has top end hardware.

You get what you pay for with hardware, it's like people with 4GB low end cards wondering why their games run badly, but then they say "but it's got 4GB" like that's what makes games run fast.
 
Let's say the PSVR will be $350 you still need a $350 PS4 to use it, so we are $700.00 before taxes. Yet you think "Sony, help us all" with that cost of entry it is not going to be niche as well?

You also have to remember, that the tech in the OC is far superior to the PSVR. The PSVR will be the "cheap/low end/entry level" VR experience in my opinion. While still "neat" it will not be near the level of performance of the OC in both quality and features/experience.

If PSVR is entry level, what's Gear VR? That thing is $99.
 
European media reports that you have to pay customs (~20% import tax), too.
That means for Euro customers, Oculus costs ~888 EUR total, that's 955 USD.

Yes, I think people expected a lower price.

Of course you have to pay customs. It will be 900+€ due to extra fees for the custom handling etc.
 
Laptops are not yet compatible with the rift. They have mentioned it several times that mobile GPUs are not compatible.
Mobile GPUs that use Optimus, not all of them.

You should be okay. How are you looking on 3D Mark? are you able to run most games at ultra settings at a locked 60 fps?
I did the test earlier and these were my results

jLGuQxK.png


I play a lot of games on max settings, but due to the lackluster CPU a few don't run that well on ultra.
 
I didn't see anywhere to register an account after ordering. Any way I can still register an account so I can see the purchase history?

In my confirmation email they gave me a link to make changes.

There are already 36 million people, closer to 40 when it comes out, that has the ps4. How many people you think has a computer that can support the rift, and have 600 dollars lying around to buy it?

PS VR will still be niche, but it has every chance of being the device that breaks into the mainstream. Oculus need to convince casuals that the experience is worth 600 dollars, and after they do that they need to get lucky that these consumers have a computer that can run it.

For finantial success for now, plug annd play experience and lower price point trumps technical superiority any time of day.

The type of people who can buy $300+ GPUs and other high end equipment are exactly those who have 600 dollars lying around.

It's true that convenience trumps technical superiority, heck it's why consoles sell. But PCs sell too. A better experience is still a better experience.
 
I did not expect that price. Don't have a pc capable of VR anyway but still. Alittle nervous for psVR given that's my only option. Here's hoping for 300$ max
 
3 USB 3.0 ports required. Ugh. That sucks. I would a lot of people that are still rolling with a sandy bridge era CPU are going to be shut out regardless of what GPU they have.

Wait seriously?

Damn, that shuts the door on me straight off, my MB only has 2. I can use 2 more from a header on the MB, but I'd have to get a new case to use those.
 
Most new tech don't see mass market adoption with its first iteration. It took years for there to be more HD TVs in American households than SD TVs. And that's a common electronic product.

There was no risk with HDTVs. It was TV, but better. VR is something completely different, which can either be really good or really bad in the market. However, the sticker shock + an unknown isn't great for mainstream appeal.
 
I am shocked...

That people are shocked that VR is expensive. Really, what did you all expect?

Do you know how many times Oculus/Palmer said they were aiming for 300'ish for the consumer launch?


Hence that's what most people expected until fairly recently.

300 would have been a definite pre order from me, and many other people, but at 600? Definitely waiting to see what Vive releases at now.
 
A bit more than I thought. I guess this needs to be like Blu-Ray, with $600 players for early-adopter videophiles, before it starts getting mainstream.

The main thing that has me worried is whether people will make good games for it, given that the initial market will be small and development costs for a whole new system will be very high.
It will be awesome for cockpit games though, where developers can sell to VR-enthusiasts (getting lots of free publicity for their game in the process) while still selling to regular TV/monitor gamers (e.g. Elite Dangerous has done really well out of VR).

In all seriousness, I hope that in 10 years' time we'll be able to buy a wireless lightweight VR headset for about £100.
Personally, I'm in at £200-300 for a wireless version if the content is good (and it doesn't become the next kinnect/3DTV).
Godspeed to you brave VR pioneers, go forth and build that platform for the likes of me.
 
Sony launch PS4 taking a small lost ,.
Also for Sony this is just like a console since they will be making money off licensing fees.
It's one of the advantages they have so they can play around more with price .

Sony sells PSVR people buy software for it , they make money off the software .
It's the same model they use for everything from PS1 to VITA .
How it sell going to play a part yes but it's the same model and no one know how big the VR market is right now.
Also they want to make it mass market it's in there interest for that to happen .

You are missing the point. The market is too small for this product for them to make it all back on licensing fees. They also need to make back the cash on R&D. If you throw a ton of money into R&D on a first generation product, you try and make a massive dent in it out of the gate. You do that via a high early adopter price not through a low entry. A low entry price also removes your ability to lower prices to drive sales in the future.

This isn't a console like scenario. The market is really small.

Also, people do have a sense of how big the VR market is and its not big. I swear some people think that these VR headsets are going to sell tens of millions out of the gate. How many people are going to more than double the price of their console? Let's say the PS4 sells 100M units. How many of those users are actually going to go down the VR path and buy a headset? It will not be large
 
Bleed the early adopters. That's a terrible price point. And that is subsidised as well??? Consumer friendly for next consoles in 2020 I reckon.
 
European media reports that you have to pay customs (~20% import tax), too.
That means for Euro customers, Oculus costs ~888 EUR total, that's 955 USD.

Yes, I think people expected a lower price.

Thats why is asked if its shipped from the US. If they do, you'll have to pay import tax.
 
If you own a DK2, is there even a good reason to upgrade right now? Yes, the CV1 is better in every respect. However, SDK 1.0 supports the DK2, and if you're OK with a baseline VR experience, I don't think the CV1 offers enough of a leap to upgrade, especially at this price.
 
Same. I predicted 549.99 to 599.99 and was leaning heavily on 599.99. Not surprised or shocked to be honest. Still have not hit the order button however. I may a bit later today, not in a real hurry and don't need it day 1.

Don't worry, even if you order now May is the earliest you'll get it.
 
You get what you pay for with hardware.

Right.

PS4 powered VR will have limitations given the specs compared to what the PC could deliver.

Shrug. I'll probably end up getting both, but I have more faith in what the Rift can deliver in terms of visuals and performance.
 
I am shocked...

That people are shocked that VR is expensive. Really, what did you all expect?

The devkits were the price range I was looking for. Only reason I didn't buy one because I was waiting for consumer. However they kind of forgot people need to actually buy them and they doubled the price.
 
I fully expected to cave once I saw them go up, but I still don't want one. I did run the little tool just to make sure my computer is okay and it passed. I then expected to cave when I saw it pass. Still don't want one.
 
There is nothing more boring than reading post after post of people explaining how much the device is in their country's currency. Makes the thread a chore to wade through.

This is an enthusiast device so this amount seems pretty reasonable. If you already have a computer capable of using it, I doubt the entry fee will bother you.

I have a couple mid-high end PCs hooked up to large HDTVs, am really excited by VR in general, and am somewhat of an early adopter with most tech I'm enthusiastic about... But I'm hesitant to spend this much. This feels very much like a niche price... and my feeling already is as much as I know I'd enjoy it, I'm probably going to wait a year or two for v2.0...or consider the PSVR (or Vive if it comes in cheaper).
 
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