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Oculus Rift available for preorder for $599.99, shipping in March

I think Sony will surprise a lot of people and come in much cheaper than people are now expecting, would they really be stupid enough to attempt to go down the PS3 route again? Oculus will do just fine for preorders but the question is how long it can be sustained, at $599 either orders will plummet fairly quickly or the price will.

Yeah.

Remember when SONY said the PS4 will have 8GB of GDDR5? NeoGAF was like: OMFG!!! Not $599 again!!!


PSVR will be 299 or 359 max.
 
There is little point in doing a cheaper PC VR HMD because you get into a much murkier space in the PC spec problem.

They already have a much lower price point segment in GearVR. Smartphone VE makes far more sense in that context because the base requirement is already in a much better mainstream position.

If someone already has a decent PC but doesn't have $600+ dollars to spend on a VR headset, I don't think they would mind getting a lower quality Rift if it meant they could still experience the same types of PC games that will have VR support this year.

GearVR doesn't come close to offering the same type of experiences. The horsepower to run high fidelity games just isn't there.
 
Won't be on Oculus App Store. Not surprised there.
It will still be available any other way you want to get it.

I am sure it will have access to the same apps on the Gear VR Oculus store. Which means means Milk VR video player will play all your VR Porn. Just don't expect support for fleshlights, lol.

Also since this is for PC, I imagine getting apps that are not from the Oculus store working will not be too hard. Although I have to admit the fact that it appears that the Vive will be taking a more open approach is something that sways me in that direction.
 
I was already planning to get the PSVR first, and this changes nothing in my plan except how long I'll probably wait to upgrade my pc for a Rift. Maybe 2017, if it's still around.

I still think PSVR is going to be 30ish max. I was pretty far off on the Rift cost though, so who knows?
 
Don't you fucking dare talk shit about my 2500K, computer...

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preorder not cancelled.


I mean...
 
Surprisingly expensive considering the pricing of the DK1 and DK2. Especially weird because people are generally used to the fact that the devkits are far more expensive than consumer products, and here's a consumer product 2x more expensive than its devkits used to be.

Have you compared the dev kits to the release kits? If you did, not sure how you are surprised it would cost this much more.
 
Wow! Didn't think about this. The Touch controllers will probably be $150 or more.

I don't know if they will be that expensive, but it is possible.

I personally prefer the touch controller to the vive controller though. Vive controller looks like hot garbage.
 
VR is already dead on arrival, if that's is going to be the starting price for most VR headsets (HTC Vine will be priced the same if not more).

Not to mention another $1k for the PC for an experience that has almost no content for it.

Without a major install base, there will be no specific VR content made by third party developers. No VR specific content will result in a half assessed products modified for VR, which will not maximize the experience.

Given the choice between buying a 4K 40-50 inch TV or a GTX980 or 980Ti. Or PS4 + XONE, I know what I would be buying.
 
Wait the $599 to €699 ($750) increase in cost doesn't include taxes in that $151 dollar increase for europe?

The argument of paying higher taxes in Europe hardly holds up if they are based in the US and Ship from the US, do they have any holdings in Europe aside from perhaps meeting European safety standards on an electrical product? because the cost of CE testing spread out per unit would not be $151
What additional taxes does that $151 dollar increase per unit (for Europeans) include?
It seems very much like a premium added for European customers because they are aware companies get away with this shit by claiming such a cost increase in Europe
 
You know it's not a binary thing like you've presented.

How about "I apologize for the higher price, but we do not have distribution from Europe at this time, and as such these customs fees are unavoidable. We will be working to remedy this issue in the future."

And also clarify if the price of the thing itself already covers customs fees or not.

In Palmer's original tweet he didn't even bother citing distribution as a factor. It wasn't a "telling it like it is" tweet because it conveyed zero information whatsoever. It was a drive-by, and probably would have gotten him a ban if he said it on GAF. Honesty with people is fine, but clarity, being informative, and being courteous isn't mutually exclusive.

It's a pretty indefensible tweet from a CEO during a product launch.

It's not all bad, I guess he could have advised people to start working harder at their jobs to afford it, lol.
 
I really think the PSVR comparisons are kind of foolish. These two devices are both VR, but the available projects are miles apart in terms of functionality. The sort of experiences that people are eager to have in VR will not run on a PS4 attempting to display the image twice. They're going to smaller projects, limited in scope by the hardware. It's still good, but not the future of this medium. It's like saying the PS VR is dead in the water, because Google Cardboard is getting more widely available.

PS VR is going to be the face of VR for the first few years. But they will need to advance the processing tech if they want to compete with Oculus/Vise.
 
Well... this clearly states they are covered and included in the price.

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Some members have been worrying over country of origin in terms of shipping, so I was just pointing out how things can be shipped with duty paid by the seller, not the recipient at the door so they don't have to ship to you from within the EU for you not to get charged.



No it's not clear ! It means nothing, if he says you won't have to pay extra taxes that will be a clear answers. It can be required taxes to ship it from America , not our own taxes.
 
VR is already dead on arrival, if that's is going to be the starting price for most VR headsets (HTC Vine will be priced the same if not more).

Not to mention another $1k for the PC for an experience that has almost no content for it.

Without a major install base, there will be no specific VR content made by third party developers. No VR specific content will result in a half assessed products modified for VR, which will not maximize the experience.

Given the choice between buying a 4K 40-50 inch TV or a GTX980 or 980Ti. Or PS4 + XONE, I know what I would be buying.

Consumer VR starts at $100 if you own a 2015 Samsung mobile. High end Gaming VR starts at high end gaming prices. Hopefully console gaming VR will start at console gaming prices.

All of these prices will fall over time.
 
Yeah.

Remember when SONY said the PS4 will have 8GB of GDDR5? NeoGAF was like: OMFG!!! Not $599 again!!!


PSVR will be 299 or 359 max.

Dunno, they can shoot for 400 with the competition priced like this. (HMD + Camera + Moves), which would still be a good deal. For us stupid folk who already bought a camera for unknown reasons, and already "have got the moves": 319 usd.
 
That's not how it works.

You either pay customs or you pay taxes, not both. If Oculus charges more to cover the taxes (as is usual in the EU), you shouldn't need to pay customs as well. If Oculus charges "taxes" and you need to pay customs as well, those taxes you payed are going straight into Oculus' pocket.

This.

Import duty is similar to VAT but not the same thing. They are usually cost-equivalent (else it causes a distorted market and tends to open up some oddball tax avoidance methods), though you often get hit with an extra handling charge in the case of customs.

If you're being charged VAT, then it's either because:

1) the product is being shipped from some location in Europe (99% of cases, since individually mailing parcels from America to the EU is very expensive compared to hauling a few cargo containers, then employing local couriers!)
2) a scam (rare)
3) You're buying digital goods (to avoid us Europeans buying our Steam games from an "foreign" company without paying any tax, since bits don't pass through customs). Rules for digital goods are new and likely to be quite complicated, but you'll see it if you compare Star Citizen/Elite Dangerous prices from their EU and American stores.

If you aren't being charged VAT then it's either because:

1) It's being shipped from outside Europe and a customs charge will apply instead.
2) VAT has already been paid (e.g. private non-international sales like ebay)
3) The shipper is evading tax (and will be in serious shit if they are caught).

Occulus will not claim to be including VAT if they aren't. This would be a VERY BAD THING for their accountants when they file their tax returns. They are a billion dollar company, not some mom&pop store that can be forgiven by the taxman for making elementary accounting mistakes.

Amazon/Ebay ship from the US and allow you to pre-pay the custom fees.
This is like how you can privately ship with Fed-Ex fro the US and tick a box marked "bill customs fees to seller".
This is not a scam. While Amazon are a bit dodgy, they aren't going to commit massive tax fraud or smuggling to make a few extra quid. Ebay sellers can probably fuck things up though, if they ship without following ebay's global seller instructions.

TL;DR:
Since the Dev kits were shipped from Europe, the consumer product will be too.
EU prices include all taxes. The price you pay Occulus is the only price you pay.
 
£499 in the UK.....ouch

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£300 maybe £350 I'd be down, but half a grand for something that might not even run particularly well on my current system (i7 , 16GB & GF970) or get much 3rd party support is a tad too risky at this juncture.

I just hope that the pricing comes down to a more reasonable level over the year, because that's ridiculous for what is a peripheral when all is said and done.
 
A device that requires $700-800 worth of hardware to use outselling a device that requires twice that? You don't say.

PS4 has a current userbase of 35mil but what's the current number of rigs out there that can actually run Oculus and run it well? PC gaming while superior to consoles in terms of hardware and specs is incredibly less user-friendly and intimidating to most people outside of its small ecosystem.

Price isn't double either.
 
What's the deal with the CPU requirements? For the longest time it has been the case that the GPU is essentially 95% of the work horse as long as your CPU is "good enough", does VR introduce something particularly CPU intensive to games?
 
Well... this clearly states they are covered and included in the price.

tG1Mgu4.png


Some members have been worrying over country of origin in terms of shipping, so I was just pointing out how things can be shipped with duty paid by the seller, not the recipient at the door so they don't have to ship to you from within the EU for you not to get charged.

Thanks! Yeah I'm happy that means customs also are covered.
 
Hopefully I'll find some way to try out the consumer model. Not only is the cost ridiculous in canada (I've seen upwards of 900CAD), but my computer is far from meeting the spec requirements. I got a chance to try one of the devkits for a short period of time, but I couldn't fit the headset with my glasses on so I had a less than ideal experience. So I'm curious if the launch model is more adequate on this end.
 
Also no one cares if you are making money or not. No one cared that Sony was losing $200 on each PS3 sold at launch. This is not something your customers are concerned about.

Why eat the cost when the first iteration of this thing is unlikely to get much mainstream traction? Do you honestly think if the OR were $200 instead if $600 it'd fly off the shelves? To who? All those casuals with $1200 gaming PCs? You think Ellen and Oprah would start giving the things away on their show? Oculus seems to be playing the market that is there and being realistic about it.
 
Aside from paid for exclusives, I think you can count on most PSVR titles also coming out on PC... and just as with PC ports of 2D games, I'm sure developers will leverage the extra horse power available. Most third party developers making VR exclusive games are targeting PSVR + Rift + Vive. I don't see why that would change. If they're using UE4 or Unity, it's almost push button to get it working on all of the above.

Yes, of course, but that doesn't conflict with what I'm saying. My point isn't that PC users won't get 'better' experiences, but it's less likely that PSTV will ever be left out in the cold. People will be okay with not getting the best experience if it means they get in cheap, but losing out on lots of experiences altogether would have been more problematic.
 
Posting this again. I'm concerned about my preorder since I received an order number but no confirmation e-mail. When I check my order status, all I see is this



Could anyone who has successfully preordered and gotten a confirmation e-mail tell me if their order status screen tells them an estimated delivery month?

I received a confirmation email. Neither in the email nor on the order page does it give me an estimated delivery month. The only time I saw an estimated delivery month was on the checkout page.

It does tell me how much I will be charged when it ships, though.
 
You tell me how much this should cost:
  • Very high-resolution completely custom screens
  • Custom optics tuned to this specific device
  • Manufacturing starting costs for a brand new device
  • Controller + other accessories

Better question: why is all that stuff in there? They priced DK1 300$ and DK2 350$ and a lot of people were quite happy with that.
This a year later an massed produced.

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I hope Sony is paying close attention and seeing most of the backlash regarding high Rift pre-order price. They would be fucking foolish to even think of going north of $400 price point. Please don't fuck this up.
 
Consumer VR starts at $100 if you own a 2015 Samsung mobile. High end Gaming VR starts at high end gaming prices. Hopefully console gaming VR will start at console gaming prices.

All of these prices will fall over time.

It's either now or never. If VR flops now, It will become a niche category, same as 3D TV. You also have to consider today's market, most gaming companies are already leaning towards mobile gaming. No sane company will throw their resources behind niche market when they are guaranteed to make a loss.

VR at this moment has hype behind it. Once they lose that, all the momentum will stop. The goal should be to keep that momentum as long as possible to get as many units out as possible and get 3rd party developer behind them. At $600, and 700 euros starting price they have just sucked all the momentum away. Just look at the posts in this thread
 
GearVR is their low cost platform (which costs even more than a Rift if you don't own the handset) which appeals more to the masses the Rift is aimed at enthusiasts and companies.
Well, if you want to go with that logic, OR is far more expensive still if you don't own the required PC. I think GearVR is a really well priced product all things considered.

Have you compared the dev kits to the release kits? If you did, not sure how you are surprised it would cost this much more.
It's a mass-manufactured product now, as opposed to probably hand-assembled devkits. I mean sure, if I compare the devkits for any product, like consoles etc, to their final consumer hardware, devkits always look clunkier, are far less refined and are technologically worse. But are always far more expensive - it's just a logical nature of an early prototype, vs. mass manufactured consumer hardware.

IMO, they should have omitted the controller and 'free' games that they're shipping with this, and sell it for $450-$500 instead. They have freaking Facebook backing here, I can't believe that they can't find a way to manufacture this more affordably, or even take a small hit initially to make the product as popular as it can be early on.
 
The benchmark tool on the Oculus website is pure junk. Apparently my 6-core Intel 980x i7 processor is not new enough, video card is old I guess (GTX 590) and apparently I don't have USB 3.0 ports even though I have USB 3.0 ports. lol I'll stick with the 3D Mark benchmark. :P
 
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