zerokoolpsx
Member
The shader 1 looks better, but I want to compare it to the 2 other shaders. Shader 2 makes her look so pale.
the game play will probably be meh at best as Inti Creates is a mediocre developer.
this looks awesome. ANd i feel like that would match the Xrd style best, as well.Shader gif plus a photoshop filter (Poster Edges) on shader 1
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I kinda want more on the first shader kinda like the photoshopped image but better. Lets wait for the other shaders anyway.
PNG Image of the photoshopped filter since I forgot the crappy shit photoshop does on my gifs lately meh.
Not a huge fan either. Something about it looks weird. Meh.Can I just say I don't like the breast tattoo at all? Or anything regarding that revealing aspect of the clothing. Not the fact that it's revealing, necessarily, but just how it looks in general.
The render is very beautiful. Not a fan of the character design though.Shader gif plus a photoshop filter (Poster Edges) on shader 1
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I kinda want more on the first shader kinda like the photoshopped image but better. Lets wait for the other shaders anyway.
PNG Image of the photoshopped filter since I forgot the crappy shit photoshop does on my gifs lately meh.
have been out of the loop...they are using 3D modelling now? (for that 2.5D look)
i was under the impression it was going to be proper 2D like old Castlevania/SotN and the concept art :/
I thought they were pretty clear about this from the start...
They definitely were clear about it.
have been out of the loop...they are using 3D modelling now? (for that 2.5D look)
i was under the impression it was going to be proper 2D like old Castlevania/SotN and the concept art :/
You must have not been paying any attention. They said from the very start of the project it was "2.5D" and would use shaders to give it a 2D look. They even released pre Alpha footage of the game showing this.
my bad. for some reason even though i knew it was 2.5D ( i forgot), these new shaders just make it look really different than what i saw of that pre-alpha footage.
Shader gif plus a photoshop filter (Poster Edges) on shader 1
![]()
I kinda want more on the first shader kinda like the photoshopped image but better. Lets wait for the other shaders anyway.
PNG Image of the photoshopped filter since I forgot the crappy shit photoshop does on my gifs lately meh.
the breasts look like they're about to fall out.
You can do something similar to the Photoshop filter using SweetFX, it still would be far from how GGXrd looks though.
It already looks better than MN.09 anyway.
We can hope it's better than it is now, as it probably will, but might as well already expect it to look just like the screenshots we have now.
People shouldnt expect it to look exactly like Xrd since its a different engine and a different set of artists
This was my first impression as well.Filter 1 looks better overall but makes it look too 3D in the field screen Filter 2 kind of removes that but it doesn't look nearly as good as Filter 1. Some combination of the effect would be great.
On that note, I still need to figure out what to do for my weapon, lol.
I think we should choose based on the fahr away image. Not from the closse up.Shader gif plus a photoshop filter (Poster Edges) on shader 1
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I kinda want more on the first shader kinda like the photoshopped image but better. Lets wait for the other shaders anyway.
PNG Image of the photoshopped filter since I forgot the crappy shit photoshop does on my gifs lately meh.
*looks at Inti Creates development history*
*Sees Mega man zero*
Wat?...
They developed the entire Mega Man Zero series, easily the best games in the franchise. How on earth does that make them mediocre?
And who in the world can soberly claim that Inti Creates is mediocre? They made Mega Man Zero and ZX, almost unarguably much better Mega Man games than what Capcom was putting out at the time, which were either the worst games in the X series or nonexistent.
On that note, I still need to figure out what to do for my weapon, lol.
Like stage makeup for boobs! Although actually... since she has the magi-crystal there, that may actually be why.I wonder if that's partially to do with how far away the camera is during gameplay. Exaggeration of features to make them stand out?
I'm moving to a new house and I wanted to know how to change the delivery address for the game once it comes out.
You should have an email from Fangamer with the subject "ACTION REQUIRED: Survey For Bloodstained: Ritual of the Night." Click the link in that email and you can change your address. If the link no longer works, email fangamer support directly and they'll fix it for you.
Since we heard that the backers wanted a more illustration-like feel, we had Inti Creates work on several methods of making that possible. Out of the options they showed us, we really liked this "toon" shader right away. The background is not ready yet, but I've had them put together a preview of just Miriam. I hope you can understand why we like it so much.
I hope you can understand why we like it so much.
.That boob. Lol.