Street Fighter V Beta IV Thread: Jan 30-31

Paid DLC? No way.

Should the game give you the ending when you lose in arcade, too?

Capcom gotta make money somehow, unfair as it might seem.

Everyone is free to either unlock or pay for the DLC as they see fit. Why should less experienced players be pushed more towards paying just because they are losing more often than winning? I guess you think the rich should get richer in a sense?

There should be some other ways of earning credits besides just winning online IMO. Either that or just give a lesser amount of credit for a loss than a win.
 
Jesus I haven't played since the first beta and I loved it then, but good lord I'm loving even more now. It just feels so good. Why must 3 weeks be so far.

Doing solidly as Nash. Wanna mess with Rashid more but I'm not sure if he's my type.
 
Everyone is free to either unlock or pay for the DLC as they see fit. Why should less experienced players be pushed more towards paying just because they are losing more often than winning? I guess you think the rich should get richer in a sense?

There should be some other ways of earning Fight Money other than winning online IMO.

Don't you also get fight money from single player content and those daily challenges?
 
The only thing I'm worried about is that I've been playing on pad this whole time on SFV, so I'm not developing my muscle memory for stick, which is what I use to play SF :/
 
Nah, come on. That's bullshit. Not when it comes to unlocking content in a game.

Like someone mentioned above, the challenges could render that moot.

Like if they did something like this:

Completionist: Complete 10 matches online
Perfectionist: get a Perfect in a ranked match
That's Critical: Win a ranked match with a CA
Streaky: win 5 ranked matches
One Quarter: complete Arcade mode with any character (default difficulty) without continuing

and with fight money rewards for all of them
 
No fight money on loss is pretty stupid. Something like this could really discourage casual players. You should get something, even if some pity points.

So it isn't just me that noticed it. If there's no offline means of getting fight money through daily challenges = refund time.
 
If you want them to quit the game, sure. But Capcom doesn't. They want everyone to stick around so they can sell them costumes and season passes.

Not even remotely convinced this would be the case. Any points they earn for losing would be so paltry it would be worthless, just a feel good gesture. No casual is going to keep playing because of that, they will quit within a month or so just like any other game. Their simplified mechanics and whatever story mode they come up is their best appeal to that audience.
 
No fight money on loss is pretty stupid. Something like this could really discourage casual players. You should get something, even if some pity points.

While I agree they should get a few points, as long as they're not losing money it should be okay. There will be plenty of fight money attainable through single player, between arcade mode, training, challenges, survival, etc.
 
Why should they? They lost, losers shouldn't get anything but an ass beating.

Because they bought the game and are actively playing it, thus supporting the game. Some players may never get good and lose most of the time, but that doesn't mean they should be completely discouraged from playing the game online and trying to get better after spending money and time on it. Awarding some amount of fight money for playing is not unreasonable or unfair. If you win and get the maximum amount, good for you. You got the biggest possible reward. You're not getting slighted if the loser of the match gets something as a consolation.
 
Not even - the best thing you can do to improve your game is to watch your matches after playing for an hour. It's really hard to process your mistakes when you're playing. Watching match footage will give you the exact idea as to what you would lose to, what situations you were more favorable in, etc.



I had a similar issue when playing earlier today in one match. Basically, immense slow down when connecting to the other player (even in the loading screen right before the match!). Then, once the match actually started, the lag was gone. However, between rounds, when neither player had control, the slowdown would return. Very odd, and the only bad connection i've had all day.


I like this. Is that what you normally do when playing SF? Play one hour then study replays? How effective is this?
 
They've said a million times that there are.

And how much will you be able to get? The same as online? Because if it's limited to "oh you can only get 1,000 for doing the tutorials and going into training mode once" that's not the same.

They need to encourage people to play. The last beta had 10Fight Money on loss IIRC, while the winner got like 100FM. That was more than fair because it didn't waste anyones time for going into a ranked/casual match. Here, if you lose, you've lost time and "effort" toward unlocking things with the only benefit being some knowledge that you may/may not be able to take into the next match.
 
Because they bought the game and are actively playing it, thus supporting the game. Some players may never get good and lose most of the time, but that doesn't mean they should be completely discouraged from playing the game after spending money and time on it. Awarding some amount of fight money for playing is not unreasonable or unfair. If you win and get the maximum amount, good for you. You got the biggest possible reward. You're not getting slighted if the loser of the match gets something as a consolation.

There's singleplayer and challenges with goals to meet for points and that's fine. The goal for fighting someone online is to win, not lose. Losers should feel more motivated to get better and win.
 
Fuck, I can already see me being like lvl 20 with 0 LP.

Is the only way to deal with Gief's charging grab to run? Or jump? Can I use my CA against it as Chun? And are tatsu's safe on block? I also have no idea what to do when I get my opponent in the corner. I usually try to jump in and I get anti aired.
 
Paid DLC? No way.

Should the game give you the ending when you lose in arcade, too?
That's a pretty bad comparison. Those characters shouldn't even be paid DLC in the first place. Nothing is gained for the consumer by making that content really difficult to unlock.

If Capcom makes it extremely difficult for people to unlock those characters it would be no different then when developers of F2P games make levels so difficult that you essentially need to buy something from them to get past it.
 
From what I understand the majority of your fight money will be coming in through daily challenges once those are live. I'd imagine that there will be plenty of those that are just 'play 10 matches' that won't require actually winning.
 
Yeah it's like dots or lines, it's really weird. I don't know the technical term and I have no idea how that would free up resources. It's not a deal breaker but I hope it isn't in the actual copy of the game.

I believe it's called dithering. Really common artifact on transparencies in Saturn and PSP games.

If you turn down shadow quality in the PC version you can get the same effect IIRC

Thanks for bringing this up and explaining what it is. It was driving me nuts! After spending quite some time trying to get IV show up on my TV as good as it could (as I had graphical niggles with that game from the get go as well), seeing these dots in V made me question my setup all over again. For those that don't see them but wish to: choose Necalli and pick a stage with bright light like the New York of Waterfall stages. Now, watch the area on his body around his hanging dreads and you'll see lots of tiny dots/squares as if he is wearing finely structered but nearly invisible black tights around his skin. I can only hope that Capcom is aware of this and still willing and able to fix it even now as it kind of ruins the look of the characters on those stages.

I played for a few hours, got an 9 win streak going, not bad for someone who hasn't played a fighting game in over a year. Overall I am pretty disappointed, don't get me wrong, I think the game is pretty fun. It's just that I expected this game to be able to jump start me getting back into fighting games after quitting the genre. I just thought I would like this game a lot more than I thought I would, I just feel like something is missing from this game.

Well, you're certainly not the only that feels this way. I - at this first impressions stage at least - also feel as if there is something missing from V, some element from the basic combat flow perhaps that II and III had in spades (and that made playing matches so satisfying) but IV and now V seem to be lacking (for me) for the most part. Might be a different design direction or combat focus though. Just curious, did you like IV or did it feel similar?
 
That's a pretty bad comparison. Those characters shouldn't even be paid DLC in the first place. Nothing is gained for the consumer by making that content really difficult to unlock.

If Capcom makes it extremely difficult for people to unlock those characters it would be no different then when developers of F2P games make levels so difficult that you essentially need to buy something from them to get past it.

You really think they should work on post launch DLC for free? I'm all for free DLC, but Capcom is running a business here. It's nice they let people earn the DLC through playing the game, but it shouldn't be easy.
 
There's singleplayer and challenges with goals to meet for points and that's fine. The goal for fighting someone online is to win, not lose. Losers should feel more motivated to get better and win.
I don't know about you but being given fucking nothing for your time is pretty demotivating for most people :P
 
You really think they should work on post launch DLC for free? I'm all for free DLC, but Capcom is running a business here. It's nice they let people earn the DLC through playing the game, but it shouldn't be easy.

I don't think he or anyone would disagree that Capcom should get paid if that's the option of quickest method for people that are impatient. However, I think people would disagree with you that in the meantime of the "grind" people shouldn't be losing "time and effort" toward that grind because they lose a match (or many as the case may be for casuals) and they don't want to spend money to unlock quickly.

There's nothing wrong with having the Fight Money grind. There's a problem when that Fight Money grind is "oh you need to win a lot" grind.

Losing a lot while getting 10FM for 10 matches would equal nearly the same as winning 2 matches that give 50FM is more fair than losing ten matches and getting 0 FM from the process. Understand?
 
There's singleplayer and challenges with goals to meet for points and that's fine. The goal for fighting someone online is to win, not lose. Losers should feel more motivated to get better and win.

Ok, cool, so Capcom's message for those who buy the game, spend their time playing online, but lose is to F off and go play single player?

So something like the loser of the match getting 10 FM, and the winner getting 100 FM is going to offend your sense of honor? How is that so problematic? You're getting ten times as much for winning. That's a pretty big motivation for trying to get better and win.

I swear, attitudes like this this are exactly why even people who try to get into the genre get fed up and give up.
 
You really think they should work on post launch DLC for free? I'm all for free DLC, but Capcom is running a business here. It's nice they let people earn the DLC through playing the game, but it shouldn't be easy.
This is a terrible mentality. It's a pretty meager roster in the base game. We shouldn't be happy that Capcom is doing us the favor of unlocking characters. That used to be standard practice in fighting games.

I'm not saying they should just be giving them away, I'm just saying that there is a fine line between "Doing us a favor." and purposefully manipulating the in game monetary system to where only the upper echelon of players ever get to try the other characters without paying for it. And giving someone absolutely no currency when they're playing is crossing that line.
 
Well, you're certainly not the only that feels this way. I - at this first impressions stage at least - also feel as if there is something missing from V, some element from the basic combat flow perhaps that II and III had in spades (and that made playing matches so satisfying) but IV and now V seem to be lacking (for me) for the most part. Might be a different design direction or combat focus though. Just curious, did you like IV or did it feel similar?

I actually did not like IV at all. I played it when it came out for a while then quit, I never went back to it. I had a lot of problems with how IV played. While I am pretty happy with V itself, despite my feelings on it.
 
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