The Lone Dragon
Member
Oh wow, completely neglected Network match settings! I stand corrected then. So if I pick ??? for favorite stage, will that be random?
I believe so.
Oh wow, completely neglected Network match settings! I stand corrected then. So if I pick ??? for favorite stage, will that be random?
Why should they? They lost, losers shouldn't get anything but an ass beating.
Okay, I'm fairly new to street fighter and I really want to get into this!!
Generally I like speedy, quick attackers that aren't really based around combination throws or anything like that. Do you guys know which characters might fit that role?
Cammy or Rashid, I'd say...
Nah, come on. That's bullshit. Not when it comes to unlocking content in a game.
Nah, come on. That's bullshit. Not when it comes to unlocking content in a game.
It's live early?
It was announced for the 29th in Japan, so yeah, it's been up for everybody since last night.Is the beta live on PS4?
Why should they? They lost, losers shouldn't get anything but an ass beating.
Paid DLC? No way.
Should the game give you the ending when you lose in arcade, too?
Capcom gotta make money somehow, unfair as it might seem.
There are.There should be some other ways of earning Fight Money other than winning online IMO.
Everyone is free to either unlock or pay for the DLC as they see fit. Why should less experienced players be pushed more towards paying just because they are losing more often than winning? I guess you think the rich should get richer in a sense?
There should be some other ways of earning Fight Money other than winning online IMO.
There are.
There are.
Don't you also get fight money from single player content and those daily challenges?
Nah, come on. That's bullshit. Not when it comes to unlocking content in a game.
No fight money on loss is pretty stupid. Something like this could really discourage casual players. You should get something, even if some pity points.
If you want them to quit the game, sure. But Capcom doesn't. They want everyone to stick around so they can sell them costumes and season passes.
No fight money on loss is pretty stupid. Something like this could really discourage casual players. You should get something, even if some pity points.
Why should they? They lost, losers shouldn't get anything but an ass beating.
So it isn't just me that noticed it. If there's no offline means of getting fight money through daily challenges = refund time.
Rashid seems OP as fuck, at least the one I just played bodied me hard.
He seems pretty fun to play with,
Not even - the best thing you can do to improve your game is to watch your matches after playing for an hour. It's really hard to process your mistakes when you're playing. Watching match footage will give you the exact idea as to what you would lose to, what situations you were more favorable in, etc.
I had a similar issue when playing earlier today in one match. Basically, immense slow down when connecting to the other player (even in the loading screen right before the match!). Then, once the match actually started, the lag was gone. However, between rounds, when neither player had control, the slowdown would return. Very odd, and the only bad connection i've had all day.
Suggestions for a Bison user stuck under corner pressure? I can't seem to be able to get out![]()
They've said a million times that there are.
Because they bought the game and are actively playing it, thus supporting the game. Some players may never get good and lose most of the time, but that doesn't mean they should be completely discouraged from playing the game after spending money and time on it. Awarding some amount of fight money for playing is not unreasonable or unfair. If you win and get the maximum amount, good for you. You got the biggest possible reward. You're not getting slighted if the loser of the match gets something as a consolation.
He's so slippery, the match I had was lagging a bit too so he was basically teleporting around and I couldn't react for shit.
That's a pretty bad comparison. Those characters shouldn't even be paid DLC in the first place. Nothing is gained for the consumer by making that content really difficult to unlock.Paid DLC? No way.
Should the game give you the ending when you lose in arcade, too?
Yeah it's like dots or lines, it's really weird. I don't know the technical term and I have no idea how that would free up resources. It's not a deal breaker but I hope it isn't in the actual copy of the game.
I believe it's called dithering. Really common artifact on transparencies in Saturn and PSP games.
If you turn down shadow quality in the PC version you can get the same effect IIRC
I played for a few hours, got an 9 win streak going, not bad for someone who hasn't played a fighting game in over a year. Overall I am pretty disappointed, don't get me wrong, I think the game is pretty fun. It's just that I expected this game to be able to jump start me getting back into fighting games after quitting the genre. I just thought I would like this game a lot more than I thought I would, I just feel like something is missing from this game.
That's a pretty bad comparison. Those characters shouldn't even be paid DLC in the first place. Nothing is gained for the consumer by making that content really difficult to unlock.
If Capcom makes it extremely difficult for people to unlock those characters it would be no different then when developers of F2P games make levels so difficult that you essentially need to buy something from them to get past it.
I don't know about you but being given fucking nothing for your time is pretty demotivating for most peopleThere's singleplayer and challenges with goals to meet for points and that's fine. The goal for fighting someone online is to win, not lose. Losers should feel more motivated to get better and win.
V-Reversal?
You really think they should work on post launch DLC for free? I'm all for free DLC, but Capcom is running a business here. It's nice they let people earn the DLC through playing the game, but it shouldn't be easy.
If there's one thing i want to be able to do in the final release is filter out brazil specifically.
There's singleplayer and challenges with goals to meet for points and that's fine. The goal for fighting someone online is to win, not lose. Losers should feel more motivated to get better and win.
This is a terrible mentality. It's a pretty meager roster in the base game. We shouldn't be happy that Capcom is doing us the favor of unlocking characters. That used to be standard practice in fighting games.You really think they should work on post launch DLC for free? I'm all for free DLC, but Capcom is running a business here. It's nice they let people earn the DLC through playing the game, but it shouldn't be easy.
Well, you're certainly not the only that feels this way. I - at this first impressions stage at least - also feel as if there is something missing from V, some element from the basic combat flow perhaps that II and III had in spades (and that made playing matches so satisfying) but IV and now V seem to be lacking (for me) for the most part. Might be a different design direction or combat focus though. Just curious, did you like IV or did it feel similar?
It was announced for the 29th in Japan, so yeah, it's been up for everybody since last night.