Remembrance
Member
Got the bonus ending after 30 hours of game time. I was worried that getting accidentally spoiled on +1s had blown the biggest surprise, but what a rush when I finally blew that starting gate wide open.
Definitely tackling the Challenge next, but now I'm not actually sure if I can find the drive to get all the +1s. It feels like Riddler Trophies all over again. And you have chaotic areas like the treehouses and the jungle to look forward to...
My understanding is that the very first quote on top of the starting house defined the purpose of the game and the island:
The island was constructed as a dream world (which you apparently experience by plugging yourself into various machines and pee bottles, as the man waking up at the end was). Inside this dream world you lose all your memories, as a means of inducing a zen state of mind, as suggested by the many quotes. Perhaps as a means of coming closer to god - the "builder of this house"?
You can wake up from the dream any time you want (as one of the recordings suggested) by lighting seven lasers and entering the elevator. The very last thing you hear before waking up is, indeed, a reminder that all this will vanish, like a star at dawn or a dream - the island resets itself as though you were never there.
At another level, this game is about finding the "builder of this house" in a different sense. We find Jonathan Blow himself in the game literally, as the puzzle-maker at the bottom of the mountain, and figuratively, as the invisible hand behind every machination, every task, everything you see. By emptying our mind of all worldly ideas in an environment carefully swept free of all such ideas, we embrace the pure language of the puzzles, which brings us closer to Blow and how his mind works. Every time you curse him on seeing a hard puzzle - and instantly realizing that someone did this with full intent and purpose - that is a message received directly from the mind of the creator of the game.
As the fifth video clearly stated, we know nothing except our own awareness. But, by immersing ourselves in this meticulous construct, we can come astonishingly close to understanding the person who constructed it.
Definitely tackling the Challenge next, but now I'm not actually sure if I can find the drive to get all the +1s. It feels like Riddler Trophies all over again. And you have chaotic areas like the treehouses and the jungle to look forward to...
My understanding is that the very first quote on top of the starting house defined the purpose of the game and the island:
Through many births
I have wandered on and on,
Searching for, but never finding,
The builder of this house.
The island was constructed as a dream world (which you apparently experience by plugging yourself into various machines and pee bottles, as the man waking up at the end was). Inside this dream world you lose all your memories, as a means of inducing a zen state of mind, as suggested by the many quotes. Perhaps as a means of coming closer to god - the "builder of this house"?
You can wake up from the dream any time you want (as one of the recordings suggested) by lighting seven lasers and entering the elevator. The very last thing you hear before waking up is, indeed, a reminder that all this will vanish, like a star at dawn or a dream - the island resets itself as though you were never there.
At another level, this game is about finding the "builder of this house" in a different sense. We find Jonathan Blow himself in the game literally, as the puzzle-maker at the bottom of the mountain, and figuratively, as the invisible hand behind every machination, every task, everything you see. By emptying our mind of all worldly ideas in an environment carefully swept free of all such ideas, we embrace the pure language of the puzzles, which brings us closer to Blow and how his mind works. Every time you curse him on seeing a hard puzzle - and instantly realizing that someone did this with full intent and purpose - that is a message received directly from the mind of the creator of the game.
As the fifth video clearly stated, we know nothing except our own awareness. But, by immersing ourselves in this meticulous construct, we can come astonishingly close to understanding the person who constructed it.