Labolas
Member
In 1.5 hours (7pm PST) unless it has been extended
Ah, okay. Thanks.
In 1.5 hours (7pm PST) unless it has been extended
Not that it particularly matters, but I wonder how this game is going to review. It doesn't ship with a ton of content or characters, nor does it do anything explicitly new.
In 1.5 hours (7pm PST) unless it has been extended
I'm glad I don't have an invincible reversal, because I become dependent on them.I feel your pain. Bipson has no invincible reversal. Try playing this game when in the previous game you had an excellent invincible reversal that only a few characters could punish.
That being said, they are right. Just block and get used to throw range / pay attention to what their tendencies are. Learn frame data when the game comes out so you know what to punish with.
I'm glad I don't have an invincible reversal, because I become dependent on them.
That said, what compensates for that lack?
Pressing up K after her Guren Ken or Ressen Ha gives her that overhead grab. Someone called it a command grab so I just got lazy, I guess.Karin has a command grab?
Pressing up K after her Guren Ken or Ressen Ha gives her that overhead grab. Someone called it a command grab so I just got lazy, I guess.
So does Ken not have any normal links? Is it only his chains?
- c.lp-> s.lp -> s.lk xxx fierce srkNo one? I figure there isn't but I may just be stupid.
I mean in terms of a toolset.Better reads/footsies I think
Or V-reversal
Except the hundreds of time where I've known for certain that the player is gonna do something that I could punish if I had the option you mean ?
But whatever, clearly I'm in the wrong judging by how people react to what I'm saying..
I mean in terms of a toolset.
If character A has a fireball and B doesn't, B gets something to compensate.
Bison gets no DP, but he gets ??? to compensate.
c.lp-> s.lp -> s.lk xxx fierce srk
And c.mp c.mp on counterhit.
Well he can link into TC1 (back s.mp -> s.HP) from c.Mp. So that does a good chunk of damage but TC1 has short range so you have to be close...Damn but nothing as good as Ryu, figures. Damn light combos.
But just keep blocking! then they'll surely stop pressure eventually!
Yes. This is what it means to play defense. Being knocked down isn't supposed to be a situation where you are on equal footing with the opponent. It means you either defend properly or eat shit, and when you've defended properly more often than not you're still not out of the woods and have to win neutral yourself before you get a chance at making the opponent eat shit. This is how it usually works in games that aren't fucked.
Why is every bison I fight a lag monster?
Why is every bison I fight a lag monster?
My problem isn't that being knocked down puts me at a disadvantage.
It's that as Mika I'm put at a disadvantage where I have zero option other than turn into a punching bag.
Yeah, the best way to avoid the hard knockdown is to quick rise or do the jump back variation. You can't do that when you get crush counter knocked down though right?
I want a teleport backdash. :-(He gets a teleport dash and a badass walk
No really idk
Do you play Nash?Why is every bison I fight a lag monster?
maybe you should be pressing df.fierce instead thereI cannot consistently do j.fierce db.fierce mp.flame combo 100%. I wonder if my muscle memory is fucking me up.
Why is every bison I fight a lag monster?
I want a teleport backdash. :-(
Do you play Nash?
so having litterally no valid option on wakeup other than "block" is fine in your oppinion?
My problem isn't that being knocked down puts me at a disadvantage.
It's that as Mika I'm put at a disadvantage where I have zero option other than turn into a punching bag.
Dunno what character you play, but I'm guessing you dont litterally block 100% of the time? Probably do the occassional dp or ex move when the opponent is getting a bit to predictable with stuff a dp could easily punish, no?
Exactly you are on the ground. There's no equal footing there.you are supposed to be at a disadvantage when you get knocked down
How do you guys feel about the Gief/Mika matchup? I feel like Mika is pretty even with him from what I've played.
Mike_Ross on PSN the real deal?
He likes neccalli, and I fought Mike_Ross with an okay necalli, so I think he's the real deal
My problem isn't that being knocked down puts me at a disadvantage. It's that as Mika I'm put at a disadvantage where I have zero option other than turn into a punching bag.
Seems evenish to me too. They can fuck each other up on knockdown and have buttons that counter each others
This game is a masterclass of situational awareness. If you lose, it's because you made a mistake. No comeback mechanics, if you are down, you have to work hard to bring it back. I love this shit....the beta process has been amazing and I can't wait for this bitch to drop this month....going to be the only disc in the PS4 for prolly 2 years straight.
Yeah that's who he was playing. Got too cocky after blowing him up in the first round. Tsk on me.
maybe you should be pressing df.fierce instead there
it's a lot more easier to roll into a yoga flame motion that way