Wait say goodbye to Minecraft....the game owned by Microsoft?
Confused
Did you not pay attention to how Minecraft began before Microsoft purchased them and how the community of players and modders helped drive it's iteration?
Wait say goodbye to Minecraft....the game owned by Microsoft?
Confused
You use the modding tools the game has provided or contact the dev instead of trying to hack his software.So remind me again, how do I sign my code in such a way as to mod (which was the topic here) someone else's UWA app?
I must have missed the memo.
Wait say goodbye to Minecraft....the game owned by Microsoft?
Confused
You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
It's a transition to a world in which
- Knights of the Old Republic 2, instead of being lovingly crafted closer to its original vision over many years by the community, is stuck with the original broken and incomplete release.
- Vampire The Masquerade Bloodlines lingers in a broken (and unplayable on modern computers) state, instead of having all its issues fixed and its gameplay polished over a decade of dedicated work.
- Dark Souls remains at 1024x720 30 FPS instead of running at arbitrary resolution and 60 FPS.
As just 3 out of a litany of literally hundreds of examples.
Why any enthusiast of the medium of gaming should desire this or remain unconcerned by it is something I will never understand.
The community moddable version of Minecraft is not available on the Win 10 store. A Windows 10 port of the pocket edition is all that is available.
I don't see it that way...This kills thecrabmodding.
I don't see it that way...
You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
Mod support is coming
You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
I don't see it that way...
You're back to wishful thinking. I mean, do you believe this hasn't been tried?You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
Are you really this naive or are you just fucking with us?You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
Today it's profitable to release broken games. When the community will no longer be able to fix them, it will stop being profitable. So the dev will have to publish a working game or not publish anything at all.
While plenty have stories of game installs or uninstalls messing up their computer...in this environment it will never happen again.
MEUTIM which brings ridiculously high resolution textures to Mass Effect 1 doesn't exist in this world you're describing. Nor does most graphics modding or texture modding in general.
lol you're clearly missing the point I'm trying to make, or more likely just being purposefully as obtuse as possible. No wonder Durante is frustrated with you.No. MS have nothing to do with it. You can sign your own code. You dont need MS's approval.
You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
There is no point in arguing with a brick wall. Or a troll.You're back to wishful thinking. I mean, do you believe this hasn't been tried?
Lots of things you say would be wonderful. The vast majority of them have not the least in common with the reality we live in.
There is no point in arguing with a brick wall.
You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
I mean, don't get me wrong I wouldn't mind UWA versions of games existing alongside win32/normal non-sandboxed releases but UWA only releases would be asinine.Nor does stuff like the Unnofficial patch for VtMB or Kotor 2 Restored, because publishers released those games and then fucked off to the next project after launch.
Microsoft's current policy has it that W10 apps have to run in their own seperate sandbox that makes things like community fixes, Freesync, fullscreen mode, SLI, injectors (ENB, FPS caps etc) impossible to use. Really basic, useful tools that should not be messed with. They're aparently doing this for no benefit as well.
Currently the W10 version of RotTR is fucked for SLI and patches are slower than Steam.
Because W10 store apps are Universal Windows Apps instead of Win32 apps, they impose a lot of limitations to the user and take control away from him.
It's like iOS App Store.
Any recent examples? Because my impression is that those issues have become so rare that they're now irrelevant and not something that needs attention.
You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
I mean, don't get me wrong I wouldn't mind UWA versions of games existing alongside win32/normal non-sandboxed releases but UWA only releases would be asinine.
Well, the bolded caps made it look like he's ateast a bit panicking.
Or a transition (over ~10 years, not suddenly) to a world where those games whould have been released in a proper state and didn't require the community to fix the dev's mistakes.
Feels like we are going in circles now.
And I have already said that personaly i don't desire it(Edit: due to other long term problems that can arise from this) . It's just that i don't see it as such big of a deal as you seem to think.
I understand what he is saying. There is no need for caps. I just don't agree with his doom and gloom predictions for the future of PC gaming.
Honestly if Microsoft first party stuff only got this treatment I'll ignore it. Those games probably weren't heading to Windows if this store wasn't a thing regardless, I'd like them here rather than Xbox if only for conveniance. If third party stuff starts getting UWA-only releases I'll make a big stink. In the end though they're doing this shit for no benefit, this isn't how you establish a store or foster a userbase. They're shooting themselves in the foot (to whatever degree is debatable) for no reason at all. There's no precedent for success here, and a lot of precedent for failure. Why not make them Win32?
I doubt they would honestly. Would EA really give up Origin to instead sandbox their games and give Microsoft 30% while also killing their new Origin Access service? Would Ubisoft give up Uplay and give MS 30%? I don't really see most if any of the main publishers going down this route.
Also, as long as MS doesn't close their operating system as Windows RT (and they obviously won't) we will always be able to mod games from different companies. They're not blocking you from modding 3rd party games or accessing those anywhere you want, they're just making sure to promote their storefront with their own IP's or deals.
I don't trust microsoft after gfwl and i don't want to support them either after the troubles i had with their service which was from the first to the last day a mess for some of my games. Quantum Break seems like something i might enjoy but i am fine with waiting a few years to see how the windows store evolves and how it affects gaming before i buy a game from them.
No problem here
Quite the contrary as pointed out numerous times in this very thread. The amount of drive-by shit posting in here is making my head spin.
Wait, you live in a crazy ass utopia world, where a game being a universal app will somehow prevent publishers from shitting out broken ports, it will somehow make every developed be able of creating modding tools of their games, and then you even feel confortable on shitting on old school modding by calling it a "war of gamers vs game makers"? Do you realize how crazy you sound?You use the modding tools the game has provided or contact the dev instead of trying to hack his software.
Maybe for once gamers will stop with the "gamers vs game makers" war and actually cooperate with them, at least to some extent. I don't see this type of war ending well.
I came to the same conclusion. No point in arguing with people who quote durante's speculations as fact without understanding the actual restrictions of the proposed format.I think that is the only conclusion at this point.
I dunno how many times this has to be repeated: There are several limitations on Windows Store games which make them technically inferior to games sold elsewhere (not just Steam).
The part of the operating system that runs Quantum Break is closed. You can't mod the Windows 10 app version of Rise of the Tomb Raider or Minecraft without jailbreaking and the same will be the case with Quantum Break. Windows Store is like iOS App Store, it is not just another storefront.
I came to the same conclusion. No point in arguing with people who quote durante's speculations as fact without understanding the actual restrictions of the proposed format.
And there is no point in arguing with durante's gloom and doom predictions. Apparently PC gaming is going to die yet again.
Anyway, I think that my opinion on the matter is clear by now.
Anyway, I think that my opinion on the matter is clear by now.
I came to the same conclusion. No point in arguing with people who quote durante's speculations as fact without understanding the actual restrictions of the proposed format.
And there is no point in arguing with durante's gloom and doom predictions. Apparently PC gaming is going to die yet again.
Anyway, I think that my opinion on the matter is clear by now.
I think I may have posted this close to ten times now
Dxtory's fps overlay works...so mumbles could work too...people have said an offical overlay api is coming very soon
Dll injection however is not happening.
Did you not pay attention to how Minecraft began before Microsoft purchased them and how the community of players and modders helped drive it's iteration?