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HTC Vive is $799, ships early April 2016

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If it was a PS3 I'd agree with you, but with self publishing, the PS4 is open enough for most commercial experiences to be available - any VR deb making a paid for game would definitely want to bring it to PSVR too.

You're right about the non commercial demos and experiments though and I'm sure many of those will be fascinating
You are overestimating Sony's indie support. I know of a very high-profile indie developer who Sony just refuses to send PS4 dev kits to. They ported their game to XBox One over a year ago, but still have yet to release on PS4 not because of any Microsoft moneyhatting or policies, but because of Sony's mismanagement.
 
It is, which bodes well for price scaling over time. I am quite curious to see how long these first generation devices will be relevant though, as I suspect there will be some big steps forward with future headsets that might leave these current headsets quite far behind in comparison to what you generally see with other technologies

It would always be a huge risk for a 1st generation product to come up with a hardware revision, YoY, but therein lies the reward as well. The 1st gen gets cheaper. It would be wise to expect a 2-ywar cycles both these devices starting off. But since this technology, which has been a pipe dream for the last 3 decades, teasing the masses/public in all forms of pop culture, the hype is real and potential for a mass market is huge and less chances to fail. Imagine internet's genesis/early years, It's safe to expect a similar adoption rate.

Also, 2018 would be a time where other big players like Razer, MCZ etc. enter the market with competitive HMD's to VIVE/OCULUS (not like the current underpowered Razer HMD).
 
I find it strange people expected it to be cheaper with the Rift coming out at $600.

Vive comes with 2 motion controllers and base stations. It was already pretty unlikely it was going to be cheaper than the Rift.
 
Really want to preload. I've been saving for this.

But without Brazil in the shipping list (once more) im put aside :(

Time to rev up those illegal black market contacts.

Also, The Vive and the Rift are premium VR products.

The PSVR will be good, but it WILL be inferior.
 
So they might make their money on a small number of enthusiasts.
But I wonder if this amount of customers will be enough for game publishers to make profit on their games.
 
That's a bit cheaper than I was expecting. Neat.

I think the biggest problem is how Sony is going to handle PSVR2. The console crowd isn't used to rapid turnover on expensive peripherals.
There most likely wouldnt be another PSVR in the PS4s life cycle. Wouldn't be a point when the console is the same spec.
 
Lol, finally Americans can see what it feels like being a European. We got screwed on the Rift price, so the Vive being 799 euros (apparently) is actually amazing. Paying an extra 50 euro for the controllers is a god send, much better value than the rift. I really doubt Oculus will sell the controllers to europeans for less than 199
 
Buying OR and then touch controller later might be a similar overall cost but spreading that amount will help with affordability

I'm really curious how well the OR tracks in a small area - could it handle the small room scale as defined by valve (around 2m x 2m)?
 
Lol, finally Americans can see what it feels like being a European. We got screwed on the Rift price, so the Vive being 799 euros (apparently) is actually amazing. Paying an extra 50 euro for the controllers is a god send, much better value than the rift. I really doubt Oculus will sell the controllers to europeans for less than 199

Nothing is confirmed regarding the european price.
 
So I guess 1100$ Or so CDN then .
Although I have oculus pre-ordered and that works out at about 900$ CDN without shipping. So about 200$ or so more but u get the controllers with it. Any mention of how much the controllers are on their own?
 
Why all the spit-takes and "I'm out lol" posts? Did people honestly expect on par or less than the oculus given the extra hardware?
 
expensive, but less than I expected lately... still, you are getting headset, special controllers and room sensors + it's better visually than OcR. If anything, I'll be considering buying this one, since HTC will probably ship it to european countries on normal basis, not like Rift.

HTC has magic that can bypass European taxes? They can absorb some of that (take less profit in EU) to have more closer prices to US but not if the product doesn't have a huge margin. Oculus sells at cost so it's not possible without taking loss on every Rift sold in Europe.
 
Why all the spit-takes and "I'm out lol" posts? Did people honestly expect on par or less than the oculus given the extra hardware?

Probably people who weren't paying attention or weren't interested in the first place.
HTC has always proposed this as high end VR (and never suggested they were selling at cost or anything like that), so this is actually cheaper than a lot of us were expecting.
 
The Tesla strategy of high-priced, enthusiast hardware to buy mindshare and proof-of-concept/viability.

Except I don't think HTC has the financial capacity to ride it out with very low, but high-profit margin sales. :/
 
So I guess 1100$ Or so CDN then .
Although I have oculus pre-ordered and that works out at about 900$ CDN without shipping. So about 200$ or so more but u get the controllers with it. Any mention of how much the controllers are on their own?
haha yup. No way jose. Only options for Canadians will be PSVR. Even if it's $400 US, that's $550 CAD.
 
I haven't taken any look into the SteamVR api but I will say as a software developer I can't imagine that its just throwing some api calls in, going down the checklist of items you listed and calling it good...if that's the case Valve is truly the god of creating a useable VR API. Adding simple support even with a well done API can truly be a nightmare especially with newly released hardware platforms.

Just from my experience(average software developer/no video game experience) you are oversimplifying the simplicity. Basically you sound like my Project Managers when the business comes back with a scope change at the eleventh hour ^____^.

It should be though. A decent VR headset should be returning rotation coordinates and positional coordinates which an API should be able to normalise. Then for the output it should just require a SBS stereo image with a warp applied - the details of that warp should be supplied by the headset manufacturer and again should be able to be plugged into the API

Any VR headset that doesn't easily integrate will quickly be disregarded for the reasons you give.
 
I still think $400 is possible. Maybe $500 though.

PSVR : $399-499
Rift : $599
Vive : $799

Seems like a pretty nice spread of price points for consumers to choose from.

I hope 400$ or below is possible, but I don't think it will happen, but if it happens I will be happy.
 
Buying OR and then touch controller later might be a similar overall cost but spreading that amount will help with affordability

I'm really curious how well the OR tracks in a small area - could it handle the small room scale as defined by valve (around 2m x 2m)?
You mean with or without the Touch? With the Touch (and the second camera it comes with), Oculus Rift is fully capable of room-scale at the same maximum size as the Vive, as long as the user places the sensors in opposite corners of their room (which will require at least one very long USB cable). Palmer Luckey tried that setup and said it worked fine for him. Or if both cameras are placed in front, it can still support a large area but would lose tracking on controllers when you turned around to face away from the cameras. With just one camera, I think Rift could support the Vive's 2mx1.5m tracking area if placed correctly, but of course controller detection would suffer.
 
lol looks like I will only be owning the OR (already preordered) If I do get another headset it will be the PSVR. I see very few people more than 1 headset. The smart thing would be to wait for both OR and Vive to be out for awhile before buying either one. Right now, I'd say the safer bet of the two is oculus. They are the more mature of the 2, in pretty much every aspect.
 
I hope they wont wait right on the 29th to announce.
I'd hate to be having to see an absurd price bump right on the preorder page.

Did they even confirm European launch? It's dead if they go the XBONE route with launch in US and maybe few more countries initially.

I'd expect the price to be anything from 849€ to 999€. Maybe 799€ if they're getting a big margin (I doubt it) on that $799 price and are willing to subside EU prices.

They do that with phones but everyone has read about how cheap they are to manufacture, it's just so much easier than low margin products like these.
 
Did they even confirm European launch? It's dead if they go the XBONE route with launch in US and maybe few more countries initially.

I'd expect the price to be anything from 849€ to 999€. Maybe 799€ if they're getting a big margin (I doubt it) on that $799 price and are willing to subside EU prices.

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This may be a really daft question...if I am sat at my PC wearing an OR, is the game also displayed on my monitor? Or just the headset?
 
haha yup. No way jose. Only options for Canadians will be PSVR. Even if it's $400 US, that's $550 CAD.
Yup. Like I said pre-ordered the rift and that came out to 900$cdn without shipping. Lol. Well I guess depending on how much the PSVR is here in Canada ill get that too, but will c. For now ill stick with the oculus.
 
Joey Ravn said:
Let me get this straight:

- PC VR is dead on arrival. (1)
- The PSVR has already won. (2)
- The PSVR is better than either of these devices by virtue of not being as expensive. (3)
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true). (4)

OK. I've always known that GAF was extremely pro-PS4, but... man...

1) PC VR isn't DOA but you're absolutely fooling yourself if you think the high cost of entry is not going to affect the market. Remember: VR on PC requires expensive machines with a lot of USB ports to work. If there isn't a large installbase after a year, what will incentivize developers to create stuff for PC VR? Think about what happened with 3D technology or Kinect or (ironically enough) PS Move. There's a great amount of hype for the Rift (and this is why it's selling out) but think beyond the introduction phase.

2) PSVR has no direct competition on console. Microsoft and Nintendo are not making a VR headset (yet). When you take a look at the entire VR landscape (i.e. Console, mobile, and PC), PSVR is best positioned to capitalize on both the interests of the enthusiast and the interests of the casual. At this point, all Sony has to do is say "PSVR costs less than the Rift and Vive" and they will -- whether you agree with it or not -- be perceived as having the best solution for VR gaming across the entire VR landscape.

3) I haven't seen anyone say that verbatim (might have missed a post), but that's ridiculous. A product isn't better just because it's cheaper. First class in United is not the same as first class in BA.

4) The PSVR is technologically inferior to the Rift and Vive. Unless something has changed on Sony's side, they will not be offering the most powerful and capable VR headset this year. With that said, based on impressions from hundreds of professional critics and hundreds of average consumers, the PSVR can deliver a comparable experience to the Rift and Vive. It is powerful enough to not look like a last-gen outdated mess when compared to the Rift and Vive. The "PSVR is closer to the Gear VR" claims are horribly misguided attempts at discrediting the former device's capabilities. We've seen the games, read the impressions, heard the claims, and have actual people on here and elsewhere that have used it (extensively) and they've said "Yep, it's not trash". Once you remember that Dr. Richard Marks -- a genius in aeronautics and robotics -- is behind PSVR, you can then realize that it's not out of the realm of possibility that the PSVR is engineered really really well. It's not Jim from accounts payable that's heading this thing. Now here's where things get interesting. If Sony can deliver a VR headset at $500 (or less) that's comparable to a $600 and $800 VR headset, people will be more likely to jump in bed with their VR solution because VR is new and unproven technology. People are inherently risk-averse, and a result of this, people want to spend the least amount of money to try something new. PSVR can benefit tremendously if it comes in at a lower pricepoint and with the perception and pre-launch experiences -- from enthusiasts and casuals -- of being on equal footing with the Rift and Vive.

It's really not "pro-PS4" nonsense. It's pro-YeahSonyarenotabouttopullaprojectNatalandgetthefinalproductwrongandbasedonwhattheirindirectcompetitionisdoingtheyareprobablygoingtobethemostpopularVRvendorandhavethemostmarketshare.
 
I officially give up on Vive. It would cost about $2000 or $2500 because I need a new PC too. It just doesn't make any sense for a product that will be outdated in 2 years max.

Paying the price is not even the main problem : I mean you'll probably not even get that many games since it will be dead on arrival with that price point. Billionaires are kinda rare. I just don't get the strategy behind this. It would be better to not release anything and just wait for a lower price point...

PSVR it is then. They basically won this battle before it even started.
 
lol

I'd rather invest the cash in a high-end Pascal GPU and perhaps moving to 4K.

I'd rather invest that in a PC, period.

Sony right now:

WEILWtQ.gif


All Sony have to do is price it between 299-399 and they win.

Sony now know the price of their two competitors. Even 100 dollars lower than the occulus and Sony will still win

Pretty much all this. PSVR now has a chance to be an extremely huge hit.
 
You mean with or without the Touch? With the Touch (and the second camera it comes with), Oculus Rift is fully capable of room-scale at the same maximum size as the Vive, as long as the user places the sensors in opposite corners of their room (which will require at least one very long USB cable). Palmer Luckey tried that setup and said it worked fine for him. Or if both cameras are placed in front, it can still support a large area but would lose tracking on controllers when you turned around to face away from the cameras. With just one camera, I think Rift could support the Vive's 2mx1.5m tracking area if placed correctly, but of course controller detection would suffer.

With touch. I already have a rift coming but am super curious how much impact room scale has, even if that is just standing in a smallish area
 
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