Persona 4: Dancing All Night is awful

I picked up the LE for $32 during the Best Buy sale, but this thread has me second-guessing my decision. LOL Oh well, for the price, I doubt I'll be too disappointed if it ends up just being so-so, and I can recoup the rest on eBay.
That's where I got mine lol
 
what were you expecting?

I'm semi interested in the universe so i thought it was ok. not great just ok.

im not disappointed
 
The music and visual style are easily the best parts of the game, and they're quite good. The story does get better after the first few chapters, and anything that doesn't concentrate on the main cast isn't totally awful. Everything that DOES focus on the main cast is just a poor rehash of Persona 4 and it's incredibly tiresome for the repetition. And the rhythm gameplay itself is not good. Pretty much every rhythm game I played last year felt better to play than DAN did--not only have the charts apparently never heard of triplets or swing notes, the difference between the last two difficulties is a gulf where Hard gives you Excellents with ease, and King Crazy fails you for glancing at the chart slightly askew.
 
The story mode to P4D was surprisingly good given that it had to be a game about dancing to kill evil monsters. The biggest problem with the game is that the track list is too small and that means the presence of a few bad remixes go from a minor error to a large one.



There isn't anything in Golden that's dumber than the crossdressing pageant anyway.

I could have done without the last hotsprings scene, but everything else was fine to very good.
 
I haven't played this game because I pretty much expected it to suck, but isn't it essentially a reskined Project Diva?

If it is, it's hard for me to imagine that the core music gameplay is that bad.

For example:
Also, from what I've read, the engine can't handle any notes more precise than an eighth note, which makes the charts iffy.

Not sure what you read, but this Isn't the case at all.

Project Diva is a very competent Rhythm game—it's my favorite rhythm game period, to such an extent that I can't really imagine anything else topping it, at least at this point. The way that the notes stay in sync with the video, and move in patterns which are consistent but only discernible with practice... it's just masterfully set up.

It's also designed to fit Vocaloid-style music, so I never expected it to translate too well to Dancing All Night, but it can't be THAT horrible. What did they do to screw up so absolutely?
 
I'm slightly worried that P5 will have a terrible story if it comes to be that P3 and P4 were flukes with DAN and Arena being their current storytelling prowess.

Well if you are going mainline game stories, it's apparent that the storytelling has deteriorated since P2. Granted P2 is very hard to top though
 
If you're playing it for the story... I dunno what to tell you. :P

The story is as cheesy as.

The character interactions were kind of amusing, but that's it.

The gameplay itself was pretty fun. Still not a fan of the buttons going to the outside of the screen though, and the ranking system was just abysmal on harder difficulties.

I think the bigger disappointment for me was more that while there was a few good remixes, I didn't care for a good number of them.
 
I didn't like all of the VA changes in the english dub. Kanji's does a good job of sounding like the original but Rise's was really terrible which was weird considering she was also Chloe Price earlier this year.
 
I...what is this thread?

Are you all deaf? This is a rythm game. With music from Persona 4. As long as this game doesn't activaly try to stab you, this is the best damn rythm game there ever was or will be.
I know it's well within reason for them to milk this series' fanbase (above quote cited as evidence), but something about this particular cash-in seemed really half-hearted. I mean, at least Q seemed to have some heart behind it, and a cool EO pedigree even if the writing sucks. I'm predicting that 5 won't have this deep level of fan devotion though, not at least to the point of making three spin off games of.
 
Story is absolutely awful. But I think I was getting really tired of it after P4A. Ultimax was trash story-wise too but DA really took my patience past my limit. Ended up skipping nearly everything...
 
UNiSON: Rebels of Rhythm And Dance had the same concept, but done much better.

And with a better story, hilariously enough.

I have never heard of this game for the entire lifespan of the PS2, including the year when I went raiding GameStops for obscure $2 games. This is truly, truly obscure.

But judging by this thread, I think we should not be expecting many more choreography/character/story-oriented rhythm games for the foreseeable future. Project Diva aside.
 
It's the only rhythm game I can recall ever playing where the notes just never felt quite right.

And for as much as I love Persona music, I'm not a huge fan of a surprising amount of the remixes. Heartbeat Heartbreak may as well be an entirely new song considering they drastically changed what made the original song so great. Seriously, we got this bizarro version with no flow while this cool af version was relegated to the P4D Advanced CD. I'd rather take a loop of the original song than what we got [because the original sounds sooo good].

Unfortunately, I didn't really enjoy playing the songs that I do like just because I couldn't get behind the gameplay.
 
I really enjoyed the concept of the items being the means by which you can make the game easier/harder.

But the charts just don't flow well and that really, really hurts the game for me. The music, though, is fantastic. I don't regret importing it at all but it kills me how good it could've been with better charts.
 
I haven't played this game because I pretty much expected it to suck, but isn't it essentially a reskined Project Diva?

If it is, it's hard for me to imagine that the core music gameplay is that bad.

For example:


Not sure what you read, but this Isn't the case at all.

Project Diva is a very competent Rhythm game—it's my favorite rhythm game period, to such an extent that I can't really imagine anything else topping it, at least at this point. The way that the notes stay in sync with the video, and move in patterns which are consistent but only discernible with practice... it's just masterfully set up.

It's also designed to fit Vocaloid-style music, so I never expected it to translate too well to Dancing All Night, but it can't be THAT horrible. What did they do to screw up so absolutely?

I don't think we know what engine Dancing All Night was built on. Dingo, the developers of the PSP Project Diva games, were attached to the project very early on, but later trailers removed all mention of Dingo and it's widely assumed they were taken off the project and the game overhauled.

I'm fine with Project Diva; I played Diva f right after Dancing All Night and enjoyed it a lot more despite it being harder. I don't know what the Dancing All Night engine can or cannot support, but the charts are definitely off under certain circumstances. This post explains a lot better than I can on a phone.
 
Generally, I rate my rythm games the following way:

Is the music good?
Is the gameplay good?
Are the graphics good?
Are the unlockables cool?
Does it have Persona 4 music?

If the answer to the last question is yes every other answer doesn't matter any more and the game is automatically superior. I'm sorry but it's science.

So as long as it's P4 music it doesn't matter if it's good music or not? :p
 
I loved it, but the story is VERY basic. Even with that, though, it's the 'final' ending for the P4 series. We meet the characters again after the P4G epilogue and see what their lives are now. Older and somewhat wiser but still kids.

It's no where near the actual main game, of course. I dunno, I'm an easy sell on this kind of stuff.
 
I haven't played this game because I pretty much expected it to suck, but isn't it essentially a reskined Project Diva?

If it is, it's hard for me to imagine that the core music gameplay is that bad.

For example:


Not sure what you read, but this Isn't the case at all.

Project Diva is a very competent Rhythm game—it's my favorite rhythm game period, to such an extent that I can't really imagine anything else topping it, at least at this point. The way that the notes stay in sync with the video, and move in patterns which are consistent but only discernible with practice... it's just masterfully set up.

It's also designed to fit Vocaloid-style music, so I never expected it to translate too well to Dancing All Night, but it can't be THAT horrible. What did they do to screw up so absolutely?

I was talking about P4:DAN, not Project Diva.

Also, DAN is nothing like Project Diva.
 
are you a persona fan? it's a game made for persona fans

I only played like 8 hours of Persona 4, didn't feel like playing more, and I still loved Dancing All Night.

It's unusual that I liked it so much, as it's pure fan service, but I did. The songs were great and the dances were great.
 
Izanagi slappin da bass made me burst out laughing. It was golden.
Seems like story, difficulty, and charts are lacking.
Sure does look slick and pretty though.

Also, characters became fully developed in p4, there isnt much room for them to grow in the spin offs.

Edit: Some of the non dancing ost is actually really good.
 
I haven't played this game because I pretty much expected it to suck, but isn't it essentially a reskined Project Diva?

If it is, it's hard for me to imagine that the core music gameplay is that bad.

For example:


Not sure what you read, but this Isn't the case at all.

Project Diva is a very competent Rhythm game—it's my favorite rhythm game period, to such an extent that I can't really imagine anything else topping it, at least at this point. The way that the notes stay in sync with the video, and move in patterns which are consistent but only discernible with practice... it's just masterfully set up.

It's also designed to fit Vocaloid-style music, so I never expected it to translate too well to Dancing All Night, but it can't be THAT horrible. What did they do to screw up so absolutely?

The game isn't much like Project Diva in execution. Project Diva can handle triplets and such, but DAN most certainly cannot, so the charts are mostly just not satisfying.

The game's music and visuals are great. They should have dropped story mode, there was no need for it. And if there had been a more competent team handling the gameplay and rhythm charts the game could have been much better.
 
I put down P4DAN a good while ago and haven't gone back yet. The story to the point I got to was meh at best and the musical numbers were the real stars of the show. I'll break it out and beat it eventually, but hopefully this is finally the end of P4 spin-offs. That horse was dead by the end of PQ, and I enjoyed that game.

I thought that Persona Q was pretty alright from what I played of it, I never finished it though.

Game was very long and the final dungeon took a considerable amount of time to complete. Story was okay, but
entirely pointless for anyone other than the two new characters as there is (of course) a memory wipe to explain away how this game could even happen.

Tons of nods to both P3 and P4G if you are into that sort of thing, which is probably one of the areas it does shine. I personally liked the EO-style of dungeon, though the last few areas feel like they drag on a bit more than I would have liked. Again, that last section went on for pretty much ever and could have been cut down a little.
 
In enjoyed playing the game. I liked the music and even got the Platinum trophy.

I skipped all of the story cutscenes though. I did the same in both Persona fighting games.
 
I apologize for my earlier post, I looked up some gameplay videos and realized it's nothing like Project Diva.

I hadn't seen any gameplay since the initial reveal trailer... for some reason, I remember it looking like a Project Diva clone back then. Can't tell if I'm imagining things or not.
 
I don't think P4A/U/D/Q have bad stories... they're just all weaker rehashes of P4. Which puts them about on par with most budget JRPGs these days. They're mostly just bad in comparison. P4A/U could've been great if it wasn't split into two games and was 50 hours shorter.

P4 Dancing has a bunch of silly rookie rhythm game mistakes and some hit and miss remixes. Scoring and failure state systems were stupid. Presentation was fantastic. Doesn't help that it's pretty light on content/songs compared though.

Although I haven't played SuperBeat yet, the second best music game on Vita is Technika Tune (needs to be on an arcade size screen) and the best is
Lumines: Electronic Symphony
.
 
...what the hell? I don't know exactly how the rhythm mechanics work, but those are some really weird and off-beat, uh, beats.

This is why Dancing All Night was my biggest disappointment last year. I wanted it to be so good. I was willing to accept P4A-level story because Persona music + rhythm game was a no-brainer, right? And yet they fucked it up anyways. When you really get into a groove in other games, you just concentrate on the music and stop thinking about individual inputs, and everything just flows. I got this out of IA/VT, I got this out of Project Diva and Project Mirai, I got this out of DJMAX Technika Tune and Superbeat Xonic and Rock Band 4 and Guitar Hero Live. I got it from fucking Amplitude, and people disliked that game for a sheer lack of content but it still had that flow. The only game I didn't get this from is Dancing All Night.
 
Dancing All Night does that silly thing where they can't decide what beat to follow and jump between them, or just try and add a new one to the song. Amateur charting. It's like in guitar games when you're jumping between lead, rhythm and bass for no reason.
 
I'm genuinely surprised they didn't get more backlash for the gay caricature. I think mine was the only review that mentioned it.
Aren't you pretty familiar with Japan? This should not be a surprise, considering what most Japanese homosexual men are depicted to act like in Japanese media.
 
it was obvious from the start, really. shame that the charming dances and a couple good remixes went to waste like that but there you go
 
I apologize for my earlier post, I looked up some gameplay videos and realized it's nothing like Project Diva.

I hadn't seen any gameplay since the initial reveal trailer... for some reason, I remember it looking like a Project Diva clone back then. Can't tell if I'm imagining things or not.

Pretty sure it was basically Persona-skinned Project Diva when it was first shown off. But it was known for quite a while how much change was made when devs switched.

Or maybe we're both crazy and I'm also imagining things.
 
I enjoyed it a lot, despite the problems. The dancing animations and music made it better than most rhythm games out there. The original Lumines is still the besttttt. DJ Max series became way too hard for me to enjoy.
 
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