I just got the red/ black hayabusa vlx with the hayabusa buttons. I'll likely sale the faceplate with the buttons along with black vlx faceplate and the kuro buttons.
Are you making sticks again? Soujistiks right? I used to want to buy one from you so bad. How thick of a board are you using for this? I've been getting into wood working and wanted to try making my own stick.
How rough is it to install an octagonal gate into a HRAP4 for a complete noob?
So far I love the stick, my main problem is that I'm having trouble with consistently hitting quarter-circle motions. I know more time and practice is probably needed, but would a gate change help?
How rough is it to install an octagonal gate into a HRAP4 for a complete noob?
So far I love the stick, my main problem is that I'm having trouble with consistently hitting quarter-circle motions. I know more time and practice is probably needed, but would a gate change help?
I bought the Kowal one and its basically just screwing it in. Very easy. Video is on FocusAttack's page for the product.
If the HRAP has a Sanwa stick, installation is as easy as snapping in a compatible octogate.How rough is it to install an octagonal gate into a HRAP4 for a complete noob?
So far I love the stick, my main problem is that I'm having trouble with consistently hitting quarter-circle motions. I know more time and practice is probably needed, but would a gate change help?
If the HRAP has a Sanwa stick, installation is as easy as snapping in a compatible octogate.
The Hayabusa is a different story.
I've used octogates in my HRAP N3 and V3 for the last 3 years. They give that really crunchy arcade-like feel to your motions, but they also lead to habits of "riding the gate".
The gate will likely help you with quarter-circle and half-circle moves. Some people feel differently, but I found octogates make dragon punch (Z shape) easier, too.
The one area where they hold you back, IMO, is for charge characters who use diagonal-back or any character that uses diagonals in their attacks. Octogates technically shorten your diagonal throws, so there's less room for error (i.e you need to be more precise) when dealing with diagonals.
I still enjoy octogates and play with them on my PS3, but I'm glad I switched to a square gate on my newest stick.
Bat tops are easy to install but you want to make sure the ball/bat fits the stem. I don't know which bats/balls fit on a Hayabusa, to be honest.yeah it's a hayabusa. I've only had it a few days so like I said, I may just need to get used to it and see how it goes. How about for a bat top? Would that be an easier process?
Bat tops are easy to install but you want to make sure the ball/bat fits the stem. I don't know which bats/balls fit on a Hayabusa, to be honest.
If a stick or button is said to have a "short throw", it means the distance it has to travel to engage the action is shorter compared to, say, a console analog stick with a "dead zone".Query: What makes a "short throw" button different?
I'm learning!
Damn that is awesome!
How is the paint quality compared to the Kuro? I've been reading that it has dropped compared to it and I'd hate to spend $300 on a subpar product.
For JLFs at least the diagonals are about the same while opening up the cardinal directions. Square has easier diagonals cause it's a tighter (and only) corner to throw to.The one area where they hold you back, IMO, is for charge characters who use diagonal-back or any character that uses diagonals in their attacks. Octogates technically shorten your diagonal throws, so there's less room for error (i.e you need to be more precise) when dealing with diagonals.
Throw and engage are different distances. Throw is to the end of physical movement, i.e. stick to the gate, or bottoming out of a button.If a stick or button is said to have a "short throw", it means the distance it has to travel to engage the action is shorter compared to, say, a console analog stick with a "dead zone".
A button with a short throw would be those featherlight buttons you barely have to touch.
Stick paint quality looks good to me, but take my words lightly. Every stick I buy go through heavy modifications. I immediately sold the stock face plates and buttons to fund my parts.
Bat tops are easy to install but you want to make sure the ball/bat fits the stem. I don't know which bats/balls fit on a Hayabusa, to be honest.
Btw I've heard that adding an octo-gate to a LS-56 makes it awesome or something. I do like the square gate of the V2, what makes the LS-56 and octo-gate combo so special?
I've heard the V2 stick feels like a LS-58; if that's true then I definitely want something stiffer like the LS-56.If you are talking about the LS-56 in general, it's got medium-short engage distance and a heavier Spring than a lot of stick have as stock. It's not actually that far off the feel of the stock stick in those V2/Venom/etc sticks, though the weight comes more from the spring than the relatively stiff micro switches the V2 seems to have.
As far as the octogate goes, it's generally just popular for shooter-types due to it actually settling into the cardinal directions. There's something about that feeling that just feels right for the type of movements you make in a shooter, you know? If that V2 has the stick part in it I think it does, it might actually be compatible with a JLF octogate - might be something you want to check and give a try.
I've heard the V2 stick feels like a LS-58; if that's true then I definitely want something stiffer like the LS-56.
The V2's diagonals are precise, perhaps too precise as I have to slide the stick all the way from center of edge to the very corner for them to engage. Is that normal in sticks?
I like the square gate. I'm concerned about the "bumpiness" that I'd feel when jumping from corner to corner with an octogate. But then again the shorter diagonal throw hmm...
The V2 is compatible with JLF octogates, are there any particular models that are special or are they mostly the same?
I've made a crude illustration of what I'm referring to. The blue & orange zones are "engaged", red is "neutral/unengaged". Not to scale; I have no clue what the shape of the V2's neutral zone is, but w/e.Engage distances in general (not just the diagonals) vary depending on the specifics of the stick - micro switch mounting positions vary, as do things like the size of the actuator on the base of the shaft, or how specifically the micro switches are depressed. That said, on most sticks you shouldn't actually have to touch the extremes of the gate in any direction to actually activate that direction - throw and engage are very different distances. One of the reasons folks often recommend sucking it up and getting used to a square gate is because, if you are proficient enough, you shouldn't really be hitting the extremes of the throw, and least when doing fighting game specials.
I can easily do hadokens without riding the gate, and I can also easily go from neutral to any single direction (including diagonals). However, if I'm playing a shmup and want to go from e.g. down to down-right, I have to move the joystick all the way to the corner for down-right to engage. I have no idea if this behavior is normal in a stick or not.
I've heard the LS-56 already has really tight engage/throw distances, is the LS-40 even tighter? Also do you know how quickly the LS-40 returns to center and how easy it is to double-tap?If the engage distances are what really bugs you, you might want to consider an LS-40 over a 56, even though the spring is softer.
I've only used the standard Sanwa JLF GT-Y octogate, and even then it was on a modded JLF, so can't really say if there's a big difference between that and, say, the JLF compatible gate QanBa made. I'd have to imagine there'll be minor differences in travel (though obviously not engage) distances, though.
(As a note, though, the octagonal gates Seimitsu make for their own sticks are pitted, whereas most the JLF compatible gates are just eight straight lines. It means that rotating the stick at the extremes of the throw is a slightly lumper experiences, though I kind of like that myself. Something to bear in mind if you are thinking of an LS-56 + Octogate, though)
I've made a crude illustration of what I'm referring to. The blue & orange zones are "engaged", red is "neutral/unengaged". Not to scale; I have no clue what the shape of the V2's neutral zone is, but w/e.
I can easily do hadokens without riding the gate, and I can also easily go from neutral to any single direction (including diagonals). However, if I'm playing a shmup and want to go from e.g. down to down-right, I have to move the joystick all the way to the corner for down-right to engage. I have no idea if this behavior is normal in a stick or not.
Edit: Alternatively, it feels like I have a lot of room to wiggle the joystick along the edge without engaging a diagonal - more room than I would like. I actually think this might be due to the stiff microswitches in the stick; there's too much resistance before engaging the switch.
Then again I'm also new at using a stick and there's a good chance I have no idea what I'm talking about lol.
I know it's a long shot but anyone not like the Hayabusa buttons that they want to sell? Want to see how they compare to the Gamerfingers, but I don't think Hori sells them separately yet.
You could try the shoryuken forums I saw some guys switching parts out over there. My dumbass just bought a $150 stick to try them out![]()
hmm, I don't really visit SRK so I don't want to be a newbie asking for buttons, but I just read around and found out that HRAP4 Kai has some horrible lag. Guess I might be going back to the original HRAP4.
Hey guys remember when PS360+ had hundreds of happy customers and consistently sold out, then all ofna sudden they were laggy and everyone could all of a sudden feel it?
I know it's a long shot but anyone not like the Hayabusa buttons that they want to sell? Want to see how they compare to the Gamerfingers, but I don't think Hori sells them separately yet.
Damn. I sold mine at SRK last night and shipped them this morning.
Most recent post in that SRK thread is kind of how I feel about the lag tests:
hmm, I don't really visit SRK so I don't want to be a newbie asking for buttons, but I just read around and found out that HRAP4 Kai has some horrible lag. Guess I might be going back to the original HRAP4.
According to this japanese test , HrapH (falcon buton and Xinput) > Hrap4/TE2> HrapV/VLX.
That is the old version that supposedly has the lag. According to Japanese tests and taken from the shoryuken stick lag thread
Which is what the new HRAP that are being sold are. Hayabusa = Falcon
I am not sure if this is for both new HRAP or just the HRAPV over the HRAP4.
Does anyone else have full hands on experience with both TES+ and TE2+? I'm in the market for a new stick and want to know which is better. I hear about the squeaking in the 2+, not so much the TES+. I mostly care about comfort of use and build quality. The buttons not sitting on the TE2+ plexi almost sounds like a deal breaker as well.
Nevermind, going TES+ lol. The more I look at the TE2+ the more I think the design is just ugly.
Wait there are two versions of this stick? How can you tell them apart?The new version of the HRAP4 Kai says it uses xinput. Does this mean I can just plug it into the PC and it will work with SFV without needing x360ce or JoytoKey?
Wait there are two versions of this stick? How can you tell them apart?
Wait there are two versions of this stick? How can you tell them apart?
Wait there are two versions of this stick? How can you tell them apart?
easy way to tell visually is the buttons: matte black is the new version (better buttons, faster pcb), shiny black is old
Wait there are two versions of this stick? How can you tell them apart?