NX Controller Rumor [Up5: Original was fake, and thus this is too]

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You can't beat physical controls. There's a reason for that. They're tactile. You feel responses from them. You can tell where they are without looking. Feedback is instantaneous, precise, and infinitely fine on a gradient scale.

That's something you can't beat with virtual touchscreen controls. Touchscreens are great for drawing and for mimicking one big button (ex: nearly all smartphone games), but not for a multitude of complex controls requiring quickness and precision.

Agreed. Physical keyboards still exist for this reason, because touch-typing relies HEAVILY on the user being able to "feel" the keys. The F and J keys very frequently have a little nub on the key so you can feel that nub and you know you're in the standard hand position without having to look at the keyboard. Tactile feedback is incredibly important, and no on-screen touch keyboard solution can fully replace it.

It's the same with gaming. Think of it as "touch typing" but for a far smaller set of "keys". You're still relying on the tactile feeling and feedback of physical buttons to remind you where your fingers are and for you to remember which buttons do what. Sure, touch seems fine for some games, but much like on-screen virtual keyboards, on-screen button prompts aren't a catch-all replacement. Nintendo would have to be monumentally stupid to think it's a good idea, which is why I don't think they'd get rid of buttons.

To be honest, I also do expect a screen on their next system because they have no choice now with the Wii U but to iterate on that and to keep legacy support down the line for Wii U VC. And with a mid-gen upgrade model, that could likely come sooner than later.

Oh I agree, Nintendo has been with touch since the DS so I don't expect them to remove it. But I don't expect them to replace buttons with touch either. They've shown time and time again how much they value physical buttons/sticks/sliders/nubs despite their systems also having touch. They know touch can't replace buttons in their entirety.
 
There is a patent for replaceable and interchangeable buttons. I could very easily see those sticks replaceable for D-pad and ABXY too. I do agree with buttons are important.
 
It's not the ceiling—it's the monitor.

I have no words....



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Multiple things can be reflected at once lol the reflection is of the top of the monitor and ceiling, you don't know how angles work.
 
That's why I think we should try shopping some UIs instead of gameplay footage.

CuufvOY.png


(shamelessly plugging my mock-up for a new page)

I like this.

What about a new Madden game where each player has their plays displayed on the controller instead of shared on screen?
Or a racing game where you have pit options displayed and as you roll down pit lane you can click what you want.
Or a Spy vs Spy game where each player is given different objectives which are displayed on the controller.

I think there are a lot of interesting ideas can be explored with this controller
 
Infinite button layouts? The PS4 and Xbox One controller have enough buttons to play the majority of genres.

Because those games are built around the confines of these controllers, how hard is that to understand? They are not inherently the perfect form. People who have used the Xbox Elite Controller for example have attested to the fact that the extra buttons and configurations that the controller provides is liberating and the same could be said for people whom prefer keyboard and mouse or fight-sticks, control methods that have been adapted to work best with certain genres or very much built around those control schemes in the first place, relics of the past such as arcade machines. We have standards in place and I don't mean to come across as if I think controllers are arcane or redundant, controllers have existed in their current form, a form Nintendo popularized many years ago for a reason however the idea that they are things that should not be changed can be seen as worrying, instead it just excites me.
 
Agreed. Physical keyboards still exist for this reason, because touch-typing relies HEAVILY on the user being able to "feel" the keys. The F and J keys very frequently have a little nub on the key so you can feel that nub and you know you're in the standard hand position without having to look at the keyboard. Tactile feedback is incredibly important, and no on-screen touch keyboard solution can fully replace it.

To be fair there's two bigass nubs on there already.
 
That's why I think we should try shopping some UIs instead of gameplay footage.

CuufvOY.png


(shamelessly plugging my mock-up for a new page)

This looks good, though it needs a few buttons on the UI display as well. It's more like what I imagine though.

To be honest, I also do expect a screen on their next system because they have no choice now with the Wii U but to iterate on that and to keep legacy support down the line for Wii U VC.

I don't see why, they didn't really iterate on what they did with the Wii with the Wii U. I think the best way to keep legacy support would just be for the system to allow you to pair a Gamepad with it, and then for Nintendo to sell Gamepads separately.

I don't think it makes a lot of business sense to limit how they design their controllers just so that they can continue to support features that were present in their least successful console of all-time.
 
I like this.

What about a new Madden game where each player has their plays displayed on the controller instead of shared on screen?
Or a racing game where you have pit options displayed and as you roll down pit lane you can click what you want.
Or a Spy vs Spy game where each player is given different objectives which are displayed on the controller.

I think there are a lot of interesting ideas can be explored with this controller

Isn't that precisely what the Wii U promised? Not much was realized.

I think this prototype (real or fake) is super interesting; especially with that Zelda UI mockup
 
You can't beat physical controls. There's a reason for that. They're tactile. You feel responses from them. You can tell where they are without looking. Feedback is instantaneous, precise, and infinitely fine on a gradient scale.

That's something you can't beat with virtual touchscreen controls. Touchscreens are great for drawing and for mimicking one big button (ex: nearly all smartphone games), but not for a multitude of complex controls requiring quickness and precision.
Dunno why you're quoting me... I want physical buttons and my post asks why they couldn't have physical buttons and still have them have contextual displays around then and display the screen through them.

Infinite button layouts? The PS4 and Xbox One controller have enough buttons to play the majority of genres. Placing diffeent touch buttons in different parts of the screen won't attract many new Gameplay possibilities in fact it ruins more genres of games.

The Wii U Game Pad has a standard button layout, yet certain games such as Smash have better button layouts on other controllers. With this you could change the buttons to their smash configuration when you play smash. And fighting game pads are very different from standard layouts, and you can put that on the screen. They could make new button layouts that you've never imagined that are optimized to the specific game.

------------------

I wonder if the cradle might have buttons on it. They could have transparent buttons that go over the screen and feel like normal buttons.
 
I like this.

What about a new Madden game where each player has their plays displayed on the controller instead of shared on screen?
Or a racing game where you have pit options displayed and as you roll down pit lane you can click what you want.
Or a Spy vs Spy game where each player is given different objectives which are displayed on the controller.

I think there are a lot of interesting ideas can be explored with this controller

These were the things I was hoping for with multiple gamepad support on the wii u, but the console can only handle one gamepad. Hopefully, they can make a console that can at least manage two.
 
There's a reason the 16 button controller is a standard. .

I would argue that one of the complaints from newcomers to gaming is that controllers can look daunting and intimidating to use. We take them for granted, but i think that is a valid criticism of the gamepad.

I was thinking how many buttons on a controller a game uses it any one time. Out of the 12 buttons (Take 4 away for d-pad, how many are used at any given time?

Shooters - Maybe 4 ? Movement, sights, shoot and reload
Adventure - maybe 4 or 5? Movement, jump/climb , light fight, heavy fight
Driving - 4- Movement, Accelerate, Gas, Brake, Rear view mirror
Sports - actually probably the most complicated of the lot where most of them are used.

But if you offer a controller that has exactly the same functions but removes a lot of stuff you don't need game to game, it makes it look a lot more accessible for a lot of people. So instead of having 16 buttons looking at you, you only have a 4 or 5. And the functions of the button presses may change considering what you are doing, say in GTA you walk past a car, the top button may change to hijack, walk past it and it may continue to be run or something.
 
Because those games are built around the confines of these controllers, how hard is that to understand? They are not inherently the perfect form. People who have used the Xbox Elite Controller for example have attested to the fact that the extra buttons and configurations that the controller provides is liberating and the same could be said for people whom prefer keyboard and mouse or fight-sticks, control methods that have been adapted to work best with certain genres or very much built around those control schemes in the first place, relics of the past such as arcade machines. We have standards in place and I don't mean to come across as if I think controllers are arcane or redundant, controllers have existed in their correct form, a form Nintendo popularized many years ago for a reason however the idea that they are things that should not be changed can be seen as worrying, instead it just excites me.

There is no way a touchscreen controller that changed button layouts while staring at a tv screen is practical.

The iPad and iPhone have what you are looking for. Perhaps hame on those systems. However majority of Nintendo fans prefer traditional controls over touchscreen.
 
Yuuuup, this is a really bad idea, and there's really no way anyone can justify it as a good one. There's a reason the 16 button controller is a standard. For me, the bigger issue is a lack of ergonomics--if this really was the NX controller, I wouldn't buy an NX because my crippled hands couldn't physically hold it without significant pain.

Slick or not, it is tiny.

If it does come with a clamp on grip, then that would solve that problem, and buttons on that grip (or on the face) would solve the other. Like this mockup:


It's all pure speculation right now, though. We'll have to wait and see.
 
I'm still on #teamfake, but I've been trying to play some video games with my four year old for the first time and it's interesting.

On the one hand, she doesn't really know where the buttons are, so if I say "press the blue X" she has to look at the controller. On the other hand, once she figures out what a button does in game, she seems to have a pretty good handle on it.

I'm not sure this would actually help, and might actually be more frustrating. It would certainly be more frustrating to me because it wouldn't be as easy to help tell my kid what to do.

I think if I really wanted to make games more accessible to first time gamers, I would make the buttons easier to tell apart. The GameCube was actually a step in the right direction I think. If I had a Big button, a Bumpy Button, a little button, and a fuzzy button (flocked),i think there would be less watching my kid look at the controller in confusion. Buttons need MORE tactical feedback, not less.

Strangely Nintendo is actually worse at this then Sony or MS because they have no colors on their controller buttons anymore. Red/blue/green/yellow is easier for kids than letters.

I could see it working in a handheld better, because of different types of games, and the fact you are actually looking at the controller the whole time.

IMO, they should just revert to a modified Wii Motion plus that puts four face buttons in place of the A button and a d pad on the nunchuck (or scroll wheels). Wii Motion Plus is a lot more brilliant in retrospect than I appreciated at the time, and is actually now one of my favorite controllers. Adding the additional face buttons would make it work with basically everything.
 
I like this.

What about a new Madden game where each player has their plays displayed on the controller instead of shared on screen?
Or a racing game where you have pit options displayed and as you roll down pit lane you can click what you want.
Or a Spy vs Spy game where each player is given different objectives which are displayed on the controller.

I think there are a lot of interesting ideas can be explored with this controller
Wii U has proved that a second screen just for the sake of it is useless and will fail.

The NX controller has to work as a standalone device. This is how they will really sell it. Another second screen idea wouldn't make any sense.
 
Honestly, I like the concept. I don't mind not having a button. I'd prefer them, but having physical analogue controls are a must. The biggest concern I have is the lag between button press and action. Most of the phone games I've played feels like there is some sort of delay. Maybe I'm wrong though.
 
This looks cool and maybe the virtual buttons will have haptic feedback and feel real, but...

I don't see why they wouldn't put physical buttons on the face. They could put the standard ABXY next to the right stick and still make them contextual by putting displays around the buttons. Hell, it's probably even possible to make the buttons still display the screen through them.

I suppose the biggest draw is having a button layout that was tailored for a specific game. A game like Zelda could use the Gamecube look, just like the video shows, but another game like Mario Kart may not even have a need for face buttons. It could allow for developers to come up with a more intuitive way of controlling their games.
 
Which the buttons are angled around the nubs in the patent.

But interactivity and feedback will determine how good this is, I have no idea apart from the leaker saying it's like apple's taptic.

I think there's far too little info, especially from these pictures, for us to tell anything.

I'm strictly talking about the viability of replacing face buttons with touch-based on-screen button prompts and why that's a bad idea.
 
I would argue that one of the complaints from newcomers to gaming is that controllers can look daunting and intimidating to use. We take them for granted, but i think that is a valid criticism of the gamepad.

I was thinking how many buttons on a controller a game uses it any one time. Out of the 12 buttons, how many are used at any given time.

Shooters - Maybe 4 ? Movement, sights, shoot and reload
Adventure - maybe 4 or 5? Movement, jump/climb , light fight, heavy fight
Driving - 4- Movement, Accelerate, Gas, Brake, Rear view mirror
Sports - actually probably the most complicated of the lot where most of them are used.

But if you offer a controller that has exactly the same functions but removes a lot of stuff you don't need game to game, it makes it look a lot more accessible for a lot of people. So instead of having 16 buttons looking at you, you only have a 4 or 5. And the functions of the button presses may change considering what you are doing, say in GTA you walk past a car, the top button may change to hijack, walk past it and it may continue to be run or something.

Again why should the hardcore gamers not be the market and why should the controller appeal to the casual gamer at the cost of superior traditional controllers whole the price of the system will go up for this touchscreen. Finally having to keep looking down at the screen for controls is not intuitive. In fact it's even more confusing. Chasing the smartphone market is not a good idea and a huge gamble. And the likely situation will be casuals won't care and hardcore would be upset which would lead to another Wii U disaster.
 
I'm team fake. I'm just here because I like speculating ideas about controllers. I did the same for the other thread about the function of the screen and the various ways it can be cut to allow for buttons.
 
If it does come with a clamp on grip, then that would solve that problem, and buttons on that grip (or on the face) would solve the other. Like this mockup:



It's all pure speculation right now, though. We'll have to wait and see.

So what point does it serve without the grip? Even as a handheld it's still ergonomically unsound.
 
I don't see why, they didn't really iterate on what they did with the Wii with the Wii U. I think the best way to keep legacy support would just be for the system to allow you to pair a Gamepad with it, and then for Nintendo to sell Gamepads separately.

I don't think it makes a lot of business sense to limit how they design their controllers just so that they can continue to support features that were present in their least successful console of all-time.

The concept of the Wii U seems to be a pet project they've wanted to implement for a long time.

Also, say what you will, but a touch screen on the controller is amazing and should be standard on all consoles going forward. It is amazingly handy and other controllers feel outdated without it.
 
So they've took the interface from mobile games which are the absolute worst, and made it into a controller for their new console?

Nintendo is well and truly finished.
 
This looks good, though it needs a few buttons on the UI display as well. It's more like what I imagine though.



I don't see why, they didn't really iterate on what they did with the Wii with the Wii U. I think the best way to keep legacy support would just be for the system to allow you to pair a Gamepad with it, and then for Nintendo to sell Gamepads separately.

I don't think it makes a lot of business sense to limit how they design their controllers just so that they can continue to support features that were present in their least successful console of all-time.

Nintebdo trying to produce and sell Gamepads to any extent post-Wii U sounds nuts. Emulation is absolutely the better route.
 
Someone mentioned that the thumb competing for important buttons is an issue that controllers have had to grapple with and I was responding to his post but accidentally closed the window (CTRL + Q instead of SHIFT + Q ugh).

Anyway, what I was thinking was the the stick/nub will really have a clear dual function like the shoulder buttons. These are premium positions occupied by our most agile fingers and it seems Nintendo is experimenting with putting more complex knobs there. That will not only save space on the controller but minimize the need for those fingers to "travel".

If we consider a push of the nub to be like a tilt and a press to be a downwards force like that applied to a button, ordinary pushes of the R-stick could control the camera as usual in a 3D game while pressed pushes in various directions could have functions like face buttons. The sceen could label those directions once the nub is pressed. For example, the character could jump when when the R-stick is pressed and pushed up and could ground pound when it's pressed and pushed down while the character is airborne.

I was thinking that octogonal guides like those on the GC controller could be useful when directions have specific functions then I remembered another rumored feature: the motor in the stick/nub. This could be configured in software to make the stick easier to push in certain directions. The player would feel a certain resistance when going across the configured cardinal directions. Such an analog stick could approximate a d-pad quite well and render it redundant.

As for the touchscreen, there is a technology that uses electrostatic forces to modify the friction of the screen in order to mimic various surfaces. This would enable the user to feel texture just by running a finger across the screen without applying a significant force. I don't know if Nintendo is using this but it would be a great way to give the buttons "feel" before pressing them. After applying enough pressure, a beefier motor could give vibrational feedback for a "clicking" sensation.

Anyway, I like the visual design of this leak/fake and I think it's way to early to write if off as non-functional when all we have is pictures of dubious authenticity. This thread (and the Wii reveal thread) proves that most people are devoid of imagination. I don't blame Nintendo for clamming up until they have a fully baked product to show. The only NX controller leak that wouldn't get bashed on neogaf is one that looked exactly like the DS4. Why? Because people have already used it and know how it works.
 
What a thread. I'll never look at trees the same way again.
lol

It'd be a wonder to see the NX having fewer buttons if this leak (if true) and the final design are as button-light as the current design is. Obviously the screen can compensate, with or without haptic/tactic buttons (or like that Zelda interface up there), but Nintendo's output after the Game Boy has had a lot of buttons...but I don't know. I could be missing something.
 
Wii U has proved that a second screen just for the sake of it is useless and will fail.

The NX controller has to work as a standalone device. This is how they will really sell it. Another second screen idea wouldn't make any sense.
Yeah it failed on the Wii U because only one user could use it or because it wasn't fully fleshed or just a bad idea?
If the Nx can support multiple controllers I think design teams would be more serious in support it.
 
Who knows? That's not for us to figure out right now. It's for Nintendo to tell us...if indeed this is real.

You know what I think?

People told Nintendo that the Wii casuals have moved on to playing games on phones and iPads and they have taken that a little too literally with the NX...
 
177 PAGES??!!

This is officially crazier than the drama surrounding the mysterious 'orange port' when the Wii hardware started surfacing!
 
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