MilkyJoe
Member
Wow what the hell. What do you think of Nintendo's other controllers?
Not tiny
Wow what the hell. What do you think of Nintendo's other controllers?
You can't beat physical controls. There's a reason for that. They're tactile. You feel responses from them. You can tell where they are without looking. Feedback is instantaneous, precise, and infinitely fine on a gradient scale.
That's something you can't beat with virtual touchscreen controls. Touchscreens are great for drawing and for mimicking one big button (ex: nearly all smartphone games), but not for a multitude of complex controls requiring quickness and precision.
To be honest, I also do expect a screen on their next system because they have no choice now with the Wii U but to iterate on that and to keep legacy support down the line for Wii U VC. And with a mid-gen upgrade model, that could likely come sooner than later.
Not tiny
It's not the ceiling—it's the monitor.
That's why I think we should try shopping some UIs instead of gameplay footage.
![]()
(shamelessly plugging my mock-up for a new page)
Infinite button layouts? The PS4 and Xbox One controller have enough buttons to play the majority of genres.
Agreed. Physical keyboards still exist for this reason, because touch-typing relies HEAVILY on the user being able to "feel" the keys. The F and J keys very frequently have a little nub on the key so you can feel that nub and you know you're in the standard hand position without having to look at the keyboard. Tactile feedback is incredibly important, and no on-screen touch keyboard solution can fully replace it.
That's why I think we should try shopping some UIs instead of gameplay footage.
![]()
(shamelessly plugging my mock-up for a new page)
To be honest, I also do expect a screen on their next system because they have no choice now with the Wii U but to iterate on that and to keep legacy support down the line for Wii U VC.
I like this.
What about a new Madden game where each player has their plays displayed on the controller instead of shared on screen?
Or a racing game where you have pit options displayed and as you roll down pit lane you can click what you want.
Or a Spy vs Spy game where each player is given different objectives which are displayed on the controller.
I think there are a lot of interesting ideas can be explored with this controller
Dunno why you're quoting me... I want physical buttons and my post asks why they couldn't have physical buttons and still have them have contextual displays around then and display the screen through them.You can't beat physical controls. There's a reason for that. They're tactile. You feel responses from them. You can tell where they are without looking. Feedback is instantaneous, precise, and infinitely fine on a gradient scale.
That's something you can't beat with virtual touchscreen controls. Touchscreens are great for drawing and for mimicking one big button (ex: nearly all smartphone games), but not for a multitude of complex controls requiring quickness and precision.
Infinite button layouts? The PS4 and Xbox One controller have enough buttons to play the majority of genres. Placing diffeent touch buttons in different parts of the screen won't attract many new Gameplay possibilities in fact it ruins more genres of games.
If measurements are correct, this controller is the same size as Wii Classic Controller, maybe even bigger.
To be fair there's two bigass nubs on there already.
I like this.
What about a new Madden game where each player has their plays displayed on the controller instead of shared on screen?
Or a racing game where you have pit options displayed and as you roll down pit lane you can click what you want.
Or a Spy vs Spy game where each player is given different objectives which are displayed on the controller.
I think there are a lot of interesting ideas can be explored with this controller
This looks good, though it needs a few buttons on the UI display as well. It's more like what I imagine though.
You would have to hold it between thumb and finger. Look at the ear bud for perspective.
There's a reason the 16 button controller is a standard. .
Because those games are built around the confines of these controllers, how hard is that to understand? They are not inherently the perfect form. People who have used the Xbox Elite Controller for example have attested to the fact that the extra buttons and configurations that the controller provides is liberating and the same could be said for people whom prefer keyboard and mouse or fight-sticks, control methods that have been adapted to work best with certain genres or very much built around those control schemes in the first place, relics of the past such as arcade machines. We have standards in place and I don't mean to come across as if I think controllers are arcane or redundant, controllers have existed in their correct form, a form Nintendo popularized many years ago for a reason however the idea that they are things that should not be changed can be seen as worrying, instead it just excites me.
Crap compared to what? Compared to what we're used to we just get a much bigger screen than usual here.
Lets see if this works, scruffy sketches
This
![]()
compared to this
![]()
Yuuuup, this is a really bad idea, and there's really no way anyone can justify it as a good one. There's a reason the 16 button controller is a standard. For me, the bigger issue is a lack of ergonomics--if this really was the NX controller, I wouldn't buy an NX because my crippled hands couldn't physically hold it without significant pain.
Slick or not, it is tiny.
Wii U has proved that a second screen just for the sake of it is useless and will fail.I like this.
What about a new Madden game where each player has their plays displayed on the controller instead of shared on screen?
Or a racing game where you have pit options displayed and as you roll down pit lane you can click what you want.
Or a Spy vs Spy game where each player is given different objectives which are displayed on the controller.
I think there are a lot of interesting ideas can be explored with this controller
I have no words....
![]()
Multiple things can be reflected at once lol the reflection is of the top of the monitor and ceiling, you don't know how angles work.
I'm talking about face buttons.
Why are there virtual camera buttons next to the right analog stick?That's why I think we should try shopping some UIs instead of gameplay footage.
![]()
(shamelessly plugging my mock-up for a new page)
This looks cool and maybe the virtual buttons will have haptic feedback and feel real, but...
I don't see why they wouldn't put physical buttons on the face. They could put the standard ABXY next to the right stick and still make them contextual by putting displays around the buttons. Hell, it's probably even possible to make the buttons still display the screen through them.
Which the buttons are angled around the nubs in the patent.
But interactivity and feedback will determine how good this is, I have no idea apart from the leaker saying it's like apple's taptic.
I would argue that one of the complaints from newcomers to gaming is that controllers can look daunting and intimidating to use. We take them for granted, but i think that is a valid criticism of the gamepad.
I was thinking how many buttons on a controller a game uses it any one time. Out of the 12 buttons, how many are used at any given time.
Shooters - Maybe 4 ? Movement, sights, shoot and reload
Adventure - maybe 4 or 5? Movement, jump/climb , light fight, heavy fight
Driving - 4- Movement, Accelerate, Gas, Brake, Rear view mirror
Sports - actually probably the most complicated of the lot where most of them are used.
But if you offer a controller that has exactly the same functions but removes a lot of stuff you don't need game to game, it makes it look a lot more accessible for a lot of people. So instead of having 16 buttons looking at you, you only have a 4 or 5. And the functions of the button presses may change considering what you are doing, say in GTA you walk past a car, the top button may change to hijack, walk past it and it may continue to be run or something.
If it does come with a clamp on grip, then that would solve that problem, and buttons on that grip (or on the face) would solve the other. Like this mockup:
It's all pure speculation right now, though. We'll have to wait and see.
I don't see why, they didn't really iterate on what they did with the Wii with the Wii U. I think the best way to keep legacy support would just be for the system to allow you to pair a Gamepad with it, and then for Nintendo to sell Gamepads separately.
I don't think it makes a lot of business sense to limit how they design their controllers just so that they can continue to support features that were present in their least successful console of all-time.
Why are there virtual camera buttons next to the right analog stick?
I have no words....
![]()
Multiple things can be reflected at once lol the reflection is of the top of the monitor and ceiling, you don't know how angles work.
This looks good, though it needs a few buttons on the UI display as well. It's more like what I imagine though.
I don't see why, they didn't really iterate on what they did with the Wii with the Wii U. I think the best way to keep legacy support would just be for the system to allow you to pair a Gamepad with it, and then for Nintendo to sell Gamepads separately.
I don't think it makes a lot of business sense to limit how they design their controllers just so that they can continue to support features that were present in their least successful console of all-time.
So what point does it serve without the grip? Even as a handheld it's still ergonomically unsound.
So this was real then fake then real then fake then real and fake then real then fake and now is real again?
So this was real then fake then real then fake then real and fake then real then fake and now is real again?
It's an analog stick, but I think it'll serve as both better than traditional controllers.IDK, I just rearranged existing controls without thinking much about the actual game. Besides, I kind of forgot this was a stick, and I've imagined it as a single jump button.
So what point does it serve without the grip? Even as a handheld it's still ergonomically unsound.
The haircut is being reflected in the monitor and the monitor is being reflected onto the screen. My god, how deep does this story go?I'm pretty sure what you are pointing out as monitor more closely resembles a haircut
Yeah it failed on the Wii U because only one user could use it or because it wasn't fully fleshed or just a bad idea?Wii U has proved that a second screen just for the sake of it is useless and will fail.
The NX controller has to work as a standalone device. This is how they will really sell it. Another second screen idea wouldn't make any sense.
Who knows? That's not for us to figure out right now. It's for Nintendo to tell us...if indeed this is real.
It's an analog stick, but I think it'll serve as both better than traditional controllers.
the 16 button controller is a standard