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Starbound Beta Thread - Begins December 4th!

Annual update on this game? Still never coming out?

It is coming out, we just don't have a release date yet. They have been updating regularly and adding / improving a lot lately and the game is in pretty good shape right now, but there is still no date for a full 1.0 release other than "someday".

I've personally put the game aside until it is done, but at that point I'm going to play the ever living hell out of it. But realistically, that probably won't be until mid year at the earliest, and most likely end of this year. Progress has been steady, but molasses in winter slow, and the lack of any date for release simply tells me we are probably far away from it yet.
 
It is coming out, we just don't have a release date yet. They have been updating regularly and adding / improving a lot lately and the game is in pretty good shape right now, but there is still no date for a full 1.0 release other than "someday".

I've personally put the game aside until it is done, but at that point I'm going to play the ever living hell out of it. But realistically, that probably won't be until mid year at the earliest, and most likely end of this year. Progress has been steady, but molasses in winter slow, and the lack of any date for release simply tells me we are probably far away from it yet.

Yep, its been sitting in my backlog forever but I'd rather not play until the game is done and finalized so I won't have to worry about anything changing up and making me start from scratch again.
 
Finally got around to screen-capping the larger parts of my Build Planet. Still need to do the crazy Glitch Mining Town, but I'll get that later;

Control / Transit / Habitat Monoliths: http://i.imgur.com/J3LjSKv.jpg
(Description of what everything is can be found here)

Museum Monolith: http://i.imgur.com/1rQK8Cz.jpg

Avian Village Monolith: http://i.imgur.com/p83SXWN.jpg

Wow, that's amazing. Do you know about how many hours went into it?

I've been obsessed with creating a tree garden, collecting all the different trees that I find and just creating massive forests above my home base. I'll collect some video at some point.
 
http://playstarbound.com/final-approach-to-1-0/

Tiy said:
Hey all!

So Starbound’s next update is the big 1.0 and it’s getting close, so I wanted to update everyone on where things are and what to expect. Leaving Early Access doesn’t mean the end of updates for Starbound by any means, instead it will mark a shift away from engine work and towards additional content creation.

In the past we’ve referred to this update as ‘the story update’ and indeed the player will finally be able to experience the complete Starbound story arc.

Along the way you’ll meet new friends, undertake a series of missions and search for clues across countless planets. The story arc isn’t intended to replace the sandbox gameplay, but instead provide it with context whilst leaving the game open and boundless.

So, let’s go over some of the big new and returning features in 1.0

Story Content
You are a Protector in training. The protectors belong to the Terrene Protectorate. An organisation formed on earth by humanity to protect and guide the universe towards peace. The story begins on earth, on your graduation day and quickly has you hurtling out into the stars.

The story consists of 8 instanced missions that take the player from overrun mining facilities to ancient temples and sunken libraries. To unlock missions you’ll be given quests which utilize many different aspects of the Starbound sandbox to send you searching for clues. Clues can be found in many different ways, from visiting towns and talking to the locals, exploring dangerous dungeons, to building colonies and completing quests. Our goal is to reward however you like to play.

All of these missions (excluding the intro) end in a unique boss fight and meeting new friends that aid in the expansion of the outpost, which is now upgraded as you progress.

As of this update the mission/story progression, armor progression, ship progression and colony progression are all entirely separate. Whilst missions do increase in difficulty as they progress, it’s up to you how you want to tackle them in terms of gear, weapons and items. We’ve removed any artificial gates, though you will need to ensure you have the equipment needed to overcome any environmental hazards.

The lore and NPC dialogue has also been tweaked around this story and forms a cohesive narrative which ties the Starbound universe together.


Planet Generation
Up until now, each planet in Starbound had one major biome, with some sub biomes scattered within it. With the goal of freeing up the progression and removing artificial gates in mind, planets now contain multiple major biomes, in interesting combinations. Planet generation feels new and fresh with many more possibilities for variation and interesting content. It’s now possible to find a volcano in a jungle or a ruined town in a desert.


New Dungeons
We’re also bringing these planets to life with great new dungeons, villages and beautiful microdungeons. Planets are populated with more content than ever and we’re making sure those dungeons contain rewards that are meaningful both to the story and to sandbox gameplay.

These new villages extend to every race, including the Hylotls who now have a complete set of dungeons and villages in game.


New Side Quests
Alongside the story progression and clue quests there are a number of new side quests, including a battle arena, a museum that needs to be populated with artifacts, and test chambers to unlock tech upgrades. We’ve also expanded the quest system with a quest tracker, compass and multi-part quests which update as you undertake them.


Generated Quests
In order for a world to feel alive and cohesive it requires context. We’re establishing that with our new generated quest system. As you explore the stars, you’ll meet NPCs who need help in various ways. These NPCs will ask you to check out specific locations on their planets to complete their requests. Quests are generated in such a way that the NPCs are aware of the planet they’re on, the creatures that inhabit it and where other locations are in the world.

Completing these quests will grant you all sorts of different benefits and some can leave you with new friends.


Crew Members
In order to reward players for creating colonies we’ve allowed particularly happy colonists to become crew members. If you accept their service they’ll beam to your ship, wear a uniform and fall under your command. Crew members are capable of fulfilling a number of different roles; Soldiers will fight alongside you, medics will heal you mid battle, mechanics will make your ship more fuel efficient and stylists can outfit your crew in custom uniforms.

Crew members can be picked up and dropped on your ship at any time, crew members that follow you will interact with the world around them, examining and commenting on objects they pass and sometimes interacting with them.


Mercenaries
If building colonies isn’t your style you can always head to The Beakeasy and hire a penguin mercenary. These mercenaries will carry out the same roles as crew members but their assistance comes at a premium.


Ship Upgrades
Ships are now upgraded by reaching a certain quota of crew members. Alternatively, if crew members aren’t your style, licenses to upgrade your ship can be bought on the black market at the Penguin Bay. Post 1.0 we’ll continue to look into the feasibility of entirely custom built ships.


New Crafting Progression
The crafting progression in Starbound has been completely revamped. There are many more crafting tables, each with tabs that specify categories of craftable items. Crafting recipes have become more meaningful and interesting with more thought behind what each of these recipes requires of the player. It’s easier than ever to find what you want, when you need it. Your pool of recipes advances more logically and the improved UI makes crafting less of a chore.


Fossils
You’re now able to craft a fossil station and new fossil tools allow you to unearth a wide range of bones underground. To excavate fossils successfully you’ll need to complete a tricky minigame. Once completed you’re able to display collected fossil pieces in craftable display stands.


Hunger is Back
Hunger has been reworked and has returned in an optional survival mode. The UI has been revamped and food now rots over time (with refrigerators keeping food fresh). Eating food now also has a healing effect outside of survival mode.


New Weapons
There are a plethora of new, extremely unique weapons scattered all over the universe. These weapons make for good rewards, provide varied gameplay and many of them are built on backer requests.


Revamped Pet System
The pet system has been massively improved, captured pets now appear in your inventory, the range of creatures you’re able to catch is much wider, the capture animations have been improved along with the pet behaviours. Pets can also be equipped with collars which provide them with special abilities and you’re able to craft healing and tether stations to heal and tether your pets to a location.


Augment System
Similar to pet collars, armor augments can now be applied to certain back armors to give the player special properties. These range from increased damage and speed to fun special effects.


Combat Updates
Combat continues to be updated and tweaked. We’ve continued to adjust the way damage works. When hurt the player now has increased invincibility frames. When a monster is hit by a player it’s unable to damage the player for a short period. Meaning you no longer have to worry about being hit by monsters caught in your special attacks. There are many small changes we’ve made here while we continue to work on balance.


Polish
There are far, far too many things to mention here but the overall effect is one of a far more polished, finished experience. It touches every aspect of the game; code, sound, graphics, design are all included. We will be pushing a release candidate of Starbound to unstable some time before 1.0 whilst we continue to polish for the final release.


Performance and Optimization
Performance in Starbound falls into two categories, client performance (framerate) and server performance (update rate). We’ve entirely rewritten the renderer to massively improve client performance so your framerates should be higher than ever. We’re now working on server performance and expect to at least double the update rate before 1.0.


A New Style of Multiplayer
Multiplayer in Starbound has always been a bit technical to get off of the ground, requiring the player to set up a server, forward ports, share IPs and so on. We’re hoping to use Steam to massively streamline this process though there are still some technical hurdles we’re working through. Our goal is to create two kinds of multiplayer experiences.
  • Drop in/Drop out of a friends ‘singleplayer’ game, through steam invites. This would be limited to 4 players max by default (edited via config). This method would require no server hosting, no IP sharing or port forwarding. Simply invite your friend to the game you’re currently playing offline.
  • Dedicated Servers. This would continue to use the server/client model and be entirely configurable by server admins. The goal being to provide as flexible a solution as possible.

We’re also looking at what security improvements we can make, though this is going to be a tough one with the degree to which Starbound is moddable.


Steam Workshop
Alongside Steam matchmaking we’re intending to make use of the steam workshop to support mod sharing and subscribing.

————————

This is just a few of the features you’ll be seeing in 1.0 and as always we’ll be posting about development here.

Until next time!

- Tiy

Lots of pictures at the link.

Edit: Oh you.
 
That all sounds wonderful. I am just starting to slow on Stardew so it is getting close to the point I might retire it so I hope my definition of 'getting close' and theirs align and I can hope right into a largely feature complete version of Starbound.
 
Great news about the 1.0 update! After spending near 60 hours trying the diverse builds and updates, I put the game on hold waiting for this release. This "final" update to get out of Early Acces looks pretty good.
 
Great news about the 1.0 update! After spending near 60 hours trying the diverse builds and updates, I put the game on hold waiting for this release. This "final" update to get out of Early Acces looks pretty good.

I just realized I'm at 652 hours of just "trying ideas out to get ready for launch."

Yikes.
 
That's one big ass update, befitting an 1.0 release. The missus and I are currently hooked on Smite but this is definitely something we will revisit.
 
It's been a long time coming but I have no doubt the full release will be one of the best games of the year. I burnt out on the Early Access version at release, but it's been so long that I think I'm somewhat over that.

What are we thinking? Another six months till release probably?
 
Hey guys, just posting to announce that it's finally happening! We're very excited, and hope you are too.


http://playstarbound.com/final-approach-to-1-0/

Woooooohooooooo.

All I need is a week's notice, so I can get the server ready. :p

Also, if any of you have created some really nice builds (*cough* Retro *cough*) make a copy of the save that way after 1.0 comes out, I'll try and figure out a way to merge it to the server.
 
Neat, been wondering when this would leave early access
 
Finally. I got in on early access years ago but decided to wait to play it until it was done as early on it was pretty rough. I'll check it out.
 
Hard to believe 1.0 will be here soon. Fell out of love for this game when the updates started to seem a little scatter brained. Played way too much of the first builds so it was easy to burnout on. Everything was very barren and boring.

Trying my hardest to get excited again. I don't know if I could ever deep dive into an early access game like this again.
 
Hard to believe 1.0 will be here soon. Fell out of love for this game when the updates started to seem a little scatter brained. Played way too much of the first builds so it was easy to burnout on. Everything was very barren and boring.

Trying my hardest to get excited again. I don't know if I could ever deep dive into an early access game like this again.

Well shit, this is why I don't burn myself out of the few early access games I own. I played like 30 hours of the game back when the alpha (beta?) came out 2 years ago but all that time between will definitely make 1.0 a fresh experience for me.
 
Easier multiplayer setup and workshop support I would look forward to the most. Multiplayer always felt like such a hassle, and I never got any mods to actually work.
 
oh boy oh boy! finally, so long since the kickstarter donation... i have 2 kids now! Still waiting for that VITA port! Im holding on tight!
 
Decided to screen-cap the last structure on my build planet, since we'll be jumping to 1.0 relatively "Soon."

4rTK2CI.jpg
 
Greetings!

I'm messaging you to try to reclaim my NeoGAF username, "Retro", which is currently taken by another member. I would like to point out that I do not believe this user maliciously registered under my name, should not be punished or otherwise flagged for the dispute, and am willing to wait a few days for them to sort things out and pick a new username they like rather than be put on the spot and stuck with one they don't like.

Because the hangouts they're posting in here are very similar to the groups they hung out on NeoGAF, I believe this user previously posed under the name "_Retro." I'm not sure if this site allows underscore characters, or if this person knew I was still active in the community (they've been banned on NeoGAF for quite some time, for what I believe was a minor infraction), so I can understand why the name was grabbed.

As proof that I'm the genuine article, here's a post I edited on NeoGAF to read the exact content of this message, with one exception, which I will include at the end of this message as further proof;

http://www.neogaf.com/forum/showpost.php?p=200169158&postcount=6737

If you need anything else, please don't hesitate to ask.

-Retro
 
It feels like forever since I preordered this. 1.0 is actually coming out soon, eh?

To note, i preordered it before any alpha was released. I think it cost ten bucks? Maybe 20. Came with the stellar soundtrack.
 
Oh My God, Retro, I mean like daayyyuuummmmmm........

That is amazing.

Thanks guys. I was the same way in Terraria, I spent 90% of the time building, even as much as I enjoyed the exploration and combat elements. I'm looking forward to getting on a GAF server and making lots of little (well... smaller than these) stuff scattered around the various planets. I can't wait for 1.0 to hit when I can start using stuff like fossils, the new skyrails, invisible walls... lots of ideas formulating for when the game gets active again.

You guys saw the other builds on this planet I linked to here, right?
 
Thanks guys. I was the same way in Terraria, I spent 90% of the time building, even as much as I enjoyed the exploration and combat elements. I'm looking forward to getting on a GAF server and making lots of little (well... smaller than these) stuff scattered around the various planets. I can't wait for 1.0 to hit when I can start using stuff like fossils, the new skyrails, invisible walls... lots of ideas formulating for when the game gets active again.

You guys saw the other builds on this planet I linked to here, right?

And you people thought I was joking about his damn OCD.

As for fresh server, was thinking might as well anyway.
 
Amazing stuff as always Retro! Look forward to the 1.0 designs. I'm going to be a lot more active on the server once it comes out. Hope the lag is better now.

thanks again to HaRyu for keeping the server going when needed.
 
thanks again to HaRyu for keeping the server going when needed.

Really shouldnt say that, considering how the server is off right now. :p

After 1.0 comes out, might consider just renting out a server. Mainly because I'd love to get more than 10 people running around at any given time. Won't bother to think about it too much until we get 1.0 though.
 
Really shouldnt say that, considering how the server is off right now. :p

After 1.0 comes out, might consider just renting out a server. Mainly because I'd love to get more than 10 people running around at any given time. Won't bother to think about it too much until we get 1.0 though.

that's why I said when needed! Because you have been here since day 1 putting it up when needed and keeping it active most of the time. Respect people that stick around that long and put the effort in for the community.
 
One thing for certain, no ocean planets or poison planets for my next homeworld. Dealing with water drainage is a pain. So I'm probably gonna go asteroid belt.

A wooden/tree space station in space!!!
 
One thing for certain, no ocean planets or poison planets for my next homeworld. Dealing with water drainage is a pain. So I'm probably gonna go asteroid belt.

A wooden/tree space station in space!!!

Was thinking that GAF World should be on an asteroid too, and we just setup teleports to our own respective planets/bases/cities from there.
 
Was thinking that GAF World should be on an asteroid too, and we just setup teleports to our own respective planets/bases/cities from there.

Teleports have to be discovered first though, so really just one teleport pad will do. I'm hoping they either add or someone mods teleporters that can beam you to set locations.
 
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