Colin Moriarty of Kinda Funny: source says "most developers are not happy with PS4.5"

Even if we're comparing consoles to phones now, saying there won't be a PlayStation 5 is like saying there won't be an iPhone 7.

Of course there fucking will.

I think there could be a "Playstation 5" but it wont be a console reboot like we are used to. I expect it to be just another, more powerful, iteration of PS4 architecture with a rebrand and perhaps new controller functionality.
 
Just a random thought here, are PS4 and Neo going to use different discs? Or will the games all just be sold to work off of a regular PS4 disc? Could the cost of games potentially rise, let's say $60 for the PS4 version and $80 for the PS4 + Neo disc. Seems so obvious that this would be a bad idea but at the same time it could potentially appease devs that either don't want to make a Neo version or devs who would like to get a little more compensation for making a Neo version. Has there been any indication from leaks so far?
 
I think there could be a "Playstation 5" but it wont be a console reboot like we are used to. I expect it to be just another, more powerful, iteration of PS4 architecture with a rebrand and perhaps new controller functionality.

Same. They might get away from numbers to make it clear they're iterating on the PlayStation platform, but there will another PlayStation.
 
Performance wise on paper, it is a bigger leap over the PS4, than the PS4 is over the Xbox One. Even more so when you compare Neo to Xbox One.

You are talking 4.2TF (give or take some Gflops) compared to 1.84TF to 1.31TF and some change, with a 33% boost to CPU performance, as well as a bump in memory bandwidth. Now if the devs take advantage of all that power with the "Neo Mode/Executable", we will have to see.

That jump, with the SDK efficiency they had last year to the GPGPU, CU's, and lowering CPU overhead, should theoretically have no issue running UC4 in it's current form at 60fps on Neo (if they are in the 40-45fps threshold of locked and stable 30fps).

Those Polaris 4.2Tf won't translate into the same 4.2Tf of previous GCN (basically what the current PS4 has). I expect a 2560sp to reach or even outperform Hawaii arch (R9 290x or R9 390X). So a 2304sp version (like the PS4K seems to have) would outperform a R9 290/390 (non-X) imo. I would not compare to a R9 380x (basically Tonga).
 
Just a random thought here, are PS4 and Neo going to use different discs? Or will the games all just be sold to work off of a regular PS4 disc? Could the cost of games potentially rise, let's say $60 for the PS4 version and $80 for the PS4 + Neo disc. Seems so obvious that this would be a bad idea but at the same time it could potentially appease devs that either don't want to make a Neo version or devs who would like to get a little more compensation for making a Neo version. Has there been any indication from leaks so far?

Same regular disc.
 
I think there could be a "Playstation 5" but it wont be a console reboot like we are used to. I expect it to be just another, more powerful, iteration of PS4 architecture with a rebrand and perhaps new controller functionality.

That's called a PS5 though.
 
Those Polaris 4.2Tf won't translate into the same 4.2Tf of previous GCN (basically what the current PS4 has). I expect a 2560sp to reach or even outperform Hawaii arch (R9 290x or R9 390X). So a 2304sp version (like the PS4K seems to have) would outperform a R9 290/390 (non-X) imo. I would not compare to a R9 380x (basically Tonga).

So would you say the Tf in this seemingly Polaris set is more closer to the nVidia Tf spec, which has been traditionally lower number, but same to better performance per part?

With Sony's NEO stipulations, I bet developers are thrilled with more rules and guidelines to follow. More work with no incentives.

I thought sales were their incentive... if the market expands to have two pricing tiers for two types of consumers (regular and enthusiast), then they have a potential to make more sales, and reach out to more people.

Again, there are a few devs in here calling bullshit on this as "most", and are fully behind this. So we will have to wait for NDA lifted interviews to see both sides of the argument.

Can someone tell me what the TF for the new GPU specs will be now?

Between 4.1TF to 4.2TF. But as someone above mentioned... you may not be able to compare to the current TF due to how much more efficient Polaris is over GCN. So it may be even better performing, than if they took the GCN spec with the same TF.
 
You are missing the point. Consoles are going to a phone like cycle just like every other consumer electronic is. Hardware as a "service" instead of distinct entities.

You mean like an iPhone 6, iPhone 6s, or a Galaxy 6, Galaxy 7? ;)

Yes, I agree, they want the 'games as a service' ecosystem like mobile, but they will still have revision numbers to hype 'generations' in tech.

The incentives are a stable, predictable architecture and tools, with no new mountain to climb each time a big generational reset happens

Bingo!

Now if we took the same devs, and sat them down and asked them what would be better. Starting from scratch again, or having the same already familiar SDK environment mature as the market expands? I bet the answers would be different than what people are assuming. ;)

why do you need an iterative console for these to happen? If they skipped the PS4K and went to the PS5 with non-alien design, what would be the problem?

It is the same thing, only difference is the 'naming' of the box, lol.
 
The incentives are a stable, predictable architecture and tools, with no new mountain to climb each time a big generational reset happens

why do you need an iterative console for these to happen? If they skipped the PS4K and went to the PS5 with non-alien design, what would be the problem?
 
You mean like an iPhone 6, iPhone 6s, or a Galaxy 6, Galaxy 7? ;)

Yes, I agree, they want the 'games as a service' ecosystem like mobile, but they will still have revision numbers to hype 'generations' in tech.
More than likely PS4 structure will get an iOS name which will make game capability easier to understand. Consoles will be PlayStation, PlayStation Slim, PlayStation Air, etc.
 
More than likely PS4 structure will get an iOS name which will make game capability easier to understand. Consoles will be PlayStation, PlayStation Slim, PlayStation Air, etc.

Possibly. We are agreeing on the same thing, just the naming is up in the air. Even though I believe they will stick with the numbers thing, but who knows.

So the whole thing is unnecessary then.

Yeeaaahhhhh, do not know where you got that from what I said. Keep the fight strong though.

I will pre-order mine when they go up.
 
My point was that no one is against a PS5 that has an easier design for devs. No one's against not having developers relearn new systems and tools, and you don't need iterative consoles to achieve those things.
 
Man the PS Neo will be a little beast in a box. 4.2 Tflops + New Polaris architecture will translate to a very substantial upgrade compared to the original PS4.
Developers will be able to run games with way more alpha effects, AA, LOD, higher resolution etc.

I'm sure some developers are annoyed by the extra cost and effort required in targetting the new PS Neo.

However on the other hand, remember Devs are tech nerds and are probably excited they can make their game look better on consoles. Also PR people will showcase the superior version.

Get prepared for pretty soon all trailers of a new game will show PS Neo footage.
 
This gen I expected 1080p/60fps for all games and was generally disappointed. For the record I'm fine with 30fps. Maybe my expectations were too grandiose?

I suspect the Neo will be the same. Graphics will be prettier and effects will be better at the cost of a fluctuating framerate.
 
So would you say the Tf in this seemingly Polaris set is more closer to the nVidia Tf spec, which has been traditionally lower number, but same to better performance per part?

Yes. AMD badly needs to improve their ALU efficiency. Nvidia did it with Maxwell but AMD didn't. I expect Polaris (both 10 & 11 but that case it is 10 that interests us) to significantly improve that.
 
My point was that no one is against a PS5 that has an easier design for devs. No one's against not having developers relearn new systems and tools, and you don't need iterative consoles to achieve those things.

Ya, I don't get the argument either. That argument had everyone on board with when the architecture change was announced before the PS4 and Xbox One were released.
 
This gen I expected 1080p/60fps for all games and was generally disappointed. For the record I'm fine with 30fps. Maybe my expectations were too grandiose?

I suspect the Neo will be the same. Graphics will be prettier and effects will be better at the cost of a fluctuating framerate.

With the Neo your going to get 1080p on all games at least.
1080p is the mandatory minimum display resolution: Sony is keen to push developers on to higher resolutions and super-sampling down to full HD is an option, but 1080p is the lowest pixel-count allowed.

From a Digital Foundry article.
 
While I can see how consumers will benefit from this, I really don't see how developers benefit from this. I don't think Colin is making this up. If you were a developer would you be happy? Bungie said it would be impossible to create Destiny on the PC because they were already working with 4 Skus. It's not just a matter of flicking a switch as a lot people in this thread seem to suggest.

"But this is a huge and ambitious project for us, and just getting it on one console would be a momentous challenge. Getting it on four on the same day is something we've never even tried before. We wanted to get it right, and we didn't want to add in tonnes more risk."

I think what we will see is that games will take longer to be released on the Playstation platform as they will be first released on Xbox One.
 
Bungie said it would be impossible to create Destiny on the PC because they were already working with 4 Skus. It's not just a matter of flicking a switch as a lot people in this thread seem to suggest.

I think what we will see is that games will take longer to be released on the Playstation platform as they will be first released on Xbox One.
Let's not use Destiny as an example of what normal games development is like. The game's development cycle/tools have been/are a clusterfuck.

But yes, I do agree that it's very believable that some developers would not be happy with this, as they are overworked as it is, and this just adds more work for them regardless of how hard or easy it is. But, I don't expect this to impact release dates all that much. And release first on Xbox One because of this? Nah, not happening.

Fact of the matter is, if a game is developed and works on a regular ps4, it is already ps4neo ready and will work on it. The only thing devs need to make sure of is that the game is at least 1080p on the ps4neo, which most ps4 games are already. And then it's their choice to add in other optimizations/upgrades if they want to. That is nowhere near the amount of work it would take to bring a game to pc, xb1, or any other console for that matter.
 
I wonder if Colin is just giggling reading this thread.

He seemed genuinely upset about this news in the video they put up, so I don't think he's trolling.

Dude is concerned about what this means for the future of console gaming and I can't blame him; this industry hasn't really changed much for decades, all of this is alien to people who grew up with it.
 
You actually think this? You honestly believe that games will start releasing later on PS4?

Let them dream. Doesn't help you have devs like Marty Chinn fanning the worry wort flames. I'm still waiting to hear from someone about how this is a negative outside of the usual same issues that have been addressed already.
 
I think there could be a "Playstation 5" but it wont be a console reboot like we are used to. I expect it to be just another, more powerful, iteration of PS4 architecture with a rebrand and perhaps new controller functionality.

That's called a PS5 bro. Except the leap will be much larger and the architecture change much more significant. That makes compatibility a bit harder, but you can tell what PS5 will be when they let devs off the hook having to account for the OG PS4.

He seemed genuinely upset about this news in the video they put up, so I don't think he's trolling.

Dude is concerned about what this means for the future of console gaming and I can't blame him; this industry hasn't really changed much for decades, all of this is alien to people who grew up with it.


We grew up with it as well. Its uncharted territory. But theres a difference between being concerned and being too emotionally invested to think straight.

This is not the end of the world, nor is it necessarily bad for consumers in the same way always online and no used games was for XB1.
 
So you can make PS4 only games? I seriously doubt it. Sony is not gonna allow that.
That's what surprises me. I honestly thought they were going to allow devs to continue doing PS4 only games, and incentivize making PS4 Neo profiles.
You think Sony can seriously tell a dev: if you make a PS4 game, you-have- to make a manually fully optimized PS4k version as well?

I expect there will be a "PS4" profile" relatively easy to implement for small dev teams, because otherwise Sony would make a lot of unhappy people by strong arming extra dev time.
 
This gen I expected 1080p/60fps for all games and was generally disappointed. For the record I'm fine with 30fps. Maybe my expectations were too grandiose?

I suspect the Neo will be the same. Graphics will be prettier and effects will be better at the cost of a fluctuating framerate.
I think 1080p was an expectation for all games and it made sense especially for PS4 hardware, but 60fps for all games was never going to happen. Devs will spend their performance budget elsewhere especially if the game is not a fighting game or a competitive fps. Pretty much any TPS on consoles would be 30fps with a boost to graphics including most open world games etc...I do like what MGS5 did though, that's an excellent engine, but such games are pretty rare on consoles.
 
Did Colin talk to studio heads or joe junior programmer?

I think the opinion of the studio heads holds more value as they are the ones that decide where resources go etc.
 
He seemed genuinely upset about this news in the video they put up, so I don't think he's trolling.

Dude is concerned about what this means for the future of console gaming and I can't blame him; this industry hasn't really changed much for decades, all of this is alien to people who grew up with it.

so concerned yet he readily admits that he will buy this at launch...
 
We grew up with it as well. Its uncharted territory. But theres a difference between being concerned and being too emotionally invested to think straight.

This is not the end of the world, nor is it necessarily bad for consumers in the same way always online and no used games was for XB1.

Well said.

Give it time, most folks like him will come around, but it really comes down to Sony and how they'll sell this to the reluctant crowd.

I expect a thorough and detailed segment for this console at E3, specifically if a 2016 launch is in the cards.

so concerned yet he readily admits that he will buy this at launch...

I laughed so damn hard when Greg bluntly said "you'll buy it anyways" after Colin finished his rant in their recent video.

XD
 
If the 4K does largely nothing but improve framerates for the majority of PS4 games in Neo mode, is it still worth the purchase then? I can't justify that for myself at the cost of $400, but I suppose I'm no longer in the early adopter crowd.

I suspect it's like a mini-new generation. Early games will look like PS4 titles with improvements in frame rate (and resolution if they weren't 1080p on the PS4.) A few showcase titles will add some new shader effects or greater draw distances, and eventually we'll see more significant investments as the installed base grows.

So it's the same story about early adoption, only with more rapid timeframes as it will be much easier than a ground-up move to a new architecture, API, OS, etc.
 
While I can see how consumers will benefit from this, I really don't see how developers benefit from this. I don't think Colin is making this up. If you were a developer would you be happy? Bungie said it would be impossible to create Destiny on the PC because they were already working with 4 Skus. It's not just a matter of flicking a switch as a lot people in this thread seem to suggest.



I think what we will see is that games will take longer to be released on the Playstation platform as they will be first released on Xbox One.

Those platforms has got entirely different architectures. The PS4.5 is just an upgraded PS4.
 
That's what surprises me. I honestly thought they were going to allow devs to continue doing PS4 only games, and incentivize making PS4 Neo profiles.
You think Sony can seriously tell a dev: if you make a PS4 game, you-have- to make a manually fully optimized PS4k version as well?

I expect there will be a "PS4" profile" relatively easy to implement for small dev teams, because otherwise Sony would make a lot of unhappy people by strong arming extra dev time.

PS4 Neo profiles by default at the settings of the PS4 upgraded unit to run the game. All it ays is that there has to be a Neo profile, they dont have to optimize anything. That literally means dumping the code on there, locking the game to 1080p and letting the HW do the rest if they want
 
so concerned yet he readily admits that he will buy this at launch...

But that says nothing about whether he should be concerned about it or like it. I'm in ht same boat as him. I hate this idea. But i'll be there day one because I love Sony's games and with this thing the writing is on the wall for games on the standard platform down the line. I'm not going to play gimped versions of Gran Turismo Sport or God of War.
 
He seemed genuinely upset about this news in the video they put up, so I don't think he's trolling.

Dude is concerned about what this means for the future of console gaming and I can't blame him; this industry hasn't really changed much for decades, all of this is alien to people who grew up with it.

Meh. I was born in 1980. I'm ok with it.

I mean, Nintendo has kinda been doing this with the GameBoy line since the beginning.
 
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