Stellaris |OT| Imperium Universalis

Steam keeps telling me that Stellaris has been released and yet.... no it hasn't.
Stop teasing me.

Oh wait, it has this time. Damn.
 
Let's do this!
1.0


l0JWtm2.jpg
 
Yeah, I see what you are saying and I am still hopeful.

What makes me nervous is that there have been many games of EU4 where it is like 1650 and I look around the map and wonder why I should even bother playing any more because the game is essentially over. I rarely get to experience the end game of EU4 because the game becomes less of an interesting struggle and more of a boring grind through out-matched AI nations by the mid to end game.

And inconstant to me is awesome. That is exactly how real life works. I have been playing the game for a very long time and would absolutely agree that inconsistent is a key factor in how it can play out. As well as it having its own simulated leaders, stats, skills, ideas, and methods for everything. Look at just 20 years of our history and I can bet you there is inconstancy flying around.

As for it just being lax. Well for me jury is still out. Haven't posted my review
 
Download is 1.6 GB on Steam if anyone wants to know. Still takes almost 20 minutes with my petty internet connection.
 
"Grand strategy" is more a marketing term, it doesn't make really sense. Civilization 4 / Civ 5 is as much a strategy game as EU4 or Galciv or Stellaris.

Civ AI has multiple parameters it must assess before going to war, like in EU4 or Stellaris : do you focus on a culture win ? or on science ? or economy ? On which wonders ? Which AI enemies will you get and so on.

If Stellaris AI is too passive it's not because of complexity, it's just a not so good AI (which is par for the course for 4X games at release) and it can be improved in patches and mods, like Civ AI was too (Civ 4 AI was better than Civ 5 AI though because the one unit per tile rule made the tactical AI a lot harder to build).

I'd argue it's actually less complex as an AI development to just build a fleet and move it to a system compared to moving units on a Earth map, so EU4 / Civ look quite a bit harder to dev than Stellaris at least for combat.
I disagree with just about everything in this post except I support that civ AI is just as capable of being intricate and complex. There is however a difference between grand strategy and 4x just on the level of complexity and number of systems running at once. Games like EU4 also are historical simulations in a way that civ games are not. Stellaris is definitely cut from the same cloth as EU4.
 
Ucchedavāda;203012979 said:
Good point. The soundtrack in FLAC (lossless) format could easily account for the difference.

Yeah that will be the reason. Strange though, thought you had to download stuff like the soundtrack seperately
 
Top Bottom