Miyamoto's genius is historical. In the sense that it will always be a reference to videogames but also in the sense that the medium has evolved way past his abilities.
Great episode. Even before SFZ I had the feeling Miyamoto was loosing his touch. It pisses me that the only reason we only got a new SF game was because he wanted to justify a gimmick. He didn't set out to make the best SF game thy could. He did it because he wanted to innovate for innovation's sale.
Also Bosman killed it in the last 3 minutes. Miyamoto never came across as a big progressive game developer and that segment shows. I've gotta ask: what was Miyamoto's involvement with Splatoon (if there was even any)?
Spot on. A certain part of Nintendo's fandom looks like a bunch religious fanatics who will bend and alter facts just to proof a point. Criticism on leadership is sacrilegious, Nintendo is the saviour. Shameful for us who stayed in touch with the industry.
Actually, that's them at their best.
It's when they try to tell a story that it sucks. Well, outside of Monolith Soft.
I dont agree with your argument about all fanboys being the same as i tend to find that each act differently and spout specific things:you can apply that to really all the fanboys of any big company out there,including the other 2 competitors in the console market
and while I agree that miyamoto has seriously been out of touch in the recent past and present,it is not completely a bad thing
...and not completely a good thing.
some things of the "old years" are worth preserving and are lost in the majority of today's games...some thing though have evolved and for a good reason.
I think Miyamoto's ideals are fine as a game developer. I have no problem with him putting gameplay over everything else. Not every game needs to have a story or narrative attached to it to make it good and sometimes it is all just window dressing. Not every game designer needs to be a story teller as well to legitimize their works. Miyamoto is in this camp.
But where Miyamoto has faltered in recent years has been in his crusade to try and vindicate every Nintendo "innovation" by shoving it in peoples faces when it doesn't really need to always be there. He has been addicted to this philosophy for a bit too long and needs to let go of his grip.I really hope Nintendo can wean themselves off of the innovation gimmick for the NX and just try to deliver a good console.
Miyamoto contribution to videgames will always be misguided.Miyamoto's genius is historical. In the sense that it will always be a reference to videogames but also in the sense that the medium has evolved way past his abilities.
https://www.youtube.com/watch?v=onScwrHP2g0
In the latest episode of his series, Kyle Bosman talks about the process of Star Fox Zero/Guard. How it was unveiled through the years, how Miyamoto seemed to try to create something to justify the gamepad, how conflicting his goals and direction for the end product are (and how archaic a female character is, and how the story fails to deliver), and finally, Miyamoto's influence in general, along with how that influence is inconsistent (Sticker Star).
i think there's a desire to think outside the box and try to come up with something no one has ever thought of before. if i can have a fucking hologram display controller, i want that a thousand times more than another controller and more 'good games' because holy shit there's a fucking hologram controller. same with vr and motion controls and touch controls. let's invite new technology in and push people towards new ideas. unfortunately for nintendo, glassesless 3d was a new idea no one could actually push as an idea and a large touch screen had already been done by the time the wii u was out. what software and hardware makers need is imagination and a desire to capture it.
Even Zelda's storytelling is incredibly simplistic. Not bad, but rarely anything special. Presentation aside, the plots and characters are paper thin with little nuance. Majora's Mask and Wind Waker are kinda exceptions.
Here's a solution: stop trying to be cute with the controller and adhere to something conventional, instead of feeding us gimmicks and creating headaches for yourself down the line.
I may be in the minority, Skyward Sword had more emotional resonance than almost any other game I played. Especially the stuff around the gate of time.
Skyward Sword had a great first hour that developing its characters and everyone hated it.
I think with the Wii-U, Nintendo was really trying to bring as much of the tablet experience to their home console as possible. In some ways it was a novel idea, especially with the streaming gamepad and the prospects of a TV-less game console. But where the gamepad really faulted was in the push to try and make it a gameplay innovation like the Wii-remote. As you've said, touch screen was very old hat by the time the Wii was released, Nintendo was forcing it down peoples throats with the DS (I love the DS, BTW, but earlier releases pushed the touch screen too hard). Then they tried push the asymmetrical gameplay aspect. Not a bad idea, but it also did feel forced.
The Wii-U gamepad really isn't one of their worst ideas, but it also feels like Nintendo tried to lean too far on it as a crutch.
I think Nintendo was really onto something with the Wiimote, it does have its merits for some different types of games. But I feel like they were grasping for straws with the Wii-U pad to justify its existence. It does bring some interesting functionality to Nintendo's console but it also brought some unneeded and forced gameplay intervention.
i think vr gets there. the barrier for that is more about pricing and content. there needs to be a wii sports for the machine for it to be like the ps2 or wii. it probably needs to be the focus of the platform too and not a peripheral. but there are a bunch of ideas like this. i hope nintendo has another one that interests them the same way motion controls did in 2005. i feel that's when you get interesting and unique software.
I don't quite understand why so many people are rushing to paint Miyamoto as a 'has-been dinosaur' who needs to get out of the building, preferably quickly. Is he as 'hot' as he was in the 80s and 90s? No, but a) Nintendo and the industry have diverged so he no longer is setting industry standards and b) he has been mostly farther back from projects since the GCN era. As to his overseeing: I don't understand why people focus so hard on the times he 'flipped the tea table' and the game did not turn out as they would want. There have been plenty of stories, often posted above in this thread, of positive 'flippings.' It really boggles the mind how people zero in on Wii Music, Paper Mario Sticker Star, and now Star Fox Zero to the exclusion of all other evidence. Why?! It is a cynical, reductive take on things and I can't help but think that is precisely why it is common on the internet.
I'd also not be surprised if a lot of it is misfired criticism of Nintendo's wider software programs leveled at Miyamoto because he is the obvious mascot, especially since Iwata's passing, but striking him mostly where he's more hands-on or there is a particularly incendiary 'flipping.' I don't think Nintendo is where anyone really wants it to be, but a) it still does plenty of things right and b) even if Miyamoto has a huge role in software direction, which by all accounts he does, it is not as if he is a purely negative influence and that if he were gone it'd be all better.
Also, the most extreme posts in here that claim that this is vindication that they are right and he never was a genius...I'll give you that a lot of coming up with good ideas is right place, right time, and the right thing strikes you and that you can get ahead of that curve by building on previous 'intellectual luck' but Miyamoto has a lot of stuff to his name and if anyone in the industry is or was a genius, Miyamoto is.
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I'm saying this as someone who was done with Paper Mario after Super Paper Mario let alone Sticker Star. I do like Star Fox Zero though, but I think it needs a couple more levels for better alternate routes in Arcade Mode.
well i'm pretty critical of the gamepad, and especially nintendo's cluelessness about it at the start (imagine if the new ip at launch was splatoon instead of nintendo land and the mario game was mario maker instead of new super mario bros. u). i think they worked out some neat uses from it, but it felt like this fairly cynical attempt to grab a mass market. the 3d in the 3ds is even worse and feels far more cynical since it's just a presentation element and not something that dramatically affects gameplay. and neither one is as cool as imagining you're holding a sword or a steering wheel or pointing a gun, like what the wii remote offered. neither tapped into the imagination the same way.
i think vr gets there. the barrier for that is more about pricing and content. there needs to be a wii sports for the machine for it to be like the ps2 or wii. it probably needs to be the focus of the platform too and not a peripheral. but there are a bunch of ideas like this. i hope nintendo has another one that interests them the same way motion controls did in 2005. i feel that's when you get interesting and unique software.
Some of that was harsh but true. A great episode.
I don't quite understand why so many people are rushing to paint Miyamoto as a 'has-been dinosaur' who needs to get out of the building, preferably quickly. Is he as 'hot' as he was in the 80s and 90s? No, but a) Nintendo and the industry have diverged so he no longer is setting industry standards and b) he has been mostly farther back from projects since the GCN era. As to his overseeing: I don't understand why people focus so hard on the times he 'flipped the tea table' and the game did not turn out as they would want. There have been plenty of stories, often posted above in this thread, of positive 'flippings.' It really boggles the mind how people zero in on Wii Music, Paper Mario Sticker Star, and now Star Fox Zero to the exclusion of all other evidence. Why?! It is a cynical, reductive take on things and I can't help but think that is precisely why it is common on the internet.
I'd also not be surprised if a lot of it is misfired criticism of Nintendo's wider software programs leveled at Miyamoto because he is the obvious mascot, especially since Iwata's passing, but striking him mostly where he's more hands-on or there is a particularly incendiary 'flipping.' I don't think Nintendo is where anyone really wants it to be, but a) it still does plenty of things right and b) even if Miyamoto has a huge role in software direction, which by all accounts he does, it is not as if he is a purely negative influence and that if he were gone it'd be all better.
Also, the most extreme posts in here that claim that this is vindication that they are right and he never was a genius...I'll give you that a lot of coming up with good ideas is right place, right time, and the right thing strikes you and that you can get ahead of that curve by building on previous 'intellectual luck' but Miyamoto has a lot of stuff to his name and if anyone in the industry is or was a genius, Miyamoto is.
...
I'm saying this as someone who was done with Paper Mario after Super Paper Mario let alone Sticker Star. I do like Star Fox Zero though, but I think it needs a couple more levels for better alternate routes in Arcade Mode.
Both 3DS and WiiU were not as good as their predecessors.well i'm pretty critical of the gamepad, and especially nintendo's cluelessness about it at the start (imagine if the new ip at launch was splatoon instead of nintendo land and the mario game was mario maker instead of new super mario bros. u). i think they worked out some neat uses from it, but it felt like this fairly cynical attempt to grab a mass market. the 3d in the 3ds is even worse and feels far more cynical since it's just a presentation element and not something that dramatically affects gameplay. and neither one is as cool as imagining you're holding a sword or a steering wheel or pointing a gun, like what the wii remote offered. neither tapped into the imagination the same way.
i think vr gets there. the barrier for that is more about pricing and content. there needs to be a wii sports for the machine for it to be like the ps2 or wii. it probably needs to be the focus of the platform too and not a peripheral. but there are a bunch of ideas like this. i hope nintendo has another one that interests them the same way motion controls did in 2005. i feel that's when you get interesting and unique software.
IIRC, Kyle briefly mentioned that while other games may have justified the WiiU's existence, it doesn't change the fact that one of Starfox Zero's overlooked failures was that it had a unique job to do, and it failed at that job.
But yeah, to be fair to Miyamoto, justifying the WiiU isn't an easy job, and I'm not sure even something like Splatoon managed to do it.
Bear in mind, WiiU's path to ~13 million consoles and GamePads was basically set back in January 2014. Nintendo had the option of taking drastic action to try and save the WiiU, disconnecting the GamePad, rebranding the console with a Pro controller as "Wii Pro" (or whatever), and cutting the price in half. They could move more units faster, and secure/keep more third party support with a larger userbase, a third-party-friendly controller, and appeal to devs who were wary of PS4/Xbone dev costs and liked the idea of a PS360-style console that would be supported through 2017. And with a more successful detatched WiiU console, could they sell enough GamePad add-ons to reach ~13 million? Maybe. Now ask yourself, does Splatoon prove that this kind of change in the gameplan would really be so bad (considering that Splatoon would still be possible in a world where the GamePad was reduced to the status of an add-on)?
I think the problem is that Nintendo (Iwata, the board, the hardware department, whoever) was simply unwilling to accept that the GamePad was a fundamentally bad idea, so they scapegoated Miyamoto, because they needed someone to yell at, and (at the start) he wasn't putting his all into trying to sell the merits of the GamePad. But maybe that's because he was the most sensible man in the room.
I dont agree with your argument about all fanboys being the same as i tend to find that each act differently and spout specific things:
Sony - Have the best hardware and the best 1st party games
Microsoft - Bring the best big budget games and best for social connectivity
Nintendo - Only company making 'fun' games, every other company brings out grim dark glitchy shit.
Of course since XBO was no where near the success the fanboys thought it would be they have been rather quiet but no matter what Nintendo fanboys just keep going on and on with the same old stuff, sure that their way of thinking is correct regardless of how much the market and logic disagree's with them.
Wonder where they get that from![]()
looks like a bunch religious fanatics who will bend and alter facts just to proof a point. Criticism on leadership is sacrilegious, X is the saviour
I dont agree with your argument about all fanboys being the same as i tend to find that each act differently and spout specific things:
Sony - Have the best hardware and the best 1st party games and OMG NAUGHTY GODS!!!!!111!!!!
Microsoft - Bring the best big budget games and best for social connectivity
Nintendo - Only company making 'fun' games, every other company brings out grim dark glitchy shit.
Of course since XBO was no where near the success the fanboys thought it would be they have been rather quiet but no matter what Nintendo fanboys just keep going on and on with the same old stuff, sure that their way of thinking is correct regardless of how much the market and logic disagree's with them.
Wonder where they get that from![]()
Much like DriveClub, even if the core game was quite strong there were problems with the game around the time of release that docked some points from the game in a lot of reviews and that is still reflected in its average score on Metacritic due to reviews not being updated to reflect the product of today.Huh. Splatoon has an 81 average on Metacritic. Thought it'd be higher. Guess it's not as successful as I thought.
Amano/Sakaguchi were scolded by Miyamoto in 2013 when doing the prototype who said “I don’t understand. What do you want to do? There’s no appeal to this game”.
“[After] the prototype phase, we had all these ideas about the height, the ink, the characters, and the image of the character and the squid,” co-director Tsubasa Sakaguchi tells Edge. “But we couldn’t kind of filter it down to a final result that would result in a simple, fun game. And during this period, we were being scolded by Mr Miyamoto all the time.”
Unfortunately the Iwata Asks for Splatoon is not opening for me now, but this fantasy that Miyamoto is the mastermind behind Splatoon should stop.
What I found instead is this:
http://nintendoeverything.com/new-splatoon-details-development-lack-of-voice-chat-explained-more/
That's the support Miyamoto gave to Splatoon.
In regards to the Sticker Star side of the discussion. I don't understand why people are so eager to blame Miyamoto for what they don't like in the game. I don't think Nintendo PR played up his role in "fixing" the game...unless I'm misremembering one or two articles mentioned his tea table flip and then a bunch of outlets ran with it because of the reception to the game's lean story. With that said, we genuinely have no idea what IntSys's plans for the game originally were insofar as we don't know if they'd have made for a better or worse game. So Miyamoto may have helped the game to be better than it was otherwise going to be.
Is that's a reference to my post? I didn't call him the mastermind behind Splatoon. In fact that quote is what I'm referring to. He helped push them in the right direction. It was just meant to be an example of a positive Miyamoto story.
i think there's a desire to think outside the box and try to come up with something no one has ever thought of before. if i can have a fucking hologram display controller, i want that a thousand times more than another controller and more 'good games' because holy shit there's a fucking hologram controller. same with vr and motion controls and touch controls. let's invite new technology in and push people towards new ideas. unfortunately for nintendo, glassesless 3d was a new idea no one could actually push as an idea and a large touch screen had already been done by the time the wii u was out. what software and hardware makers need is imagination and a desire to capture it.
Miyamoto was at one time the only name people knew from Nintendo. He was associated with just about everything they did and as such he was placed on a podium as the greatest person alive. As such I think reality is setting in on people with a much greater impact than it should. They've gone from the perception of a man who invented all of videogames in his sleep to the man behind Star Fox Zero.
Also Paper Mario fans have really spread that Sticker Star story around giving this weird perception that the only things Miyamoto has done recently is SF0 and killing story in Paper Mario games. There's plenty of Iwata Asks (seriously, read them) that reveal that Miyamoto has contributed positive ideas to games - recent example being helping Splatoon get off the ground. He comes across as the kind of guy who simply asks someone whether they think that's the best they can do/best path to take while leaving it up to them to decide to go from there rather than the kind of guy who comes in, rips up your work and then tells you you are wrong about everything.
So was Bosman wrong about the gender issues or is the idea of anyone complaining about the terrible representation of most female characters in Nintendo games just too much for you?And the bonus bit was just pathetic by Bosman standards.
The sexism part. Just wow. Long cranky mess indeed.
And the bonus bit was just pathetic by Bosman standards.
The sexism part. Just wow. Long cranky mess indeed.