DecoReturns
Member
I wonder who/What is the companion is this time?
Make it the Old man from Zelda 1
Make it the Old man from Zelda 1
I wonder who/What is the companion is this time?
What if they sprawled underground and could be accessed from multiple points in the world?
I wonder who/What is the companion is this time?
Make it the Old man from Zelda 1
What if...and follow me on this one...
Link has a split personality
I hope there won't be any companion.I wonder who/What is the companion is this time?
Make it the Old man from Zelda 1
I wonder who/What is the companion is this time?
Without getting too spoilery, please--how much of Oil.in 2 is procedurally generated?
I like the idea of four major dungeons if executed properly. ALBW was too easy due to it being open ended. If the dungeons are made with a lot of depth in mind to offset the open world then it sounds good to me.
100 dungeons is laughable tho... Even for mini ones. If Nintendo could pull that off then I'll be completely impressed, but I don't see it...
I hope there won't be any companion.
By the way I'm reading the same old Miyamoto hate in the previous pages. I just want to say that ALBW actually came out and the wall mechanic was there and worked perfectly, so what's the matter?
Yes please. Gamepad would work amazingly for that.With the 4 dungeons + 100 mini dungeons thing reminding me of a bigger majora's mask without a time limit (yussssssss), I really really really really want that tablet to be a bomber's notebook 2.0
Yeah, I essentially want the overworld to feel like a giant dungeon. ALBW excelled at that.I love the idea of four main dungeons and tons of mini-dungeons. This is exactly what I want — the ability to strike out into the wilderness and uncover all kinds of neat labyrinths hidden amongst the landscape.
If the rumor is real, I'll go from 5% hype to 100% hype.
ALBW basically saved my love of the franchise (while Hyrule Warriors and MM3D reminded me why I loved it in the past). I'm hopeful Zelda WiiU/NX will have the same spirit of exploration and discovery.Yeah, I essentially want the overworld to feel like a giant dungeon. ALBW excelled at that.
ALBW basically saved my love of the franchise (while Hyrule Warriors and MM3D reminded me why I loved it in the past). I'm hopeful Zelda WiiU/NX will have the same spirit of exploration and discovery.
Übermatik;206379573 said:Maybe it's 4 dungeons with several different routes inside?
So, for example, you complete the first dungeon once, noticing several inaccessible areas that you are only able to reach later on. Could lead to some very interesting dungeon/puzzle design.
If dynamic weather is true, I also expect to see some areas/dungeons reliant on the meteorology of Hyrule. Perhaps there's areas that flood with rain, revealing a path, or turbine based gates that only spin and open in high wind.
I've been a steady fan, but ALBW reminded me of how much better things could be when they reevaluate what a Zelda game truly needs and can abandon to keep the feel of "Zelda." They weren't huge changes, but what little it changed and how tight the dungeon design was really what pushed it into greatness.ALBW basically saved my love of the franchise (while Hyrule Warriors and MM3D reminded me why I loved it in the past). I'm hopeful Zelda WiiU/NX will have the same spirit of exploration and discovery.
4 "dungeons" that you beat twice... like skyward sword
4 "dungeons" that you beat twice... like skyward sword
4 "dungeons" that you beat twice... like skyward sword
I just want those 4 big dungeons to be massive.
Like, you can complete a part of one dungeon, but to get to the other part, you need something else and whatnot.
I wonder who/What is the companion is this time?
Make it the Old man from Zelda 1
Id love thisI just want those 4 big dungeons to be massive.
Like, you can complete a part of one dungeon, but to get to the other part, you need something else and whatnot.
Like different branches of the dungeon requiring different items with a final branch requiring all of them to complete? Would be neat but people would complain of having to keep returning to the dungeon. It was a huge complaint in phantom hourglass
The 4 + 100 tears down my hopes that this was a zelda 1 remake though![]()
So where are these rumors from?
I wonder what "weather pattern" means, exactly. Just like... random weather, but more than just sunny, night, raining?
Nintendo built weather AI.
I feel excited about this, but then I remember how punishingly difficult and incredibly formulaic I find 3D Zelda games, and the hype deflates![]()
I feel excited about this, but then I remember how punishingly difficult and incredibly formulaic I find 3D Zelda games, and the hype deflates![]()
Part of me hopes everyone is hearing all these rumors from the same source, who is just some Nintendo employee fucking with people and none of it is even remotely true, just so that come Tuesday everyone is completely thrown off and surprised by what is shown and detailed.
Aonuma is selling this game to us like the "ultimate Zelda" so I find hard to believe that this will be like games like Arkham Knight -a kinda short story campaign with very few chapters and tons of secondary stuff and optional quests-. I hope this won't be the approach of the game. I want tons of secondary missions, and secrets everywhere, yes, but I also want a lengthy main quest with 8-12 dungeons doable in any order sans the first and the last one.