I still don't believe this is what the mainstream audience wants. People who bought an XB1 or PS4 aren't going to flock to this when they can play the same games on older consoles without forking over $400-$500.
People like those in house at the conference at us on NeoGaf, sure - this is the stuff we want, but we only represent a very small fraction of the overall market.
I think Sony and MS are misjudging this. I'm especially worried about games being held back because of compatibility demands, negating the need, or even usefulness of having an upgraded model.
I'm sure they have a plan, and I hope it works. But with the current gen less than 3 years old, it seems too soon.
I mean, this is sort of a big gamble on both Sony & MS' part, which is why they went iterative console, instead of launching a new generation. When word of these specs initially got out, so many people thought this would be a new generation. But, as it turns out, its not. For MS, all that power won't mean a thing if they can't push a high adoption rate & quickly. Like i've said before, accounting for all other factors going on in the console global marketshare, MS should be able to sell 8-10 million consoles per year on a new generation. I just don't see Scorpio doing that between holiday 2017 & holiday 2018.
3rd party just isn't in a position, budget wise, where they are ready to take gambles on just supporting the new iteration exclusively. Now, the big difference between the Scorpio & Neo could wind up being that MS will allow 1st/3rd party devs to drop support for X1 at their leisure, where as Sony is mandating that both Neo & PS4 must be supported until they say other wise.
However, I jsut don't see these consoles having the marketing angle to push the level of sales needed to make use of the power going on under the hood in any meaningful way. The closest comparison to this situation that we've ever understood is cross-generation. Unlike typical cross-generation development, these two iterative machines are going to enjoy one more hinderance that typical games haven't, and that is that the gameplay potential of each game will be held back by the min. spec sku. If a game like say Halo 6 launches with native support for Scorpio while still being an X1 title, that means that all of your design for its online components have to adhere to the capabilities of X1. Sure, when you pop it into a Scorpio you'll have far better graphical fidelity, but the gameplay will need to remain the same.
Its a fascinating time, honestly. Looking forward to the next year.