If you saw how quickly this line filled out too, you'd be amazed. I rushed into line by 12:01 and still ended up 1,000 people deep. There's probably another 1,000 behind me.
He could just mean it's the same game with no extra features. We have to see firstOh shit...
Aonuma just confirmed that whether you purchase the game on either Wii U or NX...that "it's the same experience".
My gut is really telling me the NX version isn't getting anything more than maybe a resolution boost for NX, and that's it!
http://gonintendo.com/?page=2
Oh shit...
Aonuma just confirmed that whether you purchase the game on either Wii U or NX...that "it's the same experience".
My gut is really telling me the NX version isn't getting anything more than maybe a resolution boost for NX, and that's it!
http://gonintendo.com/?page=2
I'm thinking so. I imagine we're in the latest game in that timeline, considering the tech.Oh hey it's one of those little wood kokiri so this is the flood timeline?
in the game? Yeah, maybe it doesn't look that good compared to the other areas IMHO.
In real life? Oh no, I love how snow looks over a desert. Having lived almost 18 years of my life in a town in the middle of the Atacama Desert, I can tell you - those incredibly rare times when snow fell were like absolute events![]()
The world seems so static and game-y. Like, I don't really believe the world is real. There doesn't seem to be any locations with any deep history or lore attached to them. Everything just seems to be there for gameplay purposes and that's it. It all looks too basic and feels all child-friendly. Like it's just a big playground with no lore or narrative to join anything together.
Have they played Sun & Moon yet?
If this game doesn't have something that I would call a "town", then I'm not buying it. And, no, a village doesn't count. I'm looking for at least 3 distinct building types.
Oh shit...
Aonuma just confirmed that whether you purchase the game on either Wii U or NX...that "it's the same experience".
My gut is really telling me the NX version isn't getting anything more than maybe a resolution boost for NX, and that's it!
http://gonintendo.com/?page=2
Have they played Sun & Moon yet?
Have they played Sun & Moon yet?
Oh shit...
Aonuma just confirmed that whether you purchase the game on either Wii U or NX...that "it's the same experience".
My gut is really telling me the NX version isn't getting anything more than maybe a resolution boost for NX, and that's it!
http://gonintendo.com/?page=2
The world seems so static and game-y. Like, I don't really believe the world is real. There doesn't seem to be any locations with any deep history or lore attached to them. Everything just seems to be there for gameplay purposes and that's it. It all looks too basic and feels all child-friendly. Like it's just a big playground with no lore or narrative to join anything together.
If you compare this game to how Shadow of the Colossus' world felt where every empty space seemed to be meaningful, epic and atmospheric, or the danger and lore filled worlds of the Souls games or The Witcher III, this game's world feels like it is set in an all ages playground with many empty spaces in between non-threatening encounters. Considering the fact that it was the Zelda series that was one of the pioneers of environmental storytelling and world building through minimalistic means and hints of "lived-in-ness" it seems unfortunate that this latest game might be lacking in that very department. Again though: it might be too soon to fully judge this.
If this game doesn't have something that I would call a "town", then I'm not buying it. And, no, a village doesn't count. I'm looking for at least 3 distinct building types.
I saw that you can pick up that pitchfork as use it as a weapon. Shit this game will be the death of me
HERE'S A SHIELDBOARDING CLIP if you wanna see it![]()
Oh shit...
Aonuma just confirmed that whether you purchase the game on either Wii U or NX...that "it's the same experience".
My gut is really telling me the NX version isn't getting anything more than maybe a resolution boost for NX, and that's it!
http://gonintendo.com/?page=2
The world seems so static and game-y. Like, I don't really believe the world is real. There doesn't seem to be any locations with any deep history or lore attached to them. Everything just seems to be there for gameplay purposes and that's it. It all looks too basic and feels all child-friendly. Like it's just a big playground with no lore or narrative to join anything together.
The real part of the interview from Aonuma about towns :
He also wouldnt talk about towns. I can't share too much about villages because to tell you how the villages work, they're interconnected to the story and overall world. Thankfully, Aonuma did tell us the upgrade path for equipment is very Zelda-like but thats it.
http://www.ign.com/articles/2016/06...da-breath-of-the-wild-hands-on-preview?page=3
Oh shit...
Aonuma just confirmed that whether you purchase the game on either Wii U or NX...that "it's the same experience".
My gut is really telling me the NX version isn't getting anything more than maybe a resolution boost for NX, and that's it!
http://gonintendo.com/?page=2
cool that the trees actuall fall in the direction you cut, and not just a set position
The coolest weapon shown so far is the skeleton arm, though.