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Respawn details Titanfall 2 changes due to feedback (Speed, Titan acquisition, more)

People shouldn't argue with swolbro. He uses unsubstantiated claims and trolls people. Says stupid shit like "most people here rarely played the game." "Elite players only." Etc.


The fact is everyone is entitled to an opinion and feeling of a game. If they say they don't like the new rodeo or the maps they've shown and are worried about he design of the rest of the maps, THATS OK!

There shouldn't be someone (respawn defense force) using straight up lies, unsubstantiated claims, false equivalencies to try and change your mind or prove you wrong. How is this type of "conversation" even ok?
What unsubstantiated claims? Everyone is in entitled to an opinion, no one is arguing that. But some opinions are contradictory, and are based on little knowledge of the games mechanics, and how it is actually played. This idea that everyones opinion is on equal footing is ridiculous. You don't have to like any changes made, but your reasons need to be sound if you're going to argue them, however.

If you say "i think Respawn dumbed down the game, titan time meter should return"
That's an utterly ridiculous statement. Why? because the titan meter allows you, even if you don't do anything, to obtain a titan. That's not dumbing down the game by removing it. Are you following me here, champ?

Someone can post "i don't like this change, it's not fun to me" there's no argument to be had here, there's no discussion. You don't think it's fun, sucks, sorry. What else is there to discuss? But by labeling someone "elitist" or brushing it off as chest bumping it is a convenient way for some people to immediately squash a counter point or not engage in the actual discussion at hand. I've reached my hand out to be proven wrong but instead it's shot down with "oh he's trying to challenge..." that's just absurd.

You can join the game right now, walk into a lobby and see how the game is played this second, can't you? My belief is most people arguing certain points here are doing it based on their perceived recollection of what the game was like the few hours they played it some time ago and for anyone that plays this often that is painstakingly obvious.
 
Do they have enough time to change all this before launch

Change what? Many things are soft and others hard.......Things like speed, recharge, abilities, spawn times, spawn location, enemy outlines are soft...Just like in TF1 they changed the rc201 dmg, was a laser, it's a laser now too considering the slower player speed, such a soft change can be implemented tomorrow.
 
What unsubstantiated claims? Everyone is in entitled to an opinion, no one is arguing that. But some opinions are contradictory, and are based on little knowledge of the games mechanics, and how it is actually played. This idea that everyones opinion is on equal footing is ridiculous. You don't have to like any changes made, but your reasons need to be sound if you're going to argue them, however.

If you say "i think Respawn dumbed down the game, titan time meter should return"
That's an utterly ridiculous statement. Why? because the titan meter allows you, even if you don't do anything, to obtain a titan. That's not dumbing down the game by removing it. Are you following me here, champ?

Someone can post "i don't like this change, it's not fun to me" there's no argument to be had here, there's no discussion. You don't think it's fun, sucks, sorry. What else is there to discuss? But by labeling someone "elitist" or brushing it off as chest bumping it is a convenient way for some people to immediately squash a counter point or not engage in the actual discussion at hand. I've reached my hand out to be proven wrong but instead it's shot down with "oh he's trying to challenge..." that's just absurd.

You can join the game right now, walk into a lobby and see how the game is played this second, can't you? My belief is most people arguing certain points here are doing it based on their perceived recollection of what the game was like the few hours they played it some time ago and for anyone that plays this often that is painstakingly obvious.
Your beliefs come off terribly arrogant and based partly on assumptions. And many have posted thoughtful pieces on what they don't like about TF2... without resorting to "top players" comments.
 
Your beliefs come off terribly arrogant and based partly on assumptions. And many have posted thoughtful pieces on what they don't like about TF2... without resorting to "top players" comments.

It's based on an endless amount of time in the game.

This statement

Cluster Missle too. You could also kneel in your titan to trick the pilot into thinking you're getting out. I've seen loads and loads of players do this type of stuff so when I hear shit like "only the top 1% of the top 1% did that stuff" it infuriates me cause it's so false.

Simply flies in the face of reality. Yes, there are people that do this but on average it's few. It's even fewer that know that if you shoot a cluster at the wall and get out of your titan your titan doesn't get damaged like it would if you sat in your titan and shot the cluster at the wall.

It's even fewer that know how to stim eject, and EVEN FEWER that know how to bunnyhop or chain wall runs with bouncing off the walls instead of running on the walls. That's just reality and if someone says i'm wrong i'm more than open to walking into a random attrition room with them to observe real world examples (not engage in a 1v1 come at me bro challenge)

These are game mechanics that the average population just does not know and so i can understand if Respawn is attempting to streamline the experience, i don't fault them for that attempt. Hell, how many people realize the difference between male and female pilot silhouettes? One being harder to hit than the other.... you see where i'm coming from? it's from a point of frustration i suppose
 
If people just search Warspirit Titanfall they will see how fast Titanfall1 was, and I'm afraid Respawn just thought this time around we don't want a cracked out, chaotic game. Understandable but much is to be desired from what they have produced and it's a shame it's being heavily watered down.

Hell they want a big user base maybe if the install base is 5+mill they could just introduce amped Titanfall as a game mode, movement speed and rifle dmg like the last.
 
How do you know it's not as fun? by playing the tech test an hour or two? It takes a while before players start to discover all the possibilities of the mechanics, of the strategies that can be deployed. You don't know how it will work out when everyone is at least somewhat competent at the game. Shields matter because as it is now without them Titans (from my limited playtime) seem to have their health bars dinged off pretty easily. If you're going to rodeo a titan that can have it's health immediately impacted by the surrounding fire, and overall play, chances are you're rodeoing a titan with an already compromised health. I just think the current crop of titans with no shields would drop a lot faster if the rodeo was the same.

Titanfall 1 had so much to learn that players really didn't grasp the game for a long time afterwards, even the dedicated ones. I think Respawn is attempting to make things a little bit more streamlined and focused, a bit more predictable, which isn't a bad thing at all.

Predictability is actually what hardcore players want so it's funny to hear a contradictory claim about "dumbing down the game" or "catering to the casual crowd" and then a complaint about predictability, or (this is my favorite) throwing away the guaranteed Titan timer

I could ask you the same question though, how do you know the rodeo is better (fun) in TF2? Because you played it a few hours? Right now the rodeo in TF2 consists of you either pulling the battery or hopping off before or mid-animation. I can make a judgement based on that. Also, hopping off with a battery is just asking to be killed by a disembarking pilot as you have a huge target battery on you. Do you think that removes some of the strategy from the game?

Also, I've jumped on many a Titan that the pilot is just starting to get in after a drop. Its health is not compromised at all, I'm sure any long time vet has done the same exact thing. I can agree that an LMG+slammer was brutal (sorry Stryders) but that was a trade-off I made in weaponry to be more effective against Titans as opposed to pilots and is just another part of the "cat and mouse" game between pilots and Titans.

I don't like the term "dumbing down" too much but taking away options feeds directly in to that narrative that you seem to be lamenting about. There is a reason people keep bringing it up.
 
I could ask you the same question though, how do you know the rodeo is better (fun) in TF2?
I don't, but it's something i'm currently willing to accept and try out further. There's certain things i'll quickly blast Respawn for (movement speed) and other things that will just require more time, or after release when we see everything (overall titan play)

The rodeo as it is now is a bit wonky. There's times where you see someone embark and disembark multiple times because a pilot is jumping to rodeo and then jumping off, and this dance continues until something happens. It's not exactly the most ideal system.

I don't know exactly how this battery pack system will work out, but i think it has potential and i like the added element of "batteries" However, I still believe titans should start off with shields, and removing the battery removes their shields, and giving a battery to your teammate repairs a bit of their shields, etc.
 
I don't, but it's something i'm currently willing to accept and try out further. There's certain things i'll quickly blast Respawn for (movement speed) and other things that will just require more time, or after release when we see everything (overall titan play)

The rodeo as it is now is a bit wonky. There's times where you see someone embark and disembark multiple times because a pilot is jumping to rodeo and then jumping off, and this dance continues until something happens. It's not exactly the most ideal system.

I don't know exactly how this battery pack system will work out, but i think it has potential and i like the added element of "batteries" However, I still believe titans should start off with shields, and removing the battery removes their shields, and giving a battery to your teammate repairs a bit of their shields, etc.

I fully agree the new battery mechanic needs to be worked on some more. It doesn't make sense that killing a pilot who just took your battery and putting it back in will now magically give you a shield whereas you didn't have one before.
 
What unsubstantiated claims? Everyone is in entitled to an opinion, no one is arguing that. But some opinions are contradictory, and are based on little knowledge of the games mechanics, and how it is actually played. This idea that everyones opinion is on equal footing is ridiculous. You don't have to like any changes made, but your reasons need to be sound if you're going to argue them, however.
What do you want? That we post our stats? This is getting really annoying. You don't know how others and I played the game and I've seen enough arguments that I fully agree with being derailed with this nonsense.

If you say "i think Respawn dumbed down the game, titan time meter should return"
That's an utterly ridiculous statement. Why? because the titan meter allows you, even if you don't do anything, to obtain a titan. That's not dumbing down the game by removing it. Are you following me here, champ?
Who is even saying that? I don't know what you're arguing anymore.

Someone can post "i don't like this change, it's not fun to me" there's no argument to be had here, there's no discussion. You don't think it's fun, sucks, sorry. What else is there to discuss? But by labeling someone "elitist" or brushing it off as chest bumping it is a convenient way for some people to immediately squash a counter point or not engage in the actual discussion at hand. I've reached my hand out to be proven wrong but instead it's shot down with "oh he's trying to challenge..." that's just absurd.

If there's nothing to discuss, then why keep derailing the conversation by bringing up technicalities, or how good players play the game?
 
What do you want? That we post our stats? This is getting really annoying. You don't know how others and I played the game and I've seen enough arguments that I fully agree with being derailed with this nonsense.
so because you agree with something everything else is nonsense? got it.

Who is even saying that? I don't know what you're arguing anymore.
lots of people have said contradicting stuff like that in the multitudes of threads we've had. if i have time i'll find a ton for you, if that pleases you?

If there's nothing to discuss, then why keep derailing the conversation by bringing up technicalities, or how good players play the game?
i'm not derailing anything, i made a counterpoint which was then attacked as "elitist" or "don't bother arguing with the guy" simply because i'm stating the fact that in reality those things being talked about don't actually function the way some people think they do, and then i gave examples.

i gave two different examples, one from the angle of public matches, and the other from the angle of private matches with equally skilled players and then i proceeded to explain why the change might be decent by streamlining the situation compared to how the system works now. people immediately react to "omg he just talked about good players again, i'm triggered" and it tumbles from there.
 
so because you agree with something everything else is nonsense? got it.

lots of people have said contradicting stuff like that in the multitudes of threads we've had. if i have time i'll find a ton for you, if that pleases you?

i'm not derailing anything, i made a counterpoint which was then attacked as "elitist" or "don't bother arguing with the guy" simply because i'm stating the fact that in reality those things being talked about don't actually function the way some people think they do, and then i gave examples.

i gave two different examples, one from the angle of public matches, and the other from the angle of private matches with equally skilled players and then i proceeded to explain why the change might be decent by streamlining the situation compared to how the system works now. people immediately react to "omg he just talked about good players again, i'm triggered" and it tumbles from there.

Please don't take this as an attack, but I think you'd be received much better if you stopped trying belittle others by referencing the "real" skilled players and those who play tourneys as well as the random percentages you keep pulling out.

When it comes down to it, no one knows how good you are, who you know, or what you've done. It just comes off as obnoxious tbh. There are a lot of situations where a game that I'm familiar with is being criticized by someone not familiar with the mechanics, but I'd torpedo the conversation immediately if I condescendingly told them they don't know what they're talking about while pumping myself up and rambling about the true competitive scene.

I have no issue with your passion for the game, hype it up and discuss all you like, but when you start belittling others, hunting down their stats to discredit them and speaking as if you're the sole spokesperson for the competitive scene, you've gone a bit overboard and folks are going to get annoyed.

Our first bit of discussion over it was you immediately throwing your hours played at me and essentially asking me to prove myself to you as if you were the go-to person. Maybe you are, but it just made you come across as more of a goofball. Looking at it now, I don't think you even realized how you came across and I've tried to look past that as I see that you're just incredibly passionate and I understand. Just take it down a notch. Or not... It's not my call, just sharing my outlook.
 
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We will be offering players the chance to receive this callsign for launch when you play the Amped Happy Hour event this Saturday. All you need to do is play between the hours of 9-10am PT/5-6pm GMT or 4-5pm PT Saturday/12-1am GMT Sunday and you’ll get this exclusive callsign when Titanfall 2 releases on October 28.

tumblr_m9m30rMFoW1qkktc4o1_500.gif
 
Swol, the issue is that your have made your point time and time again, aggressively, that you love TF2 by taking someone's opinion or impression and trying to make it out as if they're wrong.

You're not going to change anyone's experience. People aren't saying that R2 is simply ass, they're comparing and contrasting it with R1.

If the changes that appear tomorrow seem worse to you, you would be very entitled to complain too, so Respawn and everyone else can know.

I distinctively remember arguing with other R1 players about the Arc Cannon and the 40mm in the OT way back. It got heated, but it never as uncomfortable to engage in the conversation.
 
Have any other anti Titan weapons been altered excluding the Charge Rifle? Why is the MGL a two shot burst now? Considering distance needed to be effective?
 
Not console exclusive. Iirc, players can get it on PC by playing the full game on release day.

(Understandable confusion, though.)

I read on the subreddit that you will be making "classic" the new default curve. Is this change already in the updated tech test patch?

i'm assuming this means you feel more comfortable with the original curve, and everyone should most likely opt for that instead of this new one.
 
Guess I gotta make sure to play during those hours for the callsign. Wish they just gave it to anyone that played the tech test instead of limiting it to a 2 hour window..
 
so because you agree with something everything else is nonsense? got it.
That's not what I said. I said that It's annoying to see arguments being derailed by nonsense. And by nonsense I mean nonsensical claims of authority or other people's incompetence. I.e. saying that's not how "top players" would do something, or claiming someone hasn't played for long enough to understand the game.

lots of people have said contradicting stuff like that in the multitudes of threads we've had. if i have time i'll find a ton for you, if that pleases you?
I've seen no one say that removing the titan timer is dumbing down the game.
 
I was hoping the new movement tweaks would be in the training mode. Wanted to give them a go tonight since I work a 12 hour day tomorrow. Ah well, will try them out in game.
 
haha, those are the worst. the sachels were rightfully nerfed against pilots but they're still obnoxiously deadly against titans.

sachel+explosive pack in LTS can be a bit fucking annoying. 3 sachels set off close to your titan and you're either doomed (if you're a stryder you're gone) or close to done.


Yeah, a lot of people here just haven't had that type of experience dealing with decent players i think. LMG+stealth and your titan is a goner. It's why every really good player has an LMG+Stealth class ready to go if needed.
No, R97 with scatterfire is preferred, and any Titan pilot worth their salt will be able to cause a player to jump off / kill them very quickly.
 
That's not what I said. I said that It's annoying to see arguments being derailed by nonsense. And by nonsense I mean nonsensical claims of authority or other people's incompetence. I.e. saying that's not how "top players" would do something, or claiming someone hasn't played for long enough to understand the game..
I've never made such a statement "that's not how top players would do that", i have made counter examples between public matches vs private matches, or players that know the movement mechanics verses players that do not.

For example i argued against people that claimed they completely ruined the movement of the game and so movement was no longer needed to succeed in the game. I pointed out that despite the slow down of wall speeds (which i suggested they would most likely fix, and they did fix) the movement should be the same for a majority of players and that the game even provided more and easier methods of traversing the maps. So, only the very few players that utilize mechanics such as wall bounces, and bunnyhops would actually have a legitimate complaint since those changes directly effect their play styles. For the majority of people it should have no real effect

Furthermore, i posted a video showing a player utilizing the new movement mechanics to fly across the map and begin taking out a whole team before the other team even came out of their spawn as an example that the statement "movement doesn't matter anymore, they ruined it" was bogus. Instead of engaging in the discussion people chose to ignore it and then lambast me for using the "well good players" to make my point that movement still very much mattered.

No, R97 with scatterfire is preferred, and any Titan pilot worth their salt will be able to cause a player to jump off / kill them very quickly.
On PC i've seen it preferred, and people do run that as an anti-titan pilot class on console as well, but on console the LMG is still the more viable option for most. Lets always assume i'm talking console from now on, ok? PC has some differences.
 
Have the patch notes been posted here yet?

TIME TO KILL
Amped Weapons Boost now unlocks at 80% of the earn meter instead of 50%.
Charge Rifles now have damage falloff at cross map distances.
Slightly increased cloak visibility for other Pilots.
We think the abundance of Amped Weapons is a large contributor to lower time to kill. We’re still adjusting individual weapon balance for ship.

MOBILITY
Increased max wall-running speed.
Increased base wall-running speed and air speed.
Increased acceleration while jumping off walls.
Titans dashes recharge 2 seconds faster.
Training is unaffected by these changes, ensuring Gauntlet records will remain valid.

TITAN TIMER
Pilots now earn a small amount of Titan meter every 5 seconds.
This value may be undertuned until we can take a pass at how much meter you earn from objectives.

BOUNTY HUNT
Score Limit lowered to 5000 from 6000 to increase the amount of games won by score instead of time.
Banking phases now last 45 seconds instead of a minute.

TECHNICAL FIXES
Fixed some issues with the outer deadzone on PlayStation controllers.
We wanted to note and apologize for “Invite Friends” still being broken in this build. We needed to get the patch to certification quickly to ensure gameplay changes could make it in for this weekend, so we couldn’t get to this in time.
______________________________________________

Pretty good changes all in all, bounty hunt almost always went to time for me and hopefully the bank phase makes the matches flow a bit better. Also thought Charged Rifle was amazing due to the way the game rewarded you a lot for just doing damage in general so I'm not surprised they hit that.
 
Anyone know when the update goes live to download on PSN? Is there a preload or do we wait until the servers are up tomorrow to download? North Amera here.
 
Have the patch notes been posted here yet?

TIME TO KILL
Amped Weapons Boost now unlocks at 80% of the earn meter instead of 50%.
Charge Rifles now have damage falloff at cross map distances.
Slightly increased cloak visibility for other Pilots.
We think the abundance of Amped Weapons is a large contributor to lower time to kill. We’re still adjusting individual weapon balance for ship.

MOBILITY
Increased max wall-running speed.
Increased base wall-running speed and air speed.
Increased acceleration while jumping off walls.
Titans dashes recharge 2 seconds faster.
Training is unaffected by these changes, ensuring Gauntlet records will remain valid.

TITAN TIMER
Pilots now earn a small amount of Titan meter every 5 seconds.
This value may be undertuned until we can take a pass at how much meter you earn from objectives.

BOUNTY HUNT
Score Limit lowered to 5000 from 6000 to increase the amount of games won by score instead of time.
Banking phases now last 45 seconds instead of a minute.

TECHNICAL FIXES
Fixed some issues with the outer deadzone on PlayStation controllers.
We wanted to note and apologize for “Invite Friends” still being broken in this build. We needed to get the patch to certification quickly to ensure gameplay changes could make it in for this weekend, so we couldn’t get to this in time.
______________________________________________

Pretty good changes all in all, bounty hunt almost always went to time for me and hopefully the bank phase makes the matches flow a bit better. Also thought Charged Rifle was amazing due to the way the game rewarded you a lot for just doing damage in general so I'm not surprised they hit that.

i liked the previous tech test, but this sounds even better, based respawn
 
Anyone know when the update goes live to download on PSN? Is there a preload or do we wait until the servers are up tomorrow to download? North Amera here.

It went live on PSN sometime this morning, around 10am PST. It's not a large update (<100 megs, iirc). XBL propped a few hours later, it sounds like. But yes, both are available now.

MP should be re-enabled at 9am PST tomorrow (~16 hours from now).
 
Nice. Glad to hear the patch is live for the test.


Really would love some official word on AI though. That's my biggest problem at the moment.
 
It went live on PSN sometime this morning, around 10am PST. It's not a large update (<100 megs, iirc). XBL propped a few hours later, it sounds like. But yes, both are available now.

MP should be re-enabled at 9am PST tomorrow (~16 hours from now).

63mb to be precise ;)

r6uEo43.png
 
It went live on PSN sometime this morning, around 10am PST. It's not a large update (<100 megs, iirc). XBL propped a few hours later, it sounds like. But yes, both are available now.

MP should be re-enabled at 9am PST tomorrow (~16 hours from now).
Ah ok thanks Rayme! Can't wait to get back in it!
 
It went live on PSN sometime this morning, around 10am PST. It's not a large update (<100 megs, iirc). XBL propped a few hours later, it sounds like. But yes, both are available now.

MP should be re-enabled at 9am PST tomorrow (~16 hours from now).
Thanks for the heads-up.
Patch notes look very promising so i can't wait to try this up
 
What's a call sign and what does it do?

It fills your screen with shit you don't want to see :) Man with todays technology it should take a screen grab of the player who killed you during the cam and relay it. Imagine the possibilities.... You'd have angry Joe waving a dildo and me waving a beer. Anways endless.
 
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