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PlayStation Meeting announced. September 7th 3PM ET (PS4 Neo Reveal)

Right before the Neo's unveil, how do you feel about the system?


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It would still be a unified memory pool . when I said RX 480 I didn't mean the actual card I'm talking about the chip that's being used for Neo that has the same specs of the RX 480 but clocked lower




It would be Base mode 1.84TF , Neo 4.2TF , Neo Dual Graphics 6.04TF


Edit: but then again the APU might also have it's CU's clocked at 911Mhz in Neo mode so it would be 6.29TF in dual mode
Misterxmedia is that you?!
 
Most of their games have been announced at the VGA's. I don't see that happening anymore since they have Playstation Experience. Could be there or E3.

I believe the only ND game announced at the VGAs was The Last of Us.

Edit - U3 is interesting, because it was "unveiled" at the VGAs but confirmed by Naughty Dog in Entertainment Weekly a couple days prior.
 
It would still be a unified memory pool . when I said RX 480 I didn't mean the actual card I'm talking about the chip that's being used for Neo that has the same specs of the RX 480 but clocked lower




It would be Base mode 1.84TF , Neo 4.2TF , Neo Dual Graphics 6.04TF


Edit: but then again the APU might also have it's CU's clocked at 911Mhz in Neo mode so it would be 6.29TF in dual mode

So a second gpu? Where have we heard that before?
 
Sure they do. People have no issue re-buying great games. If they did, the market for remasters would have died years ago. PS3 BC is a waste of Sony's time.

I find that initial comment a bit funny as I'm buying Resident Evil 4 for like the 5th or 6th time now.

And I like BC as well, but I much rather prefer if the manufacturers put some more effort in emulating the titles (using the new consoles performance). That's one factor that'll always be in favor of buying a remaster of a great game.
 
But most game run 1080/30. They said Neo is more likely to make 1080/30 into 1440 or higher/30 but cannot do 1080/60.

That's not a hardware limitation. It's a design choice. If they are targeting 30 fps for the standard PS4 then just upping the resolution for Neo is the minimum amount of effort. Neo can do 1080p at 60 if they want to do the work.
 
We have new drawings from the worker::

095103gs6jnjcjqnqxxnqk.jpg


That looks really cool! I bet there will be a blue LED line on the front on the upper notch.

2016-08-29_09-51-22cil8i.png

Hey, seems like I was right for once. Who wants to tell my wife?
 
That's not a hardware limitation. It's a design choice. If they are targeting 30 fps for the standard PS4 then just upping the resolution for Neo is the minimum amount of effort. Neo can do 1080p at 60 if they want to do the work.

How is that not a hardware limitation if devs need to put more time to make standard PS4 games run in 60fps compare to minimum effort to up resolution?
If the CPU is powerful enough for devs to up frame with equally minimum effort, then it's a design choice.
 
How is that not a hardware limitation if devs need to put more time to make standard PS4 games run in 60fps compare to minimum effort to up resolution?
If the CPU is powerful enough for devs to up frame with equally minimum effort, then it's a design choice.
you don't understand how game development works
 
Reading this thread I just can't help but think people are setting themselves up for crushing disappointment.

It's kinda crazy when I think about it. Scorpio really did a number.

I mean, we don't even have a good idea of how console games will look at 4.2TF of power. Yet, some will be disappointed regardless if it doesn't land above 5 TF.
 
It's kinda crazy when I think about it. Scorpio really did a number.

I mean, we don't even have a good idea of how console games will look at 4.2TF of power. Yet, some will be disappointed regardless if it doesn't land above 5 TF.

Not true. We have good idea on how multiplat will look on console with 4.2TF or higher.
It can't do 60fps (unless the game already at 60fps on PS4) nor native 4K, it's a disappointment.
 
It's kinda crazy when I think about it. Scorpio really did a number.

I mean, we don't even have a good idea of how console games will look at 4.2TF of power. Yet, some will be disappointed regardless if it doesn't land above 5 TF.

If devs go for 1080/60 what gain does 0,8TF really have? Cant imagine there will be a huge difference. I rather have the Neo this year than Sony trying to squeze more power and delay til next year
 
Yes. The best games can look on Neo/Scorpio is ultra on PC version.
We have a pretty good idea.

Okay, yea, we have an idea for multiplats but not really the Sony stuff. And those are the games that are really going to look heads and shoulders above most other stuff, should they utilize the power.
 
I agree with sjfen.

I know its a very unpopular and controversial thing to say around here, but i actually think Sony could have gone farmore conservative with the GPU and balanced out the components a little more.

3.26 TFLOP Polaris GPU by intentionally underclocking the GPU significantly

2.4 GHZ Jaguar CPU by overclocking

8 GB GDDR5 218/gbs would essentially stay the same.


Digging into it, if Sony wanted to, they could have set 1080p as the main target res just like the PS4, and used the extra headroom to overclock the CPU to its maximum potential clock.

Perhaps then the framerates would have gotten closer to what the FPS people wanted it to be, and there would still have been tons of GPU power left to push ultra settings on all games with great AA to boot with locked 1080p res for all games, and been pretty power efficient for the upgrade.

Hell, if they wanted higher resolutions, they could have just lowered the graphical settings closer to current PS4.

As it stands now, we might be getting a 10 pound heavy ass unit with supposedly a much bigger PSU just because the overkill GPU needs the extra space in a specific form factor to not set on fire, at the sacrifice of the CPU being clocked at an uneven and weird number, not even getting to the highest it can be clocked, and this is all on 14nm.

I don't doubt Sony researched whatever they came up with in the end, but i still think all that GPU power is unnecessary and a waste for a clear upgrade to PS4 tied to the same constraints, and will show more clearly the imbalance of the CPU too.
 
But most game run 1080/30. They said Neo is more likely to make 1080/30 into 1440 or higher/30 but cannot do 1080/60.

It depends entirely on where the game's framerate is bound. If a game is GPU bound to 30fps on a standard PS4, it's possible it could hit 60 on Neo if the CPU frame time is ~21-22ms or less on PS4 standard (assuming the rumoured CPU upclock). If the new GPU can bring efficiencies to CPU render threads the possibilities there might be greater.

It sounds like you're looking for simple, universal answers wapple, negative or positive. Nobody can give you that. The benefits at 1080p will vary from game to game. I'm pretty sure you will see a fairly decent number of games go to 60fps on Neo that aren't on standard.

Reading this thread I just can't help but think people are setting themselves up for crushing disappointment.

I think some won't be happy unless they are disappointed. It's like they're dying to know and prematurely jumping to any conclusion is better than not knowing.

Unfortunately for them, the announcement may only be the beginning. Whilst I expect we will get an initial idea of what's on the table in terms of software enhancements, it may take a while to derive general trends on how games will typically benefit on Neo - if any typical trends emerge at all.
 
Some guy tweeted Yoshida saying that his friend told him that the Wii U was going to be more powerful than the PS4.

Some Nintendo fan bragged that Nintendo was keeping the Wii U under wraps because it was twice as strong as the(at the time) unannounced PS4, and they wanted to surprise everybody with the specs.

So the guy was asking if it was the truth or not to Yoshida, and we got this response.


Thanks. Nothing important then!
 
How is that not a hardware limitation if devs need to put more time to make standard PS4 games run in 60fps compare to minimum effort to up resolution?
If the CPU is powerful enough for devs to up frame with equally minimum effort, then it's a design choice.

I'll use last gen ports as an example. The Last of Us went from 720p at 30fps to 1080p at 60fps. On the other hand, Dishonored went from 720p at 30fps to 1080p at 30fps. Do you think it's really a hardware limitation that Dishonored doesn't run at 60fps?
 
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