can somebody explain me where do you get tables and instructions on how to use it?
I found this excellent site called cinematic tools where you can download rar files that contain injector and tables and it's quite easy to use (as a matter of fact, next month when I get my paycheck I will probably donate as a gesture of good will). Unfortunately, there are only hacks for a couple of games.
#647 on my to-do list is: Make a video called "So You Want to learn Cheat Engine" that shows you the basics of finding addresses and goes over the various methods of saving that stuff to a table for manipulation.
That's an excellent set of videos indeed, a good start for people who know how to program but simply don't know how CE works. If you don't know how to program at all, it might be a little hard though, but we were all beginners, don't let that discourage youThis is what I used to learn the basics. I am still learning the more advanced stuff (haven't had much time lately unfortunately)... but I think those videos are a good place to start![]()
There is a Screenshooting Guide for Batman: Arkham Knight but it does need to be updated. Using the table in this post will give you a keyboard controlled pause camera as long as you add the FOV keybinds (as described in the Guide) and use them before enabling the camera script....But now I am trying to find a table for Batman: Arkham Knight
This thread has run Darksiders 2 into the ground. Geez. And seeing where these shots are in the game, I would expect about 34 more pages of it at this rate...
I assume you're talking about HattiWatti's CineTools. He's just 1 guy, so he can't really make tools for every game unfortunately. He also doesn't get enough credit for his work =(
As for Cheat Engine tables, well, the only centralized resource for those with respect to screenshotting games is the DeadEndThrills community forum. The guides there are meant to get you all the information you need on taking screenshots in any given game. It does seem like there's a thread for Arkham Knight, but I have no idea what's it contains beyond the in-game photo mode.
That forum is only maintained\updated by a handful of people at best, so a lot of information tends to be outdated. A lot of tables don't work anymore. Etc etc.
More people should get into Cheat Engine. It's not all that hard once you learn the basics.
#647 on my to-do list is: Make a video called "So You Want to learn Cheat Engine" that shows you the basics of finding addresses and goes over the various methods of saving that stuff to a table for manipulation. Sadly, I suspect I won't get beyond #100 before I die so don't hold your breath.
That's an excellent set of videos indeed, a good start for people who know how to program but simply don't know how CE works. If you don't know how to program at all, it might be a little hard though, but we were all beginners, don't let that discourage you. A lot of devs started as kids poking around in the memory of their computer, trying out what everything did, and it's a thrill to get things working for the first time. For camera scripts etc. it's almost essential you at least know what assembler is, what registers are, what operands are, what bytes are, that floats are stored in IEEE format and thus you need to switch memory view to float view, how the CPU works with memory etc. It's a little bit of work but won't take more than a few hours I think. Nice thing about cheat tables is that the code doesn't need to be efficient: you can write the most atrocious code ever, if it works, it's fine: performance isn't a requirement
. So it's a nice starter environment.
What HattiWatti does is more advanced: he hijacks the projection matrix code of the game to give the game his own version of the matrix (created from input when freecam is enabled). This requires math, what rotation / projection matrices are and it's not that easy to find these constructs in memory using CE (but once you do, it's easy to create a camera once you have code to create these matrices in general). It's not required though, the game after all already has code to create these matrices for normal game functionality: 'all' you have to do is tell the game to create the matrices from input you give it so move the camera to the spot you want it using CE. It's nice to have controller based freecam movement though, I haven't found a tutorial to get XInput to work within a CE script.
There is a Screenshooting Guide for Batman: Arkham Knight but it does need to be updated. Using the table in this post will give you a keyboard controlled pause camera as long as you add the FOV keybinds (as described in the Guide) and use them before enabling the camera script.
Into the ground? Why's that, exactly? And what does that even mean? I assume you also mean my shots as they're from Darksiders II too.This thread has run Darksiders 2 into the ground. Geez. And seeing where these shots are in the game, I would expect about 34 more pages of it at this rate...