2016 PC Screenshot Thread of No Compromises

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I've found that Alo81's .jpg guide works great, except for dark scenes. Not sure if "black crush" is the technical term, but for example, the shadow under the car was very compressed and blocky looking using the Photoshop .jpg method so I had to go with .png. Just something I've found over the years.
 
So I am somewhat new to this brilliant hacking techniques like timestop and free camera that everybody has been using in their games, but can somebody explain me where do you get tables and instructions on how to use it?
I found this excellent site called cinematic tools where you can download rar files that contain injector and tables and it's quite easy to use (as a matter of fact, next month when I get my paycheck I will probably donate as a gesture of good will). Unfortunately, there are only hacks for a couple of games.

I have managed to make it work in The Evil Within and it really is excellent. But now I am trying to find a table for Batman: Arkham Knight using my dear friend Google but with no results. In fact, I found one table but everytime I load it in cheat engine it does nothing in-game :( . I don't really like the photo mode that is built in, because it does not have the same freedom as, for example, TEW. It doesn't allow me to go through walls, it has a certain limit as to how much close to Batman I can go and it doesn't allow the camera to move in cutscenes.

This has probably been asked like a thousand times and I apologize in advance for asking the same question :) .
 
can somebody explain me where do you get tables and instructions on how to use it?

I found this excellent site called cinematic tools where you can download rar files that contain injector and tables and it's quite easy to use (as a matter of fact, next month when I get my paycheck I will probably donate as a gesture of good will). Unfortunately, there are only hacks for a couple of games.

I assume you're talking about HattiWatti's CineTools. He's just 1 guy, so he can't really make tools for every game unfortunately. He also doesn't get enough credit for his work =(

As for Cheat Engine tables, well, the only centralized resource for those with respect to screenshotting games is the DeadEndThrills community forum. The guides there are meant to get you all the information you need on taking screenshots in any given game. It does seem like there's a thread for Arkham Knight, but I have no idea what's it contains beyond the in-game photo mode.

That forum is only maintained\updated by a handful of people at best, so a lot of information tends to be outdated. A lot of tables don't work anymore. Etc etc.

More people should get into Cheat Engine. It's not all that hard once you learn the basics.

#647 on my to-do list is: Make a video called "So You Want to learn Cheat Engine" that shows you the basics of finding addresses and goes over the various methods of saving that stuff to a table for manipulation. Sadly, I suspect I won't get beyond #100 before I die so don't hold your breath.
 
#647 on my to-do list is: Make a video called "So You Want to learn Cheat Engine" that shows you the basics of finding addresses and goes over the various methods of saving that stuff to a table for manipulation.

This is what I used to learn the basics. I am still learning the more advanced stuff (haven't had much time lately unfortunately)... but I think those videos are a good place to start :)

 
For those who are interested:
CE table
HelixMod Hud toggle
Gedosato Hud toggel info
download plus description on how to use

Made by One3rd and me. Additionally there are 3 ways to get rid of the hud, 2 ways to eliminate the menu overlay, a disabled second freecam and fov option that can be used while the game is unpaused, probably unneccessary but maybe someone wants it)

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This is what I used to learn the basics. I am still learning the more advanced stuff (haven't had much time lately unfortunately)... but I think those videos are a good place to start :)
That's an excellent set of videos indeed, a good start for people who know how to program but simply don't know how CE works. If you don't know how to program at all, it might be a little hard though, but we were all beginners, don't let that discourage you :). A lot of devs started as kids poking around in the memory of their computer, trying out what everything did, and it's a thrill to get things working for the first time. For camera scripts etc. it's almost essential you at least know what assembler is, what registers are, what operands are, what bytes are, that floats are stored in IEEE format and thus you need to switch memory view to float view, how the CPU works with memory etc. It's a little bit of work but won't take more than a few hours I think. Nice thing about cheat tables is that the code doesn't need to be efficient: you can write the most atrocious code ever, if it works, it's fine: performance isn't a requirement :). So it's a nice starter environment.

What HattiWatti does is more advanced: he hijacks the projection matrix code of the game to give the game his own version of the matrix (created from input when freecam is enabled). This requires math, what rotation / projection matrices are and it's not that easy to find these constructs in memory using CE (but once you do, it's easy to create a camera once you have code to create these matrices in general). It's not required though, the game after all already has code to create these matrices for normal game functionality: 'all' you have to do is tell the game to create the matrices from input you give it so move the camera to the spot you want it using CE. It's nice to have controller based freecam movement though, I haven't found a tutorial to get XInput to work within a CE script.
 
This thread has run Darksiders 2 into the ground. Geez. And seeing where these shots are in the game, I would expect about 34 more pages of it at this rate...
 
This thread has run Darksiders 2 into the ground. Geez. And seeing where these shots are in the game, I would expect about 34 more pages of it at this rate...

Into the ground, really?

34 shots (just my own, not Otis' and whether they're varied or not is subjective but I think they are though) over the last 16 pages is just over 2 posts per page. Not too catastrophic right? Now I'm roughly 40-45% of the way through the game and since nothing has caught my eye in between since...we're probably looking at about.. I dunno another 10-15 pages of shots tops? Maybe 2 posts per page? I mean thank god this isn't the Witcher 3 right!??

Is that gonna be okay? Cause I'd hate to ruin your day, fuck, let alone the weeks to come by forcing you to scroll through boring DS2 shots over the next little while. I mean I'd hate for anyone to have to live with that sense of dread..over something as trivial as screenshots..it's just not healthy for ya.

I hope that's put your mind at rest somewhat.
 
I assume you're talking about HattiWatti's CineTools. He's just 1 guy, so he can't really make tools for every game unfortunately. He also doesn't get enough credit for his work =(

As for Cheat Engine tables, well, the only centralized resource for those with respect to screenshotting games is the DeadEndThrills community forum. The guides there are meant to get you all the information you need on taking screenshots in any given game. It does seem like there's a thread for Arkham Knight, but I have no idea what's it contains beyond the in-game photo mode.

That forum is only maintained\updated by a handful of people at best, so a lot of information tends to be outdated. A lot of tables don't work anymore. Etc etc.

More people should get into Cheat Engine. It's not all that hard once you learn the basics.

#647 on my to-do list is: Make a video called "So You Want to learn Cheat Engine" that shows you the basics of finding addresses and goes over the various methods of saving that stuff to a table for manipulation. Sadly, I suspect I won't get beyond #100 before I die so don't hold your breath.

Thank you so much for your quick reply. I have seen before deadendthrills, but only the main page. Unfortunately I have totally missed a whole forum (mainly because of their awesome screenshots). It's kinda sad when you think about it that a lot of these tables for a lot of these older games are disappearing. Just like cinetools page, it would be awesome if everyone who is interested in this stuff to contribute and try to preserve the hard work that has went in creating these tables.

That is why this:

That's an excellent set of videos indeed, a good start for people who know how to program but simply don't know how CE works. If you don't know how to program at all, it might be a little hard though, but we were all beginners, don't let that discourage you :). A lot of devs started as kids poking around in the memory of their computer, trying out what everything did, and it's a thrill to get things working for the first time. For camera scripts etc. it's almost essential you at least know what assembler is, what registers are, what operands are, what bytes are, that floats are stored in IEEE format and thus you need to switch memory view to float view, how the CPU works with memory etc. It's a little bit of work but won't take more than a few hours I think. Nice thing about cheat tables is that the code doesn't need to be efficient: you can write the most atrocious code ever, if it works, it's fine: performance isn't a requirement :). So it's a nice starter environment.

What HattiWatti does is more advanced: he hijacks the projection matrix code of the game to give the game his own version of the matrix (created from input when freecam is enabled). This requires math, what rotation / projection matrices are and it's not that easy to find these constructs in memory using CE (but once you do, it's easy to create a camera once you have code to create these matrices in general). It's not required though, the game after all already has code to create these matrices for normal game functionality: 'all' you have to do is tell the game to create the matrices from input you give it so move the camera to the spot you want it using CE. It's nice to have controller based freecam movement though, I haven't found a tutorial to get XInput to work within a CE script.

is extremely fascinating to me, and even though I am mainly a front-end developer, I would very much like to invest myself a little bit more in this particular area.

There is a Screenshooting Guide for Batman: Arkham Knight but it does need to be updated. Using the table in this post will give you a keyboard controlled pause camera as long as you add the FOV keybinds (as described in the Guide) and use them before enabling the camera script.

Thank you, I will test it.
If I manage to make it work, I'll post some screenshots :D.
 
Id take Darksiders 2 posts over yet another Witcher 3 shot. Dont get me wrong, theres alot of great W3 shots in here but god damn its getting old now
 
This thread has run Darksiders 2 into the ground. Geez. And seeing where these shots are in the game, I would expect about 34 more pages of it at this rate...
Into the ground? Why's that, exactly? And what does that even mean? I assume you also mean my shots as they're from Darksiders II too.

The pointless whining from you about shots from a small group of people tends to get old, James. If you have a problem with certain people, just say it, DM them, talk it over and solve it. This isn't highschool, we're not 12 years old and neither are you.
 
It's all me me me with Jim.

The same guy who created a second account once to talk to himself and accuse himself of stealing his own shots.

Screenshotception.
 
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