MoonsaultSlayer
Member
I wouldn't say no.I honestly think we're due for some high fantasy again like in IX. XIV's art is a-goddamn-mazing, so imagine new singleplayer entry with a fresh take on the high fantasy on current gen hardware. I needs it.
I wouldn't say no.I honestly think we're due for some high fantasy again like in IX. XIV's art is a-goddamn-mazing, so imagine new singleplayer entry with a fresh take on the high fantasy on current gen hardware. I needs it.
People bringing up Jun Akiyama but I hope Toriyama is the event director for FFVII: Remake.
Didn't FFX/FFX-2 seem to take forever as well?![]()
Then again, we got that flawless audio drama.
Come to think of it, it feels like the FNC games (including FFXV, which used to be a FNC game) had big development problems.
I think so.Legit question but did Type-0 have similar problems like FFXV, namely there was a gun behind their head and had to come up with a game at the end of X years?
Type-0 had potential too, but it seems like some parts were... Missing?
Come to think of it, it feels like the FNC games (including FFXV, which used to be a FNC game) had big development problems.
I can definitely balee dat.They need to just fuse, dude. Jun Toriyama. It'd be the biggest source of visual splendor since we all first opened our eyes. Can you balee dat?
The issue was (the folks at) Square Enix weren't experts in Japanese culture.Was that really the case for FFXIII? It was a flawed game but it didn't feel incomplete the way XV and Type-0 do.
Legit question but did Type-0 have similar problems like FFXV, namely there was a gun behind their heads and had to come up with a game at the end of X years?
Type-0 had potential too, but it seems like some parts were... Missing?
Come to think of it, it feels like the FNC games (including FFXV, which used to be a FNC game) had big development problems.
Legit question but did Type-0 have similar problems like FFXV, namely there was a gun behind their heads and had to come up with a game at the end of X years?
Type-0 had potential too, but it seems like some parts were... Missing?
Come to think of it, it feels like the FNC games (including FFXV, which used to be a FNC game) had big development problems.
Legit question but did Type-0 have similar problems like FFXV, namely there was a gun behind their heads and had to come up with a game at the end of X years?
Type-0 had potential too, but it seems like some parts were... Missing?
Come to think of it, it feels like the FNC games (including FFXV, which used to be a FNC game) had big development problems.
Was that really the case for FFXIII? It was a flawed game but it didn't feel incomplete the way XV and Type-0 do.
Tabata is beginning to sound like SE's repair guy for every troubled production.just look at the big hole (literally) on the map.
btw, that nation had a complete setting done, towns, residents etc.
The issue was (the folks at) Square Enix weren't experts in Japanese culture.
Legit question but did Type-0 have similar problems with FFXV, namely there was a gun behind their head and had to come up with a game at the end of X years?
Type-0 had potential too, but it seems like some parts were... Missing?
Come to think of it, it feels like the FNC games (including FFXV, which used to be a FNC game) had big development problems.
Tabata is beginning to sound like SE's repair guy for every troubled production.
Tabata is beginning to sound like SE's repair guy for every troubled production.
Real talk: I don't really give a fuck about design changes or Stella/Luna or any of the story changes or whatever, in the end Versus didn't ship and XV did, what I do think was super disappointing is that Tabata couldn't keep Jun Akiyama on board as the event director for the cutscenes, especially since XV favors realtime cutscenes over CG. What a waste. Akiyama is the best cinematic director Square Enix ever had, so not using him in their flagship product is so dumb.
Tabata is beginning to sound like SE's repair guy for every troubled production.
I liked the demo enough once I figured how the battle system worked. just never got around to buying it.It's kind of a slog unless you are in the mood to play/want a game kind of like the older Final Fantasy's.
Never doubted it, haha.
But still, I would love to explore the dark world more and hopefully that would be something the DLCs will explore in some way.
DLC question:is it possible that we will have Prompto and Ignis' story revolving around their time during the 10 year gap? I could see Prompto and Aranea / Cindy having some kind of adventure while Ignis could team up with Cor and Iris to hunt down daemons.
I mean... he had 5 years to work on Type-0.
"In regards to cancelling, we actually came really close when management gave me direct orders to focus on developing The 3rd Birthday, requiring me to step away from developing Final Fantasy Type-0 for about a year."
They "had to scale down the Final Fantasy Type-0 development and continue minimally." Tabata cites this incident as the one that caused him to avoid working on multiple large-scale projects at the same time.
Tabata just strikes me as not being a very good director, given Type-0 and 3rd Birthday. XV started at a disadvantage with him at the helm and then SE exacerbated the issue by not giving him enough time.
That's not to insult him either. Seems like a nice, well-meaning dude and I don't really entertain the idea that he out-maneuvered Nomura through company politics or whatever. I'm saying you can be very well-meaning and organized and a generally good boss and still not deliver.
I hope Akiyama's on FFVIIR, because he frames scenes so beautifully, and I love the way he directed the mo-cap in XII - comparing the fully body movements of Vaan/Penelo to Iris/Prompto, for example. Considering the lack of objectification via the camera in regards to Fran and Ashe in XII, I'd also trust him to do right by Tifa. Toriyama would be... interesting... in that regard. He did X, right?
I did the biggest double-take at the opening cutscene of WoFF, I wasn't expecting it to be so beautifully framed. When Jun Akiyama's name showed up in the credits it suddenly made a lot more sense!
is that difficult? :/I think Akiyama is a better cinematic director than Kojima.
Nomura also had 7 years to work something out with VersusI mean... he had 5 years to work on Type-0.
Just saying they used his talents to get two games out, that were troubled from the beginning. They could have cancelled Type-0 when it transitioned from Mobile to PSP but they stick with it.How so?
is that difficult? :/
msgv's cinematics weren't very good - although i guess that could be blamed on his insistence on not using cuts.
is that difficult? :/
msgv's cinematics weren't very good - although i guess that could be blamed on his insistence on not using cuts.
Vagrant Story. The profile shot of Guildenstein and the guard in the opening. Framed by the corridor and windows. 16 years ago. Realtime 3D. Playstation One.
I think Akiyama is a better cinematic director than Kojima.
MGSV sure, but MGS1? How many games can compare?
Nomura also had 7 years to work something out with Versus
Just saying they used his talents to get two games out, that were troubled from the beginning. They could have cancelled Type-0 when it transitioned from Mobile to PSP but they stick with it.
I am not saying anything bad about Tabata. I just want him to work on a game that he wants to do and without having the management fuck it up.
FUCK MY LIFE!!!!
Tell us everything you know about Versus
The game centered about death, ghosts and hallucination/dreams. Noctis killed the female protagonist before the game started but he didn't remember. Ardyn was Noctis ancestor and he was responsible of the crystals disappearing over time (the only one left was Lucis crystal). Regis died in front of Noctis because his bodyguards betrayed him. The protagonists had to leave the capital because their nation lost the war.
The game didn't focus on summons that much (they still existed) and instead there were actual gods which didn't appear physically. One of the gods was the main antagonist of the first FF game. Each nation was inspired by a different capital of the world. The empire was using ghosts as weapons. Ravus wanted to kill Noctis for having killed her sister. The game ended in another dimension which was supposed to be their version of the after-life.
It's hard to remember every detail.
This actually sounds fucking amazing T_T
Now I'm thinking about that Twin Snakes version of MGS 1, with Matrix slow motion kung-fu antics and airplane noises all over the place.
Square Enix should definitely kidnap new directors.
Imagine they kidnapped Hashino. We'll have an FF game in vein of a Persona-like story and characters.
Tabata just strikes me as not being a very good director, given Type-0 and 3rd Birthday. XV started at a disadvantage with him at the helm and then SE exacerbated the issue by not giving him enough time.
That's not to insult him either. Seems like a nice, well-meaning dude and I don't really entertain the idea that he out-maneuvered Nomura through company politics or whatever. I'm saying you can be very well-meaning and organized and a generally good boss and still not deliver.
If Stella is dead, does that make Prompto the female love interest in Versus?
i'd rather forget, tbhYou didn't love Quiet dancing in the rain?
true. I should probably replay that one day.MGSV sure, but MGS1? How many games can compare?
Sigh
Whats funny though is Stella was killed lol.
So many people wanted her and it would've been a worse reaction to watching her die, though made for a good story imo just seeing her do something action-packed.
I also read that the game was gonna largely focus on the Lucis nation worshiping of the grim reaper, basically death worshipers but SE couldn't really go that far due to restrictions in certain countries and what not.
They could've still done better with the demons in XV imo, like the emperors demon form should've been more epic and grand.
I do NEED Noctis' original story made one day though.
If Stella is dead, does that make Prompto the female love interest in Versus?
LOL. There was a point when I was much younger where I was a huge Ryuhei Kitamura fan for about a year. I don't want to recall that year.
exactly.
Now bring Ito back~
Tabata just strikes me as not being a very good director, given Type-0 and 3rd Birthday. XV started at a disadvantage with him at the helm and then SE exacerbated the issue by not giving him enough time.
That's not to insult him either. Seems like a nice, well-meaning dude and I don't really entertain the idea that he out-maneuvered Nomura through company politics or whatever. I'm saying you can be very well-meaning and organized and a generally good boss and still not deliver.
Sigh
Whats funny though is Stella was killed lol.
So many people wanted her and it would've been a worse reaction to watching her die, though made for a good story imo just seeing her do something action-packed.
I also read that the game was gonna largely focus on the Lucis nation worshiping of the grim reaper, basically death worshipers but SE couldn't really go that far due to restrictions in certain countries and what not.
They could've still done better with the demons in XV imo, like the emperors demon form should've been more epic and grand.
I do NEED Noctis' original story made one day though.
YoshiP is the real repair man. His game ended up gaining critical acclaim and making SE profitable. Not to mention the best FF story produced this century.
I really wish they'd let this guy direct an offline Final Fantasy game. :C
Not to disagree with you or be a so called "Nomura/Versus fanboy" (because Im not one).
But there are plenty of ways to still develop her character even if she got killed at the beginning. One obvious way is through Noctis recovering his memories. Like the Omen trailer. If anything, it would build up suspense to get viewers attention....
Just say'n