Epic games JP Rep: Switch getting "lots" of UE4 titles. Upcoming and released ports

I don't see why people are dismissing big Japanese UE games coming to Switch when Switch is the basically going to be the only handheld going forward and will at the very least sell decently in Japan even if it doesn't reach 3ds numbers. I know this is shades of why won't wiiu dominate Japan, but the next mainline MH and DQ game will both show up on the system.

If this was about western 3rd parties I could understand.

If this was a topic titled Japanese 3rd parties to release lots of ports for Switch I don't think anyone would be questioning it.
 
FFXV had performance issues on a PS4 Pro you think it will even run well on a Switch? lol

That being said why is GAF going all in on the Switch? What if it fails? We already know it's not powerful yet many here are delusional on what ports to expect then when it comes time to release this thing everyone is gonna be pissed because it runs like shit.

First off, FFXV isn't on UE4 and no-one has suggested it will be on the Switch so what's that game's relevance to this thread?

Secondly, no-one is going "all in" on the Switch, we're creating realistic predictions based on comments such as the one this thread is based on. If an Epic Games Rep says that "lots" of games running on Epic Games' engine then we can assume that'll be true, the old "unprecedented partnership" meme doesn't work here as the contexts are entirely different outside of "It's a Nintendo console."
 
Potential Japanese titles to use UE4:

- Yokai Watch 4: Night Oni's are Scarier than ever edition
- Etrian Odyssey 6: The Knights of Realistic Trees and Leaves
- Story of Seasons: Friends of Lifelike Town

On serious note, I don't think he's talking about Japanese projects only, there is not much other than Tekken and Marvel vs Capcom. Hell, there aren't that many western games that use UE4.

Sega and Level-5 overwhelmingly use their own engines, but more generally as to the publishers that have been on Unreal Engine 4 in Japan:

Square Enix:
- Dragon Quest XI (ORCA)
- Final Fantasy VII Remake (CyberConnect2)
- Kingdom Hearts 3 (Square Enix Osaka)
- School of Ragnarok (DIMPS)

Capcom:
- Street Fighter V (Internal/DIMPS)
- Marvel vs. Capcom: Infinite (Internal?)

Bandai Namco:
- Tekken 7 (Internal)
- Ace Combat 7 (Internal)
- Summer Lesson (Internal)
- SG/ZH School Girl/Zombie Hunter (Tamsoft via D3 Publisher)

Gung-Ho:
- Let It Die (Grasshopper)

Platinum Games:
- Scalebound

Idea Factory:
- Four Goddesses Online: Cyber Dimension Neptune (Tamsoft)

Ys Net:
- Shenmue 3

Inticreates:
- Bloodstained

Spike Chunsoft:
- Danganronpa VR

Please note that I'm not saying these games are coming to Switch, but rather that these Japanese developers and/or publishers have used Unreal Engine 4.

The engine has a foothold in at a lot of places and becomes more attractive as handhelds become compatible with it. There are also Japanese developers who used Unreal Engine 3 like Arc System Works who are obvious targets for UE4 later.
 
FFXV had performance issues on a PS4 Pro you think it will even run well on a Switch? lol

That being said why is GAF going all in on the Switch? What if it fails? We already know it's not powerful yet many here are delusional on what ports to expect then when it comes time to release this thing everyone is gonna be pissed because it runs like shit.

It's a perfect storm of potential. Nothing else really. The console seems to have been developed to get 3rd parties to easily port games, Nintendo actually courting 3rd party developers, hopefully all of Nintendo's output on 1 console, smarter and broader use of their ip via mobile and licensing and more in touch brand message. It's not hard to understand the excitement behind the console. Whether or not Nintendo follows through is a different story, but you'd have to be willingly blind to not see the potential
 
I don't see why people are dismissing big Japanese UE games coming to Switch when Switch is the basically going to be the only handheld going forward and will at the very least sell decently in Japan even if it doesn't reach 3ds numbers. I know this is shades of why won't wiiu dominate Japan, but the next mainline MH and DQ game will both show up on the system.

If this was about western 3rd parties I could understand.

If this was a topic titled Japanese 3rd parties to release lots of ports for Switch I don't think anyone would be questioning it.

Outside of the trolls, i don't think its wise to outright dismiss Japanese games coming to Switch. but i do think its wise to have caution when expecting that most games will just be ported over because its Nintendo and software close to them sells.

While i do expect the next monster hunter on DQ as well as on PS4, the labor costs associated with a Monster Hunter not 3DS level i think will be a challenge for Capcom.
 
SE would be really stupid not to get KH3 on this thing.

KH 1.5 and 2.5 too - KH1+2 have never been portable before. Never thought there would be a day where you could take the entire series with you.
2.8 is mostly a game that was on 3DS, it shouldn't be a stretch at all for it to be a "test run" release on Switch.
 
We already know it's not powerful yet many here are delusional on what ports to expect then when it comes time to release this thing everyone is gonna be pissed because it runs like shit.
We've also had both insiders and (here's the kicker) people who have actually worked with the hardware saying it is capable of getting ports and that it's really down to publishers being on board (and, thus far, they seem to be).
 
Out of all, only those two are possible for Switch. Square Japan certainly don't do late ports, if one of their game is coming to Switch, it must have been in development for Switch alongside of other consoles.

There are still lightyears for KH3 release. I don't expect it to be on Switch but god, I'd love to be surprised.
I don't understand why "only those two" are possible. They're all possible, and one is even already confirmed.
 
And i think the question is more or less why these games like Yakuza 6 and FF15 and such are losing steam, i would not say it has to do with platform itself holding them back.

3DS generally has huge hits, but are largely in line with more casual games and Nintendo's own franchises.

Which still leaves the higher tier market out in the cold unless they turn to global success as there is no real guarantee that Switch would do anything for these titles beyond what Xenoblade X did for Wii U for example, while Splatoon destroyed everything due to its Nintendo connection and concept.

The platform is certainly holding them back. The ps4 is not the ps2, and it's not even the ps3. Hell it's not even a Vita. That form factor has fallen out of favour with the market in Japan, and it shows despite getting a massive amount of major and minor releases.
 
The platform is certainly holding them back. The ps4 is not the ps2, and it's not even the ps3. Hell it's not even a Vita. That form factor has fallen out of favour with the market in Japan, and it shows despite getting a massive amount of major and minor releases.

Even when adjusted for install base, FF15 did about half as much as FF13 did. The attach rate was something like 18% vs 32%.
 
We've also had both insiders and (here's the kicker) people who have actually worked with the hardware saying it is capable of getting ports and that it's really down to publishers being on board (and, thus far, they seem to be).

This. Whilst I'm not going to deny that the Switch has a BIG hill to climb to get the success Nintendo wants it to have, the situation compared to the Wii U is so entirely different that to blindly put "not PS4-level" and "Nintendo console" together and ignore so many of these statements is just silly and frankly lazy.
 
And i think the question is more or less why these games like Yakuza 6 and FF15 and such are losing steam, i would not say it has to do with platform itself holding them back.

3DS generally has huge hits, but are largely in line with more casual games and Nintendo's own franchises.

Which still leaves the higher tier market out in the cold unless they turn to global success as there is no real guarantee that Switch would do anything for these titles beyond what Xenoblade X did for Wii U for example, while Splatoon destroyed everything due to its Nintendo connection and concept.
Platform matters. In your two examples it's probably not the core issue for FFXV's collapse but I think it likely is a significant reason for Yakuza 6's decline. It's weird though because usually smaller userbases have the reverse impact, it hurts mainstream franchises more while more niche series hold up better. There's something a little different we're seeing with PS4 than we did on PS3 with these series.

The huge hits on 3DS are more mainstream or kids oriented, but it has a relatively diverse track record of games doing well. Examples like Fire Emlem or Bravely Default show that and that more traditional or core oriented games can do well on the system. It's the widest spread of any system this generation in that regard really.

For Switch there's a lot of question in terms of approach or positioning. At this point though it's foolish to assume Wii U is the ceiling for how we can expect games to do in any respect. Xenoblade X actually didn't do that badly either in the west though, 200k+ it's first NPD is pretty much the best the genre does on any system now unless you're FF or Pokémon. Another example of yours that sort of goes against what you were using it for.
 
Sega and Level-5 overwhelmingly use their own engines, but more generally as to the publishers that have been on Unreal Engine 4 in Japan:

Square Enix:
- Dragon Quest XI (ORCA)
- Final Fantasy VII Remake (CyberConnect2)
- Kingdom Hearts 3 (Square Enix Osaka)
- School of Ragnarok (DIMPS)

Capcom:
- Street Fighter V (Internal/DIMPS)
- Marvel vs. Capcom: Infinite (Internal?)

Bandai Namco:
- Tekken 7 (Internal)
- Ace Combat 7 (Internal)
- Summer Lesson (Internal)
- SG/ZH School Girl/Zombie Hunter (Tamsoft via D3 Publisher)

Gung-Ho:
- Let It Die (Grasshopper)

Platinum Games:
- Scalebound

Idea Factory:
- Four Goddesses Online: Cyber Dimension Neptune (Tamsoft)

Ys Net:
- Shenmue 3

Inticreates:
- Bloodstained

Spike Chunsoft:
- Danganronpa VR

Please note that I'm not saying these games are coming to Switch, but rather that these Japanese developers and/or publishers have used Unreal Engine 4.

The engine has a foothold in at a lot of places and becomes more attractive as handhelds become compatible with it. There are also Japanese developers who used Unreal Engine 3 like Arc System Works who are obvious targets for UE4 later.

If there's a new Devil May Cry game, I expect it to be running on UE4...for better or worse.

UE4 running on a handheld like Switch will be a Godsend to low-end Japanese developers.
 
SE would be really stupid not to get KH3 on this thing.

KH 1.5 and 2.5 too - KH1+2 have never been portable before. Never thought there would be a day where you could take the entire series with you.

I would be all over this. I was just thinking about getting back to Kingdom Hearts 1 & 2 just to refresh my memory. I even have the PS2 hooked up to the TV. But I wouldn't mind going through it again in HD, so if they released it, I'd definitely buy it.
 
SE would be really stupid not to get KH3 on this thing.

KH 1.5 and 2.5 too - KH1+2 have never been portable before. Never thought there would be a day where you could take the entire series with you.

Even though I've played almost every game in the series already I'd buy 1.5,2.5, and 2.8 for the Switch. And of course KH3
 
The platform is certainly holding them back. The ps4 is not the ps2, and it's not even the ps3. Hell it's not even a Vita. That form factor has fallen out of favour with the market in Japan, and it shows despite getting a massive amount of major and minor releases.

The PS4 is ahead of the PS3 hardware aligned though.

I think that the userbase itself and the appeal of those particular franchises are more to do with their decline than the system they release on.
 
The engine has a foothold in at a lot of places and becomes more attractive as handhelds become compatible with it. There are also Japanese developers who used Unreal Engine 3 like Arc System Works who are obvious targets for UE4 later.

I wonder if it would be worth it for Arcsys to switch to UE4 or if they'd be better of just continuing to customize their version of UE3. Would replicating what they've done with UE3 on UE4 be a big undertaking?
 
Re: his comments, I really do hope this helps the low-mid budget console/handlheld Japanese games find a future home with Nintendo.
 
I wonder if it would be worth it for Arcsys to switch to UE4 or if they'd be better of just continuing to customize their version of UE3. Would replicating what they've done with UE3 on UE4 be a big undertaking?
I would expect Guilty Gear to stick with UE3 given their relatively simple needs.

They're also working on non-fighting games though, which are more likely candidates for UE4.
 
Switch won't get much third party support outside Japan it seems.

As someone who primarily cares about Japanese games...that's fine by me.

That said, Ubisoft is going to fully support it just like they do with everything. Bethesda seems pretty optimistic on it too. So I'd wait and see before we declare western devs are going to ignore it.
 
As someone who primarily cares about Japanese games...that's fine by me.

That said, Ubisoft is going to fully support it just like they do with everything. Bethesda seems pretty optimistic on it too. So I'd wait and see before we declare western devs are going to ignore it.
Yeah, while it's admittedly easy to write things off as business as usual, something is clearly different this time around.

Now, it's more than reasonable to be cynical and focus on how different things are going to be.
 
I see people are still in denial about KH3 potentially being on Switch ...for "reasons" lol.
 
You didn't and I'm willing to bet you won't.



You are bringing up a non-UE 4 game in a UE 4 thread.

Oh please for the last decade we have heard devs talk big and then give up on the console.

I have no hopes of anything different here. I just want my Nintendo box.
 
Oh please for the last decade we have heard devs talk big and then give up on the console.

I have no hopes of anything different here. I just want my Nintendo box.

...no we haven't. There was the EA "unprecedented" meme but that was almost two years before release. When it became clear the Wii U would be a flop the publishers ran the fuck away. It's less than 4 months until the Switch's launch and we're still getting comments and rumors like this. Point me to a publisher that's not Ubisoft saying anything as positive about the Wii U that close to its launch.

Most devs and pubs with the Wii U either refrained from commenting or just said "haha fuck no." If you had asked Bethesda about releasing Skyrim on the Wii U they would have laughed in your face, yet Skyrim is on the Switch.

You'd have to be willfully blinding yourself to not see how things are different this time.
 
I see people are still in denial about KH3 potentially being on Switch ...for "reasons" lol.

In denial? No. Its on Xbox one for goodness sakes.

Cynical about support in general and promises considering Nintendo and third party's track record? Yeah.

Its not really something i generally care about myself i have to admit since most of my third party gaming is done on my PS4. My Switch will mostly be reserved for games you can't get anywhere else.

But for those who want to have all games on Switch so they don't have to worry about another console, its good to be cautious on being celebratory until we have a better feel for the actual support mentioned.
 
Oh please for the last decade we have heard devs talk big and then give up on the console.

I have no hopes of anything different here. I just want my Nintendo box.
Yes, we've experienced things like this before with Ubisoft, Activision, and EA, who all talked big before jumping ship. Them being excited and talking the Switch up is normal. Were it just them, then proclaiming that it's just the same game, the same content would be fully precedented. But now we have companies that have previously scoffed at the idea of working on Nintendo platforms for a variety of reasons openly coming out to talk about their interest in/support of the Switch.

Again, while there is virtue in being cynical in how different things are going to be, something is different this time. Maybe all it'll amount to is a larger/longer initial push before the usual abandonment, but it's at least something. Just shrugging it off as business as usual is silly at the moment.
 
Oh please for the last decade we have heard devs talk big and then give up on the console.

I have no hopes of anything different here. I just want my Nintendo box.
What we've been hearing about how Nintendo, with the help of Nvidia, have designed the platform to fit the within the pipeline of the current videogame development process should help tremendously compared with the situation of the Wii U. Yet, I'm still not excepting the Switch to get more high profile third-party games than the PS4/Xbox One unless the console becomes a huge phenomenon in Europe and NA.
 
Switch won't get much third party support outside Japan it seems.

A japanese representive of Epic talks about the situation of Unreal Engine 4 in Japan in a japanese magazine, with focus on japanese developers.

Surprising, isn't it?


Oh please for the last decade we have heard devs talk big and then give up on the console.

I have no hopes of anything different here. I just want my Nintendo box.

You are restating factually wrong statements without any context. Mind making it a bit more compelling and show us where Epic made such statements about previous Nintendo consoles?

I will give you help, they laughed about the thought of UE4 supporting WiiU.
Now you only have to search statements about Wii, 3DS and DS.

In denial? No. Its on Xbox one for goodness sakes.

Cynical about support in general and promises considering Nintendo and third party's track record? Yeah.

Yes, you are.
 
Yes, you are.

And so? Some like yourself seem to be coming at this with an attitude that anyone who is coming at this with an air of being skeptical or cautious of these statements as a personal affront or an offense against Nintendo as a company.

There's no need to be bothered by that. If you want to feel like support will be great then its fine to feel that way to a point. But until that happens, you should not expect it as a forgone conclusion.
 
Would be very interested in seeing a apples to apples comparison of a game being ported from PS4 to Swtich.

No question stuff like Dragon Quest 11 and KH3 will be there so matter how many sacrifices have to be made.

Tekken 7 already looks a bit downgraded on the PS4 footage, though.

Maybe every console version has been downgraded because it has to run on Switch.

#conspiracy
 
You are restating factually wrong statements without any context. Mind making it a bit more compelling and show us where Epic made such statements about previous Nintendo consoles?

I will give you help, they laughed about the thought of UE4 supporting WiiU.
Now you only have to search statements about Wii, 3DS and DS.



Yes, you are.

How about you let people be skeptical about third party support on the switch until the damn thing comes out? You can point the whatever you like to make a case for this time being different but all of it means nothing until the console comes out and those games actually start releasing on it.
 
Well, this actually sounds very promising that the Switch will fully support Unreal Engine 4, suggests the graphical power of whatever NVIDIA chip is inside the Switch must be pretty good in order for it to support Unreal Engine 4.
 
Sega and Level-5 overwhelmingly use their own engines, but more generally as to the publishers that have been on Unreal Engine 4 in Japan:

Square Enix:
- Dragon Quest XI (ORCA)
- Final Fantasy VII Remake (CyberConnect2)
- Kingdom Hearts 3 (Square Enix Osaka)
- School of Ragnarok (DIMPS)

Capcom:
- Street Fighter V (Internal/DIMPS)
- Marvel vs. Capcom: Infinite (Internal?)

Bandai Namco:
- Tekken 7 (Internal)
- Ace Combat 7 (Internal)
- Summer Lesson (Internal)
- SG/ZH School Girl/Zombie Hunter (Tamsoft via D3 Publisher)

Gung-Ho:
- Let It Die (Grasshopper)

Platinum Games:
- Scalebound

Idea Factory:
- Four Goddesses Online: Cyber Dimension Neptune (Tamsoft)

Ys Net:
- Shenmue 3

Inticreates:
- Bloodstained

Spike Chunsoft:
- Danganronpa VR

Please note that I'm not saying these games are coming to Switch, but rather that these Japanese developers and/or publishers have used Unreal Engine 4.

The engine has a foothold in at a lot of places and becomes more attractive as handhelds become compatible with it. There are also Japanese developers who used Unreal Engine 3 like Arc System Works who are obvious targets for UE4 later.

That's actually a very solid list and if it helps companies like SE to push out their games quicker, I'm all for it. The engine is well capable and can be scaled from low end to high end hardware, good on Epic.
 
And so? Some like yourself seem to be coming at this with an attitude that anyone who is coming at this with an air of being skeptical or cautious of these statements as a personal affront or an offense against Nintendo as a company.

There's no need to be bothered by that. If you want to feel like support will be great then its fine to feel that way to a point. But until that happens, you should not expect it as a forgone conclusion.

Thankfully, you are missreading. My takeaway is:

- Switch does indeed support Unreal Engine
- a lot of titles coming that are using Unreal Engine technology on Switch
- this includes releases of already announced major titles and new games

Mind you, I can be extremely wrong with that takeaway, but besides the positive statements by Pachter, Bethesda, Imageform, Epic and insiders like Rogers, I don't have much to base my opinion on.
And yes, I don't know what games will come and as matter of fact, I have neither positive nor negative expectations. I just don't know and can leave it at that.
And yes, I can understand the desire to be a cynic. I just call it out when it gets too silly.
 
Why is this shocking? One of UE4 largest features is its flexibility and hardware support. Considering Switch is ARM/Nvidia SOC, it is pretty much a fancy cell phone, which UE4 already supports.

Just want to point out that this is unreal engine 3 still...
https://www.youtube.com/watch?v=-RObMCHkOuo
That is like saying Call of Duty: Infinite Warfare is still running on Quake 3. While the core is still based on UE3 at NetherRealm, they have at this point re-written almost every component to fit their exact needs.
 
How about you let people be skeptical about third party support on the switch until the damn thing comes out? You can point the whatever you like to make a case for this time being different but all of it means nothing until the console comes out and those games actually start releasing on it.
There's a point where the same group of people going into every thread about industry people being positive on the Switch and making the same tired comments stops just being cynicism and starts becoming annoying when, yes, there are signs that things are different.

I fully agree that we can address the fact that we don't know how different things are or how this is going to change things, but there's no point in treating this like it's business as usual.
 
Was there even any need for argument? Its great if alot of titles coming to switch. Hopefully it could resurrect japanese people appetite for console games.
 
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