Great post.What has happened is that the Japanese games we're seeing on consoles and handhelds aren't so driven by western mass market trends like AAA western console games are. Japanese developers tried that for a bit during the early Xbox 360 years and it failed. Even during that era though, while people were complaining about all the trends western devs were following, many Japanese games ignored what the west was doing for better or worse. Today, a few are taking what I would consider the positive aspects of western games that actually have something to contribute to what they're doing, but aren't trying to copy the whole focus-tested approach whole hog.
There are mass market trends that are taking over the Japanese market, but they're different from the ones prevalent in the west. In the west it's console games going more towards online services, open worlds with XP and loot dropped everywhere, etc. In Japan it's the shift towards mobile games and gatcha games in particular. You can see this with what happened to Konami. As a result, the Japanese games that do reach consoles aren't the ones trying to be all things to all players, they're the games that are already targeting a more focused audience, and thus are more able to stick to a more narrow design vision. RE7 is a pretty good example -- Capcom budgeted the game so low compared to RE6 that it was satisfied with selling just 2 million copies. It looked at what western horror games were doing, borrowed what worked, but didn't try to become a carbon copy of Outlast and Amnesia.
Western console games that aren't possessed with ticking all the AAA box points are becoming exceedingly rare. Most of the recent ones I can even think of are being published by Bethesda Softworks, which has been just about the only big western publisher still doing a lot of single player games that can be completely enjoyed offline: Wolfenstein, Dishonored 2, DOOM, and eventually Prey. The last couple Deus Ex game are a good example to look at. Both of them try to nail a balance between tight and focused but also open-ended level design while all the big action games are either COD-style corridors or open worlds filled with busywork. Deus Ex Human Revolution did a lot of things action games just don't do anymore in how it approached its systems and how the player can interact with the environment. Deus Ex Mankind Divided did those same things, but even it couldn't escape from AAA trends, since it had to have that Breach mode and other stuff connecting players to whatever social network Square Enix was trying to set up. I think people love Witcher 3 so much because it applies AAA budget and production value to an experience with a relatively focused design. It's not really concerned with being Skyrim or Call of Duty. It may have learned some lessons from Skyrim but still set out to largely be its own thing. As a result, Witcher 3 does quest design and world design in a way that felt new and interesting to a lot of players.
Most of the western games that aren't falling into these issues with AAA focus-tested design, but aren't tiny indie games, are on PC. A lot of them seem to be kickstarter games too --- the kickstarter CRPGs, Elite Dangerous, etc. Those games depended on enough people displaying their interest in ideas that in today's market are pretty unique.
I don't know, the last japanese game i cared about was smt 4 appocalypse. None of those 2017 Q1 japanese games mentioned in the OP does anything to me.
Only zelda is interesting but even that takes a back seat to torment and wildlands
Hell yeah to your edit. I'm listening to this right now and this exact thought popped into my mind, so I came into this thread to mention it... but you beat me to it.Playing games that are foreign are interesting and feel unique
Something like that anyway. Like with Persona and Yakuza and TWEWY taking place in Japan itself, it is like tourism
Edit: And their music is almost always waaaay more memorable to me. Pokemon, SMT, etc
Resident Evil 7 has a big western influence, but it still feels Japanese.
I love games regardless of regions, but my love for Japanese games comes from gameplay, music, and charm. Japan has lower lows, though (horrible animu art, extreme sexualization, everything was a high school in Tokyo, etc), and the indie scene can't compare to the western indie scene, period.
Japanese games always take more risks than the Western devs. It's a fact.
No idea why they are so beloved, on here especially. They're just not my thing.
More power to those that love them though.
GAF's huge lol.
lol, I know that
But would it be okay to smash that for mainstream gamers a lot of Japanese games feel like niche games? Like RTS is a niche genre of games but any announcement related to a game in that genre will see a thread on here get to a couple of pages then fall off the front page. For a lot of Japanese games that get posted here the threads explode with hundreds of comments in an hour.
Im not saying there's anything wrong with that, GAF is huge but Japanese games seem to punch above their weight relative to the market. From my perspective anyway![]()
Yep. Japan's entertainment has been oddly outward looking, if less so in recent years.Besides some different principles in craftsmanship?
For me, it's old Japanese entertainment culture + decades of intimate contact with the West, resulting in a mix of the two that's simultaneously weird as hell and incredibly on point. See: Kojima, Katamari Damacy, Resident Evil, Dead Rising, Silent Hill.
I would imagine this is because a lot of gaffers grew up playing games back when Japanese developers were dominant, so the themes that carry over today resonate with a lot us still.
I personally don't like Japanese games. They feel very outdated. Bad graphics. Bad character animations, usually not realistic and very stiff, especially facial animations.
Sometimes they're too "gamey" I don't know. I like realistic, cinematic experiences.
I wish Yakuza is made by western devs.
Charm.
I like the fact that most of their characters seem to be breathing through their skin. I mean, just guessing based on their character designs
Those are still Japanese games though. When I think of Japanese games, Metal Gear, DMC, and RE are three of the first franchises to come to mind.I'm 37 and have been gaming since I was about 8 years old, I've played and loved stuff like Resident Evil, Silent Hill, Metal Gear, Devil May Cry etc but those feel like Japanese devs making a western game, its the 'Japanese' Japanese titles that I've never really played but that's on me rather than the games.
Playing games that are foreign are interesting and feel unique
Something like that anyway. Like with Persona and Yakuza and TWEWY taking place in Japan itself, it is like tourism
Edit: And their music is almost always waaaay more memorable to me. Pokemon, SMT, etc
Tlg journey and witness all are very bad games imo. Glorofied walking simulatorsThey know what they are. TLG knows what TLG is, and it doesn't try to be anything else. It goes all in on being itself, and that makes it very focused, unique, and high quality where quality is relevant. Same for games like Nioh, Souls, Persona, Nier, etc.
Western games tend to be a lot less focused. They think they have to do everything. Games like Dragon Age and Assassin's Creed are a jumbled mess. Just playing them makes me feel cynical and icky.
That's a huge generalization of course. Games like Journey and The Witness prove what Western studios are capable of.