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SEGA teases Bayonetta + Steam, countdown to April 11

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It's not "awful". The falling scene at the beginning might be the worst in the game, but then it's fine.
ZoE2 HD pre-patch is proper awful, Bayonetta is alright.

It depends on your standards.

For me, in an complex action game like Bayonetta, anything other than at least 60 locked is bad.

Still loved the game, but I'd never called the fps fine.
 
Then it would be a shitty game with good netcode as opposed to a shitty game with bad netcode.

Porting AR would be a colossal waste of time and money.

Whoa now

How could you be so wrong?

Anarchy Reigns is one of the best games of that generation

~~

Bayo1 plays best on the Xbone via BC but I would prefer PC
 
It depends on your standards.

For me, in an complex action game like Bayonetta, anything other than at least 60 locked is bad.

Still loved the game, but I'd never called the fps fine.
It's not awful, it's good enough to not affect the gameplay. I played the game on the highest diffuculty with no issues. 60 and up would be ideal, of course.
 
It depends on your standards.

For me, in an complex action game like Bayonetta, anything other than at least 60 locked is bad.

Still loved the game, but I'd never called the fps fine.

How many action games do you like if anything below 60fps locked is bad in your eyes?
 
Banjo-Kazooie is one example. Lego City is an example of them selling the publishing rights. And Terra Battle even is an example of a Nintendo IP (The Last Story) appearing in a non-Nintendo game.

Things can happen when money is involved or when Nintendo shows a lot of good will.

Yeah, the Rare deal would be the main (if not sole) exception, at least for IP created earlier in the partnership like Banjo and Blast Corps (later Rare-created IP titles like Perfect Dark and Jet Force Gemini appear to have been owned by Rare itself from the beginning). LCU was purely a publishing deal from the word go, as the copyright makes explicit that TT holds the rights to the game itself, so it's not really a comparable example.

I wasn't aware of TLS/Terra Battle, but the copyright is jointly split between Nintendo and Mistwalker, so it might be a somewhat different situation, I dunno.

Anyway, I'm splitting hairs, because most of us can agree that B2 coming to non-Nintendo platforms is not impossible, just very unlikely.
 
Banjo-Kazooie is one example. Lego City is an example of them selling the publishing rights. And Terra Battle even is an example of a Nintendo IP (The Last Story) appearing in a non-Nintendo game.

Things can happen when money is involved or when Nintendo shows a lot of good will.

LCU is just a case of a publishing contract expiring. Publishing rights default to the copyright holder after a period of time, typically a few years.
 
Here are some 4K captures on CEMU to water your mouths while we wait :)

KHFjyU.png

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I can't wait to replay Bayonetta 1 at 1440p and rock solid 60 FPS

Also I want Vanquish on PC right now. Vanquish at 60 FPS with kb+m...AAAAAAAAAAAAAAAAAAAAAA
 
It's not "awful". The falling scene at the beginning might be the worst in the game, but then it's fine.
ZoE2 HD pre-patch is proper awful, Bayonetta is alright.
Depends on context, I'm used to playing action games at 50-60 FPS@3440x1440 ultrawide.

I only just played and finished Red Dead Redemption on ps3 and enjoyed it even if the resolution was yuck and no AA.

If it doesn't happen on PC then I may revisit the PS3 version, especially if most if the slowdown is at the start.
I'm a HUGE DMC fan, and I want to play this but at a decent red and framerate.
 
Couldn't Sega negotiate Nintendo receiving a cut of PC profits? They probably don't mind receiving an effortless royalty on this

Sure, but Nintendo signing off on any sort of arrangement ultimately depends on how much value it considers Bayonetta 2 to have within the Nintendo ecosystem. For instance, if Nintendo intends to offer Wii U emulation via the Switch at some point, then understandably it'd probably be unwilling to let Bayonetta 2 go elsewhere; conversely, if the game is doomed to be a Wii U exclusive for the foreseeable future, then it agreeing to some sort of compromise or even a purchase is a distinct possibility.
 
Not sure if anybody said it but the countdown ends on the 11th, which is a Tuesday. Games usually release on Tuesdays.

Just some good for thought?
 
If Sega thought there was money to be made on the game, wouldn't they have made it in the first place?
They didn't, so they didn't. But now in this hypothetical scenario, they have a chance to publish dual ports of beloved games. A port costs less than finding development, yeah?
 
Not sure if anybody said it but the countdown ends on the 11th, which is a Tuesday. Games usually release on Tuesdays.

Just some good for thought?

Yeah, I expect a simultaneous (or near-simultaneous) announcement and release. Following the countdown with an announcement of a release date that's still weeks away would be too theatrical for a belated port.
 
I was never counting on anything more than Bayo 1, but now I really hoping it's 2 too, just for the delicious drama alone.

Imagine if the image changes in the next few days to Vanquish and Anarchy Reigns though ;)

This is too specifically about Bayonetta obviously, but I do think them doing a Bayo PC release makes a Vanquish release about 10 times more likely than before. Vanquish was a bigger bomba on console than Bayonetta though. Bayo at least got a sequel and stll has some presence through Smash and such.

Yeah, I expect a simultaneous (or near-simultaneous) announcement and release. Following the countdown with an announcement of a release date that's still weeks away would be too theatrical for a belated port.

Hoping for that. Announcement of the release date would make for a painful wait. :P
 
It's not awful, it's good enough to not affect the gameplay. I played the game on the highest diffuculty with no issues. 60 and up would be ideal, of course.

Maybe there was a patch or something but I definitely remember messing up a few combos due to the erratic hitching.

How many action games do you like if anything below 60fps locked is bad in your eyes?

A game could run at 20fps and if it's good enough I'll still consider it a good game.

Like I said, I loved Bayonetta, I thought it was a fantastic game. But it had a bad framerate by my action game standards. The two don't both have to be the intertwined, a good game could have bad performance, and a bad game could run perfectly. I just think it'd be a better experience with a better framerate.
 
God I'm playing Bayo 1 via Cemu in 4K right now and it's all working almost perfectly aside from shadows missing and sudden framedrops/slowdown which is completely throwing off my timing so I just keep getting hit by stuff. To be fair I had the same issue on Wii U since I was so used to PS3 dodge timing, haha.

Yeah, thirst for definitive PC version is real.
 
I thought port begging was banned?



Port begging is banned when it's derailling a thread.
This thread is about SEGA teasing something bayonetta related, in a Bayonetta teaser, on Steam, which may be related to a Bayonetta port or even Bayonetta 1+2 port. It may also be anything else. But how's that port begging when the thread is about a possible port ?

This is on the level of people accusing of port begging in the Ni no Kuni II thread when it was announced as a console exclusive.
 
Port begging is banned when it's derailling a thread.
This thread is about SEGA teasing something bayonetta related, in a Bayonetta teaser, on Steam, which may be related to a Bayonetta port or even Bayonetta 1+2 port. It may also be anything else. But how's that port begging when the thread is about a possible port ?

This is on the level of people accusing of port begging in the Ni no Kuni II thread when it was announced as a console exclusive.

Lolno for the bolded.
You know what he meant. I don't see why he/she brought it up though, since nobody is talking about that game anymore since a page or so.

Agreed for the rest though.

edit:
A game could run at 20fps and if it's good enough I'll still consider it a good game.

Like I said, I loved Bayonetta, I thought it was a fantastic game. But it had a bad framerate by my action game standards. The two don't both have to be the intertwined, a good game could have bad performance, and a bad game could run perfectly. I just think it'd be a better experience with a better framerate.

Ah yeah, agreed there, and I think it's the case for everyone there. It's just that your original post was a lot more weirdly worded, sorry about that.
 
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