• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Mario 3D World is more "archaic" than Yooka-Laylee but nobody complained.

nkarafo

Member
So, many reviewers complained about Yooka Laylee's "archaic" design right? What i don't understand though is, why isn't Mario 3D World bashed in reviews for the same reason?

People complain about the camera in Y-L. Sure, it's not perfect. But at least it lets you control it in order to see the environment. Mario 3D World's camera doesn't let you see areas behind you. Like at all. It's a restrictive, isometric perspective that most of the times can't even be adjusted to see your surroundings. And no, it isn't made this way for you to see better. One of the reasons i don't enjoy this game is because i can't see where i want to see. This game could have 2D isometric graphics and it would make no difference.

And how about the controls? Yooka Laylee at least respects the analog stick technology. Mario 3D World doesn't care, it could use the D-Pad and there would be no difference. You even press "B" to run. That's like the most archaic you can be.

So my question is, why a 3D game, that poses as a 3D platformer and even has 3D in it's title and plays like an isometric 2D SNES game isn't considered archaic but Yooka-Laylee that plays like a 3D N64 platformer is?
 
no it isn't

also don't criticize a game with a fixed camera perspective for having a fixed camera perspective. that's a perfectly valid design choice with its own benefits and drawbacks (benefit #1: camera doesn't flip the fuck out sometimes like it does in yooka-laylee)
 
3D World is not archaic.

What?

EDIT: 3D World has a fixed camera but the level design is based around a fixed camera.

Yooka-Laylee's camera is just bad.
 
A lot of critics just don't like the collectathon style of games. I don't see how it's out of date either, since it never had the chance the evolve. There's no modern equivalent. SM3DW is more of a traditional platformer, and critics like that style of games.
 
Mario 3D world is amazing and straightforward. There are some camera issues, but the core game is still amazing enough for me to mostly ignore any camera issues
 
Your arguments makes no sense. SM3DW's camera being locked isn't a con if the gameplay is constructed around that. Free camera not working at all in Yooka Laylee is a con because it's bothering the gameplay when you play.
 
Nintendo games often get reviewed considering whether or not the target audience will enjoy them, and they pretty much always do.
 
You don't need to control the camera in 3D World.

Despite there not being full camera control in the 3D Marios starting with Galaxy I never had problems in those games while in Sunshine despite the greater control I had so many issues with it.
 
People complain about the camera in Y-L. Sure, it's not perfect. But at least it lets you control it in order to see the environment. Mario 3D World's camera doesn't let you see areas behind you. Like at all. It's a restrictive, isometric perspective that most of the times can't even be adjusted to see your surroundings. And no, it isn't made this way for you to see better. One of the reasons i don't enjoy this game is because i can't see where i want to see. This game could have 2D isometric graphics and it would make no difference.

Why? The camera is pretty much fixed at all moments to give you the optimum view. 3D Land and 3D World are basically 2D Mario in a 3D environment, it isn't meant to emulate the exploration of 64 and Sunshine. The camera is meant to be restrictive.
 
3D world is polished. It takes the good things from old games that work and polished them, and leaves behind things that are clunky. YL takes everything as-is and doesn't really polish anything up. The game feels clunky and frustrating as a result.
 
Wha? 3DWorld (and 3DLand) are an attempt at blending the gameplay of 2D and 3D Mario, they were going for something different than what Playtonic is doing with Yooka-Laylee.
 
intentionally limited camera perspective is not comparable to having a broken camera
archaic is not a detriment in Mario as it is in YL, thats why people werent complaining
 
mario 3d worlds gameplay is polished to a sheen you have limited control over the camera so you dont get shitty camera angles or the camera messing up the gameplay.

mario 3d worlds movement is more restrictive so that you can line up jumps and platforming sections with accuracy and ease.

in YL both of these things detract from the gameplay experience because they dont work properly. (especially the camera)
 
You dont need to turn the camera all the way in Mario3dW, i never understood that complaint.
How is it a flaw if the levels are designed with that in mind and it works just fine? In Ninja Gaiden you can turn the camera and it's still handles like shit.
 
A good old game is better then a bad old game.


Yooka-Laylee just lacks that extra polish Mario, and heck, those old Rare games had. The controls feels a bit jank. The level design isnt that great.


Its feels more Gex / Croc then Banjo.
 
The games that Yooka-Laylee take inspiration from and are paying homage to weren't that good in the first place. It's not enough that you just take something from the past and add a new skin like Yooka-Laylee does. There's enough difference and improvement between the modern 3D Mario and Super Mario 64 to warrant their reception.
 
So my question is, why a 3D game, that poses as a 3D platformer and even has 3D in it's title and plays like an isometric 2D SNES game isn't considered archaic but Yooka-Laylee that plays like a 3D N64 platformer is?
What SNES games have you been playing?
 
I don't view them as the same style of 3D platformer.

YL is definitely more of a throwback to the old style of 3D platformers, while SM3DW was continuing the "2D into 3D" model.

The way how levels were designed for 3D World don't exactly factor in heavy use of camera control compared to Yooka-Laylee, so it's never a real bother (outside of multiplayer sessions where it can get a bit finicky).

Controls in 3D World also weren't bad. I also don't know what's so bad about having to use B to run.

Bottom line, I think that you're comparing very different 3D platformers that speak to much different design philosophies. I don't get your argument because these games are fundamentally different from each other.
 
Why would you ever really need to flip the camera around in 3D World to see behind you? The levels are designed in such a way that you never need to - you're always going forward.

Also yeah comparing the two just because they're 3D platformers is quite reductive when they're wildly different kinds of games.
 
3D World is not archaic.

What?

EDIT: 3D World has a fixed camera but the level design is based around a fixed camera.

Yooka-Laylee's camera is just bad.

It still has controls that ignore all progression the industry and the series itself made 20 years ago.
 
Playing YL now. No. A bad camera and wonky ass controls are arguing against you right now. The missions in each world are mostly bad, too.
 
You can forgive certain things when a game pretty much nails everything else. Super Mario 3D world has so much that is good, great or amazing in that I didn't even notice issues caused by a locked camera or having to hold a button to run.

I'm looking forward to playing Y-L still though.
 
Well ones a great game the other is mediocre. Not much else to say.

Yup I thought 3D World was very mediocre. Yooka Laylee is awesome though.

The games that Yooka-Laylee take inspiration from and are paying homage to weren't that good in the first place. It's not enough that you just take something from the past and add a new skin like Yooka-Laylee does. There's enough difference and improvement between the modern 3D Mario and Super Mario 64 to warrant their reception.

image.php
 
Top Bottom