Bayonetta out on Steam (4K, dual audio), $19.99, PC launch trailer, dev diary

Still can't unlock the higher resolutions :/
Bayonetta.exe, when added from Nvidia Control panel doesn't list it as "bayonetta.exe" but does the whole G://game software/steam/steamapps/common/bayonetta/bayonetta.exe. It's the only program in the list that has that going on.

It shouldn't be necessary to have a 3d profile for the game. DSR settings are all found in manage 3d settings > global settings.
 
It shouldn't be necessary to have a 3d profile for the game. DSR settings are all found in manage 3d settings > global settings.

I've tried with DSR off and on with and without a 3D profile. I've tried with windowed mode. I just can't get the resolutions T_T
 
Still can't unlock the higher resolutions :/
Bayonetta.exe, when added from Nvidia Control panel doesn't list it as "bayonetta.exe" but does the whole G://game software/steam/steamapps/common/bayonetta/bayonetta.exe. It's the only program in the list that has that going on.

Any program that doesn't have a profile created by nvidia will be like that, unless you create one on nvidia inspector.
 
Are you seeing the DSR resolutions listed in the NVIDIA Control Panel when you try to change your desktop resolution?

I don't see any resolutions listed in the Nvidia Control Panel.

Just to add: I have used DSR before on Dead Space and it worked easily.

Edit: After rebooting I can see the DSR resolutions. I'll try to do some stuff now.
 
I have a bigger post here that goes into detail about checking whether HPET is being used, and how to disable it, if it is.
It should not be enabled by default, but it's all I can think of that might explain the really inconsistent results people are reporting across various CPUs.
To follow up, this didn't work for exactly the reason you indicated: HPET was not enabled.

I thought it may be possible that it was since this computer actually used to have an AMD CPU and hasn't been formatted since it did, but it's not. The quest continues to determine why buildings and fire cause the framerate to tank.

The alfheims run at a solid 60 no matter what I do or change the settings to, but Chapter II runs like garbage.
 
G-Sync worked fine for me. Can you describe the problem?

I have to turn on v-sync in-game in order to the game not to tear.

Borderless/windowed mode, or hit the turbo button on your monitor if it supports >60Hz.

The issue is that it switches the refresh rate to 60Hz in fullscreen mode.
If you have V-Sync off, that causes it to tear - at least on my PG348Q.
Staying in fullscreen mode, I have to hit the turbo button to change the refresh rate back to 100Hz to eliminate the tearing, or run it in borderless/windowed mode since that prevents the game dropping the refresh rate to 60Hz.

My monitor doesn't have a turbo button, but are you sure that g-sync is indeed working? Could it not be that because of the high refresh rate it's harder to notice the tearing? I'm saying that because g-sync should work at 60 Hz too, and it does in other games. There are even some 4k 60 Hz G-sync monitors out there.

Edit: I guess in this game it's not really problem because it won't ever drop bellow 60 and the frame pacing is also impecable. But I'll try to cap the frame rate at 45 to see if my monitor will change it's refresh rate in window mode just for curiosity.
 
I have to turn on v-sync in-game in order to the game not to tear.
My monitor doesn't have a turbo button, but are you sure that g-sync is indeed working? Could it not be that because of the high refresh rate it's harder to notice the tearing? I'm saying that because g-sync should work at 60 Hz too, and it does in other games. There are even some 4k 60 Hz G-sync monitors out there.
Edit: I guess in this game is not really problem because it won't ever drop bellow 60 and the frame pacing is also impecable. But I try to cap the frame rate at 45 to see if my monitor will change it's refresh rate in window mode just for curiosity.
Is there maybe a turbo option in the menus?
I was hoping that the turbo button was a standard feature.

G-Sync is definitely working. If I enable the monitor's "FPS Counter" it changes when the game plays a cutscene at 30 FPS.
The issue is that "60Hz G-Sync" will tear if V-Sync is disabled and the framerate is ≥60 FPS, and it seems that Bayonetta is just on the threshold that allows it to tear.
If I use the turbo feature to switch my monitor to 100Hz, the FPS counter still reports 60, it just doesn't tear any more because 60 FPS is well within the range for "100Hz G-Sync".

If I start the game in borderless/windowed mode, G-Sync is also active, as the monitor's FPS counter changes from 100 to 60.
You don't have to do anything more for that to work, since borderless/windowed mode does not change the monitor from 100Hz to 60Hz. Only fullscreen mode does that.
 
This is my first time playing the game and I've been getting stone awards for every chapter. Is this normal or do I suck? I'm not digging the 1-hit kill QTEs in a game that heavily weighs deaths in chapter-end scoring. Other than that though this game is pretty slick.
 
This is my first time playing the game and I've been getting stone awards for every chapter. Is this normal or do I suck? I'm not digging the 1-hit kill QTEs in a game that heavily weighs deaths in chapter-end scoring. Other than that though this game is pretty slick.

Yeah that's completely normal for a first run. Probably what most people get tbh
 
This is my first time playing the game and I've been getting stone awards for every chapter. Is this normal or do I suck? I'm not digging the 1-hit kill QTEs in a game that heavily weighs deaths in chapter-end scoring. Other than that though this game is pretty slick.

You Suck.
 
The Windows creators update broke the game for me, i can't use dsr on my dell u2515h anymore and the game is green and shifted to the right on my 4K TV, it was fine before the CU.
 
Is there maybe a turbo option in the menus?
I was hoping that the turbo button was a standard feature.

G-Sync is definitely working. If I enable the monitor's "FPS Counter" it changes when the game plays a cutscene at 30 FPS.
The issue is that "60Hz G-Sync" will tear if V-Sync is disabled and the framerate is ≥60 FPS, and it seems that Bayonetta is just on the threshold that allows it to tear.
If I use the turbo feature to switch my monitor to 100Hz, the FPS counter still reports 60, it just doesn't tear any more because 60 FPS is well within the range for "100Hz G-Sync".

If I start the game in borderless/windowed mode, G-Sync is also active, as the monitor's FPS counter changes from 100 to 60.
You don't have to do anything more for that to work, since borderless/windowed mode does not change the monitor from 100Hz to 60Hz. Only fullscreen mode does that.

G-sync is working flawlessly on my PG258Q in exclusive fullscreen. V-sync is off in game, and the frame rate changes from 60 to 30 during cutscenes with no tearing whatsoever.

This is my first time playing the game and I've been getting stone awards for every chapter. Is this normal or do I suck? I'm not digging the 1-hit kill QTEs in a game that heavily weighs deaths in chapter-end scoring. Other than that though this game is pretty slick.

That is to be expected. Until you understand how the mechanics all work together, you will get stone awards even if you aren't really taking damage. The bigger downside is that you get a paltry amount halos. My suggestion for a big combo score is to use torture attacks to get angelic weapons which you then use while in witch time. Always keep firing your guns at the angels to keep your combo going, or you can go into taunt to maintain it. You have to use different attacks to keep getting a decent combo score as repeated moves get progressively less points until you perform a wicked weave which resets the values
punch-kick-punch is your friend
. You can practice using the second Alfheim in chapter 2
it's on the bridge between buildings just after you jump over the train car and kill the enchants
. If you have the Gaze of Despair equipped you can rack up a combo that pays out over 300k halos there.
 
The Windows creators update broke the game for me, i can't use dsr on my dell u2515h anymore and the game is green and shifted to the right on my 4K TV, it was fine before the CU.
When i updated i needed to reinstall the display driver and use ddu to remove. DSR cam be funky sometimes.
 
When i updated i needed to reinstall the display driver and use ddu to remove. DSR cam be funky sometimes.
i already did a clean install of the display driver, no luck with dsr and still a green image on my tv.

Edit: switching to borderless window and then back to fullscreen fixed everything, go figure.
 
That windows creator update is doing something weird on my pc atm. It is stuck at 0% downloading and keeps reattempting to download. Eating like 35% of my cpu... going to have to look into that later.
 
This is my first time playing the game and I've been getting stone awards for every chapter. Is this normal or do I suck? I'm not digging the 1-hit kill QTEs in a game that heavily weighs deaths in chapter-end scoring. Other than that though this game is pretty slick.

Don't even worry about chapter scores if it's your first time. The game was meant to be replayed a lot. And sure, you get fewer halos as reward, but it won't be that long before you can farm a boss for huge payouts, completely trivializing chapter award amounts.

It's more important that you find the weapons and health/magic upgrades on a first playthrough.
 
This is my first time playing the game and I've been getting stone awards for every chapter. Is this normal or do I suck? I'm not digging the 1-hit kill QTEs in a game that heavily weighs deaths in chapter-end scoring. Other than that though this game is pretty slick.

This is normal. If you get anything higher than a Stone on Ch. 3 or 5 on your first run, you're a Bayonetta prodigy.

The game gets more forgiving (and has way less OHK QTEs) after Chapter 5.

Focus on survival for your first run! Worry about the Pure Platinums later.
 
Did someone have some hot performance tips for this? I thought i heard with some tinkering, you could get this game running at 4k 60 on a 970

edit: got it, turned off SSAO
 
This is normal. If anyone gets anything higher than a Stone on Ch. 3 or 5 on their first run, they're a Bayonetta prodigy.

The game gets more forgiving (and has way less OHK QTEs) after Chapter 5.

Focus on survival for your first run! Worry about the Pure Platinums later.

Yeah, I had completely forgotten how much some of the early bosses can be irritating before you get access to some of the later game weapons/abilities.

(I'm looking at you, two-headed dragon upside-down head dude).

I also seem to have forgotten how to cheese the 'limited punches/kicks' trials, lol.
 
I have to turn on v-sync in-game in order to the game not to tear.

My monitor doesn't have a turbo button, but are you sure that g-sync is indeed working? Could it not be that because of the high refresh rate it's harder to notice the tearing? I'm saying that because g-sync should work at 60 Hz too, and it does in other games. There are even some 4k 60 Hz G-sync monitors out there.

Update your nvidia drivers. Gsync stopped working for me yesterday in Nier: Automata and it's apparently because the creator's update that got pushed out broke Gsync.
 
Update your nvidia drivers. Gsync stopped working for me yesterday in Nier: Automata and it's apparently because the creator's update that got pushed out broke Gsync.

381.65 included support for the creator's update. So you will want to be on that version.
 
are the default audio settings off? sounds like the effect noises are louder than they should be. i'll go mess with my settings but default sounds pretty weird to me
 
This is my first time playing the game and I've been getting stone awards for every chapter. Is this normal or do I suck? I'm not digging the 1-hit kill QTEs in a game that heavily weighs deaths in chapter-end scoring. Other than that though this game is pretty slick.

Same thing happened to me first time playing it, I turned the game down to easy automatic and played through it, then I played through it on normal after that. Then on hard and eventually on Ultimate Climax.
You will get better at the game, it's supposed to be being played over and over again. In the end I nearly pure platinumed all chapters on every difficulty up to hard.

If you like the game and keep playing then the QTE's will become a non issues and you will easily breeze through the later levels.
 
Same thing happened to me first time playing it, I turned the game down to easy automatic and played through it, then I played through it on normal after that. Then on hard and eventually on Ultimate Climax.
You will get better at the game, it's supposed to be being played over and over again. In the end I nearly pure platinumed all chapters on every difficulty up to hard.

If you like the game and keep playing then the QTE's will become a non issues and you will easily breeze through the later levels.

The hardest part is the jarring 30-60 fps on fights to me.
 
So despite all the good press about this port there is a significant portion of players who are having framerate issues. I myself am one of them, but apparently I don't even have the worst of it as there are some people who say there game is basically unplayable (hovering around 10-30 fps).

As for me I get 60 about 80% of the time with drops every 20 seconds or so. Also my game drops to 0-10 fps when transition between games and cutscenes. When running the game on max or min settings there is no difference in the performance. i7, GTX960 whatever the hardware obviously doesn't matter lol.

Here is a 400-post thread of people discussing this issue: http://steamcommunity.com/app/460790/discussions/0/135514151378884048/

Here are some possible fixes for people having this issue: http://steamcommunity.com/app/460790/discussions/0/135514231767197138/
People on Steam claim that if you do some shady stuff to the game it runs perfectly and therefore the problem could be steam-related.
 
So despite all the good press about this port there is a significant portion of players who are having framerate issues. I myself am one of them, but apparently I don't even have the worst of it as there are some people who say there game is basically unplayable (hovering around 10-30 fps).

As for me I get 60 about 80% of the time with drops every 20 seconds or so. Also my game drops to 0-10 fps when transition between games and cutscenes. When running the game on max or min settings there is no difference in the performance. i7, GTX960 whatever the hardware obviously doesn't matter lol.

Here is a 400-post thread of people discussing this issue: http://steamcommunity.com/app/460790/discussions/0/135514151378884048/

Here are some possible fixes for people having this issue: http://steamcommunity.com/app/460790/discussions/0/135514231767197138/
People on Steam claim that if you do some shady stuff to the game it runs perfectly and therefore the problem could be steam-related.

Are you in the Steam Beta branch?
If yes, switching to regular might be worth a try.
 
After I installed the Creator Update for Windows 10 the game suddenly wasn't running properly, constant drops to 40-50 fps (on a 1070). Luckily it runs fine again, now that I changed to borderless fullscreen, but it's still strange (yes, I have the newest driver).
 
Add me to the list of people who have problems with G-sync in this game. Read the posts and updated my drivers, thinking it would fix it. Nope, still tears like crazy. Playing on a Acer Predator XB271HU.
 
Using a mouse to do the 1st part of Chapter 14 makes it waaaaayyy more bearable. Same goes for Angel Attack.

Ooh, didn't try it for Space Harrier. Angel Attack is way easier with a mouse, yes. Not that it really matters, just a way to earn a few extra halos but if you know how to combo properly you can make over 200k even without the Kilgore glitch in a quick verse. I usually just trade in my bullets.
 
This is my first time playing the game and I've been getting stone awards for every chapter. Is this normal or do I suck? I'm not digging the 1-hit kill QTEs in a game that heavily weighs deaths in chapter-end scoring. Other than that though this game is pretty slick.
Yes, this is normal. I got stones almost all the way through my first playthrough (which was on normal) and now I can get platinums effortlessly, even with the odd frame drops that I get on the PC version. There are a lot of things you don't know that you'll learn.

A few hints (some of these are a bit spoilery):
- You are probably noticing that you're missing a lot of medals at the end of every level. That's because there are hidden groups of enemies and alfheims - special challenge sections - that you find by backtracking. Missing these has a big effect on your grade. To maximize fun either don't worry about these on the first playthrough or use a guide. Some of the alfheims are very difficult without knowledge or items; most of them are doable on your first playthrough with what you have at that point in the game but one of them is not (experienced players: Is it possible to do the normal chapter 5 "stay in the air" alfheim without the whip or bird form?)
- Dying and using items ruins your grade completely. If you're concerned about grade, you're better off restarting when you die since I think the highest possible rating with one death is a bronze. Healing via in-level pickups and by the item that heals you when you taunt doesn't affect your grade. Also, your max health is going to increase a *lot*; with a full bar dying on normal is basically impossible.
- Playing in the most effective/damaging way possible doesn't necessarily produce the highest possible score. If you only attack with wicked weaves you will often get a gold or even silver for combo score. Also, the highly counterintuitive tactic of torture attacking things that are almost dead is a good way to pad your score if you're well ahead on time.
- You need dodge offset to do a lot of the things in this game. If you don't know what that is, it's a feature that allows you to maintain your place in the combo while dodging. To accomplish this, you hold down the attack button while dodging. You have to let the attack start a little bit but not much. A great way to practice this is with PKP. First punch, then kick while holding dodge and then punch again; you should get a wicked weave instead of a normal punch. You can actually offset the punch and kick to only get the wicked weave; this is useful for some alfheins and a few regular fights. Another good combo for this is PPK(KK) since you can offset the first three and then get two wicked weaves. Finally, you can use offset to maintain your combo through the witch time transition. You should basically almost always be pressing a punch or a kick while dodging.

One of the reasons that this game is so great is that it's both overwhelmingly likely that you'll get the worst possible grade on your first playthrough and entirely possible to get the best possible grade with no items or techniques if you know what you're doing.
 
I'm wondering if it would be possible to remove most cutscenes by deleting the files. I love the game but couldn't care less about the plot so not having to manually skip them every time would be great.
 
I think, as others have said, if you're seeing tearing in G-Sync mode, this is because you have V-Sync disabled in the NVCP and the frame rate is probably slightly over 60. In this situation G-Sync is working as you've told it to and disabling sync when the frame rate exceeds the refresh rate.
If you enable V-Sync and G-Sync, you'll probably not see tearing.

Another possible solution is to use a custom resolution. Example: if you have a 1920x1080 panel, add a custom resolution in NVCP for 1919x1080 @ 120 Hz. Select this resolution in the game and this should force G-Sync mode at 120 Hz. The game's frame rate will never exceed 120, so you shouldn't get any tearing if you have V-Sync off.
 
Yup, you can keep jumping on top of the enemies.
That works on the one in chapter II but you have to stay up for a minute in the chapter V one. The enemies just die.

I'm wondering if it would be possible to remove most cutscenes by deleting the files. I love the game but couldn't care less about the plot so not having to manually skip them every time would be great.
You know about select+R2 right?
 
I'm wondering if it would be possible to remove most cutscenes by deleting the files. I love the game but couldn't care less about the plot so not having to manually skip them every time would be great.

The cutscenes are in-engine theres nothing to delete. There is a shortcut that can skip cutscenes it's Back and RT.
 
Liked the first one so much I bought a cheap 2nd hand Bayo 2 to play on the WiiU emulator. Muted sound and background flickering is a little annoying but it's still a blast.
 
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