This is my first time playing the game and I've been getting stone awards for every chapter. Is this normal or do I suck? I'm not digging the 1-hit kill QTEs in a game that heavily weighs deaths in chapter-end scoring. Other than that though this game is pretty slick.
Yes, this is normal. I got stones almost all the way through my first playthrough (which was on normal) and now I can get platinums effortlessly, even with the odd frame drops that I get on the PC version. There are a lot of things you don't know that you'll learn.
A few hints (some of these are a bit spoilery):
- You are probably noticing that you're missing a lot of medals at the end of every level. That's because there are hidden groups of enemies and alfheims - special challenge sections - that you find by backtracking. Missing these has a big effect on your grade. To maximize fun either don't worry about these on the first playthrough or use a guide. Some of the alfheims are very difficult without knowledge or items; most of them are doable on your first playthrough with what you have at that point in the game but one of them is not (experienced players: Is it possible to do the normal chapter 5 "stay in the air" alfheim without the whip or bird form?)
- Dying and using items ruins your grade completely. If you're concerned about grade, you're better off restarting when you die since I think the highest possible rating with one death is a bronze. Healing via in-level pickups and by the item that heals you when you taunt doesn't affect your grade. Also, your max health is going to increase a *lot*; with a full bar dying on normal is basically impossible.
- Playing in the most effective/damaging way possible doesn't necessarily produce the highest possible score. If you only attack with wicked weaves you will often get a gold or even silver for combo score. Also, the highly counterintuitive tactic of torture attacking things that are almost dead is a good way to pad your score if you're well ahead on time.
- You need dodge offset to do a lot of the things in this game. If you don't know what that is, it's a feature that allows you to maintain your place in the combo while dodging. To accomplish this, you hold down the attack button while dodging. You have to let the attack start a little bit but not much. A great way to practice this is with PKP. First punch, then kick while holding dodge and then punch again; you should get a wicked weave instead of a normal punch. You can actually offset the punch and kick to only get the wicked weave; this is useful for some alfheins and a few regular fights. Another good combo for this is PPK(KK) since you can offset the first three and then get two wicked weaves. Finally, you can use offset to maintain your combo through the witch time transition. You should basically almost always be pressing a punch or a kick while dodging.
One of the reasons that this game is so great is that it's both overwhelmingly likely that you'll get the worst possible grade on your first playthrough and entirely possible to get the best possible grade with no items or techniques if you know what you're doing.