They should rewrite Akechi in Crimson. Make him less terrible pls. As soon as he mentioned his reasons for siding with Shido and also his past "I WAS A CURSED CHILD" he went straight to shit. You know a character is bad when his stupid faces his only redeeming qualities are.
They should rewrite Akechi in Crimson. Make him less terrible pls. As soon as he mentioned his reasons for siding with Shido and also his past "I WAS A CURSED CHILD" he went straight to shit. You know a character is bad when his stupid faces his only redeeming qualities are.
You reminded me of the scene where Akechi and Shido talk to each other but not really. It's like an exposition dump for the audience masquerading as a conversation. That was rough.
"And then I did this to get you to do this."
"Aha, that was perfect because I needed you for this."
In a 100 hour game, I expect a little better handling of that stuff than a quick scene with some pretty terrible writing.
Something that has been bothering me regarding all Persona games I've played (since P3). What significance do the blue butterflies have? They're always there, but only during pivotal story moments. Obviously, they have some link to the Velvet Room (another Persona mystery--I'm guessing they are inter-dimensional beings that care for humanity for some reason).
Something that has been bothering me regarding all Persona games I've played (since P3). What significance do the blue butterflies have? They're always there, but only during pivotal story moments. Obviously, they have some link to the Velvet Room (another Persona mystery--I'm guessing they are inter-dimensional beings that care for humanity for some reason).
You reminded me of the scene where Akechi and Shido talk to each other but not really. It's like an exposition dump for the audience masquerading as a conversation. That was rough.
"And then I did this to get you to do this because it helped further our goals, which are this."
"Aha, that was perfect because I needed you also needed you for this, which serves my own motivations!"
In a 100 hour game, I expect a little better handling of that stuff than a quick scene with some pretty terrible writing.
You reminded me of the scene where Akechi and Shido talk to each other but not really. It's like an exposition dump for the audience masquerading as a conversation. That was rough.
"And then I did this to get you to do this because it helped further our goals, which are this."
"Aha, that was perfect because I needed you also needed you for this, which serves my own motivations!"
In a 100 hour game, I expect a little better handling of that stuff than a quick scene with some pretty terrible writing.
Every Persona traitor, once exposed, must always wear their evil face. It's tradition at this point. lol
One thing that bugged me with Goro was that I thought he raised interesting moral questions about the Phantom Thieves at first. Should a random, anonymous group really be allowed to go around changing people's hearts, enforcing their vigilante justice on the world, even if it is for a noble cause that helps people? Do the ends justify the means? As a player, you can't help but feel that it does, but there's definitely an argument to be made against them and Goro filled that gap. Once he reveals himself to be just another psychotic killer, it throws those ideas out the window and allows the Phantom Thieves to fully be the superheroes of their story, removing one of the few characters who might've challenged them to question their actions.
This probably won't find much sympathy here but I think Persona 5 is actually really kind of bad. Sure the gameplay and style is all fine, but it's like there isn't any humanity in it. It's all just so formulaic, as in 'this is what anime does, so here you go'.
I was pretty excited for this game entirely due to Persona 4 and a few of the characters and moments in that game connecting with me. It all felt pretty genuine even if it had some elements I disliked, and the emotional high points of the story felt earned and satisfying.
In Persona 5 though it all just came across as hackneyed and almost mechanical. I'm not normally an anime fan so I was just taking it on its own merits for a long period, gradually wondering why the story was so predictable, why the characters all seemed cookie cutter, and it began to dawn on me that oh yeah, this is an anime game. That's why. You can date Futaba because this is an anime game, even though it clashes with the family setup (or because it does - anime does incest things sometimes). Akechi is the way he is because this is an anime. Etc. There isn't really any element of the story that I think positively of, except possibly Sojiro's development throughout the year as Futaba comes into it and he begins to think of you as family.
I still haven't seen the very end of the game - I last left it having just arrived at the depths of Mementos, but overall I'm really disappointed with the game because the story it tells is very poorly written (or translated, whatever) and it feels like a product aiming for a demographic rather than something with actual feeling put into it.
I'm not crazy about Persona 5's story and such either. But man, even though I at times know what people mean when they say something "is so anime" or whatever, I really dislike it. It is truly a lazy way to describe something you don't like. It's a medium, blah blah blah, I'm tired of repeating this lol
It's just a reductive phrase/description that just takes away from the argument and/or criticism being made. Like I just messed around and removed all mentions of the word "anime" from your post, and it comes off a lot better lol
I actually didn't see it that way. As you mentioned, Akechi raised a lot of good points about the morally gray areas of stealing hearts, and members of your own team also struggled with them after they were raised (especially Makoto). Even though Akechi was hypocritical, his points were still relevant. The team decides to destroy Mementos in the end, effectively ending their ability to act as Phantom Thieves. The MC does have to endure some consequences for their actions, and there is handoff of justice from the Phantom Thieves to Sae (and society in general).
Throughout the game the team struggled with their reasons for doing what they were doing. Was it to change society? Was it for fame and recognition? Was it for self-validation? Were they really acting justly? What are the unintended side-effects of their actions? I think the game does a good job at allowing the characters to come up with their own answers to those questions throughout their journey.
I guess it is a little lazy, maybe? Except I've never expressed on opinion on anime before, but I guess you wouldn't know that and people do just throw it out as a label. I think what I mean to say is, I remembered why anime has a bad reputation amongst a lot of people while I was playing this. It's part of why it feels formulaic, because I know various elements of the story exists mainly because this is the way this genre tends to do it, not because it fits.
Like, why can you date Futaba? She's an emotionally damaged sibling-substitute. It's just weird. What makes Akechi an 'ace detective of justice'? What even the hell is that? He's a teenager, it makes no sense. Why is every single character utterly terrified of intimacy beyond holding hands? Kawakami, full stop, why? Why is Kamoshida, a serial rapist of high school kids, never directly accused of this? And then all the subsequent villains treated like they are just as reprehensible when they're really not? Why does the plot get explained over and over but the story never gets any deeper?
Ah, it's been driving me nuts. All this kind of stuff. It's really hard to point to a root cause beyond my suspicion that it's just a game made to a specific formula for a pre-existing audience who considers these flaws to be features, I guess.#
I dunno, people. Went in fully expecting to enjoy this alot and just gradually liked it less and less.
I guess it is a little lazy, maybe? Except I've never expressed on opinion on anime before, but I guess you wouldn't know that and people do just throw it out as a label. I think what I mean to say is, I remembered why anime has a bad reputation amongst a lot of people while I was playing this. It's part of why it feels formulaic, because I know various elements of the story exists mainly because this is the way this genre tends to do it, not because it fits.
Like, why can you date Futaba? She's an emotionally damaged sibling-substitute. It's just weird. What makes Akechi an 'ace detective of justice'? What even the hell is that? He's a teenager, it makes no sense. Why is every single character utterly terrified of intimacy beyond holding hands? Kawakami, full stop, why? Why is Kamoshida, a serial rapist of high school kids, never directly accused of this? And then all the subsequent villains treated like they are just as reprehensible when they're really not? Why does the plot get explained over and over but the story never gets any deeper?
Ah, it's been driving me nuts. All this kind of stuff. It's really hard to point to a root cause beyond my suspicion that it's just a game made to a specific formula for a pre-existing audience who considers these flaws to be features, I guess.#
I dunno, people. Went in fully expecting to enjoy this alot and just gradually liked it less and less.
I mean you aren't wrong about some of the things you bring up, but I think you're giving Persona 4 a complete pass despite also sharing some of the same flaws that Persona 5 had.
- Why is a 15 year old an ace detective? Why can she own a gun?
- Why does the culprit complain whenever the protagonists save someone from being thrown in the TV? This is blatant plot hole.
- What's up the various instances of Yosuke perving on the girls? What happened to the previous arcs?
- Hanako is a giant fat joke, and the game is needlessly cruel to her and Kashiwagi.
- Why does the game set up a
death of a child and then immediately go back on it, with absolutely 0 explanation.- Why didn't Yu just stick a hand into the TV and show Dojima instead of trying to explain the TV world. Why are adults useless?
- Why does Naoto needlessly exposit literally everything to the player?
- The story is incredible repetitive. Save Kanji, go home, and oh wait Rise got thrown in. Rinse and repeat.
- Why does a mystery game have the player figure everything out at the very end, instead of gathering clues throughout.
Some of your criticisms have explanations too. Goro is an ace detective because he solves his own crimes, Kamoshida wasn't a serial rapist, physical intimacy in Japan is incredibly rare (and something P5 has over P4 like kissing), and the subsequent villains are absolute reprehensible. The disparity in quality between both games isn't that big. Persona games have always lived and died on their characters and setting, with story almost always being flawed.
You're right about Persona 4, I did give it a pass on a lot of the stuff you mentioned which is because I liked enough of the characters (Kanji, Chie, Dojima) that it didn't matter as much. In this one, with the translation being as rough as it is, and the characters not seeming as human to me, all of the flaws were less easy to overlook.
Some stuff that was in Persona 4, like Naoto (who I basically ignore in my recollection of the game) and her ace detective stuff was a fairly small part of the story. Akechi's ace detective stuff is prominent throughout almost this entire game. So it's a matter of what was focused on, even if the two games share a lot of the same story elements.
As far as some of the non-comparison stuff - eh, Kamoshida only isn't explicitly a rapist because the game isn't explicit enough about exactly what he has been doing. They beat around the bush, just saying he abused the male students physically and the female students sexually. It's pretty clear what his trangressions are supposed to be, but the fact the game never really lays the line down is part of the problem with him. The villains are all out of proportion - like sure Madarame at the very end says he watched Yusuke's mother die (which is still not the same as murdering her or anything) but for most of that whole arc it really is just 'oh my god he's a plagiarist!' and I was thinking 'do these writers think this is on the same level as sexually abusing high school kids?'. Just a lot of disconnect like this. The whole thrust is supposed to be that adults are corrupt, I suppose, but it treats every kind of misbehaviour by adults as equivalent and coming from the same source. It's juvenile - and I feel like I just hit on the problem. The whole thing is juvenile.
But yeah in the end I guess it does come down to characters and setting. In Persona 4 those elements fit together in such a way that I felt sympathy for the characters even despite the formula, while in Persona 5 I just wasn't able to see past it and ended up feeling like I wasted my time giving this game the patience it asked for.
Considering his attempts to blackmail Ann into sex, its very much possible she wasnt the firstI'm pretty sure Kamoshida only raped Shiho and it was that one time so by definition he's not a serial rapist. Madarame also abused his pupils. Kaneshiro is a straight up gangster so you know he's committed tons of crimes outside of the stuff he did in the game. Okumura I don't remember much.
Eh, I thought this game had by far the strongest story out of the modern Persona games. It isn't perfect, but its miles above P4 for me.
Yeah that's true. I know it's something they have doubts about, like when the group was hesitant to take down Okumura, and they do ultimately decide to "leave things to the adults." I guess I just would've preferred it if Goro actually did have a strict sense of justice, because I feel like it would've made a potential clash between him and the group more interesting. Like, I expected him to turn on the group to try to get them arrested, but for a moment I thought it would be because he genuinely felt he was doing the right thing and refused to cut them any slack. Then he tried to take out Joker execution style and I realized that wasn't the direction they were going with him. lol
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I think it might also come down to expectations too. Nobody (myself included) expected Persona 4 to be so damn good when they first played it. I can list its flaws for pages and pages, but it really doesn't matter because the act of playing Persona 4 was so damn satisfying for me.
You're right about Persona 4, I did give it a pass on a lot of the stuff you mentioned which is because I liked enough of the characters (Kanji, Chie, Dojima) that it didn't matter as much. In this one, with the translation being as rough as it is, and the characters not seeming as human to me, all of the flaws stood out way more.
Some stuff that was in Persona 4, like Naoto (who I basically ignore in my recollection of the game) and her ace detective stuff was a fairly small part of the story. Akechi's ace detective stuff is prominent throughout almost this entire game. So it's a matter of what was focused on, even if the two games share a lot of the same story elements.
As far as some of the non-comparison stuff - eh, Kamoshida only isn't explicitly a rapist because the game isn't explicit enough about exactly what he has been doing. They beat around the bush, just saying he abused the male students physically and the female students sexually. It's pretty clear what his trangressions are supposed to be, but the fact the game never really lays the line down is part of the problem with him. The villains are all out of proportion - like sure Madarame at the very end says he watched Yusuke's mother die (which is still not the same as murdering her or anything) but for most of that whole arc it really is just 'oh my god he's a plagiarist!' and I was thinking 'do these writers think this is on the same level as sexually abusing high school kids?'. Just a lot of disconnect like this. The whole thrust is supposed to be that adults are corrupt, I suppose, but it treats every kind of misbehaviour by adults as equivalent and coming from the same source. It's juvenile - and I feel like I just hit on the problem. The whole thing is juvenile.
But yeah in the end I guess it does come down to characters and setting. In Persona 4 those elements fit together in such a way that I felt sympathy for the characters despite the formula, while in Persona 5 I just wasn't able to see past it and have ended up feeling like I wasted my time giving this game the patience it asked for.
I guess it is a little lazy, maybe? Except I've never expressed on opinion on anime before, but I guess you wouldn't know that and people do just throw it out as a label. I think what I mean to say is, I remembered why anime has a bad reputation amongst a lot of people while I was playing this. It's part of why it feels formulaic, because I know various elements of the story exists mainly because this is the way this genre tends to do it, not because it fits.
Like, why can you date Futaba? She's an emotionally damaged sibling-substitute. It's just weird.
ugggh...Futaba telling Akechi "it doesnt matter when you start over", like seriously, fuck this guy. Futaba and Haru especially shouldnt be offering him a second chance. I mean for fucks sake, he fully admits that he wasnt really working for Shido, he was doing all this shit of his own accord just for "Goro Akechi-kun's Revenge". Every death is more his fault than Shido's
This probably won't find much sympathy here but I think Persona 5 is actually really kind of bad. Sure the gameplay and style is all fine, but it's like there isn't any humanity in it. It's all just so formulaic, as in 'this is what anime does, so here you go'.
I was pretty excited for this game entirely due to Persona 4 and a few of the characters and moments in that game connecting with me. It all felt pretty genuine even if it had some elements I disliked, and the emotional high points of the story felt earned and satisfying.
In Persona 5 though it all just came across as hackneyed and almost mechanical. I'm not normally an anime fan so I was just taking it on its own merits for a long period, gradually wondering why the story was so predictable, why the characters all seemed cookie cutter, and it began to dawn on me that oh yeah, this is an anime game. That's why. You can date Futaba because this is an anime game, even though it clashes with the family setup (or because it does - anime does incest things sometimes). Akechi is the way he is because this is an anime. Etc. There isn't really any element of the story that I think positively of, except possibly Sojiro's development throughout the year as Futaba comes into it and he begins to think of you as family.
I still haven't seen the very end of the game - I last left it having just arrived at the depths of Mementos, but overall I'm really disappointed with the game because the story it tells is very poorly written (or translated, whatever) and it feels like a product aiming for a demographic rather than something with actual feeling put into it.
^ Rivers in the Desert is so, sooooo good.
Speaking of Shiho, I was kinda annoyed that she basically gets put on a boss. I haven't done Ann S.Link so admittedly I don't know the whole story, but she would have been a pretty interesting confidant.
Yoshitsune is fucking broken, hassou tobi shat all over the archangels and the Grail's mecha form.
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