guys i haven't played any DQ game before, i need to play the previous ones? or its like FF series? btw the ps4 version looks beautiful.
It's like FF.
Only 1-3 & 4-6 have connections but though the most part they are their own stories and games.
guys i haven't played any DQ game before, i need to play the previous ones? or its like FF series? btw the ps4 version looks beautiful.
I would think switch could probably do all 3 versions if they really tried. PS4 version docked and the other versions when portable.
Switch version being the ultimate edition would be amazing. I don't know if it makes sense for SE to do it, but I want it.Man what was up with this low resolution stream? Had the same issue with MHXX stream earlier... Weird.
It's crazy... That's where I stand as well now. PS4 version look great but the 3DS version is more appealing and the combat looks better to me.
I really hope we get the 3DS version in the west if the Switch version is just the PS4/UE4 version.
Best outcome would be if the Switch version had all 3 styles... But that's probably asking too much.
You don't need to play any previous one. It works mostly like FF. The first three are connected storywise and the next three are very loosely connected but after that there's nothing. DQXI seems to have some references to the original trilogy though.guys i haven't played any DQ game before, i need to play the previous ones? or its like FF series? btw the ps4 version looks beautiful.
This is funny because the 3DS version looks to be a more a finished product while the PS4 version is beautiful visually, it looks empty and lifeless.
It's like FF.
Only 1-3 & 4-6 have connections but though the most part they are their own stories and games.
You don't need to play any previous one. It works mostly like FF. The first three are connected storywise and the next three are very loosely connected but after that there's nothing. DQXI seems to have some references to the original trilogy though.
"empty and lifeless" is one way to downplay the PS4 version, I guess.
"empty and lifeless" is one way to downplay the PS4 version, I guess.
Yep, some people are trying to push this "empty and lifeless" about the PS4 narrative for some time now.
Maybe they really think so? Not everything is an agenda against based PS4.
After watching more footage of both, I can't decide which one I want to play first lol. (Assuming a western release is in the cards.)
It must come or someone needs to build me a time machine and tell me that the languages I did choose to learn haven't worked out for me so hot and so I should just learn Japanese for my videogames instead lol
Maybe they really think so? Not everything is an agenda against based PS4.
(DQXI) Battle "arenas" (moving from exploration to a different screen for battles) are still a thing in a 2017 jrpg? Japan never stops to amaze me.
Loving the look of this.
What's the realistic timeframe of this being localized? Likely summer next year?
Yes, all games should become action RPGs. Thank you Perfo for your amazing insight and contribution.
That's not what I said. I mean they can't still find a way to stop the game from pausing and loading to a new screen for every damn encounter. It's annoying as hell and breaks the immersion.
That's not what I said. I mean they can't still find a way to stop the game from pausing and loading to a new screen for every damn encounter. It's annoying as hell and breaks the immersion.
That's not how you investigate in real life?I agree. It's a huge shame that battle transitions break the immersion in a RPG franchise known and loved for being so immersive that players have to use a menu command to investigate the ground at their feet.
I agree. It's a huge shame that battle transitions break the immersion in a RPG franchise known and loved for being so immersive that players have to use a menu command to investigate the ground at their feet.
From the interview:
Dragon Quest XI began development just a little over 2 years ago in 2015. Development was originally just the PS4 version, but because they wanted the series to get in as many hands as possible they began developing a 3DS version. They didn't want people playing the 3DS version to feel that they were playing an inferior version, so one of the staff on the project had the idea of having a 3D and 2D mode and got the ok.
They are happy with the PS4 version graphics and the realism it provides which they think goes well with Toriyama's style, but feel if they made it anymore realistic it would lose its DQ-ness.
This game is fucking gorgeous. It hurts me that I'll have to wait until next year to play it.
Two year?! That's impressive.
UE4 is a beast.
Let's hoping this is a new trilogy and DQXII comes in another 2 years.
A new HD saga of DQ would be mindblowing.
Two year?! That's impressive.
UE4 is a beast.
Let's hoping this is a new trilogy and DQXII comes in another 2 years.
A new HD saga of DQ would be mindblowing.
Well we gotta remember that, at least for the unlocalized version, it doesn't have orchestrated music or voice acting. Prolly saved them a lot of time, too.
Pre-production and staff recruitment took time too ;~;
Ok it's a cool feature. I get it. Bravo!
Hopefully next FF goes back to the loading times and random battles of ff9 too! That would be so fresh! Why I even dared to think different! I need punishment.
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While true....i would be worried about the amount of time I would invest on something like this. That's why I lowkey hope that FFXIV Switch never happens... Would ruin productivity on my end.Playing a MMO in a handheld seens so right. I wish this was released over here =(
Not every game is made to appeal to you. DQ with its menu driven gameplay is how Japan prefers to play the game, can you at least let them have that?
Am I even talking of that?
I'm saying WHY the game NEEDS to load everytime I encounter a monster! Battle can easily happen in there without breaking the action of exploring/fightning. Of course must stay TURN BASED and MENU BASED, I didn't even MENTION that!
It's part of the charm of the series. The people playing the game do not care about breaking the 'immersion'.
https://www.youtube.com/watch?v=alrPs6yzL0E
That scene doesn't look familiar.
Whoa wait, apparently they made a new season of Yoshihiko and it's from that? Hot damn I had no idea. I need to watch that.
(DQXI) Battle "arenas" (moving from exploration to a different screen for battles) are still a thing in a 2017 jrpg? Japan never stops to amaze me.
That's not what I said. I mean they can't still find a way to stop the game from pausing and loading to a new screen for every damn encounter. It's annoying as hell and breaks the immersion.
Am I even talking of that?
I'm saying WHY the game NEEDS to load everytime I encounter a monster! Battle can easily happen in there without breaking the action of exploring/fighting. Of course must stay TURN BASED and MENU BASED, I didn't even MENTION that!
For the record... the hype for this game is real. Will be supporting it whenever it hits the West.
Does kinda pain me that the MC has zero personality or something. That's something I didn't like about DQ9 but then again.... it's self insertion...
Is there is a big gameplay difference between the 3ds (3d) version and the PS4 ?
What if the switch version is the PS4 version + the 2d version of the game ? Wouldn't that make sense ? But maybe they are different in scale i don't know.