Dragon Ball FighterZ (PC/XB1/PS4, BN/ASW, UE4, early 2018, beta Sum 2017) E3 trailer

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DRAGON BALL’s SPECTACULARLY POWERFUL BATTLES RETURN IN BANDAI NAMCO ENTERTAINMENT AMERICA INC.’s DRAGON BALL FighterZ

DRAGON BALL FighterZ to Take Anime-Based Fighting Games in a Bold New Direction

LOS ANGELES, Calif., (June 11, 2017) – Leading anime video game developer and publisher BANDAI NAMCO Entertainment America Inc. today announces DRAGON BALL® FighterZ for Xbox One, PlayStation®4 computer entertainment system, and PCs via STEAM®. DRAGON BALL FighterZ is a dream collaboration combining classic 2D fighting game dynamics with the DRAGON BALL universe, one of the most popular and iconic anime franchises around the world. DRAGON BALL FighterZ will be playable at the BANDAI NAMCO Entertainment America Inc. E3 2017 booth (number 1647) in the South Hall of the Los Angeles Convention Center.


DRAGON BALL FighterZ, developed by Arc System Works, one of the most celebrated developers of classic 2D fighting titles, delivers an explosive, action-packed game that combines classic 2D fighting visuals with advanced 3D character models that look and feel as if they are ripped straight out of the DRAGON BALL anime series.


DRAGON BALL FighterZ gives fans of all skill levels the opportunity to feel like their favorite DRAGON BALL character. Featuring 3 vs. 3 battle mechanics, new and seasoned players are sure to experience the epic scope of DRAGON BALL as they select their three-character team to take into battle. The game also encourages players to train and master more than one fighter and style, delivering richer gameplay and motivation to take down the competition.


“The DRAGON BALL franchise is tailor suited for the fighting game genre, and DRAGON BALL FighterZ will be the next exciting addition to a long history of great fighting games,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “Arc System Works brings a pedigree and record of quality that fighting game fans can trust; with awesome visuals players might mistake as actual 2D animation from the famed DRAGON BALL series.”


Players who can’t wait to dive into the action in DRAGON BALL FighterZ’s won’t have to wait long as a closed beta for the game will be held on Xbox One and PlayStation 4 before the end of summer. More details pertaining to the closed beta will be shared soon.


DRAGON BALL FighterZ will be available in the Americas for the Xbox One, PlayStation 4 system, and PCs via STEAM in early 2018. For more information regarding DRAGON BALL FighterZ and additional titles from BANDAI NAMCO Entertainment America Inc., please visit: https://www.bandainamcoent.com, or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or https://www.facebook.com/DBZ.videogames/. Join the conversation on Twitter at: https://www.twitter.com/BandaiNamcoUS.
 
"brings easy to learn but difficult to master fighting gameplay to audiences worldwide"

Huh.. Really curious what's the control scheme they're going for.

I'd imagine they'll have a "simple" control scheme and a "pro" one since I think a lot of ASW's newer games do that. I also wouldn't be surprised if an auto combo on the A button was implemented like in P4A
 
I just need
Cell arc Gohan (confirmed)
Future Trunks
Ultimate Gohan

that's all I want.

Can't wait to see Gohan confirmed low tier
1.0
 
This game looks like it'll run @ 5120x2880 or 6400x3600 without any issues on higher end hardware. Doesn't seem to be more taxing that Rev. 2. Tekken 7 runs at 4K and has way more graphical tech pushing it.

Unreal Engine 4 is just fantastic. It's crazy how diverse the engine is when you look at Tekken 7, SFV, and now this.

The best thing about this game is that with ASW's art style and animation style, they give a FANTASTIC looking product that doesn't weigh heavy on hardware.
 
APS? Actions per seconds?

He's talking about frames of animation. The game itself will run at 60 but the characters will essentially be 3d sprites treated like 2d sprites in terms of animation. Look at 3rd strike or Skullgirls, both those games run at 60fps, but the characters themselves don't have 60 frames of animation per second.
 
Why we arguing about tiers when we all know Piccolo will be the best, and not Android 17?

Yeah, I am on Undead's side on this one.
 
Dragonball Legends isn't going to be dethroned. It's going to get kicked into the air, hammered back to the ground, and then hit with a ki volley.

well first Dragon Ball Fighter Z will teleport behind Dragon Ball Legends, but Dragon Ball Legends will in turn teleport behind Dragon Ball Fighter Z, but in turn...


this will go on for a while
 
Yooo, this makes Marvel look like a stiff boring turd.

lol

was wondering what was happening with my browser, then i scrolled down to see your post. You literally killed the page (you quoted so many of those)

edit: it got better, but still

edit: meh, it's not working that well. You killed me (i mean, the page itself works fine, but the gifs don't)
 
RAGON BALL FighterZ will be available in the Americas for the Xbox One, PlayStation 4 system, and PCs via STEAM in early 2018

I don't like the sound of that.... Please be Europe at the same time.
 
Why we arguing about tiers when we all know Piccolo will be the best, and not Android 17?

Yeah, I am on Undead's side on this one.

17 might not even be in the game.

Also, you're late, watch the latest episode. And then feel TERRIBLE about yourself and what you said.

They're bros now and they could fit perfectly in a team. No competition.
 
lol

was wondering what was happening with my browser, then i scrolled down to see your post. You literally killed the page (you quoted so many of those)

edit: it got better, but still

edit: meh, it's not working that well. You killed me.

They were all in one post! lol Don't go to the previous page because its quoted several times.
 
Really curious what they are going to do with the roster for this. Whether transformations will be separate characters or not.
 
Really curious what they are going to do with the roster for this. Whether transformations will be separate characters or not.

ASW would be dropping the ball if they aren't install supers. Sol's Dragon Install is one of the hypest things in GG.
 
Looks better than the source material. It has the anime style, and actual animation!

They should just make the cartoon in this engine.
 
Unreal Engine 4 is just fantastic. It's crazy how diverse the engine is when you look at Tekken 7, SFV, and now this.

The best thing about this game is that with ASW's art style and animation style, they give a FANTASTIC looking product that doesn't weigh heavy on hardware.

For GGXrd ASW used UE3 but most of the tech they used were stuff they added to the engine themselves, that might be the case here too, though some of the things they had to write themselves for UE3(like toying with perspective) is available in UE4 by default.
 
I highly recommend downloading the Gamersyde trailer in the OP.

Even when a lot of shit is going on it looks so damn clean.

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