Jason Schreier's industry sources: PS5 is superior in ways that Sony has not communicated yet

Amazing that people think he's somehow on the payroll or a shill for Sony. This is the same guy who wrote a long article weeks ago slamming Naughty Dog for how they treat their employees. If Sony somehow had control of him, how could that article ever be published?

I guess some people attack the source when they hear something they don't like.
 
Last edited:
giphy.gif

Ok wise guy? Who am I? Who hurt you to the point you are throwing out random accusations? I don't even know who you are 😂😂😂
 
Its not just my opinion most journos think sony made a mistake by doing this complicated and boring style of presentation, why would Sony need to tell devs about the hardware details? You know those same devs that would of been working with the hardware for months....

I dont know why your talking that cerny does not care about me lol, he does not even know me lol, so what a stupid thing to say lol.

What sony do care about is good or bad press and so far there marketing strategy has been terrible weather it was intended or not , customers dont care what a companies intention are, they just care about what they offer.

My view on sonys presentation is just as relevant as yours or anyone elses. Why wouldn't it be?
Yawn.
 
That guy is the embodiment of a forum dweller who thinks he knows shit. We are blessed with many of those 😂

That guy knows about twice as much as you when it comes to technical specifications of console hardware, it's his 9-5 job. And it's funny you call him a 'forum dweller' when he was chased away from here for being an apparent Xbox fanboy.... :messenger_relieved:
 
Digital Foundry says the PS5's SSD is a game changer too 🔥
BJyqqb2.jpg


I'd play a lot more Destiny 2 if loading the game and travelling to other planets when you are playing wouldn't take 37 years. If that super-SSD would make that stuff load in a few seconds, that'd be awesome. Or imagine a game with portals where you are running around in some huge level, hit a portal, and boom, your are in a completely different level. Man, these new consoles can't come fast enough!
 
If could be that Sony announced the details of the standard PS5 vs the PS5 Pro. Basically, what Microsoft is doing but in reverse. They lead with the high end console and will be announcing the S which we don't know the details of.
 
I'd play a lot more Destiny 2 if loading the game and travelling to other planets when you are playing wouldn't take 37 years. If that super-SSD would make that stuff load in a few seconds, that'd be awesome. Or imagine a game with portals where you are running around in some huge level, hit a portal, and boom, your are in a completely different level. Man, these new consoles can't come fast enough!

I really want to see what the new consoles can do in terms of fighting games. Lord knows waiting for an opponent to load in is annoying as hell.
 
That guy knows about twice as much as you when it comes to technical specifications of console hardware, it's his 9-5 job. And it's funny you call him a 'forum dweller' when he was chased away from here for being an apparent Xbox fanboy.... :messenger_relieved:
pretty big words from a guy who doesn't know a single thing about me. Apparently he is bad at his job. "FaSteR LoAd TiMeS" I see now why that bimbo was banned. I would ban him too for being that stupid. Now you can suck him off in private 🌈
Edit: Oh you aren't even capable of understanding who I am reffering to... SAD #Trumpvoice
I was talking about the guy other guy,not John Linneman
 
Last edited:
Honestly, this is "the power of the cloud" all over again. Talking about a lot of potential, how things will change in terms of design, avoiding clear examples and happening in response to a console that seems superior. I'd rather stay skeptical until you can actually show these benefits happening to all titles in comparison to the SeX. If you don't show an immediate clear change, then it matters very little to the consumer.
 
Of course the guy who actually makes money from this discussion not being over will tell you there is still one more argument to be said. I remember clinging to these rumors with the Xbox One. It is better to let it go soon rather than later.
 
I'd play a lot more Destiny 2 if loading the game and travelling to other planets when you are playing wouldn't take 37 years. If that super-SSD would make that stuff load in a few seconds, that'd be awesome. Or imagine a game with portals where you are running around in some huge level, hit a portal, and boom, your are in a completely different level. Man, these new consoles can't come fast enough!
That sounds fantastic. Imagine if Marvel gave Sony the greenlight for a Dr. Strange game where you could go from portal to portal and sending enemies to different areas 🤯 it probably won't happen but if it did 😱
 
Of course the guy who actually makes money from this discussion not being over will tell you there is still one more argument to be said. I remember clinging to these rumors with the Xbox One. It is better to let it go soon rather than later.
This is quite the different scenario though
 
Let's be honest. I'll still buy a ps5 as that was the plan, I want my Spider-Man 2, GOW next, Horizon 2, Knack 3. If I was to add an Xbox 4 (I'm not calling it the stupid acronym as that is an overcompensate for the X Bone fuck up) then I'd spend the same money on a pc and get big budget pc games with Xbox extra exclusives. I don't understand the appeal of getting an Xbox when they've admitted their games are going on PC.

I'm okay with Last of Us 2 level graphics, no loading times and large open world areas not bottlenecked by the system. Sega's Yakuza series utilizing that will be mouth watering. I'm easy to please graphically.
 
Last edited:
Secret sauce is always bullshit and the resolution/frame rate differences are on average very close to the relative tflop difference over the last 3 hardware iterations.
 
Last edited:
Let's be honest. I'll still buy a ps5 as that was the plan, I want my Spider-Man 2, GOW next, Horizon 2, Knack 3. If I was to add an Xbox 4 (I'm not calling it the stupid acronym as that is an overcompensate for the X Bone fuck up) then I'd spend the same money on a pc and get big budget pc games with Xbox extra exclusives. I don't understand the appeal of getting an Xbox when they've admitted their games are going on PC.

I'm okay with Last of Us 2 level graphics, no loading times and large open world areas not bottlenecked by the system. Sega's Yakuza series utilizing that will be mouth watering. I'm easy to please graphically.
So you'll spend the same money you'd spend on Xbox and get an inferior PC? Ok.
 
Last edited:
These threads are absolutely wild.

Anyway, the issue I have with JS's vague and non-committal statements is that it doesn't align to concrete events of the timeline that makes up our physical reality. Sony laid out the key aspects for developers in their GDC talk. As we've been reminded a painful number of times, Cerny's talk was not intended for "us", it was intended for developers. JS is insinuating that there's some magic "secret sauce" element that wasn't discussed, some superior aspect that - if only we poor uneducated folk knew about - then we'd understand. If Sony didn't tell see fit to tell developers about it, it can't be that magical, nor can it be that big of a deal.

JS's comments also fly in the face of expressly stated work that Mark Cerny and the engineering crew have done for PlayStation, starting with the PS4. A lot of the design continues the line started by the PS4, where the goal was to make a machine who's power is simple, transparent, and accessible for all developers. The idea was cut down the complexity of the hardware. If Sony have hidden magical power away that is -somehow, magically - not contained within the CPU, GPU, RAM, storage, audio, or general system architecture - the part's we know a lot about - then I think that defy's Cerny's own goals. I trust Mark Cerny's experience and knowledge - what we see if what we get, and that's intentional.

We've seen details on both the PS5's and XSX's CPU, GPU, RAM, storage, audio, and architecture. There's only a finite number of components that make up a machine - apart from the thermal solution, JS's running out of places for the secret sauce he's insinuating exists to actually live.

Microsoft, literally, handed the box to people and said "here you go". They answered nearly every question, demonstrated the hows and whys of their design, and handed out spec sheets to address... well, everything. Their split RAM pool was addressed and explained. Their locked clock speeds was addressed and explained. Hell, their SSD speed and design was addressed, explained, and demonstrated.

I think that the PS5's is an awesome piece of kit, and I'd gladly enjoy amazing games on it. It just simply had different design goals to the Xbox Series X. The Xbox Series X wanted to bring the high-end PC experience to consoles, and packs the grunt to do that. The PlayStations 5 wants to open up game design, and offer developers the chance to get a little crazy, and it packs the differing hardware focus to enable developers to think outside the usual hardware-limited-design decisions. Both are exciting, but for very different reasons.
 
Last edited:
sony added the equivalent to like 10+ ryzen cores of custom i/o h/w to remove all bottlenecks that keep ssds from achieving their true potential. So rather than being 3-4x faster than an hdd, and pcie nvme drives in pc being not much faster than sata ssds, the ps5 ssd can be 100x faster than an hdd in practice.

They're talking about it being so fast you can stream the textures from a room you'll see when turning around. This effectively makes it as if the available ram for a scene was 20-24+GB.

Yes but you also target price. Some of the numbers flying around in gaf put the ps5 at 10B transistor and the series x at 15B transistor. Due to cost per transistor, if those numbers are true the series x apu could cost up to 50% more.

I think PS5 will outperform XsX in performance, yes. More and more devs are saying the same thing. I think the type of people saying it know what they are talking about compared to nameless and frustrated Xbox fanboys!

I think some of you have just totally cracked with the console reveals and are living on Fantasy Island.

The XsX offloads the RT or some shit, which would take 13 TF of GPU processing power otherwise so 12.15TF + 13 TF so that means the XsX has 25.15 TFs "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy:
 
I think some of you have just totally cracked with the console reveals and are living on Fantasy Island.

The XsX offloads the RT or some shit, which would take 13 TF of GPU processing power otherwise so 12.15TF + 13 TF so that means the XsX has 25.15 TFs "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy:

😂 at the chosen RT dig as the power delta would be the same as they are using the same RDNA2 RT solution...
 
I think some of you have just totally cracked with the console reveals and are living on Fantasy Island.

The XsX offloads the RT or some shit, which would take 13 TF of GPU processing power otherwise so 12.15TF + 13 TF so that means the XsX has 25.15 TFs "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy: "pie_tears_joy:
the ps5 is said to be rdna2 too, so it's 20+Tflops if you take in ray tracing performance. Unless it ain't rdna2, there shouldn't be an issue.
 
These threads are absolutely wild.

Anyway, the issue I have with JS's vague and non-committal statements is that it doesn't align to concrete events of the timeline that makes up our physical reality. Sony laid out the key aspects for developers in their GDC talk. As we've been reminded a painful number of times, Cerny's talk was not intended for "us", it was intended for developers. JS is insinuating that there's some magic "secret sauce" element that wasn't discussed, some superior aspect that - if only we poor uneducated folk knew about - then we'd understand. If Sony didn't tell see fit to tell developers about it, it can't be that magical, nor can it be that big of a deal.

JS's comments also fly in the face of expressly stated work that Mark Cerny and the engineering crew have done for PlayStation, starting with the PS4. A lot of the design continues the line started by the PS4, where the goal was to make a machine who's power is simple, transparent, and accessible for all developers. The idea was cut down the complexity of the hardware. If Sony have hidden magical power away that is -somehow, magically - not contained within the CPU, GPU, RAM, storage, audio, or general system architecture - the part's we know a lot about - then I think that defy's Cerny's own goals. I trust Mark Cerny's experience and knowledge - what we see if what we get, and that's intentional.

We've seen details on both the PS5's and XSX's CPU, GPU, RAM, storage, audio, and architecture. There's only a finite number of components that make up a machine - apart from the thermal solution, JS's running out of places for the secret sauce he's insinuating exists to actually live.

Microsoft, literally, handed the box to people and said "here you go". They answered nearly every question, demonstrated the hows and whys of their design, and handed out spec sheets to address... well, everything. Their split RAM pool was addressed and explained. Their locked clock speeds was addressed and explained. Hell, their SSD speed and design was addressed, explained, and demonstrated.

I think that the PS5's is an awesome piece of kit, and I'd gladly enjoy amazing games on it. It just simply had different design goals to the Xbox Series X. The Xbox Series X wanted to bring the high-end PC experience to consoles, and packs the grunt to do that. The PlayStations 5 wants to open up game design, and offer developers the chance to get a little crazy, and it packs the differing hardware focus to enable developers to think outside the usual hardware-limited-design decisions. Both are exciting, but for very different reasons.

I see what you are saying, but progressive complexity disclosure means just that you have tools and techniques you do not need day 0, but can nurture over time. When discussing PS4 with Gamsutra Cerny said it clearly that he expected some features to be tackled by devs in year one and two of the console, much later than launch. At that time he had given out more details than he has at this moment. We shall see :).
 
😂 at the chosen RT dig as the power delta would be the same as they are using the same RDNA2 RT solution...

In case you didn't notice, so am I.

My comment is as stupid as the 2 posts I quoted. That was the point. I just wanted to join in on the fun of making up stupid fantasy advantages for my favorite plastic box.
 
I see what you are saying, but progressive complexity disclosure means just that you have tools and techniques you do not need day 0, but can nurture over time. When discussing PS4 with Gamsutra Cerny said it clearly that he expected some features to be tackled by devs in year one and two of the console, much later than launch. At that time he had given out more details than he has at this moment. We shall see :).
Apologies, but how does this apply to either the PS4 or PS5 in ways that haven't applied to virtually every console from previous generations? Take the PS2, for example. Towards the tail end of the generation, we saw games like Shadow of the Colossus and The Path of Neo, both of which packed graphical effects that were actually considered impossible to do on the hardware - specifically, per-object motion blur and normal maps. Or, using the OG Xbox, compare the original Halo to Halo 2, for a dramatic jump in visual fidelity and complexity. Developers getting a better handle on the hardware is simply a given, and in fact, one of the major selling points of a static-hardware solution, like a game's console. If developers are able to optimise and improve over the course of the PS5's life, then they'll equally be able to optimise and improve for the XSX, negating the difference. If you're insinuation that somehow developers have more "power" to draw from the PS5 compared to the XSX, where do you think that extra power comes from? We know it's not the CPU, GPU, RAM, audio, or hardware compression. You're down to storage speed and thermal solution - and based on my experience, that's not going to offset a raw 20% power differential in the other areas.
 
So you'll spend the same money you'd spend on Xbox and get an inferior PC? Ok.
I can improve it at a later stage. I'm okay graphically with the games shown. 4k is wasted on me. If I can play Next xbox games that are also customised for Xbox One I'd probably buy that.
 
the ps5 is said to be rdna2 too, so it's 20+Tflops if you take in ray tracing performance. Unless it ain't rdna2, there shouldn't be an issue.
PS5 has less RT hardware while also working with less powerful GPU, that's not great especially knowing how taxing RT can be.
 
Please, quoting Jason Schreier on Playstation would be like quoting Blueisviolet for XSX.
He is such a Sony stooge its almost laughable.
Might as well call Kotaku the Official PlayStation Magazine at this point.

Hopefully his sources arnt the same ones who told him the PS5 dev kits were more powerful than the XSX.
He is Tommy Fisher level.
 
Last edited:
I hope the secret sauce has something to do with exotic accessories like PSVR. We know Microsoft just basically wants to have a good box with a generic controller and that's it. Sony might be cooking something interesting. PSVR2 is a given, so is a camera.
 
Last edited:
100K+ dislikes on their reveal video, such a thing has never been seen before when it comes to Sony.
Cerny spent so much time explaining things that people couldn't relate. All he proved is he's a smart guy. A terrible marketing movie unless they've selling Cerny.

Anyway, time will tell.

OP doesn't prove anything either at this point. Talk's cheap. Show us something in action.
 
Last edited:
PS5 has less RT hardware while also working with less powerful GPU, that's not great especially knowing how taxing RT can be.

No, the CUs, which RT units resides inside, are clocked 400Mhz higher in the PS5.

But I couldnt care less about RT in its current state of developmen.

And I've been consistent with that from the start before you fly at me with accusations of this or that.
 
Last edited:
Hopefully, this isn't the power of the cloud like in the Xbox One era.

Anybody saying that this is the power of the cloudz all over again is an insult to Microsofts attempt to utilize the power of the cloudz because ever since the debacle 2013 presentation, they have had 7 years to invest, perfect, improve, test the cloud/azure platform to be used for XsX. They have a lot more to reveal, and I am sure it will blow the shit out of anything that Sony has to offer.
 
maybe ps5 will have the power of the cloud

They are paying Microsoft for it. On top of that Horizon Dawn coming for PC,...

Do you see how Microsoft is slowly taking over this? Do you see how Microsoft wins regardless of console sales? It dont matter even if PS5 becomes #1 in console units sold.

4dDFusX.jpg
 
Top Bottom