The Medium - Official RTX Trailer

Vasto

Member
Thanks to our partnership, the game will utilize the full potential of the latest version of the Unreal Engine 4.25+, alongside Microsoft DirectX Raytracing and NVIDIA DLSS technology at launch. Check out how the RTX technology makes the world of The Medium even more evocative and fascinating! The Medium launches January 28th, 2021.






 
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Well it would be better to show, how it looks in that gameplay demo for the comparison, like this it looks nice, but it's not visible what is the difference.
 
They announced DLSS for this game today as well.

Will play it the way its meant to be played. Just hope the full game is more interesting than the gameplay they've shown so far.
 
Looks great art style and materials, etc, but the motion in parts of this video is very stuttery, just like the recent 14 mins of footage. It doesn't affect the whole trailer though, the cutscene looking parts in the latter half are perfectly smooth, I wonder what the deal is with that?

My only guess is that either the PC or Xbox version has this problem and the rest of the footage is the other version of the game. I don't mind it being 30 fps in any way but it would be nice for it to be smooth and not have whatever problem this seems to be having.

Did confirm what the 14 minute demo was being played on?
 
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Hmm, so Nvidia won't bother with "RTX OFF" from now on? Which is a shame, because even though it's quite clear what raytracing brings in the trailer, it would have been nice to show how much it can transform the scenery.
 
Trailer looked choppy
It did have stutter in parts.

Overall it looks amazing though. Those wall hanging cases and the difference in materials really pushed it home via RTX e.g. the difference between marble countertop and wooden reflective tabletop. Impressive and some shots in there are getting close to "hyperrealism" in 4K.
 
I'm struggling to see what the RTX is changing, outside of those reflections it's not very obvious. Wish they did a before and after reel
 
I'm struggling to see what the RTX is changing, outside of those reflections it's not very obvious. Wish they did a before and after reel
reflections lighting and shadows are what raytracing is used for so thats likely all.

It's more pronounced in games like Control because they made everything extremely reflective, if that's what you were looking for
 
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Well play thanks to gamepass i would not have buy it on it own but my Gamepass subs lets me play it for free so i will try it out.
 
tank GIF

... in 2021. Is she walking that slow, due the heavy raytracing effects? I don´t understand the (by forum members fabricated) appeal of the game at all. Looks boringly dull.. a game 15 years too late?
 
tank GIF

... in 2021. Is she walking that slow, due the heavy raytracing effects? I don´t understand the (by forum members fabricated) appeal of the game at all. Looks boringly dull.. a game 15 years too late?
What's wrong with a slower paced game? Kids won't enjoy it because there's not enough shooty shooty action setpiece pew pew?

Good.
 
I hope they really push the player shadows in the final product. Footage shown recently still had nearly any shadows in scenes where there should be.
1FjyH8X.jpg
 
Really looking forward to this. Glad games like this exist no matter how they turn out as at least they tried something different.
 
What's wrong with a slower paced game? Kids won't enjoy it because there's not enough shooty shooty action setpiece pew pew?

Good.
Exactly, I love these games. I actually find this to be like a modern take on point and click.

Also telling that nobody comes and calls this a "walking simulator" though considering that's what you do most in this game.
 
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Although I won't buy it (I don't like horror games) I'm glad that they're trying to be original and bring new things instead of zombie shit.
 
RTX was supported in UE4 too (and probably is there in UE5 as well), but for some reason UE5 Demo didn't use any of it, nor did Lumen engine, nor is Lumen engine compatible with specifically NV's hardware implementation of ray tracing (too limited on structure types).

And I won't even touch upon "why on earth would you create a special version of your game just for SOME of the PC users with green GPU".



I like those reflections
When playing GoW on PS4 I keep telling myself that I must be on drugs or something.
I mean, 7870 level GPU, with cool shadows, various light effects, oh, and reflections too.

Could it be that PS4 is downloading NVdias Geforce something? I don't mean hardware GPU, of course, but, perhaps, software GPU?

There must be some explanation on why that is possible at all!
 
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RTX was supported in UE4 too (and probably is there in UE5 as well), but for some reason UE5 Demo didn't use any of it, nor did Lumen engine, nor is Lumen engine compatible with specifically NV's hardware implementation of ray tracing (too limited on structure types).

And I won't even touch upon "why on earth would you create a special version of your game just for SOME of the PC users with green GPU".



And how would RT GI with that demo's scene complexity fare on PS5? Hint : There's a reason Epic said it was not used in the PS5 demo but would be supported in Unreal engine 5.

Lumen is just a variation of VXGI, at probably a worse accuracy but offset by the finer nanite geometry. It's a lighting solution branch, like many others in Unreal engines that have come and gone. Just like NV VXGI on a previous branch.

A dynamic light probe based GI is not is still not accurate, and will have to use RT to get a good solution.

Nanite is the only thing impressive in that demo, and nanite + RT will also be a possible branch supported by the engine.

Now, Epic's VP of engineering, Nick Penwarden says unreal 5 will support hardware accelerated ray tracing. Care to prove otherwise? If you refer to the Epic guy complaining about Pc API flexibility, don't even bother. It's one thing to not find something as flexible as coding to the metal, it's another to extrapolate your fanboyism wet dream that it means that they won't support PC DXR and kill the NV RTX branch which is now implemented.
 

There is no point.

You wonder why it was not used on PS5 demo, we both know why. These consoles struggle with 0.25 rays/pixel with a dumbed down geometry and lod for RT scene reflections and you want to throw RT GI?

You're trying to make a point that a VXGI solution with no RT is not being compatible with NV RT branch (duh?). As for your question as to why anyone would do differently on PC, are you new to this? Why would developers have higher texture assets, or geometry, or LOD or effects, or... (insert virtually every PC effect in games vs consoles since ever ).

Why would a dev not use a more accurate RT branch? It'll happen, just like there's been already existing RT games with no console equivalent.

You don't make a point, just you mumble a bunch of incoherent shit just to shit on « green GPU », insert the tiring unreal 5 demo which is a geometry and IO management demo more than anything else, and ignoring that whatever branch for unreal engine 5 RT will be hardware agnostic via DXR anyway.
 
These consoles struggle with 0.25 rays/pixel with a dumbed down geometry and lod for RT scene reflections and you want to throw RT GI?
I see, so 0.25 rays per pixel is soo bad, it's better to use CPU for it.

You're trying to make a point that a VXGI solution with no RT is not being compatible with NV RT branch (duh?).
Uh, what? COMPATIBLE? Why, on planet earth, would a gamer care what is compatible with some proprietary crap out there?

You don't make a point
You didn't it, so let me explain it to you:

1) "UU4 supports it" doesn't mean what you think it means. UE4 merely ALLOWS you to use PROPRIETARY extensions that would run on a fraction of the gamer PCs.
2) Epic has dumped RT in Huang's face. (sure they say they support it, as it's the most overhyped tech of the decade). Lumen not using any of it and even not being compatible shows what company behind major game engine thinks about this tech.
3) You don't need any of that hardware RT to get great effects. Oh, and without that wonderful hardware RT you might also end up with MUCH higher frames per seconds and no need to downscale to 1440p or lower, but call it "4k DLSS" too. We had those effects for decades, and on much slower GPUs, GoW 2018 is one of the excellent examples of it (on top of UE5 demo).
4) "Can't I use my advanced imagination to make facts" - nope, sorry, you can't.
 
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Weird trailer...not only the framerate looks unstable, but it seems like the reflection are updated only every 3rendered frames or something like that. Given that this is not a console version, I don't understand why would it work like this
 
I see, so 0.25 rays per pixel is soo bad, it's better to use CPU for it.


Uh, what? COMPATIBLE? Why, on planet earth, would a gamer care what is compatible with some proprietary crap out there?


You didn't it, so let me explain it to you:

1) "UU4 supports it" doesn't mean what you think it means. UE4 merely ALLOWS you to use PROPRIETARY extensions that would run on a fraction of the gamer PCs.
2) Epic has dumped RT in Huang's face. (sure they say they support it, as it's the most overhyped tech of the decade). Lumen not using any of it and even not being compatible shows what company behind major game engine thinks about this tech.
3) You don't need any of that hardware RT to get great effects. Oh, and without that wonderful hardware RT you might also end up with MUCH higher frames per seconds and no need to downscale to 1440p or lower, but call it "4k DLSS" too. We had those effects for decades, and on much slower GPUs, GoW 2018 is one of the excellent examples of it (on top of UE5 demo).
4) "Can't I use my advanced imagination to make facts" - nope, sorry, you can't.

Ahhh ok so you just confirm you are triggered again by Nvidia, and use your own opinion on RT as not being worth it to extrapolate that because Epic did not use it on a PS5 demo, that they think it's not worth implementing or that they did that to shit on Jensen?
On top of Epic's own VP of tech engineering says Unreal 5 will support RT?
Do you even read yourself?

Tell us where Jensen touched you

Stop It Michael Jordan GIF
 
tank GIF

... in 2021. Is she walking that slow, due the heavy raytracing effects? I don´t understand the (by forum members fabricated) appeal of the game at all. Looks boringly dull.. a game 15 years too late?
It's in the style of classic survival-horror games. 'Ya know, like RE1 and Silent Hill. You're not meant to go fast or shoot guns all the time like a COD.

Also I've seen a lot of genuine interest in the game, it's not just forum members "fabricating" stuff. It's okay if you don't personally like the game or this style of game, but it's a bit ridiculous to think because other people want to play it, they must be excited for unauthentic reasons or have fake interest in playing the game.

Lastly I don't get the obsession with trying to date game styles; are games an artistic medium or aren't they? If they are (which I'd say they are, given the amount of attention gamers and media give it), then no game style should be considered bad because it was developed a long time ago. By that notion every game on the market should be considered outdated, they're all just iterations of game design concepts established decades ago.
 
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