Hey, fair enough. Again, I'm not discrediting the actual hardware inside of the system or it's capabilities. Not once have I said it's bad. I've simply said I've experienced it in many forms over the years. Hell, I remember being impressed that you could feel the tires bouncing in Forza back when the Xbone released. I think the hardware in the PS5 is great and I'm very happy that it's the new baseline that all developers will be able to work from, from now on.
Only thing I've said is that the games aren't there yet. There's some great examples of the hardware being used like you mention in Returnal and especially Astrobot. But again, it's only a handful of titles, one being more of a demo than anything and that most people will be using there PS5 as it is now to play upscaled PS4 games or at a minimum lazy ass "next-gen" versions that are really only resolution/framerate bumps and any other specific support tacked on at the last minute. We'll see some great PS5 games soonish, but as it stands the system just isn't there yet as a "must-have." If I had skipped the PS4 altogether I'd be insanely excited to pick up a PS5 and play 4kcb/60fps versions of The Last Guardian or Day's Gone or God of War or even Miles Morales. But as I didn't, I'm less than enthusiastic about click-camping my PC to pick up a PS5 to play 2 or 3 games that have released in the last 6 mos. or so. IF PS5 had launched with God of War/Horizon/Returnal/R&C/Miles Morales or even just 2 or 3 of those games at launch, i'd be more enthusiastic and excited, but it launched with Demon Souls and remake/remaster of Spiderman. Both look great and I'm not commenting on the quality of those games, but they are experiences I've had already.