Scotty W
Banned
I have never played through this game before, but everything about it is touched with frustration. The frustration seems to be built in to the game design itself. Just from the first level:
- Look for Blue coins.
-Because you can’t angle the camera up, watch the shadow of the pirhana plant and then shoot it down. This is a recurrent source of annoyance.
-Constantly attack you with minor enemies while you try to perform a basic task.
-Spend a few minutes spraying Metal Mario as he runs pointlessly around.
-The cloud that waits for you to land on a high up platform and then knocks you off, forcing you to repeat the climb again.
- Jumping OUT of the dirty lake is needlessly annoying.
-What were they thinking making the bonus stages so difficult ON THE FIRST LEVEL?
I have to force myself to play this. When I finally accomplish something difficult, I don’t feel satisfaction, but annoyance toward the designer. I am a huge Mario fan, but I am mot having fun.
- Look for Blue coins.
-Because you can’t angle the camera up, watch the shadow of the pirhana plant and then shoot it down. This is a recurrent source of annoyance.
-Constantly attack you with minor enemies while you try to perform a basic task.
-Spend a few minutes spraying Metal Mario as he runs pointlessly around.
-The cloud that waits for you to land on a high up platform and then knocks you off, forcing you to repeat the climb again.
- Jumping OUT of the dirty lake is needlessly annoying.
-What were they thinking making the bonus stages so difficult ON THE FIRST LEVEL?
I have to force myself to play this. When I finally accomplish something difficult, I don’t feel satisfaction, but annoyance toward the designer. I am a huge Mario fan, but I am mot having fun.