Eddie-Griffin
Banned
Back when Xbox "Scorpio" was announced marketed almost entirely as a new console to restore the Xbox One Brand and relaunch it like new, there was a spec sheet that included all the features that Scorpio would support, including high-fidelity VR.
Then they removed it before the Xbox One X (the real name) launched.
Since VR returned in 2014 it had been slow to really gain ground after early excitement, Poorly implemented Mobile VR headsets, let by Samsung where the only one making ground, and then once that died it grew slowly then stagnated until the Quest. The Quest was achieving interest that wasn't though possible for VR, and with the Quest 2 Facebook broke through and were able to sell almost 15 million headsets by now. but software is still not where it needs to be, and the experience is still lukewarm.
The PSVR, the only console VR that was relevant, as Labo flopped and I'm sure everyone here forgot that existed, only managed to sell 5 million units in 6 years and most of that was earlier in its lifespan. The PSVR2 is better but is cutting off PSVR1 users, and will split Sony's resources, which is already being stretched with a new PC and mobile department.
Give where VR is now (excluding the Quest 2) do you think Microsoft was right to drop VR from Xbox to focus more on console gaming, BC, and various software services and updates? Or do you think that they should still try their hand at VR for Xbox Series consoles?

Then they removed it before the Xbox One X (the real name) launched.


Since VR returned in 2014 it had been slow to really gain ground after early excitement, Poorly implemented Mobile VR headsets, let by Samsung where the only one making ground, and then once that died it grew slowly then stagnated until the Quest. The Quest was achieving interest that wasn't though possible for VR, and with the Quest 2 Facebook broke through and were able to sell almost 15 million headsets by now. but software is still not where it needs to be, and the experience is still lukewarm.
The PSVR, the only console VR that was relevant, as Labo flopped and I'm sure everyone here forgot that existed, only managed to sell 5 million units in 6 years and most of that was earlier in its lifespan. The PSVR2 is better but is cutting off PSVR1 users, and will split Sony's resources, which is already being stretched with a new PC and mobile department.
Give where VR is now (excluding the Quest 2) do you think Microsoft was right to drop VR from Xbox to focus more on console gaming, BC, and various software services and updates? Or do you think that they should still try their hand at VR for Xbox Series consoles?
Last edited: