Graphical Fidelity I Expect This Gen

RE is a little underwhelming in the graphics department but nice in other areas. It's a bit of a mixed bag. I think some things look great like the colour and some of the lighting and the dark tone of the game. But some things are not that impressive looking. Like the screen showing the rpd. The rubble and other damaged environment it looks pretty flat, like muddy blurry looking textures you'd see in another gen. But than the new screen of grace with the lighter looks great to me. Love the lighting on graces hair, the light from the window casting a ray of light on the room looks great. I guess we just expected more especially with this being their highest budget ever. The game will definitely be a step above village visually, and that's probably good enough for me. I still play the remakes and love how they look.
 
RE is a little underwhelming in the graphics department but nice in other areas. It's a bit of a mixed bag. I think some things look great like the colour and some of the lighting and the dark tone of the game. But some things are not that impressive looking. Like the screen showing the rpd. The rubble and other damaged environment it looks pretty flat, like muddy blurry looking textures you'd see in another gen. But than the new screen of grace with the lighter looks great to me. Love the lighting on graces hair, the light from the window casting a ray of light on the room looks great. I guess we just expected more especially with this being their highest budget ever. The game will definitely be a step above village visually, and that's probably good enough for me. I still play the remakes and love how they look.
While I do think the RE Engine does great, essentially its the same engine from 2017 (RE7). Its showing its age, hair looks still good but as you mentioned, theres areas that dont look as good anymore.
 
While I do think the RE Engine does great, essentially its the same engine from 2017 (RE7). Its showing its age, hair looks still good but as you mentioned, theres areas that dont look as good anymore.
Yeah the opening showing the rpd it just has a very last gen look to me, looks bad compared to some of the more impressive scenes. One thing I wonder is if that some of these scenes maybe aren't even in the final game. Could be the rpd scene was just thrown in for this demonstration and other scenes. Or Possible that some final assets are not in some of these scenes.
 
The lighting looks nice from the stills they've put out for Requiem, but RE Engine is in a weird position when it comes to having things look really good or really poor due to how they optimise and set things given their texture capture work and so forth. RE:4 looks damn good when in motion in full max detail at 4K 120 fps with the right AA solution implemented, but the opposite can be done when, say, playing on consoles due to how hungry that engine can be.

Still optimistic with this engine in its future, but feel that it won't be at its best potential until next gen/2027 comes.
 
Even though DS2 isn't pushing the Decima engine's graphic fidelity to its max(aiming for 60fps), the engine itself is astounding. The consistency of how good the game worlds look is what sets it apart. There are still no moments in DS1 or Horizon Forbidden West that look rough in 2025
FW looks absolutely ass during interiors, and has draw distance detail issues. It's a perfect example of an inconsistent looking game. DS1 has many flat looking parts too, especially when there are city style buildings (later in the game).
 
yeah, im definitely seeing some great things here. yes, the character model looks last gen, but i really like asset quality and lighting in these two shots. definitely a step above RE8.
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Very impressed. Has that "pre-rendered" vibe to it. Makes me really excited about the idea of an over-the-shoulder RE1 remake as well.
 


Leaving aside the game's disastrous launch, I have a question: If it's possible to update to the latest version of Unreal Engine 5 so quickly, why doesn't every company do it? Considering the improvements that would entail.
 
I wanted to check callisto on pc to see if the ps5 was so dogshit in comparison that barely impressed me when i played it (other than the protagonist face) but no, even at native 4k maxed out the game is clearly a crossgen at best, even the characters are nothing special other than the faces, the initial leather jacket has some low res shit going on, i know the robosuit he gets later looks better, and that's why people only take screens of him with that thing on.

no amount of cherry picked pics is gonna change my mind unless the beginning of the game is by far the worst part graphically.

If my lazy balls are ok with it, i'm gonna post some smartphone pics later of how the game actually look for real.

Ther order of this generation my fucking ass (except being both bad playable tech demos)

P.s. the combat and enemy design are still as terrible as i remembered...
Well, It's a 3 year old cross gen game. It's not going to blow you away in 2025. It's up there with Plague's Tale and HFW as one of the best looking games of 2022.

Like HB2 and The Order, it's incredibly consistent. Every single corridor and room is lit like a hollywood movie. The volumetric lighting and asset quality is consistent through out. Shame you're not seeing it. It's one of those rare games that I kept giffing over and over again every time i reached a new area. Literally the opposite of cherrypicking.

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For combat, focus on melee and force. Do not upgrade weapons until you've maxed out both melee and force. Game should be played like a star wars jedi game, not a shooter.
 
Well, It's a 3 year old cross gen game. It's not going to blow you away in 2025. It's up there with Plague's Tale and HFW as one of the best looking games of 2022.

Like HB2 and The Order, it's incredibly consistent. Every single corridor and room is lit like a hollywood movie. The volumetric lighting and asset quality is consistent through out. Shame you're not seeing it. It's one of those rare games that I kept giffing over and over again every time i reached a new area. Literally the opposite of cherrypicking.

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F_1PE3qWYAA-PMx


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For combat, focus on melee and force. Do not upgrade weapons until you've maxed out both melee and force. Game should be played like a star wars jedi game, not a shooter.
I was about to make a post to say that the very first zone was probably the weakest and it is getting better (i don't remember shit from my ps5 run and it obviously look better on pc) but like you say, now i'm used to fully nextgen games so it doesn't hit the same.

I still don't think it is the order\ryse of this gen, that is probably hb2.

P.s. i finished the game on hard on ps5 dude, i was just trying a bit to see the graphic on pc, i don't intend to complete this thing again, even if you focus on melee the combat is still some dull shit that barely require any skill and get stale by the 10 enemy you kill, sorry you can convince me otherwise :lollipop_grinning_sweat:
 
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It looks barely any better than DS1. I play maxed out DS1 on PC right now...
At its best it definitely looks way better than DS1. The character models look amazing. The draw distance is way better. Ground level detail on mountains is very good. Lighting during day time is very good.

The rest i agree is very similar. Especially at night and during the rain.
 
Breaking:

Silent Hill 1 Remake Announced, Bloober Team Returns as Developer

The developer of 2024's Silent Hill 2 returns to work on a remake of the original 1999 survival horror that started it all.

probably on UE5.6
 
I guess "Metal Gear Solid UE5 Remake" didn't scream "cheap cash grab" to me so I had decently high expectations.


As is it looks worse than most last-gen games.
You are reaching big time, i think some scene looks great.

And i thought i was the one with the hottest takes in here...
 
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I hope the people shitting on mgs3 animations has the same energy for the goofy ass animations of fedex 2...

At least mgs3 has a couple of reasons to re-use the same animations...
 
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This looks fucking awful. The more I see of this game, the worse it looks.


What the fuck even is this:
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There's no real difference from anything they've previously shown. It's always been inconsistent and they've cut this trailer in a way that accentuates some of its shortcomings. Cutscenes will always look better than the gameplay, which is what they've been focusing on in previous trailers.

This is a perfect example of how importants are animations compared to "graphics". The game looked awesome in still images and completely awful in-game, because of PS2 era animations.

They actually re-did most of the animations via the UE5 layer, they aren't the exact same as they are on PS2. They also brought a few over from MGSV to make the over-the-shoulder and prone aiming work.
 
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You are reaching big time, i think some scene looks great.

And i thought i was the one with the hottest takes in here...

Some scenes look decent, but many do look like a mediocre PS4-era game. I don't think that's a reach at all. Just look at the gif I shared above.


I hope I'm wrong and it looks great when it's released.
 
Well, It's a 3 year old cross gen game. It's not going to blow you away in 2025. It's up there with Plague's Tale and HFW as one of the best looking games of 2022.

Like HB2 and The Order, it's incredibly consistent. Every single corridor and room is lit like a hollywood movie. The volumetric lighting and asset quality is consistent through out. Shame you're not seeing it. It's one of those rare games that I kept giffing over and over again every time i reached a new area. Literally the opposite of cherrypicking.

F_1PJzNXEAA7hWm
F_1PE3qWYAA-PMx


F_rYEI-XIAELV-d
F_1PB-gW4AAn54a


For combat, focus on melee and force. Do not upgrade weapons until you've maxed out both melee and force. Game should be played like a star wars jedi game, not a shooter.

I'd argue that everything you're saying about Callisto is about cinematic direction more than graphical fidelity.

Cinematic direction is the thing that I champion the most here, but I don't mention it often because I've been told that it doesn't quite fit this thread, especially since PC gamers will very quickly strip away many of the effects you'll see in games like this for the sake of image clarity (a.k.a. the "PC look"), and then claim that the game's textures don't look as good because of that.
 
Some scenes look decent, but many do look like a mediocre PS4-era game. I don't think that's a reach at all. Just look at the gif I shared above.


I hope I'm wrong and it looks great when it's released.
I usually think that gif improves the look of a game but that looks like a case where gif does a disservice.

The trailer looked fine on the tablet, maybe it's gonna look worse in the big oled.
 
Animations were redone. They just mentioned that in the konami stream.
Ok, but still looks awful for this day. I'm not mad because I understand they would've been destroyed by the fanbase if changed too much, but definitely had the intention to keep the PS2 era feeling, or at least that's what seems from the trailer.
 
At its best it definitely looks way better than DS1. The character models look amazing. The draw distance is way better. Ground level detail on mountains is very good. Lighting during day time is very good.

The rest i agree is very similar. Especially at night and during the rain.

If you told me that this was DS DLC I would believe you, even water tech looks the same (weak)...

There is nothing on display here that shows that sequel is being done on "next gen" hardware compared to the first game, same thing I felt when playing FF Rebirth. Yet, I suspect resolution on standard PS5 will take a hit compared to Directors Cut - this game is the reason why I got Pro...
 
I'd argue that everything you're saying about Callisto is about cinematic direction more than graphical fidelity.

Cinematic direction is the thing that I champion the most here, but I don't mention it often because I've been told that it doesn't quite fit this thread, especially since PC gamers will very quickly strip away many of the effects you'll see in games like this for the sake of image clarity (a.k.a. the "PC look"), and then claim that the game's textures don't look as good because of that.
oh it definitely has a place here and I have mentioned it time and again on this thread how important cinematography is and how it can elevate the visuals [especially if the graphics are not much to begin with]
and it's far more than just post-processing effects [e.g. lighting, lenses, angles, composition, color grading, etc.]
almost all games that have managed to impress with their visuals [e.g. GTAVI, Marvel, HB2, Silent Hill 2, etc.] have been made by people who either come from a film making background or are generally, if not professionally, interested in cinematography. The other day one of our good friends on this thread mentioned that ILL is being developed by a team of similar talents, further proving this point
 
and it's far more than just post-processing effects [e.g. lighting, lenses, angles, composition, color grading, etc.]
While true, I don't want to lessen the impact of post-processing effects because they were instrumental in the presentation factor during the PS3 generation and most of the PS4 generation. I dont think Killzone 2 and The Order 1886 would be in the conversations without them.

It is mainly this generation that quite a few developers have abandoned most of these effects in favor of a cleaner look when it comes to their games, which is why many here think most of them have a same-y look to them.

On another note it was sad to see so many PC gamers here claim that they 'fixed' Starfield by simply ripping out the color grading/fade effect, to then quickly complain afterwards that the game didn't look good.
 
I'd argue that everything you're saying about Callisto is about cinematic direction more than graphical fidelity.

Cinematic direction is the thing that I champion the most here, but I don't mention it often because I've been told that it doesn't quite fit this thread, especially since PC gamers will very quickly strip away many of the effects you'll see in games like this for the sake of image clarity (a.k.a. the "PC look"), and then claim that the game's textures don't look as good because of that.
Part of it is cinematography, yes, but if the volumetric lighting and asset quality wasnt high quality, it would look rather dated like a lot of cross gen games.

There is some incredible tech on display in callisto. they have like 4 different ray tracing effects and they dont even use RTGI. the smoke and fog effects are really high quality. the materials are up there with the best of UE5. It's a technical showcase as much as a its a cinematic one.
 
While true, I don't want to lessen the impact of post-processing effects because they were instrumental in the presentation factor during the PS3 generation and most of the PS4 generation. I dont think Killzone 2 and The Order 1886 would be in the conversations without them.

It is mainly this generation that quite a few developers have abandoned most of these effects in favor of a cleaner look when it comes to their games, which is why many here think most of them have a same-y look to them.

On another note it was sad to see so many PC gamers here claim that they 'fixed' Starfield by simply ripping out the color grading/fade effect, to then quickly complain afterwards that the game didn't look good.
I agree entirely with you, however, The Order had a lot more going for it than just the effects.
when you watch the BTS footage and the developers' commentary, you'll understand how much work had actually gone into building the engine, making it one of the most cinematography-friendly engines out there
 
I agree entirely with you, however, The Order had a lot more going for it than just the effects.
when you watch the BTS footage and the developers' commentary, you'll understand how much work had actually gone into building the engine, making it one of the most cinematography-friendly engines out there
I'm not trying to downplay what you're talking about, I just don't want the other aspect downplayed either. Think of it as me essentially saying this:

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Part of it is cinematography, yes, but if the volumetric lighting and asset quality wasnt high quality, it would look rather dated like a lot of cross gen games.

There is some incredible tech on display in callisto. they have like 4 different ray tracing effects and they dont even use RTGI. the smoke and fog effects are really high quality. the materials are up there with the best of UE5. It's a technical showcase as much as a its a cinematic one.
It doesn't look as almost flawless as sh2r although the locations are super different so it's hard to make a comparison.

And i doubt sh2r is even the highest point of this engine (let's not even speak about hb2).

Gonna play some more tonight just because i'm open minded....

Too bad the game has no dlss so i have to play native with taa :messenger_pensive:
 
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If you told me that this was DS DLC I would believe you, even water tech looks the same (weak)...

There is nothing on display here that shows that sequel is being done on "next gen" hardware compared to the first game, same thing I felt when playing FF Rebirth. Yet, I suspect resolution on standard PS5 will take a hit compared to Directors Cut - this game is the reason why I got Pro...
Water in the trailer looks pretty bad but it looks next gen compared to DS1 here:

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The dynamic lighting and reflections here from these fireworks is definitely something you are not seeing in DS1.

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Skin shaders and faces have gotten a big boost too.

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FF7 Rebirth comparison is interesting because the asset quality here is way better. Lighting too. Foliage as well. I think this game will surprise people, but it will ultimately feel like a PS4.5 game like Ratchet and Demon Souls.

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If you told me that this was DS DLC I would believe you, even water tech looks the same (weak)...

There is nothing on display here that shows that sequel is being done on "next gen" hardware compared to the first game, same thing I felt when playing FF Rebirth. Yet, I suspect resolution on standard PS5 will take a hit compared to Directors Cut - this game is the reason why I got Pro...
I agree with slimer, the water is at the very least hfw tier and if they have natural events it probably gonna have better physics aswell, fw water looked good but the water simulation wasn't that spectacular.
 
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