This! The Bitter Critters are out of handIdk what people are talking about . This look awesome !

This! The Bitter Critters are out of handIdk what people are talking about . This look awesome !
This my issue with this statement, if devs make safe sequel people complain "it's too safe" but if they make drastic change then people still complain "it's too different".Looks like a very safe sequel.
This! The Bitter Critters are out of hand![]()
Considering all the shit we have gotten in the last few years, I have no issue with a "safe" title.I love the first one so I will give this the benefit of the doubt, but GOD DAMN this looks like one of those titles where they are terrified of doing anything different in fear of losing fans and sales.
This looks too safe and similar.
Only when it comes to Sony games do people complain about sequels sharing too many element from the first game. People expect Playstation studios to reinvent the wheel for every franchise they make after one game. They cant even get to a sequel without people complaing, but they will ignore other franchises that are at 4 or 9. This is a recently new phenomenon as well, because you never heard people say this about 3rd party games like Dark Souls 2, Zelda Tears of the Kingdon, Doom Eternal, Yakuza: like a Dragon, etc. I dont hear anyone complaining about Death Stranding 2.; a game where you deliver packages as well.PS5's sequels are so disappointing, jeez...
Everything is basically the same.
I thought 2017-2018 was peak Sony, or that's what people said...I was having these thoughts around 2017–2018... Their games were becoming too homogenized and too Ubisoft-ified. I'm not sure if Sony is aware of this, but the buzz following these games (Horizon: Forbidden West, The Last of Us Part II, God of War: Ragnarok, Spider-Man 2) has been lukewarm at best compared to their original entries. Even Death Stranding, when you strip down the Kojima weirdness, is basically an ubisoft game too....Yep, the sony formula is too old and stale.
There are plenty of others games to play. You don't need to like this one. Feel free to move on with the other games you do like.I am not talking about the story. It's a open world game, what matters most is what you do as your primary side thing after you're done with the story, or don't feel like progressing through it. There is nothing to do, which is exactly like it is in AssCreed Shadows. Taking over camps is all there is, which is as hollow and brainless as it gets. And i am not surprised that it is like that. The game is aimed at casuals that press the W key and want to do nothing but killing. For me, this is the worst formula for an open world game.
Get out of here with that logic.Only when it comes to Sony games do people complain about sequels sharing too many element from the first game. People expect Playstation studios to reinvent the wheel for every franchise they make after one game. They cant even get to a sequel without people complaing, but they will ignore other franchises that are at 4 or 9. This is a recently new phenomenon as well, because you never heard people say this about 3rd party games like Dark Souls 2, Zelda Tears of the Kingdon, Doom Eternal, Yakuza: like a Dragon, etc. I dont hear anyone complaining about Death Stranding 2.; a game where you deliver packages as well.
If you diverge too far away from the first game, then you arent making a sequel, you're making a whole new game and run the risk of alienating your fan base. If Fromsoft was to make an Elden Ring 2, you wouldnt hear any of these same complaints, despite the fact that all of their souls games look and play the same. They practically share the same assets. When Insomniac or Santa Monica makes a sequel to game that shares assets because its based on a specific location and character design, then people want to say "its too samey", lol. I know Im not the only one that sees through this.
Its disingenuous criticism as well because there are plenty of new features that make this game different from the sequel; like being able to go after bounties, having different weapons, a camp system that allows you to meet NPCS and cook, a different map, a different protagonist and story, being able to interrogate enemies for clues, or go back into the past as a child.
Its almost like we're living in the twilight zone when it comes to Playstation games. If cheese pizza was invented today, these same people would complain about peperoni pizza and say its dissapointing, because it shares the same cheese and bread as the original. Like they expect the chef that created it to abandon the receipe and find lightening in a bottle again.
Obviously. I was never interested in playing this, knowing it'll be the same as GoT which i played. That doesn't mean that i can't or won't comment on one of the very only ps5 exclusives coming out in the last 5 years.There are plenty of others games to play. You don't need to like this one. Feel free to move on with the other games you do like.![]()
Okay. See you in the next Ghost of Yotei thread!Obviously. I was never interested in playing this, knowing it'll be the same as GoT which i played. That doesn't mean that i can't or won't comment on one of the very only ps5 exclusives coming out in the last 5 years.
Glad you're hyped cuz i'll be there for sure.Okay. See you in the next Ghost of Yotei thread!
This my issue with this statement, if devs make safe sequel people complain "it's too safe" but if they make drastic change then people still complain "it's too different".
I sometimes feel like devs have no way of winning here no matter what they do.
Devs to their fans:
![]()
I personally have no interest in this game but if someone enjoy the first game I don't see why they shouldn't enjoy this one.
That wasn't a problem at that time, and I wouldn't say it's the problem now. Open worlds can only be designed in so many ways, and no one had too much an issue with SM, Horizon, or even Ghost or Days Gone on the level of being "Ubisoft" games. Whatever you want to say about them, each, barring Ghost, was a major design departure for those studios. For Insomniac to bang out Spider-Man in less than 4 years after Sunset Overdrive was impressive, and the game fired on almost all cylinders. Gameplay, story, tech. Could the open world design be more immersive? Sure. But given the time and technology at hand, it would've ballooned the resources required for that game. The same goes for Horizon, which actually did get a little design boost between installments.I was having these thoughts around 2017–2018... Their games were becoming too homogenized and too Ubisoft-ified.
I will defend TLOU in that the reaction wasn't lukewarm as it was massively heated and divisive, and ND really stepped the fuck up. The gameplay is completely changed from the first. It doesn't join the semi-crossgen PS5 ranks.I'm not sure if Sony is aware of this, but the buzz following these games (Horizon: Forbidden West, The Last of Us Part II, God of War: Ragnarok, Spider-Man 2) has been lukewarm at best compared to their original entries. Even Death Stranding, when you strip down the Kojima weirdness, is basically an ubisoft game too....Yep, the sony formula is too old and stale.
when was Horizon Zero Dawn, 2017? that was the first time i started to get that feeling.I thought 2017-2018 was peak Sony, or that's what people said...
You're not the only one, btw:
I think that was a more boring era for Sony compared to these days, PSVR was allowed to have interesting and uncommon stuff, but main PS4? Not so much, outside of Dreams and maybe Concrete Genie, and maybe Monkey King: Hero is Back.
Would have we really gotten games like Stellar Blade, Saros, Fighting Souls, Lost Soul Aside and Astro Bot (there were 3D platformers, but not with this kind of budget and pushing, just look at how Knack 2 was treated in comparison) under 2017-2018 Sony? I know you can answer honestly,ChorizoPicozo
I'm curious, who are you talking about?outside of that, its clear that there are groups of people within Playstation doing their own things.
Turns out different people like different things, woah.This my issue with this statement, if devs make safe sequel people complain "it's too safe" but if they make drastic change then people still complain "it's too different".
I sometimes feel like devs have no way of winning here no matter what they do.
Devs to their fans:
![]()
I personally have no interest in this game but if someone enjoy the first game I don't see why they shouldn't enjoy this one.
Most AAA titles this gen have safe, too much money on the line.I watched the gameplay video and I fucking love it.
team asobi or Polyphony...im pretty sure they are doing their own thing.I'm curious, who are you talking about?
Bad ideas are bad ideas irrespective of how much power the people who believe in them have right now.Unlike woke culture however, I haven't seen the radical side of anti-woke culture gain a foothold in just about every industry and force its message down my throat via sensitivity training.
Ugh... this again. None of this means anything.So, the template for their AAA single-player games is: cinematic, over-the-shoulder, overly serious/dramatic.
You know what fits in this and all your other categories with TLOU and GOW more than anything else from Sony first party? Expedition 33. Down to the letter, actually.and in some regards thematically similar (apocalyptic/parenthood themes/revenge),
They make sure there games are more likely to be completed and liked while being completed. Framing that as "overly focus tested" is crazy.and overly focused tested.
Not exactly true. With ghost 1 u started with a huge enemy and plot fight against the mighty mongols .here for a sequal you could only go up like the second invasion of mongols instead they go for 6 random jap guys. Truly a disappointment and not pushing anything forward . It's not indegioionus criticism because this feels paired back from the game before it even.Only when it comes to Sony games do people complain about sequels sharing too many element from the first game. People expect Playstation studios to reinvent the wheel for every franchise they make after one game. They cant even get to a sequel without people complaing, but they will ignore other franchises that are at 4 or 9. This is a recently new phenomenon as well, because you never heard people say this about 3rd party games like Dark Souls 2, Zelda Tears of the Kingdon, Doom Eternal, Yakuza: like a Dragon, etc. I dont hear anyone complaining about Death Stranding 2.; a game where you deliver packages as well.
If you diverge too far away from the first game, then you arent making a sequel, you're making a whole new game and run the risk of alienating your fan base. If Fromsoft was to make an Elden Ring 2, you wouldnt hear any of these same complaints, despite the fact that all of their souls games look and play the same. They practically share the same assets. When Insomniac or Santa Monica makes a sequel to game that shares assets because its based on a specific location and character design, then people want to say "its too samey", lol. I know Im not the only one that sees through this.
Its disingenuous criticism as well because there are plenty of new features that make this game different from the sequel; like being able to go after bounties, having different weapons, a camp system that allows you to meet NPCS and cook, a different map, a different protagonist and story, being able to interrogate enemies for clues, or go back into the past as a child.
Its almost like we're living in the twilight zone when it comes to Playstation games. If cheese pizza was invented today, these same people would complain about peperoni pizza and say its dissapointing, because it shares the same cheese and bread as the original. Like they expect the chef that created it to abandon the receipe and find lightening in a bottle again.
I thought you had something going, but eh...team asobi or Polyphony...im pretty sure they are doing their own thing.
or the people in charge of acquiring partnerships for these Korean, Chinese games (that's like another group)
i wonder if Concord, Marathon and Fairgames have been handled by the same people, those 3 have woke and shitty vibes.... but Helldivers 2 don't (which was in dev under sony way before the other Games)
I half-agree with this, and it's not this game/studio's fault that we ended up here.Sony's first party needs a total overhaul.
Check you ears, there is a lot of "it's DS1.5".I dont hear anyone complaining about Death Stranding 2
I was surprised by how similar ds2 felt but this is on another level of familiar. I think i was too harsh calling ragnorak and ds2 dlc, nah this is dlc.Sony's first party needs a total overhaul. This is simply not acceptable. Not surprising, but not acceptable.
No no no. You don't disregard that. That's the primary issue.Disregarding all other complaints (like amount of dev years, delays, culture wars, etc.),
You're essentially complaining about 3rd person as a perspective, not so much genre, even if you want to boil all of that down to action/adventure. Truth bomb time! Third person games are the optimal for most people who are into single player fare. Action adventure games have the highest number of perceived GOAT titles and sell the most.If you count a couple of third party exclusives (like Death Stranding 2), their portfolio is simply too stacked on one genre,
I think financially, they will regret the decision of replacing Jin with a strong independent woman that needs no man.
lol, AC:S will look like a masterpiece compared to that mess written buy Dragon Age: The Veilguard writers and played by a non-buynary actress.
3 of these gems in the same thread? Your commitment is admirable!Sony shills shilling for a woke Sony LGBTQ 70$ DLC. That looks more entertaining than the gameplay itself.
I was very happy to not see that frickin' bird from the first game which ruined all exploration.Like the improvements from the first game. Seems like they have taken criticisms of GoTs open world at heart. More activities, more freedom, more variety in the story, world and combat is basically what I wanted from the sequel. Really happy they prioritised that.
Which is why I think Devs better off not listening to so called "fans" and should just make the games they want to make because no matter what someone is not going to be happy so why bother.Turns out different people like different things, woah.
Not as much as yours.Your commitment is admirable!
I have nothing against safe sequels. In fact, its the opposite. If its a newly established world/IP/series, I more than welcome it. Give people more of the same and of what they enjoyed. Like, I honestly would've preferred if ND hadn't strayed away from the original build-up in TLOU like they did in TLOU2 for instance and played it safe. That was a risky idea that possibly cost them future installments.Only when it comes to Sony games do people complain about sequels sharing too many element from the first game. People expect Playstation studios to reinvent the wheel for every franchise they make after one game. They cant even get to a sequel without people complaing, but they will ignore other franchises that are at 4 or 9. This is a recently new phenomenon as well, because you never heard people say this about 3rd party games like Dark Souls 2, Zelda Tears of the Kingdon, Doom Eternal, Yakuza: like a Dragon, etc. I dont hear anyone complaining about Death Stranding 2.; a game where you deliver packages as well.
If you diverge too far away from the first game, then you arent making a sequel, you're making a whole new game and run the risk of alienating your fan base. If Fromsoft was to make an Elden Ring 2, you wouldnt hear any of these same complaints, despite the fact that all of their souls games look and play the same. They practically share the same assets. When Insomniac or Santa Monica makes a sequel to game that shares assets because its based on a specific location and character design, then people want to say "its too samey", lol. I know Im not the only one that sees through this.
Its disingenuous criticism as well because there are plenty of new features that make this game different from the sequel; like being able to go after bounties, having different weapons, a camp system that allows you to meet NPCS and cook, a different map, a different protagonist and story, being able to interrogate enemies for clues, or go back into the past as a child.
Its almost like we're living in the twilight zone when it comes to Playstation games. If cheese pizza was invented today, these same people would complain about peperoni pizza and say its dissapointing, because it shares the same cheese and bread as the original. Like they expect the chef that created it to abandon the receipe and find lightening in a bottle again.