Ghost of Yōtei gameplay deep dive 10th July (2pm PT // 5pm ET // 10pm UK)

Ngl, that didn't inspire me as much as I hoped it would. Game looks rough in some spots, clearly not finished yet but I have hope there's more we haven't seen. Looks like a very safe sequel.
 
Excuse Me Wow GIF by Mashable


That's the same game.
 
Looks like a very safe sequel.
This my issue with this statement, if devs make safe sequel people complain "it's too safe" but if they make drastic change then people still complain "it's too different".

I sometimes feel like devs have no way of winning here no matter what they do.

Devs to their fans:
crazy-ex-1408.gif



I personally have no interest in this game but if someone enjoy the first game I don't see why they shouldn't enjoy this one.
 
It all looks awesome to me. The weapon variety including picking up an enemy's spear and chucking it. Good stuff.
Doesn't sound like there is any MP . . . I really liked the Tsushima MP when I eventually got around to it.
 
I love the first one so I will give this the benefit of the doubt, but GOD DAMN this looks like one of those titles where they are terrified of doing anything different in fear of losing fans and sales.

This looks too safe and similar.
 
I love the first one so I will give this the benefit of the doubt, but GOD DAMN this looks like one of those titles where they are terrified of doing anything different in fear of losing fans and sales.

This looks too safe and similar.
Considering all the shit we have gotten in the last few years, I have no issue with a "safe" title.

You people would bitch either way.

Take Doom the Dark Ages. It plays very differently than Doom Eternal and people complained about that.
 
Last edited:
PS5's sequels are so disappointing, jeez...

Everything is basically the same.
Only when it comes to Sony games do people complain about sequels sharing too many element from the first game. People expect Playstation studios to reinvent the wheel for every franchise they make after one game. They cant even get to a sequel without people complaing, but they will ignore other franchises that are at 4 or 9. This is a recently new phenomenon as well, because you never heard people say this about 3rd party games like Dark Souls 2, Zelda Tears of the Kingdon, Doom Eternal, Yakuza: like a Dragon, etc. I dont hear anyone complaining about Death Stranding 2.; a game where you deliver packages as well.

If you diverge too far away from the first game, then you arent making a sequel, you're making a whole new game and run the risk of alienating your fan base. If Fromsoft was to make an Elden Ring 2, you wouldnt hear any of these same complaints, despite the fact that all of their souls games look and play the same. They practically share the same assets. When Insomniac or Santa Monica makes a sequel to game that shares assets because its based on a specific location and character design, then people want to say "its too samey", lol. I know Im not the only one that sees through this.

Its disingenuous criticism as well because there are plenty of new features that make this game different from the sequel; like being able to go after bounties, having different weapons, a camp system that allows you to meet NPCS and cook, a different map, a different protagonist and story, being able to interrogate enemies for clues, or go back into the past as a child.

Its almost like we're living in the twilight zone when it comes to Playstation games. If cheese pizza was invented today, these same people would complain about peperoni pizza and say its dissapointing, because it shares the same cheese and bread as the original. Like they expect the chef that created it to abandon the receipe and find lightening in a bottle again.
 
Just watched the trailer. Game looks great, it does have some rough spot a times, but overall looks great.


Like the improvements from the first game. Seems like they have taken criticisms of GoTs open world at heart. More activities, more freedom, more variety in the story, world and combat is basically what I wanted from the sequel. Really happy they prioritised that.


So far the game seems to be what I wanted from the sequel. The only remaining thing I want are a few cities. Not big ones, but ones that make the world feels lived in.
 
I was having these thoughts around 2017–2018... Their games were becoming too homogenized and too Ubisoft-ified. I'm not sure if Sony is aware of this, but the buzz following these games (Horizon: Forbidden West, The Last of Us Part II, God of War: Ragnarok, Spider-Man 2) has been lukewarm at best compared to their original entries. Even Death Stranding, when you strip down the Kojima weirdness, is basically an ubisoft game too....Yep, the sony formula is too old and stale.
I thought 2017-2018 was peak Sony, or that's what people said...
You're not the only one, btw:
I think that was a more boring era for Sony compared to these days, PSVR was allowed to have interesting and uncommon stuff, but main PS4? Not so much, outside of Dreams and maybe Concrete Genie, and maybe Monkey King: Hero is Back.
Would have we really gotten games like Stellar Blade, Saros, Fighting Souls, Lost Soul Aside and Astro Bot (there were 3D platformers, but not with this kind of budget and pushing, just look at how Knack 2 was treated in comparison) under 2017-2018 Sony? I know you can answer honestly, ChorizoPicozo ChorizoPicozo
 
AC Shadows has the exact same plot and I mean exact same minus different characters. Now, of course these games were developed at the same time in different parts of the world, but it's anything but original regardless, especially when your game will be released after just a few months after AC Shadows.

And combat... ugh, boring and repetitive standoffs which'll get old after the 3rd time you do it are exactly the same as in the original. There's more weapons now for sure, but after playing AC Shadows and controlling MUCH more agile ninja, looking at this game's combat alone makes me not want to play it and again, it'll get old very fast based on my experience with the first game and you'll see all fundamentals and core design of it in the first 5 hrs, after which combat-wise the game becomes monotonous and boring snoozefest, something I simply can't say about AC Shadows when playing as Naoe.

Like, I wasn't interested in playing this game to begin with, but looking at what they showed made me care about it even less. They haven't learned anything based on what they did wrong in the first game and giving a character more weapons fixes nothing if core fundamentals of combat are all exactly the same.
 
I am not talking about the story. It's a open world game, what matters most is what you do as your primary side thing after you're done with the story, or don't feel like progressing through it. There is nothing to do, which is exactly like it is in AssCreed Shadows. Taking over camps is all there is, which is as hollow and brainless as it gets. And i am not surprised that it is like that. The game is aimed at casuals that press the W key and want to do nothing but killing. For me, this is the worst formula for an open world game.
There are plenty of others games to play. You don't need to like this one. Feel free to move on with the other games you do like. :D
 
Only when it comes to Sony games do people complain about sequels sharing too many element from the first game. People expect Playstation studios to reinvent the wheel for every franchise they make after one game. They cant even get to a sequel without people complaing, but they will ignore other franchises that are at 4 or 9. This is a recently new phenomenon as well, because you never heard people say this about 3rd party games like Dark Souls 2, Zelda Tears of the Kingdon, Doom Eternal, Yakuza: like a Dragon, etc. I dont hear anyone complaining about Death Stranding 2.; a game where you deliver packages as well.

If you diverge too far away from the first game, then you arent making a sequel, you're making a whole new game and run the risk of alienating your fan base. If Fromsoft was to make an Elden Ring 2, you wouldnt hear any of these same complaints, despite the fact that all of their souls games look and play the same. They practically share the same assets. When Insomniac or Santa Monica makes a sequel to game that shares assets because its based on a specific location and character design, then people want to say "its too samey", lol. I know Im not the only one that sees through this.

Its disingenuous criticism as well because there are plenty of new features that make this game different from the sequel; like being able to go after bounties, having different weapons, a camp system that allows you to meet NPCS and cook, a different map, a different protagonist and story, being able to interrogate enemies for clues, or go back into the past as a child.

Its almost like we're living in the twilight zone when it comes to Playstation games. If cheese pizza was invented today, these same people would complain about peperoni pizza and say its dissapointing, because it shares the same cheese and bread as the original. Like they expect the chef that created it to abandon the receipe and find lightening in a bottle again.
Get out of here with that logic.

I for one am looking forward to
Gears ultimate remaster 2
Gears e day
And the eventual gears 6.
These games have looked the same since the 360.
 
There are plenty of others games to play. You don't need to like this one. Feel free to move on with the other games you do like. :D
Obviously. I was never interested in playing this, knowing it'll be the same as GoT which i played. That doesn't mean that i can't or won't comment on one of the very only ps5 exclusives coming out in the last 5 years.
 
Wolf getting its own upgrade tree. So definitely not a guest appearance

7V9qJ1H7Kc3xRjsq.jpeg


Edit: lol. I guess it's far more obvious a few frames before:


AYjukgWLyI20ZEgU.png


And a nice little touch with how you acquire a small portion of a detailed map and line it up with the bigger map. Reminded me of good ol' times when we did this in real life.

jDDzLEVqGhrfe4H1.png
 
Last edited:
I read this thread before watching it, so had low expectations.

Seems like a quintessential Playstation experience. Great audiovisual experience so play on good quality screen and audio system.

With sprinkles of fun - ish combat systems to keep it entertaining.

If this is what you are looking for, not sure why are you disappointed.

Examining rock textures close ups are not the good way to go about in this hobby IMO.
 
This my issue with this statement, if devs make safe sequel people complain "it's too safe" but if they make drastic change then people still complain "it's too different".

I sometimes feel like devs have no way of winning here no matter what they do.

Devs to their fans:
crazy-ex-1408.gif



I personally have no interest in this game but if someone enjoy the first game I don't see why they shouldn't enjoy this one.

Look at what TLOU2 did. It completely revised the combat and stealth gameplay along with enemy A.I. That wasn't "super risky" but they decided to make some very meaningful changes to the core gameplay

Then with Zelda, even though it uses the same map, they took the physics system to the extreme and allowed player creativity to create hundreds of different devices that allowed you to interact with and traverse the world in all kinds of ways people never dreamed. They took a risk and it payed off largely

These are just two examples of making a sequel and not playing it extremely safe with the "new" gameplay. Adding new weapons, an animal companion and sliding down hills is about as safe as it gets when making a sequel. Not "bad", just not very "Creative".

That's why I say I hope there's some things they haven't show yet, like improved horseback combat, stealth/traversal mechanics or even swimming mechanics.
 
Last edited:
I was having these thoughts around 2017–2018... Their games were becoming too homogenized and too Ubisoft-ified.
That wasn't a problem at that time, and I wouldn't say it's the problem now. Open worlds can only be designed in so many ways, and no one had too much an issue with SM, Horizon, or even Ghost or Days Gone on the level of being "Ubisoft" games. Whatever you want to say about them, each, barring Ghost, was a major design departure for those studios. For Insomniac to bang out Spider-Man in less than 4 years after Sunset Overdrive was impressive, and the game fired on almost all cylinders. Gameplay, story, tech. Could the open world design be more immersive? Sure. But given the time and technology at hand, it would've ballooned the resources required for that game. The same goes for Horizon, which actually did get a little design boost between installments.

I definitely do not see how Ubisoft anything applies to GoW or TLOU.

The problem now is that we're five years into the gen, and not a single one of these studios has advanced in the gameplay or tech front, while having degraded on the creative/story front. And they're taking even longer and spending more money to put out these games that are reusing so many assets as to look indistinguishable at first glance.

Yotei is looking like the worst offender. And it's just so creatively uninspired. Feels like the primary aim is to just radiate samurai media medley Vibes. "Customize your experience to resemble one of these influences we've done nothing interesting with because we don't want to make a focused game".

Like, the section about the music comes off as if Sucker Punch was more interested in pulling obscure names from anime and media a few guys at the studio are nerds for than making this game distinct in any major way.

I'm not sure if Sony is aware of this, but the buzz following these games (Horizon: Forbidden West, The Last of Us Part II, God of War: Ragnarok, Spider-Man 2) has been lukewarm at best compared to their original entries. Even Death Stranding, when you strip down the Kojima weirdness, is basically an ubisoft game too....Yep, the sony formula is too old and stale.
I will defend TLOU in that the reaction wasn't lukewarm as it was massively heated and divisive, and ND really stepped the fuck up. The gameplay is completely changed from the first. It doesn't join the semi-crossgen PS5 ranks.
 
Last edited:
I thought 2017-2018 was peak Sony, or that's what people said...
You're not the only one, btw:
when was Horizon Zero Dawn, 2017? that was the first time i started to get that feeling.

Despite God of War being one of the best-designed games I have ever played, I started to notice some sameness among Sony's games.

I think that was a more boring era for Sony compared to these days, PSVR was allowed to have interesting and uncommon stuff, but main PS4? Not so much, outside of Dreams and maybe Concrete Genie, and maybe Monkey King: Hero is Back.
Would have we really gotten games like Stellar Blade, Saros, Fighting Souls, Lost Soul Aside and Astro Bot (there were 3D platformers, but not with this kind of budget and pushing, just look at how Knack 2 was treated in comparison) under 2017-2018 Sony? I know you can answer honestly, ChorizoPicozo ChorizoPicozo

i don't know what you are asking... But I would say this:

trend, momentum and template

Sony built a trend in the second half of PS3 and gained momentum on PS4 and then set some kind of template or standard late PS4 and PS5.

So, the template for their AAA single-player games is: cinematic, over-the-shoulder, overly serious/dramatic. and in some regards thematically similar (apocalyptic/parenthood themes/revenge), and overly focused tested.

but this applies only to their core AAA Play Station Studios and single player games. which can be seen as: Let say strongly influenced by ND and specifically The Last Of Us.

outside of that, its clear that there are groups of people within Playstation doing their own things.
 
As someone who wasn't that interested in this, that State of Play looked amazing. It looks like they have added a lot of nice details. They spyglass exploration and campfire merchants in particular look like great little quality of life things. And the environments are just stunning. Looking forward to it now!
 
This my issue with this statement, if devs make safe sequel people complain "it's too safe" but if they make drastic change then people still complain "it's too different".

I sometimes feel like devs have no way of winning here no matter what they do.

Devs to their fans:
crazy-ex-1408.gif



I personally have no interest in this game but if someone enjoy the first game I don't see why they shouldn't enjoy this one.
Turns out different people like different things, woah.
 
One thing GoT did better than most games was the immersion. You could easily play the game without any map markers, the environments were beautiful, the whole atmosphere was super relaxing. I loved just walking through the world and taking it in. Something I almost never do in games these days because they are so focused on keeping your attention by shoving something sparkly up your ass every 20 seconds.

It seems they kept this philosophy and looking at this world I cant wait to just ride aimlessly and discovering the world on my own terms. Its something modern games rarely achieve, since most just feel like an endless check list. It funny how this game as lofi music in it, because GoT was the reason I started listening to lofi asia music and I do so to this day, nice full circle right there.

I also liked the combat in the first one, especially on higher difficulties, the high risk high reward was really cool and it just felt good. Oh and the multiplayer was the only reason I ever got a PSN subscription there for a while.

Bit surprised about the negativity in this thread, feels like many people have very different expectations from this game. I just want my chill and relaxed Japanese countryside exploration simulator with some brutal combat. Graphics seem fine, I simply love the colors and art design.
 
I'm hyped for the wolf companion. I can't remember having a good canine companion since Fallout 4. This one fights alongside you so that's going to be fun. If they kill the wolf in the story though, they can rot in hell.

The Miike mode looks sick with the zoomed in camera, extra gore and mud. Probably the way I will play through most of it.
 
Last edited:
Thought it would have a more graphical jump but seems the focus is more scale and freedom with gameplay with the hardware, but it felt like I can just wait for it to come to PC later at a good sale. Going to pass day one.
 
Last edited:
I'm curious, who are you talking about?
team asobi or Polyphony...im pretty sure they are doing their own thing.

or the people in charge of acquiring partnerships for these Korean, Chinese games (that's like another group)

i wonder if Concord, Marathon and Fairgames have been handled by the same people, those 3 have woke and shitty vibes.... but Helldivers 2 don't (which was in dev under sony way before the other Games)
 
Dissappinting. Looks like a nice expansion at best. Open fields with outposts again. They cranked up the exposure and are saying this is a next gen sequal. Honestly the first game was alot more impressive and had a better enemy the mighty mongols. Here is just 6 random jap dudes. Wtf is this for real. At least if you had Jin you would be able to enjoy his charcater and arc but without him its pointless to play this "next gen "sequal
 
Unlike woke culture however, I haven't seen the radical side of anti-woke culture gain a foothold in just about every industry and force its message down my throat via sensitivity training.
Bad ideas are bad ideas irrespective of how much power the people who believe in them have right now.

So, the template for their AAA single-player games is: cinematic, over-the-shoulder, overly serious/dramatic.
Ugh... this again. None of this means anything.

Cinematic?? Seriously? Why shouldn't 3rd person games with cutscenes be cinematic in 2025? Games have always tried to replicate the visual language of movies, television, cartoons and/or anime, because that visual language fucking works. There is no modern game AAA game with cutscenes that isn't in some way "cinematic".

Over-the-shoulder? What, because they're 3rd person? Are you really going to say that Spider-Man, Horizon, Days Gone, and Ghost are OTS?

Overly serious/dramatic? Well, that's new to me. People actually liked the atmosphere and tone in both TLOU and GOW'18. People had problems with Ragnarok because of the seriousness was undercut by low rent Whedon MCU quipification.

and in some regards thematically similar (apocalyptic/parenthood themes/revenge),
You know what fits in this and all your other categories with TLOU and GOW more than anything else from Sony first party? Expedition 33. Down to the letter, actually.

Like I said, all of this stuff is completely meaningless analysis.

and overly focused tested.
They make sure there games are more likely to be completed and liked while being completed. Framing that as "overly focus tested" is crazy.
 
Last edited:
Only when it comes to Sony games do people complain about sequels sharing too many element from the first game. People expect Playstation studios to reinvent the wheel for every franchise they make after one game. They cant even get to a sequel without people complaing, but they will ignore other franchises that are at 4 or 9. This is a recently new phenomenon as well, because you never heard people say this about 3rd party games like Dark Souls 2, Zelda Tears of the Kingdon, Doom Eternal, Yakuza: like a Dragon, etc. I dont hear anyone complaining about Death Stranding 2.; a game where you deliver packages as well.

If you diverge too far away from the first game, then you arent making a sequel, you're making a whole new game and run the risk of alienating your fan base. If Fromsoft was to make an Elden Ring 2, you wouldnt hear any of these same complaints, despite the fact that all of their souls games look and play the same. They practically share the same assets. When Insomniac or Santa Monica makes a sequel to game that shares assets because its based on a specific location and character design, then people want to say "its too samey", lol. I know Im not the only one that sees through this.

Its disingenuous criticism as well because there are plenty of new features that make this game different from the sequel; like being able to go after bounties, having different weapons, a camp system that allows you to meet NPCS and cook, a different map, a different protagonist and story, being able to interrogate enemies for clues, or go back into the past as a child.

Its almost like we're living in the twilight zone when it comes to Playstation games. If cheese pizza was invented today, these same people would complain about peperoni pizza and say its dissapointing, because it shares the same cheese and bread as the original. Like they expect the chef that created it to abandon the receipe and find lightening in a bottle again.
Not exactly true. With ghost 1 u started with a huge enemy and plot fight against the mighty mongols .here for a sequal you could only go up like the second invasion of mongols instead they go for 6 random jap guys. Truly a disappointment and not pushing anything forward . It's not indegioionus criticism because this feels paired back from the game before it even.
 
team asobi or Polyphony...im pretty sure they are doing their own thing.

or the people in charge of acquiring partnerships for these Korean, Chinese games (that's like another group)

i wonder if Concord, Marathon and Fairgames have been handled by the same people, those 3 have woke and shitty vibes.... but Helldivers 2 don't (which was in dev under sony way before the other Games)
I thought you had something going, but eh...
Concord was overseen by the same group led by John Rostron as Stellar Blade, while neither had anything in common, staff-wise, with Marathon. Helldivers 2 was overseen by the same group led by Scott Rohde as Spider-Man 2, Gran Turismo 7 and Astro Bot, while Horizon Zero Dawn was handled by a completely different branch of SIE compared to Uncharted 4 and Spider-Man (the only thing they shared is being overseen by Shuhei Yoshida).
 
Last edited:
Sony's first party needs a total overhaul.
I half-agree with this, and it's not this game/studio's fault that we ended up here.

Disregarding all other complaints (like amount of dev years, delays, culture wars, etc.), this is what things currently look like at Sony:

Horizon - Third person Action/Adventure
Intergalactic - Third person Action/Adventure
Ghosts of Yotei - Third person Action/Adventure
God of War - Third person Action/Adventure
Spiderman - Third person Action/Adventure
Wolverine - Third person Action/Adventure

And then there's:

Astro Bot - Third person Platformer
Helldivers 2 - Third person Shooter
Returnal - Third person Shooter
Gran Turismo 7 - Racing game

If you count a couple of third party exclusives (like Death Stranding 2), their portfolio is simply too stacked on one genre, so I can understand the Sony fatigue. I don't have the fatigue myself, but I can see why others here do.

They have lost First Person Shooter, JRPG, and Choice-based Narrative as 1st party genres since last gen (letting 3rd party exclusives take JRPG), and the studio who was making them exclusive Soulslike games has also moved on.

We will see what happens this upcoming generation, but one would hope that they give either Guerilla, SSM, or Sucker Punch a different genre to work on next. It would be a good mixup and dev challenge for them.
 
Sony shills shilling for a woke Sony LGBTQ 70$ DLC. That looks more entertaining than the gameplay itself.

Instead of getting the continuation of Jin's story we get a gender swapped strong independent woman lead. Stop me if you've heard this before. Just another studio's exercise in virtue signaling.
 
Last edited:
Sony's first party needs a total overhaul. This is simply not acceptable. Not surprising, but not acceptable.
I was surprised by how similar ds2 felt but this is on another level of familiar. I think i was too harsh calling ragnorak and ds2 dlc, nah this is dlc.

I think the problem is that they take too long to make these games nowadays. They still think they are in the mid 2000s and are churning out games every 2 years but they are taking 5 years and somehow can't figure out how to add meaningful changes to the formula to keep things fresh. So they settle for what worked the last time.

I think we put our faith in the wrong company. They will not set the bar like they did the last two gens. They are effectively making b tier Ubisoft games but with above average storytelling and the same core gameplay loop that won awards the last time around. Its the very definition of playing safe.
 
Disregarding all other complaints (like amount of dev years, delays, culture wars, etc.),
No no no. You don't disregard that. That's the primary issue.

If you count a couple of third party exclusives (like Death Stranding 2), their portfolio is simply too stacked on one genre,
You're essentially complaining about 3rd person as a perspective, not so much genre, even if you want to boil all of that down to action/adventure. Truth bomb time! Third person games are the optimal for most people who are into single player fare. Action adventure games have the highest number of perceived GOAT titles and sell the most.

Sony's problem isn't that these games are 3rd person Action/Adventure. Their problems are the lack of technological improvements and gameplay evolution, and the worsening creative direction they've taken - which has, by word of the dev studios and creatives themselves, fallen victim to the throes of sociopolitical activism, although that's not the only problem.
 
Last edited:
I think financially, they will regret the decision of replacing Jin with a strong independent woman that needs no man.
lol, AC:S will look like a masterpiece compared to that mess written buy Dragon Age: The Veilguard writers and played by a non-buynary actress.
Sony shills shilling for a woke Sony LGBTQ 70$ DLC. That looks more entertaining than the gameplay itself.
3 of these gems in the same thread? Your commitment is admirable!
 
Like the improvements from the first game. Seems like they have taken criticisms of GoTs open world at heart. More activities, more freedom, more variety in the story, world and combat is basically what I wanted from the sequel. Really happy they prioritised that.
I was very happy to not see that frickin' bird from the first game which ruined all exploration.

Ghost-of-Tsushima-Golden-Bird.jpg
 
Last edited:
Only when it comes to Sony games do people complain about sequels sharing too many element from the first game. People expect Playstation studios to reinvent the wheel for every franchise they make after one game. They cant even get to a sequel without people complaing, but they will ignore other franchises that are at 4 or 9. This is a recently new phenomenon as well, because you never heard people say this about 3rd party games like Dark Souls 2, Zelda Tears of the Kingdon, Doom Eternal, Yakuza: like a Dragon, etc. I dont hear anyone complaining about Death Stranding 2.; a game where you deliver packages as well.

If you diverge too far away from the first game, then you arent making a sequel, you're making a whole new game and run the risk of alienating your fan base. If Fromsoft was to make an Elden Ring 2, you wouldnt hear any of these same complaints, despite the fact that all of their souls games look and play the same. They practically share the same assets. When Insomniac or Santa Monica makes a sequel to game that shares assets because its based on a specific location and character design, then people want to say "its too samey", lol. I know Im not the only one that sees through this.

Its disingenuous criticism as well because there are plenty of new features that make this game different from the sequel; like being able to go after bounties, having different weapons, a camp system that allows you to meet NPCS and cook, a different map, a different protagonist and story, being able to interrogate enemies for clues, or go back into the past as a child.

Its almost like we're living in the twilight zone when it comes to Playstation games. If cheese pizza was invented today, these same people would complain about peperoni pizza and say its dissapointing, because it shares the same cheese and bread as the original. Like they expect the chef that created it to abandon the receipe and find lightening in a bottle again.
I have nothing against safe sequels. In fact, its the opposite. If its a newly established world/IP/series, I more than welcome it. Give people more of the same and of what they enjoyed. Like, I honestly would've preferred if ND hadn't strayed away from the original build-up in TLOU like they did in TLOU2 for instance and played it safe. That was a risky idea that possibly cost them future installments.

Joel's "exit" might've worked better in a third game after people had at least one more adventure with him. But, anyway, I'll just leave it here. I'm over TLOU2 and the way it panned out at this point.
 
Last edited:
Top Bottom