Graphical Fidelity I Expect This Gen

Is there a physics based weather system in Ghosts 2? No.
Are there 4 different seasons in Ghosts 2? No.
Is there ray traced GI in Ghosts 2? No.
Is there ray traced reflections in Ghosts 2? No.
Does it have two different combat styles? No.
Does it have a massive jump in size of castles/enemy bases? No.
Is it using the same combat system as the first game? YES!

I am glad that you are happy they included a long sword and a spear this time around. Amazing innovation after 5 years. Back in the day we used to get that in DLC. Now you are happy with these basic additions in a next gen only sequel five years in the making. You and I just have different standards. You are ok with banging uggos like Rosie O'Donnell, I prefer Margot Robbie and Sydney Sweeney. And that's ok, someone who has to fuck the chubs.
We don't know anything about weather in Goy. There is fantastic weather in got.
RT I dont give a fuck if they have other ways
Yes, goy got ton of combat styles. They revamped it. got had 4 combat styles.
Maybe it have bigger castles? who cares?
No. It's not using the same combat system.

Why are you insisting on listing some arbitrary points that don't prove anything?
This is literally some bs points you made up and even if all the answers were "no". ... then so what?! It can still be a way better game and very technically impressive in tons of other ways
 
Why are you insisting on listing some arbitrary points that don't prove anything?
It's not arbitrary because it is literally the point of discussion in relation to all the new things AC Shadows brought to the series. They used the next gen hardware to push next gen features like RTGI, RT Reflection, virtualized geometry driven draw distances, bigger bases, physics driven weather systems, RTGI driven seasons, and much much more. Sony just spent 20 minutes showing improvements to combat, graphics, and game design that all amount to copy paste graphics and gameplay along with a bunch of superflous bullshit like korisawa mode and hiphop beats you couldve added in a ps2 game.
 
It's not arbitrary because it is literally the point of discussion in relation to all the new things AC Shadows brought to the series. They used the next gen hardware to push next gen features like RTGI, RT Reflection, virtualized geometry driven draw distances, bigger bases, physics driven weather systems, RTGI driven seasons, and much much more. Sony just spent 20 minutes showing improvements to combat, graphics, and game design that all amount to copy paste graphics and gameplay along with a bunch of superflous bullshit like korisawa mode and hiphop beats you couldve added in a ps2 game.
And it will still be 10x better game. GOT already is.
Amount of arbitrary improvements =/= better game.
I liked ac shadows. It was a 7/10 game with 9/10 graphics. But in the end, it was boring ac game.
Same damn arguments for the last 5 pages or so haha. Rofif on a mission
not arguments. just facts and pointing out bs narratives.
 
And it will still be 10x better game. GOT already is.
Amount of arbitrary improvements =/= better game.
I liked ac shadows. It was a 7/10 game with 9/10 graphics. But in the end, it was boring ac game.

not arguments. just facts and pointing out bs narratives.
We are on graphics theard we actually don't care about those bs facts of yours lol,
 
We are on graphics theard we actually don't care about those bs facts of yours lol,
I am answering to slimysnake
Ok, but thats not what we are discussing here.
but you said that?
Graphically, there might be seasons and great graphical effects. I was impressed with the video.
Not sure if it will beat ac shadows yet but they could've put their efforts in gameplay systems rather than rt
 
I am answering to slimysnake

but you said that?
Graphically, there might be seasons and great graphical effects. I was impressed with the video.
Not sure if it will beat ac shadows yet but they could've put their efforts in gameplay systems rather than rt
I don't like your bs answer to slimy lol,
 
He keep defending last gen looking game with bullshit graphics, trolly ironoc
There is nothing last gen about it. I posted few comparisons.
I actively contribute to this thread by posting screenshots in comparisons.
You just bother me for no reason because you probably watched the trailer on your phone or something.

There is nothing last gen about it. The draw distances are improved. so is vegetation, shadows, lighting, everything they show.
 
Lol for those who see this bullshit looking good 😂😂
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He keep defending last gen looking game with bullshit graphics, trolly ironoc
Same old Rofif.

Check this game out dude if you have a PC the graphics are insane and deserves more attention

also SlimySnake SlimySnake why haven't you downloaded the demo and gawked over this game yet!?

 
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There is nothing last gen about it. I posted few comparisons.
I actively contribute to this thread by posting screenshots in comparisons.
You just bother me for no reason because you probably watched the trailer on your phone or something.

There is nothing last gen about it. The draw distances are improved. so is vegetation, shadows, lighting, everything they show.
Lol only one here agree with you all other are with me, you don't think something wrong with you, and even chief couldn't handle yoti bullshit lol.
 
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I am answering to slimysnake

but you said that?
Graphically, there might be seasons and great graphical effects. I was impressed with the video.
Not sure if it will beat ac shadows yet but they could've put their efforts in gameplay systems rather than rt
No we are discussing the improvements made from the previous games. Not the quality of the campaign or story. DS2, GOW, Spiderman 2 and HFW all feel like DLC based on the improvements compared to the first game, or lack thereof. But the games are still quality and well above average. Doesn;t mean they took advantage of the CPU, GPU, IO and SSD in the PS5 to push next gen tech like other studios have done this gen.
 
so what? blind people stay close together.

this is last gen graphics?
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Reposting my comparison. ps5 got (not ps4) vs goy
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What about those which are from most of gameplay unlike your 2 screens, but I even can get more locations and shots like those from that bullshit looking gameplay which one here is blind, lol
Contribution made with good facts are far better than many contributions with bullshits lol,
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No we are discussing the improvements made from the previous games. Not the quality of the campaign or story. DS2, GOW, Spiderman 2 and HFW all feel like DLC based on the improvements compared to the first game, or lack thereof. But the games are still quality and well above average. Doesn;t mean they took advantage of the CPU, GPU, IO and SSD in the PS5 to push next gen tech like other studios have done this gen.
DS2 and GOY do not release on ps4. Look vastly better than previous games and ds2 we already know is huge in comparison too.
So idk what you are talking about. gow ragnarok was indeed not a big upgrade over original.
but ds2 ? cmon

All comparison video say it's a big graphical/technical leap over the first game and goy looks like even more so.
 
so what? blind people stay close together.

this is last gen graphics?
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Reposting my comparison. ps5 got (not ps4) vs goy
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I like how Yotei looks, but thats not exactly flattering or representative GoT pic. I can fire up Tsushima and take a pic that looks a gen ahead of that one too:
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What about those which are from most of gameplay unlike your 2 screens, but I even can get more locations and shots like those from that bullshit looking gameplay which one here is blind, lol
Contribution made with good facts are far better than many contributions with bullshits lol,
JDQG70nGvOX9kDP4.jpg

tV2jJg0VE5vdPDPo.jpg
tt3iXUeYhkBLZPvA.jpg
0hDmNm7Q1hYJRGFM.jpg

eXIFiLxjCzoMdpXa.jpg
hcX49q8j6Ax7wT1L.jpg
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you are cherry picking. At least move few frames where it's sharp lol. You dont screenshit low bitrate yt video.
Open 4k vid, take better screenshot or something.
your screenshots you pick are mostly very unfair and don't help your argument.
To me, it looks generational difference compared do got.

Let's end it here. we can continue when the game comes out
 
I like how Yotei look, but thats not exactly flattering or representative GoT pic. I can cherrypick too:
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I picked that pic because I liked it. not because I thought it looks bad.
I have tons of got pics. Its a good looking game.
But it's much less detailed and lods are very ps4 looking in comparison to goy. Even in your better screenshot
 
DS2 and GOY do not release on ps4. Look vastly better than previous games and ds2 we already know is huge in comparison too.
So idk what you are talking about. gow ragnarok was indeed not a big upgrade over original.
but ds2 ? cmon

All comparison video say it's a big graphical/technical leap over the first game and goy looks like even more so.
Lol, for even John from digital Foundry which think DS2 best looking game of year didn't like yoti and seems disappointed and you come here defend against all of the graphics theard member's truly pretty weird are you work for sony or something?
 
you are cherry picking. At least move few frames where it's sharp lol. You dont screenshit low bitrate yt video.
Open 4k vid, take better screenshot or something.
your screenshots you pick are mostly very unfair and don't help your argument.
To me, it looks generational difference compared do got.

Let's end it here. we can continue when the game comes out
I am not cherry picking I posted more than ten pics unlike you who post only 2 pics since you starting defending never change them once and come saying iam cherry picking lol
 
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Lol, for even John from digital Foundry which think DS2 best looking game of year didn't like yoti and seems disappointed and you come here defend against all of the graphics theard member's truly pretty weird are you work for sony or something?
yeah because I watched the trailer and I am not blind, means I work for sony.
Great fucking thinking there buddy. bravo.
Idk what bubble you are in, but everyone is impressed with the graphics in goy
 
yeah because I watched the trailer and I am not blind, means I work for sony.
Great fucking thinking there buddy. bravo.
Idk what bubble you are in, but everyone is impressed with the graphics in goy
Yes you not blind and me and all graphics theard and John are blinds lol, are you even have any facts here other than your imaginations?
 
yeah because I watched the trailer and I am not blind, means I work for sony.
Great fucking thinking there buddy. bravo.
Idk what bubble you are in, but everyone is impressed with the graphics in goy
the main state of play thread is literally 50% negative. you have 3 other threads that were created asking why the game looks so similar. you have journos on twitter responding to criticisms of the game looking the same after 5 years. and you think we live in the bubble?
 
Same old Rofif.

Check this game out dude if you have a PC the graphics are insane and deserves more attention

also SlimySnake SlimySnake why haven't you downloaded the demo and gawked over this game yet!?

downloading now.
 
It's insane that 5-6 years is now seen as little time to push tech forward, lol. These studios with hundreds of employees and hundreds more at outsourcing companies and yet best we supposed to expect in 5-6 years is iterative updates.

Journalism in videogames is basically non existent. What you have now are bunch of mouthpieces who are there to get paid and become part of the clique. Jokers.
Indeed, tekken 1 launched in 1994(arcades), and in 1995 on first playstation, tekken 3 that looked few times better, lauched in 1997(again arcades first), then 1998 on playstation so no matter how u look at it, 3 fricken years of difference between them.
Now u got ds1 on ps4, ds2 on ps5/ps5pr0 and except characters in cutscenes(that are by 2025 standards close to flawless) jump in graphical fidelity is barely there- not saying no jump at all, but fk, if we got 800p 30fps on base ps5(instead of roughly 1440p at 60fps) the jump would be much more visible.
 
if we got 800p 30fps on base ps5(instead of roughly 1440p at 60fps) the jump would be much more visible.
Funnily enough, thats exactly the resolution CD Project is targeting for Witcher 4's 60 fps mode and you can easily see a generational leap.

I think 1440p 30 fps (with room for reconstruction cost) is what gets you next gen visuals. We've seen it time and time again with Avatar, Silent Hill 2, Wukong, AC Shadows, Outlaws, etc. 1440p 60 fps is just wasting half of the GPU just to get 60 fps, and sometimes, the cost of 60 fps is more than 2x so you are potentially leaving 2.5x of the GPU untouched.

Sony studios have seen other devs do wonders with the PS5 and chose to do absolutely nothing. Only insomniac bothered adding RT reflections but then targeted native 4k 30 fps anyway instead of trying to match that so-called realtime teaser.
 
Funnily enough, thats exactly the resolution CD Project is targeting for Witcher 4's 60 fps mode and you can easily see a generational leap.

I think 1440p 30 fps (with room for reconstruction cost) is what gets you next gen visuals. We've seen it time and time again with Avatar, Silent Hill 2, Wukong, AC Shadows, Outlaws, etc. 1440p 60 fps is just wasting half of the GPU just to get 60 fps, and sometimes, the cost of 60 fps is more than 2x so you are potentially leaving 2.5x of the GPU untouched.

Sony studios have seen other devs do wonders with the PS5 and chose to do absolutely nothing. Only insomniac bothered adding RT reflections but then targeted native 4k 30 fps anyway instead of trying to match that so-called realtime teaser.
Is Outlaws really considered next gen by graphics hobbyists? I played the demo yesterday and you really have to cherry pick to get anything that looks better than an average PS4 era PC game. I'd say the majority of it looks more like that than something 'next gen'. Silent Hill 2 is a good example of RT really only having that wow factor in certain TOD conditions. Bloober really benefited from making a game where the setting is exactly what you want to flex RT. Overcast outdoor settings and single light source interior settings. Broad daylight scenes that don't benefit from overblown sunlight (like walking out a cave effect) look drab and ordinary because no one spruces up the artistic lighting to make it standout. Clear to see in Oblivion and STALKER 2.
 
the main state of play thread is literally 50% negative. you have 3 other threads that were created asking why the game looks so similar. you have journos on twitter responding to criticisms of the game looking the same after 5 years. and you think we live in the bubble?
I yield
 
Is Outlaws really considered next gen by graphics hobbyists? I played the demo yesterday and you really have to cherry pick to get anything that looks better than an average PS4 era PC game. I'd say the majority of it looks more like that than something 'next gen'.
Not sure how it looks on other platforms, but i didnt even played it maxed out, but with RTX direct lighting on the second highest and id put it in my top 5. The empire/space bases are incredible, but the planet surfaces (first planet) look amazing most of the time too, despite the lack of consistency. The variety and quality in that game is insane. Some of the greatest highs ive seen in any game.

Tatooine and space bases are almost movie like in that game:
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Ubisoft has been killing it as far as graphics go between Avatar, this and AC Shadows recently.
 
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Seems to be that GOY is one of those games that won't shine as much during random screenshots, and is more meant to viewed in motion when the art style and physics all come together. I'm betting there will be some people who change their opinion once they're actually playing it on their own screen.

Just a hunch..
 
Seems to be that GOY is one of those games that won't shine as much during random screenshots, and is more meant to viewed in motion when the art style and physics all come together. I'm betting there will be some people who change their opinion once they're actually playing it on their own screen.

Just a hunch..
Art direction looks great just like the first game. I just wish they upped the GI solution and texture rez, among other things
 
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Not sure how it looks on other platforms, but i didnt even played it maxed out, but with RTX direct lighting on the second highest and id put it in my top 5. The empire/space bases are incredible, but the planet surfaces (first planet) look amazing most of the time too, despite the lack of consistency. The variety and quality in that game is insane. Some of the greatest highs ive seen in any game.

Tatooine and space bases are almost movie like in that game:
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Ubisoft has been killing it as far as graphics go between Avatar, this and AC Shadows recently.
Must be subjective. None of those really hop out at me. I can see the nooks and crannies that, knowing its ray traced, must take a lot of sophisticated computational power to pull off in real time, but you could have baked all this a decade ago. As an end user, it's the costliest graphics update of my time gaming and least impactful. Again, it just benefits the pubs. They don't have to burn the manhours baking it all. Yet somehow, dev times are doubled at least. I think people who aren't hobbyists would lean even further into my side. This isn't far enough away from AC Unity to be worth 5x the silicon. 60fps is what most gaming normies are liking about this gen. Next gen they're gonna have some questions.

Maybe we're talking about different things. Appealing to the eye vs technically sophisticated. And considering this has been all done before, the only new part is that it's being done in real time, which outside of some shadows that the player character would be creating as he moves through the environment, it's not that big of a leap for me. And those player character shadows don't reach very high up on my list of important game features.
 
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Yep. The weather system alone is amazing and the fact that it works in conjunction with 4 different seasons is quite an achievement. But they didnt stop there and added two brand new combat styles when they couldve just copy pasta'd the combat system from Odyssey or Valhalla. Meanwhile, Ghosts 2 features a new protagonist, a 200 year time jump, and it's literally the same shit all over again like its DLC.

Oh and AC Shadows increased the size of bases to literally the size of some cities in the previous games. If you are a fan of sandbox game design, the playground they created in Shadows is a dream come true.
Exactly, and the animations imo are a bit better than GOT, idk, even in GOY they don't look that impressive.
My only issue with AC shadows was the campaign which became incredibly tedious towards the end following the same formula over and over again. But the 50 hours i put in the game before that were still top notch both from a graphics and gameplay perspective. It's far more fresh than retread sequels like HFW, GoW Ragnorak, Spiderman 2, and DS2. Sony games this gen have been more copy pasta than Ubisoft copy pasta but literally all those games have a 90 metacritic. Meanwhile we all must hate Ubisoft because they put a black guy in Japan.....
Yeah, the story just gets lost and I eventually lost track of what the hell I'm doing. The thing is nobody said that AC is a great game or anything, overall GOY will be a better game, - not for me, I hate that standing and one enemy at a time attacking you - but that's another story.
Don't even want to get on that 90 meta scores and the reviews, I just started to watch a review on DS2 and started with something like: "I didn't like DS1, but now because of DS2 I like DS1". Or other reviews like: "DS2 is still the same game with little additions that don't matter too much, it's easier, but it's still a masterpiece" because Kojima.
 
I just started quantum break on my new steamdeck I just got and I'm really impressed with how well this game stands up today. The game is almost 10 years old now and there's a bunch of cool effects going on in this game you just don't see in other games. I love the time warp effects, also the character models look pretty good too. I don't know why Microsoft never got remedy or someone else to do a new one.
 
I just started quantum break on my new steamdeck I just got and I'm really impressed with how well this game stands up today. The game is almost 10 years old now and there's a bunch of cool effects going on in this game you just don't see in other games. I love the time warp effects, also the character models look pretty good too. I don't know why Microsoft never got remedy or someone else to do a new one.
Microsoft screwed up by making the whole TV episodes nonsense that skyrocketed the budget and meant that sales were disappointing in the end. I think a more focused sequel would have done well, but at that point Microsoft was no longer willing to fund big 2nd party projects and lost faith in Remedy after both Alan Wake and Quantum Break disappointed financially. Don't know why Microsoft still kept the rights for the franchise though, they obviously don't plan to do anything with it.
 
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Microsoft screwed up by making the whole TV episodes nonsense that skyrocketed the budget and meant that sales were disappointing in the end. I think a more focused sequel would have done well, but at that point Microsoft was no longer willing to fund big 2nd party projects and lost faith in Remedy after both Alan Wake and Quantum Break disappointed financially. Don't know why Microsoft still kept the rights for the franchise though, they obviously don't plan to do anything with it.
I did dig that they got real actors I recognized them right away. But its not the smartest priority when it significantly drives up the budget of the game. But it did kind of sell that tv episode aspect but that was actually poorly executed as a lot of the live action tv show scenes are not even viewable and I just get a black screen. It is strange they held onto the rights and did nothing with it. I don't know why companies do that
 
I'm still baffled by discourse that 5-6 years isn't that long of a time to make a proper game with up to date tech. 6 years is literally 8% of an average life of a human being (72-73 years worldwide according to WHO). The amount of shilling some people do is just insane.
Lives are short. Games are big
 
Maybe we're talking about different things. Appealing to the eye vs technically sophisticated. And considering this has been all done before, the only new part is that it's being done in real time, which outside of some shadows that the player character would be creating as he moves through the environment, it's not that big of a leap for me. And those player character shadows don't reach very high up on my list of important game features.
Actually player shadows are screenspace in Outlaws, it's the distant mountain shadows that are ray traced and help ground the world in ways standard rasterized games just cant.

RTGI isnt just about taking manhours. AC Shadows devs laid it out quite well in their GDC talk. It's the quality of the AO and bounce lighting that suffers the most from baking in all kinds of different weather/time of day lighting textures. AC Unity had just a few bakes and that was that. AC Shadows, avatar and outlaws have a lot of different lighting scenarios. You can compare the non-RT modes in AC shadows with the RT mode and it becomes crystal clear just how important and transformative RTGI can be to a game's visuals. There is a reason why Ghosts and DS2 look so flat in some lighting conditions, and its that baking in process.

Outlaws is far more inconsistent than something like Avatar or AC shadows, but when it works, it works amazingly well. Unlike other open worlds, it feels alive thanks to physics based wind effects, wonderful volumetric effects, and some of the best material work ive seen this gen. It looks great outdoors, but its indoors where RTGI and RT reflections help create some beautiful lit interiors.

I wish it was more consistent, and im not a big fan of the downgrade, but RTGI has its own limitations which is why it might not look great in all scenarios, but man when everything from the rtgi to the rt reflections and weather comes together, it is among the best in the business.

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Even if i wasn't the biggest fan of outlaws and shadows, they both look beyond nextgen compared to sushi2 (and no combat in shadows is still basic and terrible, sushi2 not improving doesn't turn shadow combat in more than ok at best, sorry)

But let's be honest, hwf already does.

I don't think you can find a pic of sushi2 with this level of detail if your life depend on it


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Horizon is top notch when it comes to texture details and amount of high frequency stuff on screen, Death Stranding 2 looks worse in my opinion.

Biggest problem of HFW is lack of good real time GI and this can be easily fixed by adding RT into the engine... It was said many times before, even smaller developers were able to add RT into their engines.
 
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