Ghost of Yōtei gameplay deep dive 10th July (2pm PT // 5pm ET // 10pm UK)

They spend 5 years at making it as big and polished as the assassin's creed games. game is bigger with a few more systems, menus are very polished with shiny comics to tell the story.

The problem the story is as generic and boring as you can get nowadays, copy pasta of tlou2 / ac shadows. character is completely unrealist in japan of this era (this is supposed to be games rooted in reality) because dei killed creativity where it mattered the most here. This is not a japanese story at all! it's western 21th century story in a feodal japan decorum.

The worse is, like horizon, the game plays almost exactly like the first game, with the same animations and awkward feeling, and this is a reccurent complaint by many.
Horizon Forbidden West was a drastically better game than Zero Dawn. It had a ton of improvements. Nothing truly major, but many little quality of life things.
 
Its called not showing all your cards

Nah, I'm not seeing that with this, I think its very likely to be more of the same.

Its still a day 1 for me for sure, but I don't see them doing any wild overhauls of the stealth



They even talk about using "stealth" annnnnnd it just her kneeing in some grass ala Ghost 1. So...nothing., lol
 
Bullshit. I just got done playing Doom Dark Ages. I saw every trailer and everything. There were a ton of surprises.

I don't disagree with you in the context you are saying btw, I'm sure some surprised did exist in Doom, but this deep dive is literally about the gameplay, they talk about stealth for literally seconds and move on, it Ghost 1.

You knee down in some grass, no prone, nothing about new Ai, nothing about any advancement in their behavior like smell, sight, light, shadow or really any other world interactivity to alter your surroundings to complete any stealth like objective.

So...Ghost 1.
 
Nah, I'm not seeing that with this, I think its very likely to be more of the same.

Its still a day 1 for me for sure, but I don't see them doing any wild overhauls of the stealth



They even talk about using "stealth" annnnnnd it just her kneeing in some grass ala Ghost 1. So...nothing., lol

You do you, bro. If the game comes out and it sucks (I personally felt Spiderman 2 was only OK) I judge it then. If the game ends up being legit woke, I'll avoid it entirely. Legit woke is very high threshold for me. Far beyond "female protagonist"

There are plenty of games that cause me concern based on what I've seen, Yotei isn't one of them.

If we get a Horizon level improvement, I'll be happy.
 
You do you, bro. If the game comes out and it sucks (I personally felt Spiderman 2 was only OK) I judge it then. If the game ends up being legit woke, I'll avoid it entirely. Legit woke is very high threshold for me. Far beyond "female protagonist"

There are plenty of games that cause me concern based on what I've seen, Yotei isn't one of them.

If we get a Horizon level improvement, I'll be happy.
forbidden west was worse for me. combat a bit worse somehow, gears crafting rubbish and super grindy sometimes. not one improvement on all problems of the first game:
spear combat super clumsy, still with that forced 500ms animation latency before touching anything. human ai? rubbish, amateur. feeling of discovery? nothing is there to explore as everything is on maps, so the the big open world is pointless to explore. finally the pterodactyls are super annoying to handle, pretty to watch on trailers sure, but controlling is clumsy.

the magic of discovery of machines was also gone and the weapons systems complex and pointless. sure it was bigger and prettier, like ghost 2.
 
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GoT was okay. Overrated imho.
It really struggled being entertaining all the way through. The open world activities were repetitive and boring. With the new game, I see nothing new that would change that.
 
can you link a source to these insider claims?
You can look no futher than this forum. Do a search on posts by SneakersSO regarding what's transpired at Sony/PS.

Aside from that, there's been a few hints elsewhere; a recent article up on thatparkplace which allegded some internal strife happening between PS HQ and Japan. The year prior Endymion, like him or not, allegded he had an inside source that practically claimed the same thing; Japan not being pleased with PS HQ and were put under scrutiny as well as suggested an internal shift was happening among other things.

Looking at the bigger picture, it seems these pieces corroborate one another. While we'll have to wait and see what this actually means in the long run, its curious that the recent SoP (not Yotei) had an interestingly big focus on the Japanese side compared to how western heavy it tended to be.
 
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Having a specific weapon doing more damage to a specific enemy is a meh ass system and basic as it comes, like the old stance system was.

Every weapon should have different values but not doing more damage to a specific enemy (it is also extremely gamey and not immersive, a katana should cut the regular guy, the lancer guy and the fast guy all the same)

It cut player freedom because every time you use the wrong weapon you are gonna feel like you are not playing optimally and making the game artificially harder for yourself, that should not be the case with any balanced game with multiple weapons.

The stance system of something like nioh\rise of ronin is they way to go if you wanna have different stances and still give freedom because there is not a correct answer, it let you decide if you wanna have longer range and more attack but slower movement or faster attacks but lower damage and range, or just using a particualr stance because you just find the moveset cool, you have zero malus for choosing a different stance.
I get what you're saying, but I'll add that the different stances in Ghost are only effective for breaking an enemy's guard. After the guard is broken, getting any hits on the enemy is treated equally among the different stances.

I've played quite a bit of the first game and enjoyed switching between stances to pull off flashy combos. I also prefer the combat system of Rise of the Ronin to Ghost's for the reasons you outlined.
 
Looks a lot like the first one. I did love the first one though, so I can't say I'm not excited, but I do see where the "DLC" comments are coming from.

What I'm mostly disappointed with is that there seems to be no upgrades to the traversal. Maybe we'll unlock new things as the game progresses, but you just know it's going to be braindead easy, just like in the first game.
I know that's not what this game is going for, but a challenging traversal can open a whole new set of gameplay thrills. I miss Prince of Persia games lads, I can't remember the last action game that also had challenging platforming/traversal gameplay. Jedi Surviror kind of had it in some of its challenges, but I'd like to see more.

I do like that they said the game's missions are not meant to be checked off one by one, and instead to pick and choose what you enjoy, and do those. Probably said by other developers plenty of times before, but I always get excited when games are purposefully built to not feel like second jobs.
 
It look's like a lazy and uninspiring dlc with horrible main character. Pass.
Seriously, main character looks like a amateur mode on nexusmods site man, wtf.
Is it because she is female? Or maybe not an attractive one? Is that what's upsetting you? I wonder how you manage in the real world?
 
Too many here only play one game, shit on games ESPECIALLY if its on the wrong platform

I am convinced several here do not even play actual video games
It really is unfortunate lol.

It is quite funny though, and this does not happen a lot, but given the type of changes we have seen this generation, when they have to walk back their criticism in some way, tripping over their own words, to justify liking something, when it comes to their platform of choice.

When it does not have to be that way at all. Just play what you want, where you want. Games are now similar enough, with platform features that are mostly on par.

--

As for GOY, I don't think Sucker Punch has established the franchise in such a way where they can get away with drastically changing what it is. I haven't seen the gameplay overview but from what I am reading here, they seem to be playing it safe and offering up a new narrative. That is totally fine. So many games now that it does not make sense for people to harp on that one game having to provide it all. Old habits die hard I suppose.
 
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Is it because she is female? Or maybe not an attractive one? Is that what's upsetting you? I wonder how you manage in the real world?
She doesn't have lead character vibe and charisma. She looks unauthentic and pretentious. You can't take a random npc looking character and say "You're the lead now!". Lead character has to have a relatable charisma to carry the game. Her visual design and animations looks like an amateur mod. Look at those different armor sets they showed in the video. She look like south park character in some of those outfits. It's comical.
 
She has STRONG lead character vibes. The strongest i have ever seen.

pgf7RsRjStgSFspk.png
 
You just know they went out of their way to make her not conventionally attractive and that is not okay.

It doesn't have to be gooner slop like Stellar Blade (guilty as charged) but holy shit meet me somewhere in the middle.
 
I'm playing Ghost of Tsushima: Director's Cut on PS5 right now in preparation for Yotei. Excellent game, but I personally see alot of improvements in the deep dive over the first game.

The first game is still very beautiful but in the deep dive I'm seeing right away much better character models and facial animations when speaking, their skin texture looks much improved in gameplay. The horse models look better, the grasses that are always swaying in the breeze everywhere look alot better, more dense and realistic. Big draw distance improvement. The cutscenes look way better as well. I don't disagree with the rock criticism, it admittedly looks unimpressive in the first game also. But I think overall the presentation looks much improved and I think that will be evident on a 4k screen when it gets in the hands of players.
Season 3 Nbc GIF by The Office
 
She doesn't have lead character vibe and charisma. She looks unauthentic and pretentious. You can't take a random npc looking character and say "You're the lead now!". Lead character has to have a relatable charisma to carry the game. Her visual design and animations looks like an amateur mod. Look at those different armor sets they showed in the video. She look like south park character in some of those outfits. It's comical.
You need to stop. She looks like an average Japanese Samurai woman. You don't get fashion model looking warrior women. Or sextoy characters with massive breasts and high heels. She looks the part of a woman who's been hurt and is out for revenge
 
You need to stop. She looks like an average Japanese Samurai woman. You don't get fashion model looking warrior women. Or sextoy characters with massive breasts and high heels. She looks the part of a woman who's been hurt and is out for revenge
In gaming, dont you want to play characters that look good? I'm not saying in a feudal samurai game to run around half naked like a lingerie model, but at least look pretty cool and attractive?

No different than guys in action games. Most are fit and pretty hunky looking. In real life, a lot of guys are fat slobs with receding hairlines. Why play a character like that if devs can make them look much better?
 
In gaming, dont you want to play characters that look good? I'm not saying in a feudal samurai game to run around half naked like a lingerie model, but at least look pretty cool and attractive?

No different than guys in action games. Most are fit and pretty hunky looking. In real life, a lot of guys are fat slobs with receding hairlines. Why play a character like that if devs can make them look much better?
Say No More Sigma GIF

Agreed.
 
You need to stop. She looks like an average Japanese Samurai woman. You don't get fashion model looking warrior women. Or sextoy characters with massive breasts and high heels. She looks the part of a woman who's been hurt and is out for revenge
Except this game very insisting on being Kurosawa samurai movie like game....People want to see good looking man and woman in movies and video games.

The-Hidden-Fortress-movie.jpg.webp
 
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Except this game very insisting on being Kurosawa samurai movie like game....People want to see good looking man and woman in movies and video games.

The-Hidden-Fortress-movie.jpg.webp
Exactly.

If the game wants to make avg looking characters because it's more realistic, then dumb down the great art style and colours too. Real life isn't all bold and beautiful trees, leaves and fields. The game should have a lot more crusty brown dirt and dried up grass. More green/brown and less crazy red, yellow and rainbow.

And make the lead character more like the real Erika Ishii, instead of tidying up her face and body. The real Erika isnt very good looking.
 
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This looks like it could run on a PS4.

Not with those flashbacks. Maybe if they cut back a shit load of assets it could "run" on PS4 but it wouldnt look like this. They are clearly using the SSD for the flashback stuff.

Game looks great. Im going to murder every punk in this game as a vengeful spirit. I might not even really stealth, just brutalise everyone.
 
Except this game very insisting on being Kurosawa samurai movie like game....People want to see good looking man and woman in movies and video games.

The-Hidden-Fortress-movie.jpg.webp
Actually bad looking women is a staple of Kurosawa directing imo.
It might be personal taste, but the women in Kurosawa movies look mostly very bad. The plain looking one you posted being one of the "good-looking" ones tends to prove this point.
Some of it is cultural (like the princesses characters with the shaved eyebrows) and a question of his era's standard of course, but im pretty sure he did not choose actress for their physical appeal, rather he chose them for their weirdness.
I remember watching Rashomon for the first time not understanding why those two guys would kill each other for such an ugly woman :messenger_grinning_sweat:
 
You just know they went out of their way to make her not conventionally attractive and that is not okay.

It doesn't have to be gooner slop like Stellar Blade (guilty as charged) but holy shit meet me somewhere in the middle.
While true, she does look at least more attractive than the girl she's based on.
 
While true, she does look at least more attractive than the girl she's based on.
They were forced to do this because she is a warrior, the real life model is getting fatter by the minute, soon the only sword is gonna be able to handle is gonna be a french baguette with salmon and rucola.
 
It's creatively uninspired bro. Ubisoft has been pumping out good renditions of historical environments for most of 20 years, and we call them creatively bankrupt for good reason.

The art direction is lifted directly from Tsushima with no changes, and does not an all-around game make. Staring at vistas is not a unique selling point in this medium any longer. Especially not when the cutscenes and gameplay look so mediocre.


The card thing is dressing over every "free choice" open world design conceit we've seen a million times before. And this idea of maximal freedom, as we know, often necessitates disjointed pacing and narrative.


It's not odd, it's sheer laziness. They don't give a fuck about enhancing the gameplay experience in any way.
It's not even out yet Jeez wait at least the release and some review before to say it's uninspired. The prequel was definitely far better than ubi games formula, I have good faith in them, the combat system was genial and free roam wasn't bloated of repetitive purposeless stuff but it was far more balanced in that sense.
 
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Atsu isn't even that ugly. Damn


Voice acting is different to acting live. That's why voice actors exist. Unless you got a voice like James Earl Jones or Jeremy Irons, Voice Actors will probably better for the job of voice acting.
But then they picked this chick to act as an honorable, serious, female samurai in feudal japan?


erika-ishii-erika.gif


Sound legit.
 
Meanwhile, Chatgpt thinks we'll have Photorealism via AI upscaling filters by 2032 (seems way too optimistic to me).

"NVIDIA and others will eventually build real-time AI style transfer, where:
  • A low-fidelity or stylized frame is rendered (fast)
  • AI instantly "beautifies" it with photorealism (like Runway does now, but in real time)
That's where DLSS might be heading in ~5–7 years.

Think of it like this:

  1. Game runs at 540p, minimal lighting
  2. AI says: "Cool, I know what a cinematic version of this scene should look like"
  3. Result: You see something like a CGI movie, while your PC barely sweats"
 
Really hope Sucker Punch move on from the Ghost IP after this.

Only reason they should stick for it for awhile is if they do Legends Mode again and make something more out of it.
 
In gaming, dont you want to play characters that look good? I'm not saying in a feudal samurai game to run around half naked like a lingerie model, but at least look pretty cool and attractive?

No different than guys in action games. Most are fit and pretty hunky looking. In real life, a lot of guys are fat slobs with receding hairlines. Why play a character like that if devs can make them look much better?
No! I enjoy the story and gameplay. I'm not too bothered about how attractive and sexy the characters are. I'm not sad or pathetic enough to let that bother me. This isn't a porno. Not every female character needs to be an over sexualised one.
 
The butthurt are acting like this is just a reskin, but I think they may have changed too much for a sequel. Combat system switched from stances to different weapons, exploration changed from select a point and blow wind to using a looking glass, mission structure changed from a list to characters, cards and interrogating. etc.

I'm not sure everyone will like all the changes. HFW was in a similar spot. People acted like it was the same thing, when they completely overhauled the combat and what not.
 
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